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Parrish Ashbourne

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Everything posted by Parrish Ashbourne

  1. If they are that persistent then they'll likely try to find your alt. block them and all of their alts you won't get messages or objects from them any more, they all so won't be able to hear or see you. http://community.secondlife.com/t5/English-Knowledge-Base/Blocking/ta-p/700121 Find new places to hang out this is actually a great way to discover in places in SL Avoid groups they belong to. for you alt avoid as many groups a possible that you uses to belong to, if both your accounts have the exact list of groups that's one why they might make the conection. join new groups that your old account did not belong to. Make sure you don't ware or rez any thing they gave you.
  2. If what you make has any thing to do with your last name, I was trying to see what you are selling in the market place but it looks like the marketplace is downso cant tell. For inworld marketing you can join the Victorian Shopkeepers Association group. there's the steam hunt I think it's just in march now use to be twice a year march it the biggest steampunk hunt, it's a good way to get an inworld shop noticed. http://historicalhunts.blogspot.com/ There use to be a steampunk flea market at Kafe Kruemelkram if you go there and message the owner he should be able to tell you if/when it is, some of my best sales days were at this event. sadly the biggest steampunk blogs stopped at the end of 2013 http://www.steampunktribune.com/ but his one still looks like its going http://slsteampunk.blogspot.com/
  3. Not sure what this has to do with Favorite Destinations would be better to post it in the land fourms. Are you talking about RC channels? Did you buy all 40 sims at one time, not sure if that would mater I think the channels are chosen randomly. In the past people in the forums were suggesting to contact support to request a change, have you tried that yet. If your having performance problems between to regions on different RC channels LL is good about responding to server issues in the server form if you post a comment to the deploy of the week post. If you think you can do better there are several job opening at LL, Looks like the new CEO is hiring more software and web engineer. http://lindenlab.com/careers
  4. Antumbra wrote: Then how come when I go to my store... and select "newest-oldest" they are all in order lol lol may be I don't shop enough I din't think of that, I was just thinking of relevancy, no mater how you use date or alphabetical sort, many people will see your store with just the default relevancy, we just don't have control we need over how people will see or sort the order of our items, so I've stopped even trying. For your store the alphabetical works well grouping your items but how do you get customers to sort that way. Related items is really one of the best options we have even if it's limited to 8, for related items I woulden't think of just relating old and new but all so best selling. I just thought of an other good point about sub categories, say some one is searching the marketplace just by clicking on categories looking for "apparel-women's-tops", they will not see your tops if they are listed as "apparel-women's", but if you tops are listed as "apparel-women's-tops" they will still be seen if some one is looking in "apparel-women's"
  5. 8 is the number LL chose, it's all so about how many can be seen at one time across the bottom of the page, I wouldn't expect that to change any time soon. The new CEO seams hopeful and has done some good things so far, but we have yet to hear about any plans for improving the marketplace, and as you can tell it much needed. I think custom store fronts and sorting are on the top of many peoples list. I took a look at your marketplace store, for the number of items you have The one feature that is working that would help customers find things in your store faster would be to list your items in subcategories, you currently have all 371 of your apparel listing listed as apparel-women's, if you use the subcategories then customers can sort your store by what they are looking for, such as apparel-women's-pants, apparel-women's-tops, or apparel-women's-dresses, this can really help out when shopping at store with 31 pages with a lot a color variations. I recommend taking a look at the Category Guidelines. https://marketplace.secondlife.com/listing_guidelines
  6. Steady hard work will get you no where in SL if you don't have a really good business and marketing plan, and the right (current) skill set. My slaes from 2008 to now, are down, back in 2011 I doubled the number of items I have for sale, sales actually went down even more. After that I did a lot of market research and realised the market I was building for was WAY smaller then I had thought. For all that time the best month's sales I've had would still only be about 1/6 of what I'd need to live on after taxes. I don't think of it was wasted time, I've improved my skill set a lot for both RL and SL, and I'm now working on applying that to a new store with a better plan and market research.
  7. There's no way to control the order of your listings. The order has to do with the number of sales, so the order you up load your items will only last as long as you don't have sales. Deleting an item to manipulate it's placement I believe is against marketplace policies.
