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Anna Salyx

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  1. I've used state changes for that. Set the item to be given in a state called "unused" and does it things and then does a reset script at the end and the default state handles any "I can't be used anymore" messages and actions on the attach handlers and state entry. set the script to nocoy and voila.
  2. You can still use that even with your 15 min window at the end, it just complicates things a trifle. Have the object send a message on a control channel, along the ID of the avatar when detached. (no more sending back to starting point, but oh well). Have a room object/sensor listening for that detach event from the mask and send whoever removed the attachment home. If you are at the end of the party, the host can deactivate the send home control device and everyone can take off their mask for the reveal at the end. Perhaps you can even incorporate that in to the masks and event: have the room object when deactivated send it's own control message on a common channel to all the masks to detach when the "room sensor" is turned off. You get the benefits of sending people home right away still, and you have a benefit of everyone does the reveal at the same time. That last bit night be an iffy option if some people might want to leave at the end so as to remain anonymous, but it's an option you can look at. Just thoughts and brainstorming ideas. Good luck.
  3. I'm curious -- as a temp attached object, is the attach event raised when the object is removed/detached? If it is, you might also try to act on that short window when the avatar manually removes the mask to return them back to the "start point". Then use the the room sensor act as a backup to send them home if that fails. If that would work it would have the duel benefit of not only removing them immediately, but also elegantly sending them to the "threshold" area instead of simply 'home'.
  4. Lol no no no. I mean, yes, I'd like that but we are used to login problems doncha know... I mean, we need to give newbies and returning people some priority on logging in so we don't scare them off right out of the gate. /evil genius laugh (or is it just creeping madness )
  5. Keep in mind that the body will need a linked mesh layer over the left arm/left foot that are mapped to use the BAKED_LEFTARM and BAKED_LEFTLEG for this to work. the only body that I have first hand experience with implementing native BoM (not triggered by a relay) is Maitreya -- and it doesn't (yet at least) support those channels, just the BAKED_UPPER and BAKED_LOWER, ignoring the rest. Other bodies may be doing something with those channels, but if most bodies are similarly just mapping the UPPER and LOWER channels, then that'll make that function of the universal wearable fairly useless.
  6. Not to derail too much here, but I've always wondered by blacklisting RLVa commands is a nope. there are a couple I'd love to blacklist out, mainly the "permissive" command along with the "secure" forms of some comm restrictions. is there a simple explanation that can be shared maybe? Thanks.
  7. Another way it to just grab the local texture's UUID and plug that into an applier and do your major tweaks and edits as a standard applier level creation. That gives you the ability to see the changes in real time coming out of your preferred texture editor. Then, after you are mostly satisfied with it, upload it to use as BoM. From there it'll either be what you want or you'll need only very minor tweaks. Coupling this with the preview grid Sean pointed you, will make the costs minimal and the process flow a bit smoother and less frustrating. It's works for me at least.
  8. re: bottom picture - I had the is same problem when I was using AMD video cards. It's one reason I moved to nvidia since I edit/build thing *a lot*. Nvidia doesn't do this, or it does it more intelligently, and you get a proper outline of the object and not every single vertice. It's a driver issue more than a viewer issue (or rather the implementation of openGL if I recall someone telling me when I complained about it.) Now granted it was some 2 years ago maybe that i made that switch and some of the tech might have changed, but I'm placing even odds that you are on AMD and that is main cause for this. I'm sure someone will correct me if I'm wrong. (And the parcel border leakage during edits too -- the memory is fading but I seem to recall that being an issue, too, until I switch graphics chips) .
