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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Male friend got kicked out for standing around wearing a kilt properly. Someone had to cam carefully to look. 🤷‍♂️
  2. What you've suggested works on mainland (and presumably estates) where you can cut a parcel that's just the footprint of the house within your lot. Bellisseria's more complicated as the houses have different footprints. But yeah, it's weird to see lots of green dots and never find another person.
  3. It's been so long since I used voice inworld I've forgotten why I didn't like it. It was a pain though.
  4. Both were from the same period of time and both models. I Love Lucy ran from 1951-1957. The development period for the original Barbie would have been 1956-1958. Lucille Ball was a model before she went into television and the original Barbie was marketed as a fashion model. Ball was famously red-haired though. So similar hairstyle from the time period but very much the wrong colour for Lucy
  5. A lot of stuff will be missed in an MP search simply because it was posted before mesh bodies came along and created the need to distinguish. I've never figured out a good way to find it but sometimes luck into it. "Classic" and "system" are the primary terms. Sizes (XXS-XS-S-M-L-XL) are also intended for system bodies. Some creators made their own sizes and some used a set of conventions known as "standard sizing". The smaller standard sizing sizes work for me, but apparently the larger ones are a nightmare. Always demo, because at this point there are so many different ways of doing things it's hard to know what's what. Sometimes sizes are fitmesh, often they're not. It's a way of making it so mesh clothing changes to the dimensions of your particular shape. It's a lot more math for the computers though. Non-fitmesh is easier on the servers but is limited in shape, though sometimes that's useful because it means you can adjust your shape as needed to work with the clothes. Just thought I'd mention this because, with mesh bodies and their clothes being fitmesh, it's sort of been forgotten about and you'll likely come across it in older clothing. Some mesh clothing created for mesh bodies works on system bodies, especially if you can find an alpha layer to make the right parts of your system body transparent. Clothing made for Slink Physique is the most likely to (in my experience, might vary depending on avatar shape). Sometimes things made for Maitreya Lara will too, though the weighting or rigging around the legs complicates it for close fitting skirts and dresses. The more of your av's body is covered, the less of a problem it is cause you can just use an alpha layer or two (top and bottom) to make it transparent.
  6. I like the system as it is. As a first-time buyer for land, it turned out to be more straight forward than it first seemed and we could ask for the land to be parceled to the size and shape we wanted, including the bonus for buying as a group. We barely looked at land for sale by private owners because it was just too tricky to find the right size. We weren't overly picky either.
  7. The first house I slived in was a large hollow cylinder with a round room on each floor and a TP system. I was very very noob and struggled with the TP system, but I figured out how to sit-TP and used that method instead. Probably why it still feels natural to me as a way of moving. The inner walls were translucent and when Morgan got more land and started building a Roman temple, I loved to watch the light from the sunset play on it. That's one of my clearest memories of my early days, the sunset light on the temple. The light beams sound magic. I wish I'd been to see them.
  8. There's a ladder in my shop and at the houseboat only because others might want it. I like the look of it in the shop too though, but never use it. I fly and fall mostly, sometimes sit-TP. It's a different kind of immersion. Walking is for RL, flying is for SL. One of my joys is playing with inverting expectations though. If it's "supposed" to be one way and I can reverse it and still have it work aesthetically, then it just delights me and hopefully entertains others too. It requires a reference to expectations though, otherwise the humour in it won't work.
  9. only in that i have to give up the houseboat in 8 days (won a month in a raffle and it's almost over) and i haven't yet succeeded in getting that je ne sais 👀 in a house house yet. i'm supposed to go inworld to flood the back room though and hopefully that will restore my sense of order. actually, i'm supposed to be working on a hunt prize.... but fire away
  10. Speak for yourself quine. It was Maddy who got the fish drunk. Well, technically she supplied the intoxicant and I may have accidentally left it in a place where it could get into the fish's belly and wreak its havoc. It was an accident I swear.
  11. We can. But we're all here because we like to talk on the internet. This is something to talk about. We might want to let it go a week before we properly derail it though
  12. I'm hoping that some of the trends are a pendulum swinging out wide in one direction and that it will find a better balance at some point. It does feel to me like there's a lack of balance in these trends, and that's where my discomfort lies. There are still pockets of young people doing things differently, like a favourite musician (he must be about 30 now) who wrote in the liner notes that his recent album is intended to be played as a whole. He's in a non-mainstream genre though, which brought a different thought to mind: What if the shift towards looking rather than interacting isn't just reflective of RL, but of computers becoming mainstream and SL attracting a greater proportion of mainstream individuals? Another question which has arisen is if there isn't perhaps more fear. As in the world's going rather mad at the moment and there's a lot to be genuinely worried about. So maybe there's a greater inclination towards a superficially perfect world to escape to, whereas for some of us who've been here longer, SL has been about pushing boundaries, exploring, taking risks and loving it even if it's never going to be perfect.
  13. I'm not so sure about this Rolig. When you posted pictures of your merself interacting with various things in my underwater garden, it really made my day - because I've been having such a difficult time getting people to be curious and explore. It's surprised me, but it seems like there's been a shift towards looking rather than interacting. There also seems to be less curiousity about what you can do with a prim.
