Jump to content

Parrish Ashbourne

Resident
  • Posts

    391
  • Joined

  • Last visited

Everything posted by Parrish Ashbourne

  1. I 've had rolls out where I thought LL was following me lol great tip
  2. Yamil Dagger wrote: particles can cause damage? no
  3. Tari Landar wrote: Parrish Ashbourne wrote: For the DJing part of playing music that would be more about the DJ software not SL directly, most DJ softwate should have visual cues, for communicating with people in SL, there's always chat and IMs. If you want to be heard by the audience as if your speaking then using gestures could be an option to play back sound samples of some one else talking for you. Text to speech over a mic(through the software, not through sl) would serve this purpose much better than gestures. In fact, I would tell people to avoid using gestures. Not only do they annoy people, but not everyone even has them turned on(well the sound for them). Of course someone could just as easily not have the music turned on at a venue, but you are more likely to run into people who keep gesture sound off in a venue than you are people who keep the music stream off. The problem with gestures, is that people over use the same generic ones over and over, it's really an extremely power full tool for how simple it is to use, that's rarely gets used to it's full potential. the whole idea of a caned sound bit could all so just be done out side of SL and cued like a song, and would then be head if some one has gestures sounds turned off. but for ether to work well I'm suggest having several veration of each type of saying and only use one of each type per night or shift, and all of them custom not some thing people have heard some place else. I agree that text to speech would be the best, to do good gestures or sound bits would take a lot of work to keep it fresh, and would never be good for live responses. but there's still uses for DJs for gesture that woulden't involve sound, like tringering some crazy animation when some one givers you a good tip.
  4. Ebbe Linden wrote: 4 - Will the 2 worlds be connected in any way and will an avatar be able to move from one to another with the same name and profile and groups and friends? And .. some of its inventory.. Identity and friends will be preserved. Inventory depends on above decisions under #1 but we clearly want as much of existing work to be possible to leverage as long as it will not impact how good the new platform can be. I'd say about 90% of my communication with my friends and customers happen with out ever being in the same sim, I think having some form of communication between the to grids would go a long way keeping people connect and not feeling left out or separated from there friends as people start to move to SL2. Inter gird communication could open up some interesting possibilities and opportunities, DJ's playing a set in both worlds at the same time increasing their audience, media on a prim could be used for teleconferencing between the 2 worlds. Having 2 worlds may lead to some surprisingly interesting user creations and uses. I think people will get over the fear of change when they realize you don't have to chose one world over the other, it's not like there separated by the Berlin wall, it's more like owning a second vacation house over seas.
  5. For the DJing part of playing music that would be more about the DJ software not SL directly, most DJ softwate should have visual cues, for communicating with people in SL, there's always chat and IMs. If you want to be heard by the audience as if your speaking then using gestures could be an option to play back sound samples of some one else talking for you, or some form of text to speach. There's likely a way to do text to speach live too I've never looked in to that.
  6. Ebbe Linden wrote: You are jumping to all kinds of assumptions here. If you listen to the chat I had with the TPV crew you won't hear me say what you're suggesting I say or what you suggest it means. Iv'e link to it in several threads, it really should be a required viewing. I all so have an idea on how to get rid of the fear of the SL closing, make an announcement that the last person to log in to SL gets a free sim in SL2
  7. if they are using particles for the explosion effect there's no way to detect the particles.
  8. WickedWanda1956 wrote: Callum, I am not a content creator (I wish I was as I marvel at their artistry) but I am a "normal" resident. I agree that going forward any money spent is 100% wasted and I will no longer buy items or rent land in Second Life Version 1. I have spent the last two days trying to rationally come up with ANY tangible reason or incentive to stay and I am at a loss. If someone can please help me. But I see no reason to stay in Version 1. When Version 2.0 comes out, I will most certainly give it a try but until then I will be out exploring other possibilities. For those of us who all ready live in more then one grid, this is nothing to panic about, this is not the end of SL it the end of LL only having one world, and that's next year some time just to start beta testing it. SL will be around long after SL2 opens. And when SL2 opens it's not likely to be fully developed like SL is that will take even more time. Think if it as just going to an other sim but having to log in and out to do so, you can go out and see all the new cool stuff and still go back to your home in SL, which by the way they are still working on improving and will continue to do so.
