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Parrish Ashbourne

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Everything posted by Parrish Ashbourne

  1. Medhue Simoni wrote: Parrish Ashbourne wrote: Medhue Simoni wrote: Parrish Ashbourne wrote: sirhc DeSantis wrote: Short and sweet and right on the nose. One of the most sensible reactions yet. (And if we could have a bunch of Blender like capability coupled with the ease of in world tools I would gladly sacrifice my firstborn - metaphorically). (ETA my spelling is atrocious pre coffee) I'd love to see inworld mesh and animation tools, that would be the top of my list for new features. But I don't think the OP wasn't talking about blender as a tool, but doing some thing like the blend open movie projects as a way for LL to test and get user feed back on the new SL. Every year or so Blender sponsors a movie project to test the software and show off it's capabilities. http://www.blender.org/features/projects/ I wasn't talking about inworld tools, although I'm not against them. What I really do not want, is to be forced to use inworld tools. As a Blender user, I'd much rather use Blender, as LL could never make an inworld system that could equal Blender and trying would be a complete waste of time, which LL already has enough work to do and features to implement. I'm hoping the inworld tools go the way high fedility sounds like it's going with them. I'd love to be able to add some wrist weights to a pair of data gloves and acutally get a work out building in a 3D enviroment. Yeah, that looks interesting, which is also why we need to import morphs, so we can connect those facial morphs to a system that controls them. That is all they are doing in High Fidelity. The character has morphs, lets say in the eye brows, connected to it's system so that the eyebrows can move when the users eyebrows move. I'm all for all that stuff, but I'm not totally convinced that anything beyond the face is quite what people want. Seeing your hands is cool and all, and immersive, but not any kind of eccential technology that most I think will use. Facial expression integration should be pretty straight forward now tho. I wasen't talking about avatar expressions, but actually picking up objects inworld with your hands and shaping it with hand movement. I'm not the average user, I'm not looking for facial expressions, "I need a Sino-Logic 16, Sogo-7 data gloves, GPL stealth module, Burdine intelligent translator, and some Thompson eye-phones" I've been wating for some thing like that sence the early 80s, what's taking so long... lol If I ran LL I woulden't hire any one who coulden't tell me what that quote is from.
  2. Medhue Simoni wrote: Parrish Ashbourne wrote: sirhc DeSantis wrote: Short and sweet and right on the nose. One of the most sensible reactions yet. (And if we could have a bunch of Blender like capability coupled with the ease of in world tools I would gladly sacrifice my firstborn - metaphorically). (ETA my spelling is atrocious pre coffee) I'd love to see inworld mesh and animation tools, that would be the top of my list for new features. But I don't think the OP wasn't talking about blender as a tool, but doing some thing like the blend open movie projects as a way for LL to test and get user feed back on the new SL. Every year or so Blender sponsors a movie project to test the software and show off it's capabilities. http://www.blender.org/features/projects/ I wasn't talking about inworld tools, although I'm not against them. What I really do not want, is to be forced to use inworld tools. As a Blender user, I'd much rather use Blender, as LL could never make an inworld system that could equal Blender and trying would be a complete waste of time, which LL already has enough work to do and features to implement. I'm hoping the inworld tools go the way high fedility sounds like it's going with them. I'd love to be able to add some wrist weights to a pair of data gloves and acutally get a work out building in a 3D enviroment.
  3. The LDWP would be a good example of how LL all ready does this, as moles are resendent content creators, contracted by LL. Not sure how much contact mole currently have with the programers, but that could easly be changed for a project. An other way LL could easly do some thing like this would be to offer LEA land grants during the bata testing of the new SL, this would be better for user guided projects with feed back to LL, and LDWP projects for LL guided projects.
  4. sirhc DeSantis wrote: Short and sweet and right on the nose. One of the most sensible reactions yet. (And if we could have a bunch of Blender like capability coupled with the ease of in world tools I would gladly sacrifice my firstborn - metaphorically). (ETA my spelling is atrocious pre coffee) I'd love to see inworld mesh and animation tools, that would be the top of my list for new features. But I don't think the OP wasn't talking about blender as a tool, but doing some thing like the blend open movie projects as a way for LL to test and get user feed back on the new SL. Every year or so Blender sponsors a movie project to test the software and show off it's capabilities. http://www.blender.org/features/projects/
  5. Sounds like you need an invite to join the group the land is set to, the owner may have been responding to you message through email from a cell phone and not have been near a computer to help, might even be out of town for the weekend, give them a day or 2. I'd send an other message to the owner asking when they will be available to help, and let them know you need a group invite. If the owner dosen't respond there's nothing you can do, LL won't get involved in disputes like this.
