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Paul Hexem

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Everything posted by Paul Hexem

  1. Well, no. I'm not talking about Nazis politically. I'm asking if the religion thinks it's okay to kill 'em in video games.
  2. Oh, good. id software will be happy to know I can continue to play their games. Wait... Do Nazi's count?
  3. Wait, hold on, back up. I killed demons, zombies, and this one floating skull last night with a chainsaw. That makes me a sinner?
  4. Penny posting about scale in 5, 4, 3, 2...
  5. Teagan Tobias wrote: Just a question, what would it take to create a Second Life Better Business Bureau. Someplace where you can look up a seller or store and see if someone has reported them? And could that even be done? Helps for finding problem businesses in RL, why not SL. There's not a single resident I'd trust to be impartial enough to be in charge of that. And we know LL wouldn't do it.
  6. The voice servers were completely down yesterday. Or the day before.
  7. I found a store on the marketplace today, selling a bunch of mesh, full perm. All of it ripped from video games. That's common enough by itself, but in every single listing, it says "You've purchased a 100% full perm mesh object. You can use this for your own creations and can resell it as part of it. Do not resell as is, DCMA is going to apply." Seriously? Can someone even file a DCMA when they stole the item to begin with? How would that work? "You can't sell that, I stole it first!"
  8. You're trying to get another one of my threads deleted, aren't you?
  9. Medhue is right. Said companies make entire games. Individual employees or small departments make the content. Just look at mods for games like Skyrim. A lot of those modders make content, mesh and textures and animations, to use in the game that the original developer never dreamed of.
  10. https://microsoftflight.com/ - MS Flight. Free. http://takeonthegame.com/ - Take On Helicopters. Not free, but combined with Arma 2, you can create a lot of your own content.
  11. This is something where, no matter what we do, it's not going to help unless LL does something about it. I recently found a store in-world selling mesh outfits for RP. They had quite a few customers floating around, buying things. Being a gamer, I recognized outfits from Dragon Age, Skyrim, Assassin's Creed, and more. Most of the customers there had no idea what I was talking about. One even said that I was lying, because "if this stuff really was stolen, LL wouldn't let him sell it".
  12. Good question. That's part of what I'm asking with this thread.
  13. Qie Niangao wrote: Gadget Portal wrote: The "lots of members" excuse is flat out BS. I'm in a group of maybe 10 people, with maybe 3 or 4 online at any given time, and I still see failures. Maybe, but I don't think it's BS. You may remember a couple years ago they spent quite a lot of time trying to retrofit the whole group chat backend with XMPP, only to eventually realize it was a fool's errand: although XMPP scales beautifully in number of sessions, it couldn't handle very large sessions. At least that's how I recall it, not having been involved myself. I don't think I ever followed it closely enough to understand why it's so easy to scale the numbers of sessions, and of connections, but not the number of connections per session. I'm curious if these flawless scripted solutions are known to handle hundreds or thousands of simultaneous participants per session. Here's where I'm stuck; if the blame truly were on the amount of users, then small groups would never, or rarely, fail. Except they do. Almost as often as the large groups do. That means there's another problem somewhere in the setup, more than simply "too many users". That tells me LL is trying to do too much with group chats. It seems like when you try to chat, it's involving simulator data for the sim you're on and/or it's including information like whether you're contributing land to the group, and all kinds of other extra data that's completely irrelevant to the actual chatting. I think Erik is spot on. The scripted objects work nicely because the only data they carry is the message, and they don't have to rely on SL's already overloaded servers.
  14. The "lots of members" excuse is flat out BS. I'm in a group of maybe 10 people, with maybe 3 or 4 online at any given time, and I still see failures.
  15. Perrie Juran wrote: Gadget Portal wrote: Why do these STILL fail? I mean... This isn't some new and experimental technology we're talking about. Chatting on the Internet in groups has been going on since the 80's. When I was 12 years old, I was sticking chat rooms on web pages for free- it's not expensive or complicated software. Why is it LL still can't get it right? Retarded monkeys could put together a reliable chat service, it's ridiculous. I mean, what is it about group chats in SL that's so complex? I was thinking about this recently and would make some observations. I never used IRC very much, really only a few times, so I can't talk experimentally about them much. Other than the IRC Chat rooms I have been in did have limits on how many people could be in the room at one time. Really, my Chat Room experience started with MSN Groups and later with Yahoo Groups. They both had limits on how many people (50) could be in an individual Chat Room at a time. I do wonder now why that was? Was it to just help keep them manageable or were there other technical implications? Would the chat have started to slow down as the Server kept track of everyone, distributing messages, etc, as they happened? Many people think it must be easy to fix group chat. You have to really think through the implications of what is going on with a "group chat." The Servers need to constantly know who is on or off line in the group. Add to that 42 groups per User. Where are you on the Grid? Other related factors. Simply put, I think that there is a lot more data processing going on than meets the eyes. If I recall correctly, Rod did say recently that improving Group Chat was a priority but that it wasn't as simple as many people think. Me, I know I don't know enough to really talk about it. But when I start considering the factors involved in making a "group chat" work, I do see the potential for it to be a lot more involved than meets the eyes. I'm not saying it hasn't happened, but I've never seen any of the Resident Coding Gurus come forward and say, hey, I've got the App that will streamline the whole thing for you. If it were that simple I'd think we'd have seen it. Just my two cents worth. I'm not going to advertise anyone specifically, but there are plenty of scripted objects designed to replace group chat, using HTTP comms, that work flawlessly. Not to say you're wrong- there's a lot of factors, like you said. But that's actually part of the problem. LL might have overcomplicated it to be sending too much information back and forth for something that should be much simpler.
  16. Why do these STILL fail? I mean... This isn't some new and experimental technology we're talking about. Chatting on the Internet in groups has been going on since the 80's. When I was 12 years old, I was sticking chat rooms on web pages for free- it's not expensive or complicated software. Why is it LL still can't get it right? Retarded monkeys could put together a reliable chat service, it's ridiculous. I mean, what is it about group chats in SL that's so complex?
  17. Use the Wanted section. This is for discussing the process of scripting, not for begging for free handouts.
  18. When I was brand new, I had no trouble with SL. I've been a gamer for years, and before that, I did mechanical engineering with AutoCAD 2000, plus I've done some coding in the past, so learning LSL was easy. I took to it like I'd been in SL for years, and I didn't mind dropping cash to buy L$ and buy AOs and things right off the bat. So, people immediately called me an alt. I told 'em to STFU and ignored 'em. Problem solved.
  19. Charly Muggins wrote: Gadget Portal wrote: As a matter of fact! I'm going to do something unusual for me and encourage people to drop me a line in-world if they're actually curious WTF I'm talking about with this thread. It would save a lot of time if you just posted the information on your profile feed. The Feeds are completely unmoderated.. Although Linden Lab does delete stuff from its own account which doesn't accord with the corporate truth. Interesting. I did not know that. I'll try it! Maybe.
  20. As a matter of fact! I'm going to do something unusual for me and encourage people to drop me a line in-world if they're actually curious WTF I'm talking about with this thread.
  21. Shh. No details! Not out in the open, anyway.
  22. Copy your info with Help > About. Let's see if there are any red flags there. Could be driver or OS related.
  23. It worked. Just saying. Have a nice day! P. S. Inside jokes are fun.
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