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Paul Hexem

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Everything posted by Paul Hexem

  1. When I talk to strangers, I ask them why they keep deleting my posts. They never answer.
  2. Perrie Juran wrote: Gadget Portal wrote: That'll be a problem for people that aftermarket texture vehicles- most of the popular vehicles are sold no mod, and require a UUID to apply the texture. With temp textures, that worked fine. Are you saying that all the aftermarket textures are done using temps or are you just referring to the ones used for "test puropses?" Just seeking clarification. Testing. Get a new vehicle, make a texture, and then apply it via a script listen inside the no-mod vehicle. Often the mesh or sculpt doesn't do with the texture what you expect, and not all vehicles come with templates. The last helicopter I did, had 6 faces that had to be textured. 4 of them lined up, and two did not. So every time I tried to make a stripe, it was way off. It would have cost me hundreds of L$ in textures before I got it right, if not for temp textures... Cerise Sorbet wrote: There is a workaround for that, but it would be nice if viewers could expose it more conveniently. Local textures actually do have UUIDs. If you apply the desired local texture to a prim of your own, you can retrieve it with llGetTexture, then paste that UUID into the car's texture prompt. The same limitations apply: only you can see them, and it's up to your viewer if it wants to remember those UUIDs between logins (standard viewer doesn't try to remember). That's interesting, I did not know that. I'll have to try that next time I'm in-world.
  3. That'll be a problem for people that aftermarket texture vehicles- most of the popular vehicles are sold no mod, and require a UUID to apply the texture. With temp textures, that worked fine. --||-
  4. Temp textures for non-clothing should still work though, shouldn't they? After all, SSA has no effect on prims.
  5. When in doubt, blame LL. It's funny because it usually is their fault.
  6. Hey, you're the one that got caught up on PC specs, not me... Getting a new PC changed you, I just don't know you anymore.
  7. Malanya wrote: It seemed as though most of the lights blame was on people that thought it made their experience better, though you did mention builders too. I asked what about those of us (meaning myself) that don't use any attached lights and I am still blinded on ultra setting. Try turning on the metadata like I did, you'll probably find some random thing set as a maxed light source nearby, and that's what's blinding you. That was my comment, that so many odd things are maxed out lights, instead of just things like... lights, torches, fires, etc.
  8. You're always so hung up on my computer's specs. You really should stop to enjoy the social platform and people from time to time, not everything is about having an awesome computer. Someday when you're not on a brand new computer anymore, you'll realize that. As for my question of why some builders use so many light sources; Luckily some other, HELPFUL people contributed to this thread and offered some compelling and interesting answers... :matte-motes-big-grin-squint:
  9. So, I keep attached lights disabled. But I run my graphics at ultra+, complete with lighting and shadows, the works. So I can see every single light in an environment, for hundreds of meters. Today, out of curiosity, I picked under the Develop menu, Render Metadata, and Lights. Just to see. Thousands of lights... Sometimes just in a single build. I saw one person, their hair... Every. Single. Prim. Maxed out light source. They were wearing, as far as I could tell, over 50 lights. I see builds where walls and curtains and floors and windows are light sources... The real question is... Why? Is it griefing? Is it bad taste, people think it actually looks good? Or is it my favorite, out of date junk computers and people unable to even see what they're doing? Worse, these same people are probably the first ones to complain about rendering lag every time LL adds a feature to the viewer...
  10. FluorideSting wrote: "Materials didn't exist months ago." - Well in light of this new (to me) information, what I had working months ago wasn't the even newer materials system, I didn't even know that it had undergone another upgrade at all. So does this mean that this new Normal & Specular Map system has replaced the V2/3 shiny entirely? You can grab the materials viewer to test it, but it sounds to me like you're looking for the V3 shiny, like in my screenshot... Which your graphics settings should give you.
  11. "A number of months ago I did have the new shiny effect working" - Materials didn't exist months ago. You guys aren't clicking his link. That's the regular V2/3 shiny. Before that, in V1, shiny made the entire object look like a hunk of polished metal, without the focused spot.
  12. It must have to do with your graphics settings - I run Firestorm in ultra+ and see that effect on shiny objects. I thought it came with all V3 viewers by default, though, on settings medium and higher
  13. I didn't blame SL, but it IS the only thing that all these people have in common, so it's the likely culprit. That said, there's also a chance the problem is somewhere between SL and all these people. There's been speculation that the problem is in the way Firestorm handles radar, but the Firestorm people are blaming the regions in their JIRAs.
  14. I fire up an EA game if I want sports. Shooting too, for that matter. Battlefield 3 gives a much better shooting experience than SL ever will. SL is just not optimized enough for that sort of thing.
  15. While I agreed that those two tablets mentioned are powerful enough to run SL, I have to get on your case for saying PCs are dying. Tablets will never replace a PC if you're a gamer or a professional user. Anyone that thinks so is a 20 something facebooker that probably doesn't really know how to use a PC to its full potential.
  16. We've already seen a few posts complaining about how SSA broke things... When the person isn't even on an SSA enabled sim. I even saw one 24 hours before SSA was even enabled anywhere, let alone the LeTigre sims.
  17. Intoxicate wrote: So you're saying that LL is completely fine with merchants pocketing their customers' leftover lindens? Yes. LL doesn't get involved in "resident to resident disputes". I could sell you an empty box with a picture on it of a supposed product, and then mute you when you complained that it was empty, and LL would be fine with that.
  18. Welcome to SL. Buyer beware. Consumer protection only exists in RL.
  19. This is happening to too many people to be exclusively on the user end. I've seen numerous JIRAs mentioned, plus confirmed it with other in world. There's definitely some data getting lost between the viewer and region, the trick is figuring out where the problem is.
  20. No, no, and no. None of those things. I'm going to echo packet loss. Sounds like you're wireless and the signal is dropping packets.
  21. I said the Pro would do the job back when it was announced, and nobody believed me. It's not the same experience you'd get on a gaming rig, but it certainly does do the job.
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