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Prokofy Neva

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  1. Having listened to this tape of Oz Linden, I now see that they may not get to this, it's quite hard, the way they have conceived of this. So the task of those who want this is to get them to re-conceive it, not do the hard technical task they have set themselves -- which sounds like the labours of Sisyphus and will never be done. Oz often talks very clearly and thoughtfully, which is a blessing, compared to most techs, but looking off to the far distance, choosing his words, as if he is mindful that he can't leak a proprietary secret, or perhaps a known flaw that could be exploited. That's got to be hard. Even so, you can glean this much: they can't do this easily because they saved the last name stuff not just with avatar keys, which are unique for each avatar and would seem to be the obvious thing to do, but in other ways, which I can only imagine. Tables of plain text? Really? They do that? Is that not ill-advised? Why did they do that? I imagine this question can't be answered for the reasons I just implied, but still... I do have to point out that when it came to changing the names of Lindens who departed the Lab to their RL names, they didn't suffer from any problems. They did it virtually overnight. So Robin Linden and all her inventory and works, all her textures or objects she made or notecards or even her calling card converted from Robin Linden to Robin Harper. Or Corey Linden converted to Corey whatever his last name was, I forget. And so on. There are dozens of Lindens, although not the founder Philip Linden himself, who is no longer a Linden, but not Philip Rosedale, but Philip Linden (perhaps because there were too many things he made? Like Ben Linden, who made so many of the plants and trees?). I don't think if his disappearance from Lindenhood is the reason why his monolith in Linden Village disappeared (the one that said "My God, It's full of stars" like on 2001). I think that was just a return by accident. I think he has all his stuff. But so basically, when they want to, they can do this. Custom jobs for individual Lindens may take time due to those issues they flagged, but not very much time. The issue then is to multiply this by 3 million or however many actual avatars there are, or by only 50,000, by the actual number of name requests they get. Which brings me to the question of why they don't just set this aside as "nice to have" and put in last names again for those who want to make NEW avatars. Yes, plenty will do that, just like they make alts for Bellisseria houses. Alts are the soul of SL and it is NOT a problem for people to go make new accounts. This perception that it "isn't fair" to all those with the name "resident" that they can't change their name -- sure they can, with a new account, which they will be happy to make, especially if discounted for a time. Trust me, last names will be such a neat thing and so in demand that people will make new accounts. To be hobbling this over the idea of justice to "residents" who won't want to leave their old accounts is silly. They don't have to. They can keep them as mules. Gatchas transfer. Lots of stuff transfers. If it doesn't, that's sad, but then a last name is a cool thing. Once again, I see the Linden difficult is ideological, not technical. They have boxed themselves in with an idea of "fairness" or an idea of putative customer demand that isn't there. People will be happy to have fresh, new accounts with last names. They will have several accounts -- you know, as they already do! Let's get over this hump, please.
  2. I have tried to put some of my insights of 15 years into these issues into tutorials in Ross and Iris which are "second tier," i.e. after you master the first line of issues in SL about moving and communicating and building, then you can look at these issues involved in making businesses. In Ross, at the Memory Bazaar, go into the buildings to find various topics like how to make groups function well, how to group land, etc. and also warnings about various scams and such. In Iris, go into the fish plant to follow through the steps there and also look in the "jobs" shack near the temple. 