  8. I'm in a really slow market, I don't see any change when doing updates, I didn't even see any change in my top selling items that have first page placement after closing my market place shop for 6 weeks, and the reopening. I think the people that sell items in a fast pace category might see a change simply because during the time the item is updating their competition had a some sales that pushed their item ahead. if my theory is true then updating during a slow part of the day may help. Changing your price might have some effect when updating specially if your lowering it, again just a theory. I've noticed that sales of my most expensive item (40 sold at L$ 1800) for short term placement out ranks my best selling item (325 sold at L$ 30) by 50 pages!
  9. Leia36 wrote: Bit off subject, but they are not always banned. I have seen evidence that one of the most popular info hubs in SL, that is also in the destination guide, uses undeclared bots to lure new people, 0 day old avatars, from the welcome islands to their sim. This has been reported numerous times by various people who have some standing with LL, however nothing is done, nore do I expect anything will ever be done about it. I encountered that bot too, I never accept random teleport request from strangers so didn't even look to see where it would have taken me. If it's taking people to some place new resident friendly, where there are people to interact with then I could see why LL might look the other way. One of the biggest complaints new residents have is finding some thing to do. On the other hand I could easily see how things could get out of hand, with spam and griefing, but even if all the bots doing this were for good uses, if enough places did that then the sim would be too full to even let new residents get to welcome island.
  10. LL ask from your account dashboard that you set Scripted Agent Status for a bot, but that dose not show up in the avatars profile for other people to see, so not useful at all for residents to identify bots. grid survey uses a bot to do the surveyhttp://www.gridsurvey.com/index.php This a good use of a bot with out it we would have all most no information about how SL is doing. Some bots are bad an some are good just depends on their use. The on you found sounds more like a grifer bot of some kind.
  11. This store has a good reputation and sells both houses and furniture http://lagalleriasl.blogspot.com/ What kind of house are you looking for in SL a house could be a castle, an airship, cave, giant sea shell or, one of those wood and brick dwellings common in RL.
  12. sounds like it's not changing glow setting on one or more of the objects, or object faces in the link set. some of this type of script from your description of it, set the whole link set, others look for objects names which would cause issues when using them in new objects that are not named correctly.
  13. Or you could reverse the question why pay rent or a mortgage in RL when there rude people out side your house when you can find rude people in SL for free. The big difference is that is SL you can simply teleport way from them, mute them, and even derender them. A better question might be how to avoid rude people in SL. looks like this is your first week in SL, If your looking for people with similar interest try filling out your profile, it's often a good conversation starter.
  14. I just noticed this not sure when it started I made 3 boxes, 2 are set to convexhull, and 1 is hollowed out and set to prim, when you resize the link set, the scaling for landimpact seams to be backwards 0.5x0.5 =LI 2 6x6 =LI 2 7x7 = LI 12 9X9 = LI 10 25x25 = LI 5 64x64 = LI 2 I've tested this with the current frestorme and LL main viewer (autoupdated today) all so tested on all 4 server groups all having the same issue. I did a quick test with cylinders and all so saw strange results. I'm not sure if this is or would effect objects made before this problem started I hope not.
  15. This post really sums up what I like about building in SL, here we are talking about one of the most simple structures posable in SL, and there are many points of view on how and way it could be made or used one way or an other. My sky box of choice is a sphere with a cylinder as a floor, with the floor a bit lower then center which helps with your camera in smaller spheres. Now to figure out whats going on with land impact some thing is very wrong with it, not sure when this started, I just posted a question about this in the server forum.
  16. I tested 8 sets of the 3 prims linked and got the same strange scaling LI of 12 for 24 prims at 0.5 and 64, and up side down scaling (larger LI for smaller prims) over 6 all so added blue steel and magnum to the test.
  17. Phil Deakins wrote: Parrish Ashbourne wrote: or you can link 3 prims, one box for the floor, and one box for the celling, both set to convexhull, and a third box hollowed out for the walls set to prim. total LI of 2 If you need help, let me know I can help you inworld, or send you some landmarks, or add some link here. I tested that idea and it doesn't work. No matter which prim is used as the root, the object always ends up as 3 LI. I had tested LI before posting and had a LI of 2, but that was not scaled up, so I retested today and some thing looks very wrong. 0.5x0.5 =LI2 6x6 =LI 2 7x7 = LI12 9X9 = LI 10 25x25 = LI 5 64x64 = LI 2 I tested on current firestorm and the current LL viewer, on LeTigra and the main server.
