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Edward Nussbaum

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  1. Hi, yes the mesh will stretch with whatever shape my avi is stretched to; I have put on the deformers for the Werewolf meshes (among others) and my mesh body goes with it. What I want, though is to have an avi deformer that simply increases the regular avi to a larger size (say around 9 feet tall), and keep the correct proportions so the human mesh is simply larger, and does not distort the mesh into weird shapes. I have opened up a .bvh file in a text program and noticed that it has bone connections in it, but I don't know what numbers to alter to do it, if this is indeed where it is done. Thanks!
  2. I use a mesh body in SL (Human Mesh), and I would like to proportion it to be taller than what is available - not just taller, but correctly proportioned. I have looked at the deformers for the werewolf and etc shapes, but they just warp me into something weird, and I want the body mesh to look like, well, a regular body, except larger. has anybody done this? or is there a way to do this in a firly simple way? Thanks.
  3. Thanks for your help - I'm slowly learning about programming, and this is helping me a lot! I originally split it because I thought there might be a conflict between the values in the script and the timer, but I can see I am wrong. Ill put it back together and see what comes out! Illpost code snippets next time! Thanks again.
  4. I have a script that rotates child prims slowly in one direction (llSetLinkPrimitiveParams)while rotating the texture slowly in the other (using llSetLinkTextureAnim). In another script is a timer that should reset the positions of the prim and the texture to the upright position after a certain time, but it's not! I know it's reading the script - I tested that - but it isn't resetting the prims at all! why is that? Is the other script overpowering it? Thanks!
  5. Originally released on "Stillness in the Mirror" in 2011, I decided to put together a very slow video to go with the slow music. I used Second Life as my palette.
  6. I have a texture spinning slowly on a prim, and I want to be able to touch it and have it return to its original position on the prim (ie - "upright"). How canI do this? Thanks!
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