  6. leGustav wrote: Would this http://cpuboss.com/cpu/Intel-Core-i3-4360 smoothly run content creation programs for second life, i am not sure what is the most used, but I have read about 3ds Max. For those of us who can't make a monthly car payment for software, blender is free. There are some very useful tools developed for blender specifically for second life, which are huge time savers and can save several months learning. http://blog.machinimatrix.org/
  7. Any of the search tools for events, inworld, forums events page, destination guide. Look for active blogs for the type of product you sell. If I come across one inworld but it's to late to get in, I all ways make sure to contact the owner of the event and ask to be put on a list for next time. Start look for seasonly events a month or 2 in advance.
  8. you could try using llCollisionFilter or you could have the collision object communicate with the attachment when the collision event happens.
  9. Vulpinus wrote: I have a simple script that causes a planet to orbit smoothly about another and rotate on its axis. Originally I used an existing script from somewhere else which I then mostly rewrote to make it more efficient for the server to run. My script uses sin/cos functions to calculate the position, improves the efficiency of each position update cycle and minimises updates to the objects. I'm guessing this is more a script-related discussion that a texture-related discussion. With my improved code, I notice that the orbiting planet texture seems to flicker continually. What is happening is that the high resolution texture is being 'softened' on each little movement, then sharpened momentarily before the planet is moved again. Like when a texture is first displayed in the viewer at a lower-appearing resolution and then sharpens a moment later. This did not happen on the original code. On close examination I can see that the texture in that case never gets chance to be sharpened; it is always soft. Stopping the old script (and hence movement) allows the texture to sharpen. At least it proves (I think) that my improved code is running more efficiently! Is there a way to avoid this issue and keep the texture sharp as the planet moves? when you say the plant is moving is it all so rotating, if so how. llSetTextureAnim could be used to slide the texture to make it look like it's rotating, llSetTextureAnim with scale could cause the resulation to change as to describe.
  10. Thanks irihapeti, that gives me a better idea of how to approach learning javascript.
  11. How long have they been listed? What page# do they appear on for category and/or keyword searches?
  12. I use to have a 60 meter water fall that had linden water no top and at the bottom of the water fall, but to do some thing like that you need to build it on a sim crossing where you have control of the region setting on both sides, it all so requires special land scaping to hide the gap in the land between the uneven sims.
  13. they go straight to jail, do not pass go, and do not collect $200.
  14. Thinking about this more, it's not against the rules if the land is not shown in search. Could be for NPC bots ? check in the about land option section to see if show place in search is checked.
  15. You don't need to do any thing LL regularly monitors traffic for this. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Bot_policy
  16. If your just using a single keyword theres a going to be a lot a pages to look through for some items. There's lot of keyword spam, and over 2,790,956 items to search trough. I find it helps to use both keywords and category filters. Searching by relevance will turn up the top selling items with recent selling items getting temporarily bumped to the top, so the top pages tend to change frequently, I all so like to filter by newest first to see what's new. As for the number of reviews, very few customers leave reviews good or bad. Xstreet the leave a review option was more in your face then the new marketplace dose, people use to leave more reviews back then. As for merchant doing well, VERY few make a living at it, last time LL let information out back in 2010ish when SL was doing better less then 15% of all people making L$ in SL not just merchants made more then L$6000 per week.
  17. hopefully High Fidelity will have a spell checker with computer terms in it lol Cloud party was all so using javascript, to bad it got shut down. One problem being some one who's only scripted in LSL, is that's I'm so use to scripting inworld, it's hard to imagine how to script with out an 3D environment to work in. Being that HiFi is open source I think put pressure on LL to ether evolve SL or adopt HiFI, if LL was going to evolve SL to keep it competitive, I'd think we'd see a lot more work being done on the current SL. Sounds like HiFi will only be about 4 years backwards compatible so I can see SL and a HiFi based SL2.0 coexisting for several years. HiFi's business model isn't based on selling land so it looks like there not looking to compete directly with LL or opensims, on that market.
