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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Definitely a better idea Lil Thanks @Marianne Little and @TyrannyElemmiire . That's most encouraging. I'll give it a go.
  2. I'm curious about how time of day might affect finding abandons. Is it mostly in the U.S. afternoons and evenings? Given how much other activities are scheduled for those times, it seems likely enough. That doesn't work with my schedule so I've just been waiting. About the frustration, I can understand that. Just before the pre-pay period started, I figured out something I could do with a house which would let me feel part of the community even if most activities go on while I'm asleep. So I made an alt premium, the timing with the price increase meant it was a bit early for the new houses. Anyway, it was a real up, this is going to be great, plans plans plans. Push the button, he's premium. Woot. Then ok now what? That was a huge downer, especially when I realised I couldn't use his 1024 for anything else and still keep him open to grab an abandon. And my plans include making some custom mesh so I do have things to do, just in Blender. I can well imagine how frustrating it will be for someone who's found themselves in the now what? position without having a clear task which can be worked on without access to a house. At some point, one of mine will go on the HUD tour whilst wearing furniture, just to see how things might fit There's only so much you can do via guesswork and estimation.
  3. Multiplying by 4.333333 (= 52/12) is more accurate than x 4 if you're wanting to go from weekly amount to a monthly average.
  4. That's such a lovely way to put it Jules. Wishing you much continued joy
  5. Making a separate animation engine is IMO a good way to learn. Take it slowly and go step by step. Rez a cube. Put your new animations in it. You'll also need a set of scripts (a "sitter") to make the animations run. Option 1: nPose is free. You can get it via MP https://marketplace.secondlife.com/p/nPose-V310/11306346 or inworld at their sim. They have examples and classes inworld too. Option 2: AVsitter2 has been released as free and open source. I find it much simpler than nPose. You'll need to download the scripts and follow the instructions (mostly copy/pasting each script into it's own "New Script" in your inventory or an object, adding a notecard and scripted object, and making very certain every thing is titled correctly). Take it step by step, check your work as you go along, and it's not difficult at all. It just seems like it's a lot to get your head around . Then follow the instructions on this page to get it working. https://avsitter.github.io/avsitter2_home.html (If you get stuck, drop me a line inworld and I can send you a copy of mine.) Option 3: You can also buy Sitters on the MP or inworld. The one I have is basically just a harder to use variation on AVsitter2. I don't know if there are better ones. When you have your animation engine cube working, you can place it just above the seat of your furniture, follow the instructions to Adjust the positions to suit, and make the cube transparent. Make sure you can still click on the furniture in a way which accesses the old anims (if you want to use them). Later, when you feel more confident you can decide whether or not to integrate the old and new animations into one unit. It can feel overwhelming but it's really not that bad. Go slow, take it step by step and look for info on the scripts' website and ask questions here or in inworld groups. You'll get there
  6. A boat rocking on the water = the whole screen moving + the pattern of the water = possible seizure trigger for some of us. So making the effect user-side rather than built in sounds absolutely lovely. I could spend time with friends on a boat like that if we could each choose whether or not to see the movement.
  7. Make your movie then. SL's great strength is that we can make whatever we can imagine.
  8. Since we're playing buts, here.... But I haven't done any of that though, have I? Please show me where if you think differently. I was pretty certain all of my bets were somewhere else To whatever extent what you've written is true, it doesn't change things for the way the market works. What I've seen over the last decade is a general decline in prices, with newer creators tending to undersell older ones in order to establish themselves and prices across the board being driven down. And every time a creator has to leave because the costs and difficulties outweight the benefits, it's a loss to that individual on a personal level. It might be for the best, but it's still a loss. And some do work that's so unique no one will ever replace them.
  9. One thing that strikes me about this is the emphasis on the I. Would you consider seeing it from another point of view? When creators are wary of raising prices, it's generally based on years of accumulated data on what sells best and how pricing affects this. I daresay most of us have experimented with nudging prices from time to time and sometimes we're able to make it work. For myself, I know that something nicer priced at L$100 will sell less than one priced at L$90 and the L$70s will sell even more. It's not about insufficient trust in you or in the quality of our work. If only that were sufficient. Casting aspersions on creators in the forum isn't going to help at all. What would help far more is if you could create a culture whereby customers who are happy to spend more make a habit of paying extra when they buy something. If you're genuinely happy to pay a bit more, there's already a mechanism in place to do so.
  10. 1) Fix the vast expanses of granite mountain with nicer textures and make the granite start higher up. 2) Build lakes in abandoned sims so there's less abandoned land and more waterfront property. 3) Make it easier to create efficient mesh and make it easier for consumers to evaluate mesh and texture efficiency before they buy. It's all difficult and frustrating and inaccurate now. 4) Quality default avatars. The clothing market adjusted to the dominance of mesh bodies. It will adjust to the inclusion of a good default one too. 5) Drop Sansar and switch to developing SL 2. 6) Hire involved residents who understand how the rezzed world works so better decisions are made. Or continue to use us for free services but listen to us sooner rather than later. Please.
  11. Best bet is to reframe it as their problem and your entertainment Oh look, here they go again. Did they send me something useful this time? No, trash! They think they're getting to, but if you know they're not, you win. That's my rule.