  9. in the LSL forum I've linked to a video where Ebbe is talking about scripting. there are all so some hints about not wanting to import poorly made content in to SL2 the example was prim hair with scripts in all 50 prims, with 1024 textures. this made me wonder if prims will be supported, which is not a big deal because you can all ready in firestorm convert them to mesh.
  10. Medhue Simoni wrote: When the content creators are king, that really means the consumers are king. Content creators have to cater to the consumers. The reality is that creators are slaves to the consumer's will. False, there are lots of people that build for fun, or even if trying to make $ only build what they want. I all so rarely do custom work, when I do it's not about $, I only do it when the project is interesting to me and I don't charge them for my time just the normal price of the item. You can provide excellent customer service without being a slave, if your a slave to customer's then there's a motive to say what ever they want to here even if it's not true, I don't do business like that. You have convinced me I have no interest in your free market views if they enslave people, no one should ever be a slave.
  11. groups would be easy to fix if chat groups were not attached to land groups, an other part of the problems is the the servers have to locate even one in the group to send the massages to, and people don't just stand in one place all day in SL in the same sim. Not every one in the group is all ways chatting, the other may be running around or teleporting, the chat servers probably have a really hard time locating some one mid teleport, or at sim crossing.
  12. May you should change your title to "don't panic LL is not destroying SL it will be around for years" Even when this new world finally dose come out it won't be the end of SL it will be the end of LL only having one world. Got to run I'm late for an other false dooms day celebration I hear that when the new SL rolls out the old SL will become post-apoplectic SL and all the object inwold will start to rot and decay, motorcycle gangs will roam the main land looking for prims and killing any one that gets in there way, the economy will be booming for people selling sawed off shot guns and the last of the V8 interceptors.
  13. LaskyaClaren wrote: Pamela Galli wrote: What LL is proposing is something like this: "Hey, all you residents of Topeka, how about you give up your identity and all* your stuffs and we move you to PARIS!!!!! (At your expense, of course, but still: PARIS!!!!.)" *Well maybe not all but we cant say for sure, so dont count on anything." Well, sort of. A little bit, maybe. A better analogy might be learning that a favourite club or amusement park was closing down. Or, for merchants, that the really excellent mall in which their shop is located was being torn down. (And we've had, I think, some assurances from Ebbe that identity should be portable.) I'm honestly not trying to serve as an apologist for LL here. But, assuming that it is necessary or best to build the new VW from scratch (and I suspect that it is), it's hard to see how this could have been handled in a way that wouldn't have created something of a panic. I will start worrying more if, further down the road, there isn't more news about what can be ported over, because that will suggest that they are afraid to tell us of what won't be transferable. I think a better analogy would be Kansas and the land of ZO, the transition may hit like a storm but the other side is going to be way more cool, who knows the storm might not even be that bad. For those of us who all ready live on more then one grid this announcement is no big deal, it's not the end of SL, it's not the end of other worlds, it's the end of LL only having one world. Some people will stay in SL, some will go to the new SL, and others will do both. The new world may be so land of ZO cooler then Kansas that once people see it, they won't want to move over some of their old SL stuff. Some people don't have red shoes and won't be able to get to ZO so will stay in SL. In the video that I posted here yesterday it's very clear that LL is not giving up on SL and is still working on it and new feature for it. I all so found it extremely encouraging as a content creator, that LL now considers content creators it's main customer. In other words then new would will be about making content creators happy. There are all so some good hint's on what won't be making it over, but to soon to be sure. The Transition will certainly have some impact on the short term economy, it's to early to even make plans on what or how to transfer items or start over with new world items. I think a good strategy to survive the transition would be to find new markets out of SL for your existing content, at least until we know what the new building standards are. Just a guess but I think updating sculpt maps to mesh would be a good idea too.