1. Yes, I have a store with houses. I tried first to build my own, they were so terrible, I commissioned other people to build them because they did a better job -- I commissioned at first because there weren't the kind of larger residential homes with tintable windows and lockable doors in earlier SL. Today, I just buy the prefab buildings mainly at events where I can see the demos. No, I haven't made clothes since my first t-shirts as a newbie. It's too hard for me. I have gradually become able to build things and sell them, but mainly furniture and appliances. I have been a very slow learner with this and now do it mainly with pre-fab mesh or sculpty models which I texture and combine because I can't seem to get beyond Paint to Blender which you need to learn to make things in SL. 2. If you want something badly enough, you will learn it. I did not want badly enough to learn how AO Maps and UV Maps work in SL for 14 years -- until I did, in my 15th when I simply couldn't get a model to texture by slapping it on. There are good tutorials on YouTube for this, but again, until you want it badly enough, you won't stick with them. 3. Yes, it gets expensive. It's not uncommon to blow $1000 on the models and texture uploads -- or two or three times that -- $500 or $1000 or more on the fee to be in an event or pay rent or tier to LL -- and then only make back in sales what you put into the building cost -- if that. Yes, you can put things on the MP but for me, things sell better inworld at events or through my personal connections. Others get more sales from the MP. It depends on a lot of factors, the type of item, whether you are known, how search works (badly), etc. It gets better over time, but basically, if you are not a RL graphics artist or computer programmer or web designer, have no art training in RL, and aren't hugely motivated, you can't perform magic in SL. I'm completely skill-free and will remain so -- the great thing about SL is that virtually anything sells if you put a price tag on it, and I'm fortunate that my customers will buy a simple table or teapot that I make, but there are better mesh ones or hand-made ones for the same or slightly more cost, and that limits my ability to do anything than offset the cost of tier with this, which is my main goal. 4. Yes, you need capital to start a business as in RL. You don't need a building -- you could work in a free public sandbox even without a premium account -- but you need $10 per texture upload and with clothes that will mount in cost rapidly. 5. There really isn't any such thing as "passive income" in SL, although some giant homestead rental farms with cheap skyboxes and giant domes on the mainland perhaps achieve something like this. You need to do customer service. It is endless. I have "self-service" rentals that keep me busy all day even with all kinds of self-service features built in. 6. Rentals are a way to make money if you can't make stuff, like me. This sustained me for years. It's sad to think that I can make one successful thing that will then "passively" make money for me forever, and more money than I can make scratching the earth in subsistence farming (Mainland Rentals) but that's the truth. The one big piece of advice I give all future rental agents: land is not an investment. Land is a sunk cost, and a recurring sunk cost like a utility, like electricity. If you buy and rent land, the answer is not to go buy more land as an "investment". It's not an investment. It's a loss, a sunk cost. Wait until you have really established a customer base, weathered the hard patches of SL (in the summer in RL, when people don't log on as much and rent less) before you start stocking up on islands. On the other hand, until you buy 100 islands, you will not have anything approaching RL income, assuming you can keep them rented. This is why I have about 14 of them, not 100. 7. The competition is fierce and growing fiercer always. You can't think about that and have to try to hang on to your newbie enthusiasm and your dream. You have to be willing to work hard and not look around you but build your dream and hope they will come. But you also have to look at customer requirements. People do not want to live in a grunge Japanese futuristic apocalypse tower by JP, as much as I love this look. They just don't. Even for free. So you have to take it down and put the bungalows they want to live in and not be fussy. The customer is always right. Or you can just not earn money. Don't worry about the market; worry about your customers. Please them, the rest will follow. People really value good customer service. I will buy a less pretty thing, or a more expensive thing, if the customer service is there for me. 8. I'm not one to ask about fashion saturation as I don't care about clothing and fashion but in houses, I would say only mesh sells now, and it has to be spacious, the walkability has to be good (no camera bounce), it has to be tintable and lockable, preferably free of mesh bounce, etc. Certain styles of Japanese or Arabic or Rustic seem "in" but then something else comes along that is Modern or Elf and then everyone wants that. Again, it's all about the customers. You find your niche.
