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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Land owned by a group gets an extra 10% free too.
  2. That would work for my idea just fine. I'd be happy with just about anything.
  3. There's a lot of SL that's safe enough, so I think the more appropriate place for a warning would be tied to specific builds. That's hard to do though given the infrastructure and TPing to get around. I think I'd like for there to be a culture of providing warnings or information about what's ahead primarily because it would encourage broader awareness amongst the general population, but it would probably backfire and become the new script/arc policing. I'm just so used to dealing with it I don't think to mention it to others, though it usually comes up eventually with close friends. For me, the most important accomodation I need is somewhere safe on the screen to divert my camera to. It gives me time to fumble for the ctrl-shift Home and sometimes it's enough to let me stay a while.
  4. I have photosensitive seizure activity too. It's one of the reasons why I tend to travel with my graphics turned all the way down and then adjust them gradually to determine safety. I keep particles off and avoid places known to be difficult. This keeps the triggers at a low enough intensity for me that I get build-up rather than a seizure, which gives me time to get away from it. If there's somewhere with flashing lights that I really want to be, I find a place to park my camera (the roof is often good) which keeps the moving lights off my screen. It's a way of being there for the company without putting my safety at too much risk. Something like screen flicker means SL is more tiring for me than many other computer activities (and computer is worse than non-screen of course). It means I have to watch myself, limit my time inworld and not allow myself to over do. Having to be careful all the time is wearing too, but my SL friends are the ones who've stuck by me through my illness and deterioration so I'm not going to let them go until I have to. It would be lovely if more venue-owners were aware of our needs and took them into account but of course it's never going to happen. It's not like they'll miss us or anything. Those of us who have these difficulties just have to find ways to keep ourselves safe and manage risk.
  5. I doubt it. My information is over 25 years out of date, but way back when I did some work for a friend who was writing software to do automatic checks on copyright infringements. My job was to do manual searches to generate data to compare the automated processes to so we could see how much they missed. It's easy to get the software to find some, it's tricky to get it to find all. The automation and processing power behind it are ridiculously better now, but so is the size of the internet and the amount of data it has to trawl. That their searches found some but not all is absolutely no guarantee of anything.
  6. Congratulations Shield and everyone else. Enjoy.
  7. Could it be "Savage"? Any other words with Harley Davison connections there?
  8. It might have been through the Dashboard. That seems logical, I used it as an entry point most of the time. But I might have come across them through searching or a friend might have told me. Those were the two main ways I learned about SL things. I honestly don't remember which it was though.
  9. /me digs in inventory for my bestestmost parachute dress specifically chosen for its graceful and appealing poof during free fall. All ready
  10. The categories (on the left side of the MP page) are pretty good at filtering things, provided you've chosen your item categories well and shoppers use them. Some creators use a different brand tag at the start of the item names so an alphabetical Sort By: groups similiar items together.
  11. The forum always gets hit by trolls this time of year. Some of these sorts of threads might be legitimate, but very likely at least some are coming from one or two trolls with multiple throw-away accounts. It's such an easy and obvious target, and given the vehemence with which they're met, a very rewarding one from a trolling point of view. The best approach to both legitimate and trolling posts on this will probably be for one or two people to post clear, accurate information about the process, reassurances that more houses are being built and a link to Patch's update thread. Bore the trolls, offer quality information to those who are sincere, and don't add fuel to the fire.
  12. There's also the option of a temporary block until emotions have cooled down. That leaves room for moving on from hurt feelings and for clearing up misunderstandings.
  13. You'd be an excellent Mole, Marianne. Good eye for how to use space and keep it all working together.
  14. I will try this too. This has been good practice and learning for me. Is the difference just that the triangles on an octagon become too small at this size? I was thinking about trying it squared off to see what the physics cost is and how it feels to walk into the invisible corners inworld.
  15. I'd discovered that , and made one with inside walls, though not nicely sloped like yours. And then I spent way too long walking in and out of pools on the beta grid, getting a feel for the differences. My two sided one is about 1 in physics and the single sided hex is showing as .5 (both with two planes so the feet don't sink into the floor). I'm going to lower the water and work on the LODs, then I'll choose the physics based on the overall costs. Prior to this, I've read dozens of threads about physics but never had a project to use it on. All that stuff rattling around in my head just complicated this wee project, but thanks to the help here I have a much better handle on it now, and in very short order too. We have such a valuable and tremendous resource here in the people who contribute their skills and knowledge. It is abundantly appreciated.
  16. @ChinRey and @Aquila Kytori, bigger (over .5 m high) and prim now and it works. Viewer shows physics as .7, I'll try it six-sided instead. Feet are still in the floor but I can fiddle with that. All your help is much appreciated. There are just so many things to remember.
  17. OK, I'll go change it inworld. I'd never have thought of that. Thanks Rey.
  18. It's 2.3 x 2.3. I was sort of haphazardly guessing from the stretch out an arm for a yard way of guesstimating fabric length. Oops
  19. Still walking on water. My physics model looks (to my eyes at least) like Aquila's. It's an 8 vert cylinder in the same dimensions with a single plane underneath. Dimensions are 2.3 x 2.3 x .444, physics is 1.0 Shouldn't this physics model allow for standing in the pool? If nothing else, I'd like to learn how to do that as an option.
  20. Depends on what we put in the water. Oooo. The physics rim in SL will be sturdier than in RL. I hadn't considered that 👼 Size will be on the order of 1m x 1m, though who knows what others might do with it if I put it up for sale. It's the small kind you keep in a shed and haul out to plonk a toddler or a dog in when it's hot. I'll go make one based on your suggestions and see what the cost is. Thank you so much x (Correction 2.3 m x 2.3 m x .444 m)
  21. Hi everyone. This is the first thing I've made from mesh which an avatar could go in and I'm not sure what the best way to handle the physics is. My best solution so far is to use a generic cube for the physics and set it to phantom. It's a wee paddling pool so not worth spending a lot for fancy physics on. (I haven't finished LODs yet so I don't know what the download LI will be but it should be low.) Any suggestions for what else to do? I know I could add a transparent prim to the base so the av's feet don't disappear. Also while we're here, it's filled to nearly overflowing because that's where the rim verts were. I've been stingy with geometry, would it be worth adding another set so the water face can be lower down? It would be more realistic for sitting in, but not necessarily as a fish pond. I made it for the fish but I'm sure people will fancy joining them
  22. Aren't there motor cycle clubs and other groups which battle each other sometimes? I'm extrapolating from things I've read in the forums so I may well have gotten it wrong. Anyway, you could offer your build as a location for them to fight each other. Then they could have a party after Just a thought in case it's of any use or sparks better ideas.
  23. Reading through this, it really seems that the loudest, most sarcastic and/or angriest voices on each side are winding each other up and drowning out the quieter ones. It just makes everything worse. If you don't want to see people complaining then why are you reading this thread in the first place?
  24. This is the first I saw it. This was the thread showing with the most recent post, so it's what I started with. In my opinion, this information is important enough to be worth posting in all of the threads. Thanks @Alwin Alcott, it's useful to me. I was just getting ready to settle in for some more refreshing.
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