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Pixels Sideways

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About Pixels Sideways

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  1. Thank you PROFAITCHIKENZ! That worked! Yay! And thanks for the explanation, Wulfie. I kind of thought that might be related to the problem because of the prim parameters being called on but still weird that it affected another script. Really appreciate your help! I''m leaving the full script here if anyone wants to use it or tinker with it. // Set the blink time here. 2.0 = It blinks now every 2 seconds float blinkrate = 2.0; // Under this line there is no need to change anything integer isBright; default { state_entry() { llSetTimerEvent(blinkrate); llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE ]); isBright = 1; } timer() { if( isBright == 1) { llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE ]); isBright = 0; } else { llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE ]); isBright = 1; } } }
  2. Hello: Need a little help. I have two scripts in a a mesh text that rotates around an object. One script is for the rotation. The other script is to blink the bright texture on/off. This script has llresetscripr in it. For some reason, the reset script in this blinker script is resetting the rotation script and causing the rotation to reset to it's starting point per the blinker script timer. Why is it doing this as these are two totes different scripts? If I // the llsleep & llresetscrip the blinker script does one off/on timer cycle, stops and stays on bright but the rotation script will works fine. If I activate these commands, it resets the rotation script. again The blinker script works on its own in a test cube. Thank you for the help. ROTATION SCRIPT //Z axis / slow rotate clockwise/toward left default { state_entry() { // when script starts.. llTargetOmega(<0.0,0.0,-0.03>,PI,1.0); // do a rotation movement in z axis. Y and Z is set to 0. } } BLINKER SCRIPT // Set here how quick the sign should blink. It blinks now every 2.0 seconds float blinkrate = 2.0; // Under this line there is no need to change anything default { state_entry() { llSetTimerEvent(blinkrate); llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE ]); } timer() { llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE ]); llSleep(2.0); llResetScript(); } }
  3. Howdy: This started happening with the AK mesh head HUD, then various other HUDs and just now with Genus mesh head HUD. I attach a brand new HUD and it is in bright mode which is supposed to be the default setting built into the viewer per the jira from 2012 here: https://jira.secondlife.com/browse/SH-2646 However, when I edit the HUD to reposition it on my screen, the bright turns off. It seems to respond to the sim light source but never gets bright making HUDs difficult to see on the screen. This recently happened with another HUD, however, I could edit textures on that HUD and was able to switch on bright. Most HUDS are not editable because of proprietary scripts, design, formatting, etc. Is there a debug setting that can fix this? It is really frustrating to not be able to read HUDs when they are not bright. Thank you! This is the GENUS HUD - the pop out side bars are bright but the main HUD is dark.
  4. Wanted to update: I figured this out via modifying an old script I had, Thank you for your help and suggestions.
  5. Hellooo Need a little help. I can't figure out the error message I keep getting re: what is not defined in scope. This is my version of a simple blinker script: I have versions with a timer but wanted to adjust the prim point light values and didn't want to use a timer. default { state_entry() { llSetLinkPrimitiveParams (LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, FALSE, ZERO_VECTOR, 1.0, 3.0, 0.6]); llSleep (2.0); llSetlinkPrimitiveParams (LINK_SET, [PRIM_FULLBRIGHT, ALL_SIDES, TRUE, PRIM_POINT_LIGHT, TRUE, ZERO_VECTOR, 1.0, 3.0, 0.6]); llSleep (2.0); llResetScript(0); } } Thank you!
  6. Hello: Looking for some script help. So here's what I would like to do. I have a HUD with three buttons that will control the transparency of three different worn objects each comprised of a linked set of prime. HUD Button ONE: Makes OBJECT-1 opaque/visible and OBJECT-2 and OBJECT-3 TRANSPARENT HUD Button TWO: Makes OBJECT-2 opaque/visible and OBJECT-1 and OBJECT-3 TRANSPARENT HUD Button THREE: Makes OBJECT-3 opaque/visible and OBJECT-1 and OBJECT-2 TRANSPARENT So the HUD script in each button is a simple channel chat script that activates the the script in the three worn linked set objects. That part I'm pretty sure I can figure out. Where I am challenged is the script to put in each worn linked set object. I could make three scripts for each worn linked set object but thought it could also just be one script if I can get the listen channel for the HUD button chat to distinguish between the three sets. I haven't been doing much scripting lately so I'n totes rusty on how to do this. Can I have just one channel and have three different chat messages or do I need three separate channels - one for each chat message? Do I replace string name with the name of the object? I'm confused and probably making this far more complicated than it need be. Not sure how to lay out the hierarchy. //HUD BUTTON ONE integer channel=12345 //HUD BUTTON TWO integer channel=12346 //HUD BUTTON THREE integer channel=12347 default { //HUD BUTTON ONE - OBJECT-1 listen(integer channel, string name, key id, string message){ if (message == "ONE“) {llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);} //HUD BUTTON ONE - OBJECT-2 listen(integer channel, string name, key id, string message){ if (message == "ONE“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} //HUD BUTTON ONE - OBJECT-3 listen(integer channel, string name, key id, string message){ if (message == "ONE“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} } else //HUD BUTTON TWO - OBJECT-1 listen(integer channel, string name, key id, string message){ if (message == "TWO“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} //HUD BUTTON ONE - OBJECT-2 listen(integer channel, string name, key id, string message){ if (message == "TWO“) {llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);} //HUD BUTTON ONE - OBJECT-3 listen(integer channel, string name, key id, string message){ if (message == "TWO“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} } else //HUD BUTTON THREE - OBJECT-1 listen(integer channel, string name, key id, string message){ if (message == "THREE“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} //HUD BUTTON THREE - OBJECT-2 listen(integer channel, string name, key id, string message){ if (message == "THREE“) {llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);} //HUD BUTTON THREE - OBJECT-3 listen(integer channel, string name, key id, string message){ if (message == "THREE“) {llSetLinkAlpha(LINK_SET, 1.0, ALL_SIDES);} } Thank you!