  3. So I have finally caught up with this tape of an interview with the Lindens in which Oz Linden actually answers a question I sent into Saffia, who runs the show. Basically, I wanted to know why mesh placed on mesh bounces, and goes back to inventory but not lost and found, so you to relog to get it again if it is a single copy (like a gatcha). HUGE annoyance. And furthermore, since I figured that problem would be too hard to fix or not a priority, I wondered if the Lindens could just change the error message along with the bouncing which is "the owner of this land does not allow..." And the reason is simple: All day, every day, tenants contact me bewildered and frustrated by this message. Why is the owner of the land not letting them do a thing they paid for?! They joined the group as to become in a sense co-owners! This is why I put out prim cutting boards in every community and warn people that mesh is a batch, and you need to rez mesh on to a prim, then in edit mode, put it in place. This can be too frustrating for some people and they refund -- only to find the same problem no doubt in their next rental. Many mesh houses and skyboxes have this problem of mesh bounce, some worse than others -- it has to do with the physics and the way the mesh is uploaded, I'm told. Interestingly, the Moles' mesh in the campers does NOT suffer from bounce problem, so I wish they could capture this, put it in a jar, and export it to all creators so this stops, but meanwhile, the message... Watching this interview was helpful, as I was reminded what an utterly different -- and wildly wacky -- world the Lindens, creators of this world, live in, themselves. I suppose it's something like the difference between bringing the circus to town and working in it, and going to the circus and watching it. It is entirely unlike my Second Life -- they put the stress on the first word in the phrase, and I (and Saffia and so many others) put the stress on the second word -- SECOND Life versus Second LIFE and all that entails -- and that's only the beginning of all the weirdness. So at about 16:17 on this YouTube, Oz says that the reason they can't change this message is because in fact, the prim bouncing is, in fact, on another person's land. And he explains this by saying that the user is high up in the air, building, or decorating, as people so often are, and there is a little line that comes from them down to the object they are placing -- he gives the example of a 2000 meter high skybox and implies that the user is trying to place something on the ground from that height -- or that the line goes from the avatar in a skybox down to that ground regardless of where the placement is, and depending on the angle, it's actually on someone else's property. This is so fantastically strange that I don't even know how to unpack it, because it simply isn't true. The overwhelming majority of use cases of this phenomenon happen on your own land, where you as the owner or your tenants as group members and thus "like" owners, are placing one mesh item on another on the ground, within a radius of one meter, not in the air, or if in the air in a skybox, at least attempting to place an item right next to you. Obviously Oz or April aren't rental agents and not decorating house after house so they don't experience this. They don't have customers (or shouldn't because anyone needing customer service shouldn't contact them, but the helpers on the web site). They may build up in the air, or listen to the stories of Moles who build up in the air. But there's a big difference between BUILDING when often you are hovering over the build below you, and DECORATING when you are right there, in the room, with that lamp and table. This should be obvious. That I have to explain it at length means it isn't at all, and that Oz imagines a world in which people only build from hover heights up in the air or even way up in the sky, and can't conceive of a world in which I am in a room with a lamp and a table -- bouncing, bouncing, bouncing, forcing a re-log, to everyone's annoyance. Now. I can conceive that if I were in a skybox doing this -- and I often am, that's what people want to rent -- and those lines he is talking about jut out from my avatar and go at an angle all the way to the ground, and it might just be that if I am on the Mainland especially, that line of sight could go on to another person's property such as to cause "the owner of this land does not allow..." But that's not the case. I'm in the middle of a sim, which I own all the parcels on. Often surrounded by other sims which I own entirely. The line of sight or trajectory or whatever it is couldn't possibly be extending out to someone else's land; it's on mine. That's if we're talking skybox. But on the ground -- THE GROUND! -- I am on my own land. I am in front of a table, trying to put a lamp on it. There is no line of sight or trajectory or anything that could possibly be extending to someone else's land or Linden land. YET IT IS BOUNCING. And this happens on islands and homesteads as well as mainland. It's because the mesh is bouncing. There is some function of the mesh itself -- perhaps if made poorly or with too many vertices or whatever -- that makes it bounce. A few very skilled creators do not cause you to suffer from this problem. You easily place their mesh on their mesh, or their mesh on another person's mesh without bounce. But most mesh does bounce. As I said, somehow the floors in the mobile homes in Bellisseria do not bounce, so that should be examined. When I listen to these Linden interviews, I really am at a loss. Their experience is so outside of mine (and many other people's) that I just don't know what to say, how to get them to stop the pain in every day use, although they do seem willing to stop pain. All they need to do is not overthink it, not go trawling for exotic use cases that only they imagine, but just look at ordinary life and change the message to simply "Unable to place object, try moving closer" and leave it at that. After all, they have that message when you are in one sim, trying to sit on a thing in another sim. It wills say you can't do that because you aren't in the same sim. Very clear and simple. By the same token, you could simply say "can't place" and "try moving closer" to imply that MIGHT work (if their line of sight thing is really the common use case they imagine). It's not perfect, because it isn't quite true -- mesh bounces not because of the line of sight but because of the inherent nature of mesh, and people's skills with it, which they don't seem to want to admit.
  4. Well, Profaitchikenz (you almost sound like a cousin of mine), I know what works on this because literally I've repeated it hundreds of times. If you see nothing coming in when you log on, reach out and block/unblock something, it floods in. That is the mechanism. Why or how, I have no idea. THAT it does work that way I can swear 100%. It never fails. If there is nothing there upon log-on, it works probably 95% of the time, and when it doesn't, it's merely because no one happened to send you anything. So I'm suggesting that others who experience this strange "no messages" thing try this trick. The only downside is you do have to remember to unblock that thing. Sometimes the rush comes in merely from blocking; sometimes from unblocking. When it comes from blocking, in your eagerness to see all those messages and landmarks and whatnot, you might forgot to unblock that thing and then wonder later why it isn't talking to you.