  14. Is there a whiff of Eau d'Troll here?
  15. quick snaps from when a friend dropped in
  16. A few thoughts on this - would it be a proper hunt hunt or more of a semi-organised walk to look at decorations and costumes and maybe RP some trick-or-treating? A walk could be done with an attached scripted object, where you touch a pumpkin at each house to collect a "candy" and when you have enough "candies", you get a nice gift. Anyone who wanted to participate could set out a pumpkin. Or maybe those with creation skills would be willing to contribute a small FP item which could be retextured? Is there much general interest in learning more about making things? It is really cool to think "I need a this" and be able to rez a prim, shape it a bit, add a texture and have something useable. It might not be fancy or mesh, but it's uniquely yours. Want a lollipop? - rez a cylinder, change the dimensions to make it small and thin, rez another small cylinder for the stick, drop a texture on the lollipop cylinder and colour the stick white, link the two together and give it a name so it doesn't become an Unidentified Inventory Object. Add it to your mouth or your hand and position. If you want to get fancy, add an eating animation and a simple script to run it. Done. Every single person in Bellisseria has the ability to make a wee something of their own to give out for trick-or-treat. The kids will be bouncing off the walls for days (About putting gachas and no copy items out, they could easily run out if the event is popular.)
  17. You can do or be almost anything you (or someone else) can imagine. And if no one else has imagined it already, you can learn to make it yourself. It is absolutely magic. Welcome.
  18. Too many possibilities for the why. She might be going through a rough patch or might have a lot of anger inside that gets directed at whomever presents as a target. Or something else entirely. Drawing her partner and the region owner in though will reinforce both her sense of being in the right and their social bonds, so lots of dopamine and adrenaline for her brain to play with, like an extra big helping of dessert. Not the healthiest of options but hard to resist and it can become something indulged in repeatedly. Whatever's going on, they're going to do what they're going to do and it's rare to find someone who's open to change, especially with the positive reinforcement from the group. Not much you can do with that. There was one part of this though which was under your control - where you go. If you don't have a "home" already, find a quiet area where you can set to home and teach your fingers to hit Ctrl-Shift-H automatically. Then when you need to move somewhere quickly, you'll be all set. If you don't want to do that, look for a reliable public area. Stores move too often and someone who owns land where a popular store used to be will get lots of "guests" dropping in, an understandable source of tension.
  19. Getting into the creating side of SL and having my own shop have proven to be the best things I've done to find meaningful friendships here. It's a shared interest, hobbyist creators and dabblers seem to be more likely to stick around long term as there aren't many competing alternatives elsewhere, helping each other with problems creates/strengthens bonds, we give each other stuff we've made which also strengthens bonds (it's not just a gift, it's giving a part of yourself too), and my shop is always there as a representation of my interests. It's led to many conversations and several friendships. One of my closest friendships started when I was helping her lock an MM board for an animation she especially wanted. It took a few days so we added as "friends" to make some part of that easier, then got to talking about what we made, which led to discovering shared interests and senses of humour, which led to a very solid and genuine friendship. Another very dear friend is my best customer. After far too long I finally got up the courage to say hello to him while he was in my shop and we've been friends ever since. And from that comes my suggestion for an often overlooked source of friendships - the people who make and assemble the things and places we enjoy in SL. If you especially enjoy or admire something, drop the person who put it together a note or IM. You know you have something in common and even if it doesn't lead to a friendship, an unexpected compliment can make someone's day It's also a way of broadening the possibilities beyond who's inworld at the same location you are and at the same time. Shops run themselves so the owners can be anywhere.... (P.S. This is about finding friendships more than romantic relationships. I am not one to give advice on the latter )
  20. It's only the individual region names which come up in search, not the continent. But you can find groups like Bellisseria Community and Bellisseria Citizen in group search. Both have group notices with a HUD for a tour of homes which are open for people to have a look at. There are also slurls in some of the threads in the Linden Homes section. Very helpful information there too about releases of new regions, getting a home and things you can still do (depending on your time zone of course) while you're waiting. I won a month on a houseboat in the Bellisserian newspaper's raffle and have one until the end of August. You're very welcome to hang out there, it's especially lovely in the moonlight and there are silly things to do too. The slurl is in my sig (so I can make it poof with my month there is up).
  21. My main and building alt wear bikinis under just about everything these days. That way they're always covered no matter where they go or how long it takes for their clothes to arrive after them There's a store called Seldom Blue (I think) that has some lovely light pink underwear for free. It's for system bodies only, but the strapless bra works very well as a modesty layer under most clothes.
  22. Man, those mesh heads are going to extraordinary lengths to convey realism these days.
  23. From your clarifications, my reaction is that anything which makes the process simpler increases the chances I'll actually be able to manage something rigged. If I've understood your project correctly, it sounds great and would be very useful for many people. I wish I had more experience to be able to offer concrete and useful suggestions on it. Good luck with it. This forum is such a tiny microcosm of users, so don't be put off by, well, anything. Your project might be the step which helps someone make the leap successfully
  24. Add me to the list of people with little useful to say too, though I'm chuffed I was able to follow the jist of it without having used Maya or rigged anything. Maybe that helped though, because I didn't get overly caught up in details. This is the first I've seen the thread and I largely clicked on it because it came up on the Forums overview page and I tend to write LoD instead of LOD so I wondered if it was an old one of mine I'd lost track of . And besides, it's always good to learn more about LoD. Anyway, what I understand it sounds good. As for suggestions, all I can say is, it's August. Things tend to be a bit slow so maybe give it more than a couple of days? Just occured to me - are there many here who make clothes? Most of the regular posters I can think of seem to work more with rezzed objects. Maybe a cross post in the Fashion Creation forum? Though that's been over-run by people looking for help wearing their clothes not making them.
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