  7. Okies... >>>> Got it to work, reattached HUD. Picked up the Swaginator HUD, added/attached, got the clue on the HID and in local chat + SLURL for the first gift, TP'd over, picked it up and the clue for the 2nd gift appeared on the HUD but not in chat with the location SLURL. So how does this work? Thanks.
  8. https://community.secondlife.com/blogs/entry/2573-meet-the-lindens-moles-this-week-in-second-life/
  9. If Linden Lab doesn't include a hoe with every home, that would be a travesty. 😀
  10. One last time. Nowhere in the the promotion and info re Premium Membership and free Linden homes does it say the homes are "subject to availability." It also does not explain the limited roll out of the new Linden homes nor does it explain premium members must compete for these homes and if they don't secure their free home they are entitled to as noted in the Premium Membership benefits, they will have to wait for another roll out of Linden homes and go through the competitive process again. By intentionally leaving this info out at every turn, LL is misleading Premium Members and especially new Premium Members. At the very least LL should fix this and be specific on their website about the limited availability of the homes and the actual process of getting a home. And announce on the login page a week prior to the roll out of the new homes - how many homes are being released and the date and time they become available along with a link to the updated Linden Homes page explaining how the process actually works in the correct context of competing for a limited number of homes with the 60,000 or so other Premium Members. This info regarding the release of new homes should not be exclusive to the forums. That at least shows a concerted effort to make this a more fair and transparent process.
  11. My OP was never about the layout or aesthetics of the new Linden homes. I respect the work the moles are doing. The new homes are a vast improvement and the sim layouts are much more appealing. It's the process of how premium members actually get a home that I first noted is inequitable. And the misleading info that every premium member is entitled to a new Linden Home which is in the links to the info in my post upthread. There is no info upfront about the actual process of how a premium member gets a home.. Finally a LL mole said what hasn't been emphasized by LL regarding the homes that come with a premium account: subject to availability. However, that should be expounded upon: "Subject to availability when LL decides to create them and then you'll have to park yourself on the forums to find out when we will release them and when we do release a limited number of homes, you'll have to compete with thousands of other premium members to get one and if you don't get one in that release, you'll have to wait for the next release and go thru the process again and there ae still no guarantees you'll get a home." It's called truth in advertising.
  12. In response to what folks have said: I was using 48 as a max number re: the number of home parcels on a sim. Reduce that to 24 as a high average and the sim count doubles. Beach front is doable if the sims are terraformed so they are split in ways that there is waterfront with a beach - of course not everyone will get a sea only view but lagoons, islands, etc., combined with houseboats -and higher elevation parcels inland with great views can easily be done. And yes, premium members are entitled to a Linden Home per the SL website which generically states: Linden Home or 1024m² tier allotment for use towards a parcel on the Mainland This links to a more info page and that page links to another more info page here: Perhaps LL should clarify that only a few premium members will get one of the nice new homes they use in their PR pics. "You may not get a nice new home or houseboat as represented in the photos and text but instead you'll get funky old prim home on a fugly sim while you wait a year or more for new homes to become available for which you'll have to park yourself on the net and play new home roulette..." If they had done the new home form database from the beginning, LL would have been better prepared to handle this massive new home undertaking and allotment and could/should have been a lot more forthcoming about the process of getting a new Linden home. This reminds me of when LL had a big promotion for homestead sims at $75 a sim and hundreds of people signed up only to find out LL didn't do any pre-planning and accounting on the costs so everyone got immediately hit with increased tiers which is a classic bait and switch maneuver. A LOT of people left SL because of that. LL is a highly profitable company because of SL which is the cash cow LL milks to excess to fund that VR brick Sansar. Who creates a massive online multiplayer VR world that shuts out their customers and new users because it is not compatible with Apple computers and devices? Thanks for trolling me on my typo. Those snarks were rather funny. Anyway, enjoy your Linden homes. And be nice to the moles. Based on these numbers they will be toiling away for years to come before there are enough homes to go around. Hopefully SL will still be here.