  5. Area search does not exist in the SL viewer. What others are describing here works only for pathfinding, which is limited to certain things, and apparently only your objects, and what is on the island menu if you own the island (if the objects are scripted or causing collisions). But there is nothing inside the SL viewer that enables you to go to a store and search for the hidden hunt item, which, let's admit, you are mainly interested in looking for. Keep in mind that some owners therefore name the hunt gift something completely obscure, or number it. Or I think there is even a device that fools you by giving it the name of nearby things. But let's say you really are only looking for an advent gift. For this, you need a third-party script like the free one put out by Xoph, which I think is really the best (his exploding lamb is also fun). I have various other radars and scanners such as the one made by Dedric Mauriac who was a very innovative guy but no longer inworld. So what that does is give you a list of scripted items and maybe that thing is in them -- often it has the distance you are from them. There's this great thing called "Searchbert" you can use on land you own or have permission to rez on, I have it for free at the Flamingo Court garage in Grote in a flamingo form. But what you need is really not provided by script or SL viewer because what you really need is "brain" and "eyeballs" and select "memory" or "pattern recognition".
  6. So I realized a thing, and let me see if you experience it also. I've mentioned in the past how I have lost huge amounts of content from my inventory (once, 15,000 items; another time, about 6,000) and found that either it was somehow put into trash when I myself didn't put it in trash knowingly, or it somehow wound up inside another prim, like the deck of my office or a booth at an event (then neither I nor the sim owners could remove that object and a Linden had to come and try several things to remove it). This story only incurred guffaws and the usual finger-pointing -- oh, that Prokofy, so ignorant about tech, so clumsy, and probably with a computer that is ready to go to first grade now (i.e. old). But because I'm curious and actually admire science and trying to explain things, and don't believe in tech cult religions, I persist on trying to find out why this happens. So let me share with you a thing I discovered for at least SOME losses (although I'm not sure it explains the huge automatic trashing that remains a mystery -- but at least the Lindens have more error messages now). I have a huge inventory after 15 years -- it just reached 130,000 despite my determination to keep it below 100,000 and then 120.000. Yes, doubled-up and tripled-up calling cards (some glitch), do account for some of this, and lately I've found deleting the extra name does not stick, it comes back. Yes, repeated landmarks account for this, and repeated notecards and things named "object" account for this -- and you can try to cull this away. But the vast majority of inventory items are things, i.e. objects that rez out in world. Yes, they are in folders. And yes, I even had the Lindens come and do an automatic inventory sort, which they will do when your inventory is so huge that you can no longer log on, because the world can't load. Yes, that happens. Yes, they sort it into files that say "My Inventory A-K" or "Notecards 2007" which aren't exactly helpful and then prevent you from seeing the most recent things (even when sorted for "recent) but whatever, it's enabled me to log on. I feel like I'm one of those immensely overweight people who has to take a plane to a weight-loss program on TV, and the flight attendants have them take two seats and then try to find a seat-belt extension for them. Yes, my inventory is obese, but then, maybe yours is, too. So here's the basic problem. The arrow slips when you are searching. It doesn't "stay" on the thing you searched for. It slips past it. This gets worse and worse as your inventory gets bigger and bigger. And that leads to horrible accidents. You may be familiar with what you have to do when searching inventory which I do literally hundreds of times a day, especially since I added decorating B&Bs to my little business. You type in the search term, and it arrives on the thing itself if you don't have much in inventory, or on the folder it is in -- if you have a lot of stuff in folders. When it stops on the folder, you have to double-click it to open the folder, but you can't see anything in that folder until you erase the search term. This seems awfully cumbersome, doesn't it? Yet that's what I and zillions of others have always had to do in SL. There isn't a better way. Double-clicking hard on the folder does not open it to view the list of contents on the regular SL viewer unless the search term is