  12. Thanks for your reply. Boy alt joined both (cause he had group slots), had a few wanders and went to some of the house tour places. It's been really quiet every time I've gone, but I ran into Matty's pub and that gave me an idea for a way to feel part of the community even if I miss out on most of the activity. So boy alt is now premium (cause VAT is a stinker and Bitsy needs her tier for the shop). New question - Is email the only way to find out when a new set is released? I am lousy at checking email any more.
  13. Thanks @Parhelion Palou and @LittleMe Jewell. I appreciate your help. Wow to how resource intensive group chat is. It's become such an important part of SL though and one I've taken very much for granted. Being able to observe all these diverse conversations has been such a lifeline to the rest of the world on days when I can't do much. About the spaghetti code, could it possibly work to leave the old chat system in place in the code but turn it off via the viewers and add a parallel, more efficient substitute? Far from graceful, but feasible??
  14. How much goes on during the UK day? (Let's say roughly 2 am - 6 am SLT). Your description appeals to me and I've been toying with the idea of making an alt premium to try Belliseria out. Given the price changes I can't really do just a month, it will be a year or nothing now. The time zone thing has always complicated joining in with other communities and I already have enough frustration with things I'd like to do happening when I'm sound asleep. Also, what sorts of interests are there? I feel out of place amidst the popularity of shopping and focusing on the avatar's appearance.
  15. I'd like to know more about the problems in groups. From what I understand, the large groups are most affected so removing accounts from some of those should have the most impact. I can take mine out of a couple of big ones I don't really interact with any more. How about smaller groups? When do the problems occur? All the time or just when chat opens up? Would turning off group notices help? Just wondering if there's more information available. I want to do what I can to help reduce the problems, even if it's small.
  16. The inactive accounts won't lose groups, they'll stay at 42. They'll only go down to 35 if the owner logs back in and wants to join a new group badly enough to ditch 7 + 1 groups. Unless I'm missing something here, this will penalise active basics without doing anything about the bigger problem of those already inactive. Would an awareness campaign asking group owners to prune their groups help? There's a way to turn off the thumbnail pics in group chat, a friend helped me with that and it did improve things. Would LL consider dropping them altogether?
  17. Hopefully they'll have sorted that all out in the accounts software, otherwise everyone who pays ahead will get zinged and they'll have to refund it to all of us and that will be a right pain. This is LL though, so I suppose we can't count on it
  18. I think it means if you can pay now, you'll essentially get an extra year and a half (remainder of your current sub plus a year) at the lower price. Very good for those who are near the beginning of their current sub, a bit frustrating for those like me who are due for renewal anyway. At least it's another year for me to figure out if the increased fee is financially viable. I'm very grateful annual doesn't bring on VAT. VAT + the increase would be more than I can justify.
  19. I very much agree with this. The adverse affects on basics for the reduced group slots and IM capping will be much greater than the benefits for premium accounts. In some ways I'd love more group slots, but I already complain about the numbers of advertising notices I log in to, so I really wouldn't. 60 is enough for a rounded collection. That 35 will be much harder though, especially when some go in and out of periods of activity. And 15 offline IMs? It's really about the social contacts, but that's hard to quantify so I'll use groups. 15 notices means slightly more than half your groups sending out a single notice a day. (Currently premium after years of basic)
  20. I do this too 💜 Bitsy used to be either red or brown, but then another went red so Bitsy is always brunette now. Her take on steampunk is full Victorian with a purple updo though. Paisley started out as the building alt (cause beta grid inventory stuff) but took on a slife of her own. Her appearance changes drastically depending on what group gifts (and the occasional sale) have come her way. Flaming red, sophisticated platinum blond bob, dark green "venom" punk, rainbow cute. Brown is wrong on her though. The only time either are blond is the obviously artificial one and then only on Paisley. Re the OP: boy alt, started 'cause my SL was hunting with a group of male friends. When the men's hunts started, I eventually made a male alt to tag along with them cause it was more interesting than staying at home sorting inventory and watching their chat. Now he collects interesting male gifts, changes his clothes about once a year (the Kauna close-out will keep him sorted into the next century ), and helps with building things like size/position testing. My close friends know them all and they're all just me, albeit with meandering, improptu back stories whose sole purpose is to make my friends laugh
  21. Having to pay for a demo means an extra step in the "Do I want to try this" process. If the demo is free, I'm more likely to just try it and get to the "Oh, yes, this makes the dopamine centers in my brain light up" . This might be days later, but if the demo is in my inventory, I'll get to it eventually. If there's a charge, I'm more likely to look around a bit more before deciding, which means I'm less likely to pick up the demo. If nothing else, there's simply more time for something else to divert my attention, like needing to pee or a friend logging in or an interesting conversation floating by in a group chat. And because I'm on the fence about getting the demo, I'm less likely to return for it later.
  22. /me rezzes a healthy lunch for the foot model. her legs are as spindly as a baby deer's.
  23. It was someone who trolls the forum with multiple accounts periodically. I'm not remembering the name of that one just now. It's in my memory somewhere She was claiming she was going to lose her pregnancy because she couldn't find a role play doctor to pretend to deliver it so we took charge and helped out. It was just the neighbourly thing to do. If I remember correctly, Pamela was in charge of rezzing useful things, Alwin boiled the water I think and Sassy was responsible for fire-related chaos. It was grand fun and a good community-building activity The thread will be in the archives somewhere.
  24. The forum helped someone deliver her baby a couple of summers ago. We'll be happy to pitch in again
  25. You are not a resident until you've worn your furniture folder. This is the rule.
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