  13. LL changed the title of my OP. Apparently they didn't like the actual topic re: inequity of the first come, first serve grab of the limited number of new homes. ------------------------------------------ So per New World Notes, there are around 60,000 SL premium members. Not everyone pays the annual fee of $72 USD at once, many pay monthly which is $!20 per year, Erring on the conservative estimate side, 60,000 x $72 = $4,320,000 in revenue annually from paid memberships alone. That's A LOT of revenue. Add to that the fees for land, commissions from sales inworld and on MP and transaction fees (LL charges $1.50 USD for every Linden currency purchase transaction which they're profiting from since PayPal only charges LL $.30 per transaction and banks charge more but not $1,50 for every transaction) so LL is doing quite well re: SL. Anyway, 60,000k members are entitled to a home - a new home since that is what LL has promised everyone. Let's say 1/2 that number are aware of the new homes - 30,000 members. The other half is not and/or includes people who purchased land on mainland and use their Linden home allotment to cover their own land tier fees in full or in part.. Back to Linden homes... A sim can accommodate 64 1024 parcels. That's without any community terraforming/landscaping to accommodate roads, pathways, etc. So lets nix 16 parcels to accommodate community services. We now have 1 sim = 48 parcels available to 48 premium members, Dividing 30,000 by 48 = 625 sims. Remember, we are only calculating for 1/2 the total premium members. I don't know how many land/water parcels (homes) were part of this first roll out but let's say 624 homes were made available. If there are a max humber of 48 home parcels per sim, then that would be 13 sims. That means for LL to accommodate 1/2 of their premium members, they still need to create 29,376 more home parcels on 612 sims. This is why the first come first serve for a fraction of the homes needed is a totes cockamamy process. As I previously mentioned, LL should have set up a form that premium members could fill out indicating yes, they want a new Linden home and then create fields for data on what type of home and even what area on a sim, type of sim (urban, suburban, forest, desert, tropical, fantasy, etc.) facing which direction (N, E, S, W) and any other particulars. Then LL would have a far more concrete idea as to what the members ideally want and could build out the sims accordingly so members could get an ideal space via a lottery process. Explaining the numbers to premium members along with the process and time involved in creating each sim would put this into a far better perspective because creating upwards of 625 new sims to accommodate 30,000 - only half of the premium members - is a daunting undertaking and is going to take a lot longer than the way LL has represented the new Linden homes availability and roll out. If they want to deliver on this in a timely manner - especially to new members - they're going to need to hire more people.
  14. I appreciate your replies. This isn't about paying attention. People I heard from were well aware of the new premium membership homes and the date they would be available. They didn't have the time (or access) to hover at a computer all day waiting for the start signal or refreshing. And they shouldn't have had to. No one should. They are paying the same premium membership fees as everyone else. Some have been members for years, one person I know holds a weekly event, others are less engaged in the community but that still should not make them more or less eligible to have the same access to the new homes as everyone else. The idea that some folks because of their level of community engagement in SL are more entitled and should have had first shot at the new homes is straight out of Orwell's "Animal Farm" when the authoritarian pigs declare "some animals are more equal than others." Also "That's the way they've always done it in the past" is no excuse for not improving the user experience which encourages user retention. Offering new premium members new homes and not delivering sets a negative tone. The moles are LL employees (or contracted) so saying they worked really hard on making these homes, sims, etc, so cut them some slack is a rather odd perspective since that is their RL job. Not to say they shouldn't be praised or appreciated for their talents and hard work but they do get paid to create content for SL so they're not some volunteer org toiling away on their own dime. I realize there will always be subsequent ptemium members signing up however, current premium membership numbers are not an unknown since LL derives revenue from the fees and setting up an online query is not a lot of "paper" to pull in info from members to determine what type of home they want so LL could gauge how many of each to provide. The roll-out of the Linden homes was not thought out very well in advance otherwise there would have have been more than enough new homes for every member. Would members have had to wait longer? Yes. Would it have been a fairer process to wait so everyone who is a current premium member could get a home at the same time? Yes. The only way rolling out a limited number of the new homes would have worked fairly would have been via a lottery and would still require a pre-selection of home type by premium members..
  15. I heard some folks who wanted one of the new Linden Homes that they were shut out because they weren't logged in with their finger on the button when the limited amount of new homes became available and were quickly claimed. This doesn't seem fair since LL has totes control over creating the Linden homes sims and types of homes and could easily do this differently. LL should consider listing the types of homes available -- houseboat, traditional, etc, -- and let members sign up for which one they want and allocate accordingly instead of the first come, first serve rush that left a lot of members out in the cold without a home. This way, LL will know how many of each type of home to create so everyone gets their chosen home at the same time. Be like Oprah: You get a home and you get a hoe and YOU GET A HOME!!!
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