erased. Yes I am not on "recent" but the regular inventory. So here's the problem: the cursor slips. It may have landed on that folder, but once you erase the search term, it slips. Sometimes completely away, sometimes nearby. You might have to try six times to search and click to get it to stop, sometimes giving it another name close to the thing you need to get it to stop. Hugely annoying. It flutters and flutters, sometimes just never stopping and you have to give up. OK, this is a given. Now here's what happens. You searched for the thing. You got it to stop. You double-clicked, you are inside the folder, everything seems fine. BUT... If you are trying to rez something out inworld, it doesn't rez. Why? It has slipped, now to a folder below where you were, not inside the folder and as everyone knows, you cannot pull an entire folder out inworld, it won't let you. (This is how I discovered this phenomenon. Who tries to deliberately drag a folder inworld? You don't. So that only happens because the cursor slipped between the time you thought it stopped, and you started the dragging motion, while looking at your target, inworld -- but then it slipped on you.) BUT. You CAN pull an entire folder into another object. Even if it has 900 things in it. Or 6000. Why would you do that? Well, you don't do it, consciously. What literally happens is this: in between the time your eye and hand have focused on the item you want to put inside a prim -- say a group gift -- and you think the cursor stopped -- and the moment when your eye moves to the prim into which you want to put the thing, the cursor slips. It slips from an individual object in one folder, to the folder below. Dragging them brings that entire folder into that prim inworld. Terrible, eh? But I've isolated what is happening so I can try to watch for it. It's great that the Lindens invented inventory sorting. It does worsen the slippage problem because there are so many more folders, and folders with 1000 things in it (that seems to be their number) and folders with no other label than say "S" or "2006". Even so, it's like that seat-belt extension on that long plane trip to Texas where you're going to be on that show "Big Loser" and lose that weight. It would be great if the Lindens said, "We cut off inventory service at 50,000. Or 100,000. After that, you are on your own. Yes, the cursor slips, but that's on you." Or even better: "For $10/mo, we will store your inventory online, like on the MP. You can access it any time. Yes, the search will be as slow as the MP is when looking for things that you want re-delivered. But it will be there so that you can off-load half your inventory, like KittyCats going to the Cattery online, and they will be "there" but "not there" inworld, burdening your existence. This cursor slipping stuff is really miserable. I'm not aware of any solution. But I can become more aware of it as a problem and try to avoid dragging 50,000 prims into another prim.
  7. I don't mean to be coy, but I honestly don't know how to describe this weird thing, and why/where it happens. So you know how when you usually log on, there is a flood of IMs, notecards, landmarks, even content coming in. There is for me, anyway, with various customers and friends and all kinds of people sending stuff. I don't believe in the "my messages cap" excuse because if you link your SL account to an outside email address, the messages generally come in there and you can set your phone to see them if you're out, for example. Yet, there is something about how things get trapped or don't come in, because here's the thing. Sometimes when I log in, "There in the sudden blackness, the black pall. Of nothing, nothing, nothing -- nothing at all." If I see on my accounts page that somebody sent something, and I log in and there is nothing, I vaguely wonder, "Now what is that thing and where is that thing?" And here's what I discovered -- by accident. If I reach out and block something -- then unblock that thing -- suddenly, all sorts of messages, notecards, and content come flooding in. And I see there WAS in fact all this stuff. I have to remember to UNBLOCK that thing I just blocked so I don't face problems from it later (like a rental box). But I have now literally done this trick hundreds of times for years now, and it occurred to me to ask WHY since it seems to be happening so much lately, i.e. log-on, nothing, then block, then unblock -- and a flood. Why would these seemingly separate actions be connected or trigger one another? And the thing you block and unblock doesn't matter -- it can be anything, your object or someone else's. BTW this also works if you have blocked a person, and then sometimes unblock them (you may have blocked them accidentally or can't remember why you blocked them). Suddenly, all the messages and notecards rush in.