  14. I've never sent any thing to the marketplace with a price set inworld, dose the market actually read that. I'm assuming your just setting the price and not setting the item for sale inworld? Normally I just upload the object and then set the price when you edit the listing description. you can change the price on the market place any time you want. If you have the old price on the item and raise the price it might look bad to the customer.
  15. bbnny9 wrote: Well, I'm from Argentina, I don't know how many players from my zone are playing too. Anyway, I've answered the questions honestly. I'm older than 18, I've never done anything wrong. I don't think someone would hack an account with just 2k lindens worth (it's valuable for me though), and the people who gave me money weren't rich or weren't doing anything wrong, they gave me like 1k nothing more. I still can't find a reason why is this happening. I know several people in SL from Argentina, so your not alone there trying searching for Argentina to see what comes up. You don't need to have $L for some one to want to hack your account they don't even need to know you, they might just want your contact list to phish for your friends passwords. They may have gotten your password by phishing you from some one else's contact list. Has any of your friends asked for you password or set you to a like where it asked for a password? To replace your L$ you can go play Linden realms. on a good day you can make 30 to 100 L$ an hour. Even if you answered honestly if your inform din't match up with your original account that you can't remember, then it's going to look suspicious, with out some way to prove your identity not sure what LL could do. Starting over can be fun, if you need to find your old friends if your can't remember their names, go to places where you hung out with them or join some of the same groups they were in. other then give you unofficial advice no one in the forums can help. If you can't call then support tickets are you only choice I know of, and non premium tickets take longer, resubmit if you don't hear back in a week or so.
  16. Not sure if this has all ready been posted it got a lot of information and insight to this situation, and that they are not giving up on SL, it is how ever a 2 hour meeting but worth the time to watch, the first half is about new features in SL, Ebbe comes in about half way, the after meeting is good to watch too more about the future of the current SL in that part.
  17. Medhue Simoni wrote: Ebbe Linden wrote: I don't understand what you mean. Anything we would do to collect money you can describe as a tax. No tax, no money, no business, no product... Subscriptions, sales tax, property tax, feature unlocking, storage, transaction fees, utility bills...lots of ways...all I've said so far is that the property tax is too high (everybody agrees) and that I think sales tax (non inworld for example) is probably too low. First, if you are just starting to read this thread now, I feel for you. Text to speech is a lifesaver in forums. Second, I'm a full blown anarcho capitalist. So, I'm not against the Lab making money. I want the Lab to be rolling in dough. If the Lab does well, I'll do well. How you do that is important tho. As a merchant, I need things. I need a way to market products. I need affective advertising, something LL has never successfully created. You don't have to tax me, as I will willingly throw money at you if you give me something that is worth it. I want the Lab to create wealth for all of us with some kind of Mass Media system. It should generate tons of advertising opportunities that we will all pay for. Taxing, or any similar thing, doesn't create wealth, it just transfers it. I've suggested several time for LL to make marketplace landing place ads to the community keywords they list on the marketplace home page, I'd bet I could increase my sales 4X in a week if I could market directly to the steampunk community. and would galdly pay for this. it woulden't be just a big advantage for be but for the whole community. But at the same time I support a reasonable raise in sales tax in exchange for cheaper land, the cheaper land is the more things people will buy to put on it. If LL was to support it's self on just add revenue that the price of an add would cost so much that only the top merchants would be able to afford them, you end up with a protected market not a free market.
  18. Medhue Simoni wrote: Phoebe Avro wrote: I hope LL are going to wave region setup costs for those wishing to move because I am sorry but it does not cost $1000 to set up a region its takes like 30 seconds the software is there it just takes a name in a database ohh and grid coordinates so lets say it takes an hour whats that like $100 tops my company used to charge my out at £80 an hour as an analyst i think Good point! That set up fee is ridiculous. I likely would have gotten more sims, if not for that. Plus, it is not a very profitable fee. Yes, it's alot for basically doing nothing, but how often does LL sell sims now? The deterent the fee creates costs LL more money than it helps. At least in my opinion. The problem with high land taxes for inworld shops is that you have to pay them even if you don't have sales. with sales tax on the marketplace you only pay if you have sales, this really help new business get started and all so helps small time merchants who don't have the $ to pay up front, they are all so the kind of merchants use their earnings for spending in SL which is or was a good part of the economy, this is especially true when the RL economy is not doing good and people don't wan't to spend RL $ in SL. A lot of the small shop or shop for small niche markets bring a lot of diversity to SL but don't make nearly as much as the more mainstream shops.