  18. or you can link 3 prims, one box for the floor, and one box for the celling, both set to convexhull, and a third box hollowed out for the walls set to prim. total LI of 2 If you need help, let me know I can help you inworld, or send you some landmarks, or add some link here.
  19. Any kind of inworld sculpt or mesh tool is going to have to do something out side of SL to work. I have several tools for making sculpt maps inworld that use a website to send you the texture, and have had no problems. I think the best way to see if they are safe to buy would be to join their support group and ask questions there to see what their customers say, I would all so look to see if they have inworld classes currently going on, that would be a good sign their still active. Some have sand boxes for customers, going there would be a good way to talk to other people about the product .
  20. Zanara Zenovka wrote: The fabulous Bare@Rose have one too (thank god - you could lose a lifetime in their store...) http://barerose.xeraweb.com/index.php?module=browse Technically, you'd just need a magic box type device for inworld delivery - as used by web driven vendors systems and the old SLX. Not especially difficult. I'm surprised more stores haven't done it already. I all so thought of the old SLX , but wouldn't you all so need to have a payment terminal in world, that people would have to deposit $L in first before shopping on line. If it wasen't for that part I'd be very interested in selling directly from my own web site. Looks like barerose is using paypal from ther web site, not sure but it looks like that might just be for donations ? For $L sales I think the easist would be just to link to your marketplace listings.
  21. linden realms, LL has down sized it a lot but you can still make a few L$ there, on a good day (not crowded) may be 30 L$ to 50 L$ an hour once you know all the bast places to look. Get a job at a club, hosting, dancing, DJ learn to make things in SL and open a store on the market place. The marketplace is a good place to start because it free to list there. It can be fun and is a great way to learn how things work in SL. I make enough to cover my rent in SL and have a little left over for shopping in SL.
  22. With out seeing what you have I'm just guessing The only difference between a single item like a hat, and a pair of shoes for some thing like this should be, that each shoe would need a copy of what ever script goes in the item for the hud to communicate with. For the naming the parts I would name each group of parts the same on each shoe, call the laces on both shoes "laces" I would work on a back up copy of what ever item your working on just to be safe.
  23. After reading some of this post had a look around the main land looking for general land and found some rather crazy things. I think it would be a big help for teens if LL separated general and moderate land better. I found a LL owned bridge on general land that connects 4 moderate sims. I found a large open water area with many moderate sims with a few general sims spaces out and not connected in a way that would be completely useless for teens to explore. once you do find places you can go I would save landmarks for them and share them with other people like your self, you could all so look for or start a group to help teens find places and events.
  24. entity0x wrote: 10/10 non creators artists leave and never come back. They simply don't know where, why, how, who or what to do. They're expecting a 'game' with goals, achievements and victory conditions. Add to that unexpected lag, slow to load sims and areas, SL simply can't keep the majority of modern impatient achievement-seeking 'players' it requires to keep it at the top, and give content creators a reason to stay. I use SL mainly as another art media, in a variety of ways, but with no audience, traffic and regular visitors sometimes it seems like its a waste of time, and feels like a ghost town. SL needs updating, a 'fresh' overhaul, new ad campaign, and 'in-environment' training or encouragement for content creators to optimize their meshes and textures to help sims load fast. Land rentals should be made much more affordable then they are now, so that more users can utilize the millions of square kilometers that now stand empty or abandoned. Don't have all the answers, but when I'm the only one left out of a group of 20 users, something needs to get fixed. I have lots of long time friends (have known for 5 years plus) in SL that are not creators, but what did make them stay was getting involved, most my friends that stayed that are not creators got involved with hosting clubs and events. But I all so have seen a big decline in a lot of the social groups I'm interested in. I don' t think LL promotes SL more right now because as you have pointed out there's lots that need to get fixed first.
  25. SL has no one bigger competitors but total open sims now have more land then SL, all tho still less people http://www.hypergridbusiness.com/2013/08/opensim-sets-another-land-record/ second life grid survey I think gives a better idea of use over time, which dosen't have the same sharp curve as news head lines http://gridsurvey.com/index.php I don't think I would measure the success of SL in terms of news head lines, it's wasn't until 2012 that the SL land mass went back down to the 2007 levels. The large spike in news head lines in 2007 had to do with SL getting over hyped as a business platform, no video game has likely even gotten that much news coverage, what made SL stand out was that it was a new concept with many uses, and for many people it's not a game, but you can certainly build games in it. I think that SL has last this long with out being in the news all the time says something about it survivability.
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