  18. I was reading an article on high fidelity, looks like there using javascript, I thought this might be just for the viewer and servers but they mention it being used for creating interactive in-world content, avatar attachments. https://highfidelity.io/blog/2014/04/high-fidelity-system-architecture/ I don't know javascript at all but looking at the examples I'm guessing the examples mostly for the viewer? https://github.com/highfidelity/hifi/tree/master/examples So wondering if any one has any other information on if LSL will be used or what languages will be used for content creation in high fidelity? If high fidelity is just using javascript then whats the best way to convert a LSL script to javascript, or advice for some one who only knows LSL on learning javascript are there any similarities? I realize that high fidelity isn't SL, but it is open source, and is owned by SL's creator, so it woulden't be to hard to see LL running a separate high fidelity grid as SL 2.0 while still maintain the current grid while it's still profitable.
  19. I have no idea, but if you could describe some other parts of the sim may be some would recognise that
  20. the knowledge base says you can add nearly any type of inventory to a note card, but it must be copy/mod/transfer, I haven't figured out what nearly excludes. http://community.secondlife.com/t5/English-Knowledge-Base/Creating-notecards/ta-p/700057
  21. JPG0809 wrote: I always wondered if LL could maybe change how they go about rating certain sims on what could be considered G, M and A. Maybe the criteria could be reworked so that what's allowed in a G rated would be different than what it is today. What makes me want this change is that even today, if you're at least 16, you can go to G rated areas but, if you find an area that seems interesting to you but it's M rated, you can't go in there and that's fine since there's a reason for it, minors should not excess that type of content. However, most of the events/sims showcased in the destination guide and search engine are Moderate and Adult rated sims (mostly M, though) and it greatly outweighs the amount of G rated sims. So, if the user can't even get into the sims he/she find's interesting and is just given what seems to be mere table-scraps compared to what's offered to people that are at least adults, then what is there to do other than leave or just settle with what you got and wait a couple of years? It just seems unwelcoming to the younger users who want to give SL a genuine chance. The reason Moderate and Adult rated sims greatly outweighs the amount of G rated sims and events in the destination guide are because there are fewer people wanting to own or hold G rated events. It might help if LL separated all the main land by it's Maturity ratings, but even if they did G rating isn't just for young people. There use to be a teen grid but that got merged with the rest of SL it probably wasen't cost effective to run and there probably wasn't enough interested people with $ to keep it going. The problem being that how may teens can afford $1000 for a sim plus $299 every month for tier. Should teens be allowed in SL is an other question, and for many reasons I'd have to say NO.
  22. Perrie Juran wrote: Parrish Ashbourne wrote: 13 is the current minimum age, but their restricted to grated land. </snip> The restriction is a little deeper than that. They are only allowed access through a sponsoring organization, usually educational, and are restricted to that organizations private SIMs. All content would by necessity in order to comply with the TOS be G Rated. (Though actually it's a matter of what it could not be, Adult Rated). Thanks for the correction, that's a good thing, but it still leaves 16 and 17 years olds in SL on G rated land which my point of cost being an stopping block form much ever getting developed specficly for/by that age group in terms of land . Personaly I'd rather see SL be rescricted to 18 and over, there's just too much crazy stuff out there.
  23. oops was trying to correct some thing but it all got deleted, out off time to repost.
  24. Shonda Sholokhov wrote: I would love to have lindens to add more group spaces it about time for it !! We dont have enough ... WE have a clubs, some have Role play group ,Store ect ...And any more these Groups are charge as the result of grifiver and spammer . unlikly they will get in fo they charge ... But with not alot of group space some are going brokes having to get rid of some ..adding more them having to get the other ones back . due to lack of space ..Honestly i would like the number to go up where we can have at least 60 groups ..It time for the change ...Just saying think about it ? Any one else give a thumbs up if ya Agree Smiles and have a great day in 7 years I've only payed to join 2 groups, I think there's better way to deal with spammer, then charging. Currently there are some things you could do to protect your groups from spam. One would be to remove from the everyone roll the abilities to start chat and send notices, then have group moderator's add people to rolls for people who need to chat and send notices, that way people can't just join/rejoin and start spamming. an other thing you could do would be to not have your groups open enrolment and have the group invite board or what ever you use send you and your group moderators message for group membership request. There's some new tools in the works on Second Life RC LeTigre that may help with your group griefer and spammed problems: http:http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-06-09/td-p/2744850// If any of your groups are just from sending out information and messages then there are several alternative to SL groups, and may actually work better in many ways: http://www.subscribeomatic.com/ http:https://marketplace.secondlife.com/p/ArtiZan-Postmaster-Online-Delivery-Mail-Server/1365664?//
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