  8. Oh, I realize, people rarely do anything outside their little narrow circle of trusted friends or they don't even log on to SL but only chat on the forums. I'm quite used to advertising things in my groups and reaching 2,000 people perhaps, but only 3 or 4 might actually come to the site mentioned or whatever. There was a time in SL when there were not even so many people, but just more people paying attention and you could put a notice in a group and fill a sim instantly. I don't know if you can do that any more except with bots. It's also true that if some popular forums maven put out this idea or Cristiano who now logs on to SL I see more people would come, but that's fine, it's just a thing. Some one else will come up with the same thing and it will work, it's all good. The main thing is to provide an alternative to that "take a word" thread which I refuse to open lol. Ideally, everything should be put in share to be able to be returned by others in the group. I continue to insist this is as bug, not a feature (from which I was expelled from the JIRA) because it violates the other rules of group powers -- people not set with the role to return prims in a group can return them if they are put in share, which collectivizes property and overturns rules, like communism, and actually is more exploited by griefers than collaborationists in a build. But that's ok, I'm not turning it on for prims I want to keep there; someone else can : )
  9. Flamingo Court Hot Springs is part of the SL Public Land Preserve and free and open to the public. There are the hot springs, whirlpools and lounges on the ground of course but if you go in the cabana, you will find the TP that takes you up to the spa where you can get facials (they are very realistic and not the kind you imply!), manicures, etc. There's even Mahjong to play. Also at the nearby Flamingo Court Motel there's a bar in the basement with a sauna, massage table, meditation etc.
  10. Be honest. I got a Victorian on an alt and a camper, and after decorating them, bringing in a few friends to discuss this or that, running out of prims, I fled to other chores and forgot to go to them for a week or more. Here it is the new decade already and I don't know WHAT I'm going to do with them. Probably ditch them as I did past ones which bored me. To be sure, I got a hot tip -- if you join the group Bellisseria Parade, you get lists of rez areas and different stuff to use exploring which is useful, so that may extend its shelf life. But these houses are eating up tier that can't be rented or even have a tipjar on them, so either I have to do something with them or let them go. They are in the SL Public Land Preserve so anyone can come there and hang out if they like. In the past I found few people bother to do that because they can't buy anything and can't decorate anything, and that's what people like to do. Stay tuned, I'm going to come to the point in a minute. I decided to ditch the old-fashioned Chesapeake which has the rooms because to make it pink I needed like 6 extra prims and finally that was just too many. Plus, everybody around me had the exact same mobile home. I liked the other old school one but you can't pull up that unsightly ramp. So I picked this one called Shenandoah which has a nice awning that you can wrap up if you want. So not all the furniture from the other one fits in here so what to do? Well, plus I got these new bugs from Soul Mate, I put them out. Now what. Onion sets. A little too early. Will I get abuse-reported for off-season content? I got this Dr. Who sort of booth from one of those weekend discounts mainly as a place to hide from the butterflies when I'm outdoors because they really bother me. I wish I could turn them off. No, I don't use de-render because I only use the SL viewer which doesn't have that, and it's a good thing. The Lindens should remove the butterflies. I put in a tree -- but that's a lot of tree (fundati). Prims are down to even 30, and I haven't even made dinner yet. I was going to buy a new tea set but then I found this hunt gift from Mountain Rose and yes, primmy, but it is glorious with all kinds of little pieces. The other day I thought I'm going to make a matcha whisk. Let's just say it's a lot harder than it looks. Problem: the tea and its animations need you to be not on a couch, like what I have here, but on mats, kneeling with "Japanese sit". So now, one, two mats -- yikes, prims. This is why I don't overly worry about some tenants leaving for Linden Homes because this weekend, a few literally started drifting back to my rentals, even with their tier because a) lag b) no prims. I haven't felt any lag when there, actually but prims -- yes, that hurts. OK, so what to do? And this is where TAKE A PRIM, LEAVE A PRIM comes in. (Like that endless thread in "general" which I never open, do you? Because I don't come to the forums to play word games). This could be potentially more fun. So I made 11 prims for you to pick what could go next here, what is the priority. A futon? A room divider/counter? More chairs? The mat? You can join the group and put out something you think fits. Hint: if you put it on "share," anyone else can return it. Then you can leave a notecard (in the asparagus jar) to say which prims you would ditch (of the ones I put out). The bugs, and their food (I put out the tea that had the eyeball for their food) might be your first choice. But maybe not. Oops, make that 10 prims, because I absolutely have to leave a ouiji board for the cat, Oracle. Come here and give it a try. If you grief me of course you'll be banned.
  11. I found that hugely annoying. Why would anyone who is out in public strutting around care if you are looking at them? Isn't that what they are there for? I can imagine that if you intrude into their home and start camming around it would be annoying, but honestly, in a public space? Stay home in a closet in your bunker if you're that upset at someone looking at you. I've also found people IMing me and making this accusation against me when I'm not looking at them, but on my own property, looking for a high-script item that is lagging the sim or a thing on physics lagging a sim or whatever. Please, don't flatter yourself I'm putting YOU in my cross-hairs and PS why are YOU on my sim??? In fact, why do you even have to explain yourself? SL is made for looking. Don't like looking, you're free to complain but in a public place, people are free to look. When you say "next room over," you might be in a rental situation or something where you have a room and others are nearby. OK, well, let them buy their own homestead if they have that great a fear of looking.
