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Paul Hexem

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Everything posted by Paul Hexem

  1. Could be worse. Even with my giant tower, I'm at the point where I'm pulling the cables out and plugging random **bleep** in and leaving them on the desk next to it.
  2. I keep seeing this on the marketplace, and it strikes me as... Well, insane. They steal a mesh object from a video game, such as a gun or avatar or what have you, and upload it and sell it on the marketplace. I've been seeing a lot of Dragon Age and Skyrim weapon and clothing models uploaded, for example. Then in the listing, these sellers threaten to file a DMCA claim if you don't follow their TOU. Let's assume the buyer doesn't know it's from these games- lots of SL residents aren't gamers. And they violate the seller's TOU. Would that even work, filing a DMCA takedown on a model you stole and uploaded illegally?
  3. The only time I've ever seen memory peak out on a sim is because of too many scripts that were using a ton of memory each.
  4. That's right, you did! Now you can frag people in Battlefield 4.
  5. Want privacy? Don't log in. Or get your own private sim. You could parcel and hide visibility, but people will still know you're there, just not what you're doing. Radar has nothing to do with it, all viewers have minimaps, and all minimaps show dots on 'em. So do the world maps.
  6. I have to add... I think merchants that make 50 of the same product in 50 colors should HAVE to use an in-world store and not clutter up the marketplace with that junk. It's the same product over and over again. It doesn't deserve separate listings. You want to offer separate colors? Make it mod. Or add a HUD. Or do both. Otherwise, you're just being greedy and you should have to pay the tier to host the prims.
  7. Today I tried to find mesh gloves. Let's ignore the part that it's part of a category, so I get hundreds of hats and scarves with my search. I removed those, but in the process removed some potential hits, too. But let's ignore that. After about 15 pages of the same three items, I wondered if these creators shouldn't be flagged for duplicate listings. It's the same pair of gloves 50 times in 50 different colors, all by the same creator, all No Mod.
  8. I use EVGA Precision. One of my two cards is overclocked, and it's great fun. The tradeoff is I had to rig up specialty cooling so I wouldn't melt it.
  9. There's delays and errors on purchases, too. Your balance in-world doesn't change when you make a purchase, for example. Among other errors.
  10. When will we get flexible prims that respect object collision? Other games have had this for years and years, why does SL still not have it? Is it the physics engine or something else?
  11. I'm curious what's going to happen when it becomes more popular to spend USD on the marketplace, and LL still does nothing about scammers and fraud...
  12. Great information, especially Dilbert's.
  13. I dunno, I keep a decently close eye on updates and fixes that LL pushes out, and rarely do I see in the list "fixed an exploit" of any kind. Further, I think punishment is an issue. When you crash a server and get a slap on the wrist IP ban, there's nothing stopping you from coming back and doing it over and over.
  14. So, this is something that's odd to me about SL. To this day, people can still crash regions, and crash other user's GPUs. Why have these exploits never been fixed? Further, why does LL do so little to people that do these things? An IP/MAC ban can be circumvented in about 8 seconds. 15 seconds if you don't know what you're doing.
  15. Maybe I'm more used to the Internet, or grew up with thicker skin, or maybe it's because when I was a kid, we had to do it in person... But I don't see where bullying applies to my original post at all. Although there might have been some by other people later in the thread...
  16. It's a big event. Lots of people were there. I just didn't take pictures of them. Do you have a crush on me? Lots of people do. We can be friends if you want.
  17. If we could put groups in some kind of order like we can with picks, I wouldn't hide any. But since we can't, I have to hide many to make the relevant ones easier to spot. Product update groups, for example, aren't relevant when someone is trying to contact me. If I could simply put them at the bottom of the list, I would. Since I can't, I hide them.
  18. You ran into those too? That's borderline griefing if you ask me.
  19. Here's an interesting thing to add to the conversation. A while back I contacted BMI (http://www.bmi.com/) about paying royalties as a Second Life DJ. I linked SL to 'em, told 'em what goes on, and I was told in the reply that the land owner where the music is being played is required to pay the royalties. To this day I wonder if the reply was incorrect.
  20. Alobar Valeska wrote: Amethyst Jetaime wrote: Most club owners don't do much to bring people in to the club themselves They don't pay you but expect you to spam not only your group but everyone you know to get people there (which most people hate), they expect you to put your own money up for contests, and then ,many of them want to take a percentage of what tips you do make, like they are the ones doing you the favor. Not sure what kind of clubs you've been visiting, but that statement does not even come close to my reality. Every club I've seen has spent 1000s of lindens to build an inviting space (some more successful than others, but they try), spent 1000s of lindens to buy all the gadgets necessary to make the club "work", have spent countless hours attracting and retaining a thriving club group, spend countless hours recruiting DJs and hosts and dealing with scheduling, take the time to post events in the SL events listing, spend money on advertising, and more. To suggest that clubs "don't do much to bring people into the club" is just silly. No club would survive without those efforts. In my case, I don't pay DJs or hosts, and when I DJ, I don't expect to be paid. I also don't take a cut (or give a cut) of tips. If a DJ or host has a particularly good night, a donation to the club is appreciated, but not expected. When I DJ outside of my own club, I almost always donate a percentage of my tips back to the club - it's the club, after all, that provided me the opportunity to earn those tips in the first place. The club is, in fact, doing the DJ and host a favor by providing them a venue to perform in. At the same time, the DJ and host is doing the club a favor by performing there. It's a mutually beneficial and hopefully cooperative relationship. If a DJ has an active fan group, why in the world wouldn't we expect them to notify their members when they play? That's the whole point of a DJ group, isn't it? Personally, I hate the mass conferences and mass tps, so we don't encourage that, but we also don't prohibit it. The DJs and hosts know their friends better than we do. Djs complaning about hosts, hosts complaining about DJs, DJs and hosts complaining about club owners and managers, owners and managers complaining about hosts and DJs just unnecessary diva drama that, in the end, hurts everyone involved. This is indeed a symbiotic relationship. Everyone involved needs to check their egos at the door (or stick 'em where the sun don't shine) and work together to provide an enjoyable and fun experience to all involved. That's all fine and dandy, except Amethyst is right. Many club owners buy some land, buy a prefab, fill it with gadgets and sploders and radios, stick a freebie DJ booth up, and expect the crowds to come pouring in. The last two places that tried to hire me weren't listed in search, didn't list their events, never funded contests, didn't pay the staff, and didn't do anything if staff didn't show up for shifts. I'd often show up for a scheduled DJ set/event to an empty club with the owner's AFK alt there, wait around for 20 minutes, then give up and leave.
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