  19. I've never used the other language feature in the marketplace listing, but you can edit each separately, It looks like some how the names were bulk loaded to the other language or there's a translation bug. Normally the other languages will be blank unless you have edited them your self, I don't have any variations in my shop so have now way to test to see if I'm having the same problem. If it's a bug you could still try editing the names in other languages your self, but I don't know if that would then leave the rest of the other language description blank unless you fill that in manually as well.
  20. Flea Yatsenko wrote: I've been looking for a general new SL thread and I haven't found one yet. I've been curious as to what's going to happen to us merchants. I understand that content won't be backwards compatible, but I don't know what implications that gives us. Does it mean we just have to re-upload things? Or does it mean there's no more user created mesh? I am a little concerned at the moment, I feel much like LL could completely do a lot of merchants in. But at the same time I think maybe LL will give us better tools. It seems like an SL replacement that was more intended to function as a game engine as opposed to a virtual world would be far better. Somewhere where creating your own FPS game on a server would be much more enjoyable. So I don't really know if the new SL will be amazing for content creators or an execution of their existence. here's the other 2 threads so far http://community.secondlife.com/t5/General-Discussion-Forum/Another-Interview-With-Ebbe/td-p/2755128 http://community.secondlife.com/t5/General-Discussion-Forum/Linden-Lab-is-building-a-NEW-virtual-world/td-p/2753476 we can only guess at this point what will happen. I think it's safe to say it's not going to be a game platform, but with new features could be better for building games. I've made lots of other predictions in the first link, but as I said were all just guessing at this point. I woulden't panic I don't expect this to happen for a year or more, and won't be the end of SL when it dose, but defiantly some thing to keep an eye on.
  21. MBeatrix wrote: The timing is interesting before the slip there had recently that week been some stories and videos interviews about high fidelity in an open sim platform, the leek may have been a way to say that LL it working to keep up, and will put pressure on LL to develop it faster. Yes, that makes sense, and I've been following it. The problem is that it is probably going to retract the market... As I wrote, I'm not 16 years old, and If I were I wouldn't be in SL for sure — there's a big world out there waiting to be discovered. I believe most SL users — serious users — are people over 40, who don't get excited anymore with some "leaking" announcement. Over the years we tend to become conservative and to see our dealings as investments. If all the money and time we put into something all of a sudden becomes obsolete, then probably the best is to drop the product for good and find something else to do or somewhere else to go to. It sounded like some of the new features would be able to be added to the old SL as well. Maybe, maybe not... I sure hope so, though. But I understand that isn't good to sacrifice the reliability of a new system for compatibility with an old one, and that only makes me apprehensive. I really don't feel like starting over again, and I'd rather leave it for good if — unlike Mr. Altberg says — SL is replaced by whatever is coming. Buying land certenly looks like a bad investment in SL right now, I would expect to see the prices of the set up cost to drop it thers a huge drop in land sales, and LL would be wise to let people know ASP what will be transferable, but I expect there's a lot of trouth in them saying it too early to tell. But here's my blind guess, or a list of question LL needs to answer ASP -Prims are likely gone, but can all ready be converted to mesh in the current SL all thou permissions and who created it is a factor but that could change for importing to the new SL where ownership dosen't change. -sculpt maps will likely be gone, it was just a stepping stone to mesh. -rigged and fitted mesh likely to need to be rerigged or fitted to new avatar, or updated to new standards. -if avatar height is corrected then animation may need to be adjusted, all so if the bone structure changes. -Changes to or replacement of LSL, possible addition of javascript for compatibility to high fidelity? I can only subscribe what you wrote. yes, since they were in a hurry to announce a new era, then they must hurry explaining how it is going to be and what SL users can count on. I know that at the present stage it will be hard for them to know exactly how it is going to be, and that's another reason why I think it was dumb on their part