  12. Yes, it is still striking and my kids even like it. As for YouTube, you start by watching Maxim Galkin (Alla Pugacheva's young husband who is a comic and a liberal who even defended the Catholic Church against the ROC), you go and make dinner, and you come back and it has gone to Zhirinovsky, a raving, fanatical nationalist. Yes, I keep turning off auto-play. It seems not to stay off. As for recommendations, please tell me why on God's green earth this...this...thing... is in my recommendations. Because I watched Otava Yo? It can happen...
  13. I'll never forget seeing Laurie Anderson live, and being a bit late to her concert and coming in just when she was saying "Hello? This is your mother..." It was so new and different then.
  14. I think movies do influence SL. There's a whole gatcha of "Breaking Bad" stuff, even the turtle guy, can you imagine?? I am still seeing blue avatars and RP involving Navi, years and years after that famous movie. "Cats" is really being panned by critics. That might be a factor. But I think what Ceka Cianci said -- they look too human. SL always works better when it is not photo-real and getting "uncanny valley" but more drawn/painted or even verging on a cartoon. And I don't understand in its own terms why the director made the cats in the movie more human.
  15. Thanks, I have Advanced Lighting off anyway. And you don't have to TP away, you can just back away or zoom out, but the point is, if you need to edit and work on something, you can't have it disappearing like this. I started really vexing about this when I was working on a quest, I couldn't be sure if the things I put were being seen by other people if I couldn't see them, and then it becomes hard to hide keys behind things, etc.
  16. Hi, I appreciate your tip but I do not and will not use Firestorm, and the Lindens need to make SL work on their own viewer.
  17. Um, no. They're not copybotted for sure. And your account seems remarkably inactive inworld for the years you've been in SL.
  18. I think it's about object occlusion as noted by Kyrah but what you mention could be an issue. How can you see the number of polygons in a thing? I forget how you do that.
  19. This does NOT repeat NOT fix the floor problem, which is not about your camera angle, but the way the mesh is created. Because very similar houses made by two different creators let us know that one can suffer from this problem and the other doesn't. Changing my camera angle is all well and good but not when something else is causing this.
  20. I was just noticing in the Victorian homes that there are NO camera issues. You don't jerk up and down when you walk. The moles know their business. I didn't see that jerkiness in the trailer, either. I don't know about the other homes, I didn't own any. In fact, I was hoping the Moles could isolate this thing they achieved and standardize it and get all house builders to do it. Because I am SO SICK of having this bobbing up and down in certain houses. Certain house makers suffer from this throughout; others suffer from it maybe in one big room; still others lick this problem and it doesn't happen. I'm told it has to do with the way mesh is uploaded. I'd like more detail. Somebody said you fix this by taking off "physics shape". Aside from getting a warning error message when you do that, in fact it does NOT cure the problem, and leaves you with sinking through the floor. It is NOT a solution, even if the floor is de-linked.
  21. If you go through all the paths and levels at Shaman's Hut, this may happen, but you would have to think and feel and take time, and few have the patience for that in SL. It may be, like a lot of people, you want something that does all the work for you and wows you and grabs you -- floors upheaving, spirits screeching, furniture gaslighting, etc. But these days, you can stay on a bog-standard garden-variety sim with things disappearing and odd things happening due to the software glitches and the same effect is achieved.
  22. Yes, that's a good description of what I'm seeing. "Phasing in and out". "I'm Here But I'm Gone" by Curtis May.
  23. No. It's not about lost items, that's different. This is different. Read what I wrote. It's about things that are there, and you know are there (you may have just edited them or put them out, and no they didn't bounce) -- but disappear.
  24. The author of Sinespace might disagree with you on this. I was just reading about the Open Sims and Hypergrid by the journalist (who used to write about Chechnya, actually, if you can imagine). And she seems casually optimistic although she nearly quit reporting on worlds in favour of VR stuff. So read up on that. After 15 years of this, I've concluded that not everybody avatarizes well, and the learning curve is too steep. And these things aren't changing despite more will to change them.
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