to come out with all that. If they can't tell what we can or cannot do they are going to lose some substancial income. They probably only wanted to shake the market and test its pulse, but only got part of that same market fearing what's coming. I'm 47 and I'm very excited about this I've been waiting for years for my "Sino-Logic 16, Sogo-7 data gloves, GPL stealth module, Burdine intelligent translator, and some Thompson eye-phones" The problem of investing time and money in any thing based on computer technology is that it's the pace of change is so fast you have to think of the age of some technology it terms of dog years, last years cell phone is 7 years old, and SL 77 years old lol . but last years cell phone still works it's not obsolete it's just not as shiny. I do think or hope the new SL will last even longer, the first time around SL was truly an experiment, at lease this time they are starting with past knowledge, hopeful this is applied to how to make it more scalable and adaptable for the future I certainly think it will have an impact on the economy, but how much or what parts of it is hard to tell. I think buying new land at this point is a bad idea, but may actually be good for the land barons, and that's LL gets most of their direct income from, people will be more likely to rent then buy land now. At least on the main land I think LL was all ready preparing for this for some time, I've noticed there is a very large amount of abandoned land that has been reclaimed by LL and not set to sale a lot of it has been sitting there for over a year or more.
  22. I think your completely right I can't see any scenario with out some degree of that happening. An other thing I think will happen more, that some of us all ready do, is to be in more then one world, if you all ready have a lot in one world, then use it as your home world, if your looking to socialize go to the world where all the people are.
  23. MBeatrix wrote: Yes, Theresa, I can easily agree with most you wrote, and I also understand that to make the system work better many parts of it need to be redone from scratch. The thing is, I believe those interviews were a shot on his own foot, business wise — they would make me feel excited about it all if I were 16 years old, but I'm not. Putting more money into SL? From now on I'll think several times before buying anything, and probably won't do it at all until I'm sure it will be portable. The timing is interesting before the slip there had recently that week been some stories and videos interviews about high fidelity in an open sim platform, the leek may have been a way to say that LL it working to keep up, and will put pressure on LL to develop it faster. It sounded like some of the new features would be able to be added to the old SL as well. I don't think this will be theend of SL for several years, just because the new platfrom will likely require higher hardware standards to run, and many people wont be able to just rush out and buy a new computer. All so looking at the history of SL I don't expect the new SL or hight fidility to roll out as a finnished product. Buying land certenly looks like a bad investment in SL right now, I would expect to see the prices of the set up cost to drop it thers a huge drop in land sales, and LL would be wise to let people know ASP what will be transferable, but I expect there's a lot of trouth in them saying it too early to tell. But here's my blind guess, or a list of question LL needs to answer ASP -Prims are likely gone, but can all ready be converted to mesh in the current SL all thou permissions and who created it is a factor but that could change for importing to the new SL where ownership dosen't change. -sculpt maps will likely be gone, it was just a stepping stone to mesh. -rigged and fitted mesh likely to need to be rerigged or fitted to new avatar, or updated to new standards. -if avatar height is corrected then animation may need to be adjusted, all so if the bone structure changes. -Changes to or replacement of LSL, possible addition of javascript for compatibility to high fidelity?
  24. What ever you do don't listen to the NRA, a gun for public self defence will just get you in truble in SL. Dillions advice is as good as it gets.
  25. Interesting quore in there about about High Fidelity "Ebbe: We have a good relationship with Philip Rosedale and the High Fidelity team and we expect that to continue, but there are no real plans to establish a partnership at this time." They don't need a partnership to start developing then next SL with HI it's open source, a partner ship might come later if HI needs some of LL's hardware. The next SL could be a mix of SL2.0 and HI features, I'd be more shocked if the SL2.0 has noting to do with HI, some of the open sims are all so all ready working with HI.
×
×
  • Create New...