  9. @Fauve, I fully get that. Truly and maybe about 30% of the time I just want one piece out of a "set" but most of the time I'm looking for an outfit to add to my closet. I don't know if I'm the norm on that aspect of shopping or the rarity. Merchants might be able to tell based on buying patterns. Now, in counter point to some of your observations: * most designers who sell separates, usually bundle demo is an all inclusive box with all pieces and demo huds.. * Ad copy is usually one or two of the more aesthetically pleasing combinations (the logical set I referred to) and maybe a separate texture of the different options to one side. So in terms of demo and advertising it's no added work in most cases that I've come across. Moving on from that, in the biggest majority of cases that I've personally seen, the "in store" or "in event" displays, the merchant has arranged various separate pieces (top/bottom (/sometimes jackets or shoes or etc)) in an aesthetically pleasing display, in columns/rows suggestive of, again, what I term the 'logical set'. Buy the top, by the bottom under it (and sometimes the extras). Now, keeping it simple for this example though: buy the top for 300, buy the bottom for 300, all I'm proposing/asking for, is an added option right under each set column maybe an option to "buy this set" for 500. The merchant is, in many cases, taking the time to create the aesthetic sets for display already. I dunno of the potential extra sales it might generate would make for the extra work to create a few extra sale boxes. But for me, personally: I pass on a lot of "sets" that I'd like to have when the different components bought piecemeal ends up above what I'm ready to pay at that time...., so it might. Again, I'm not saying "do this or else!" Sometimes I do see different combinations than the merchant did when they set up the display when I do I'm very glad I can buy the outfit piece by piece and make my own set. Sometimes, I just want one single piece cause I have something already I think it will pair perfectly with. So, I don't want to see the separate sales go completely away. No, I'm simply just throwing a suggestion out, asking for options as it were and seeing what might stick. The conversations sparked has been good though, and that is always a positive. I just wanted to add a bit of extra on this on my perspectives that I didn't get to in the original post. I"m not sure if I have anything to add more, so closing it on up again.
  10. One trend that seems to come and go, and i wish would mostly go, is the idea of selling "sets" as separates. That is, tops and bottoms that logically go together being sold as separate items and thinly masking a (sometimes) significant mark up. I do get it that some people like to mix and match and in general I'm on board with that, but at the same time I like to see merchants maybe offering single logical sets at a cost point somewhere in the middle of buying the two (or more items) separately. then if I want to maybe do a bit of mixing, I can by added pieces at their normal separate price points. What really drove this post though was recently I saw a set at an event. It's a very cute outfit that consists of a shirt collar, top, skirt, and thong and each item was sold separately. The total cost to get a 'single' outfit was just shy of $L900. As a set I'd expect to pay maybe around 300 to 500 lindens (based on pricing on similar sets sold as sets) and that's a reasonable pricing based on the current market. I'd have bought it if there was a color set grouping option in that price range but I (personally) couldn't justify 900 for single color pack so I reluctantly passed it by. I'm not saying to creators to never split items in a set up. I agree in principle that it is a good way to generate extra sales for those who like to mix/match, I just want to spark some conversation on the idea of also having logical color sets available as well at a modest middle price point. Anyways, that's all I got on this. I tend to stick with designers who offer up sets more than separates, but if the pricing on the separates is reasonable I have no problem making my own sets, it just seems that some designers are using it as a way to double (or more) their income on some items. and now I'm starting to repeating myself, lol, so I'll end it here. Happy New Year everyone.
  11. The added channels and the new universal wearable that takes advantage of that I think will be allowing for single arm and single foot on bodies that conform to the standard body maps. However, (and somebody correct me as needed) for it to work it needs alpha blending to be enabled on the mesh itself, and as far as I know, the M.Lara doesn't support it yet for that reason. I know that you can't use a traditional clothing alpha mask (not a whole body mask) for that same reason, that ability is turned off in the current M.Lara bodies, so I'm doing some guessing on the universal wearable. I've been trying to figure it out and it's not working not matter what I do, so I'm assuming that is why.
  12. use llSetLinkPrimitiveParamsFast with the PRIM_SPECULAR flag. It is more complicated than a simple stand alone 'set specular' command, but it'll get the job done for you. edit: and on a reread you do state you are new on scripting. The set primitive params set of commands has a bit of a learning curve on the syntax needed to make it work, but it can get into some of the deeper parameters of a prim that can't be done with any of the stand alone commands, and, as a big pus, it can do several all at once. That can be very useful at times. Tinker and play with it.
  13. I'd be interested in reading up more on the specifics of flag value 8. Do you know off the top of your head the jira or release notes addressing this? Thanks.
  14. As a side note from the linden question, unless you have a compelling need to permanently close the account, I'd suggest rather than cancelling, simply change the account type from premium to free/basic (if applicable) and clear out any payment methods (again if applicable) for security reasons, and walk away. Your avatar and all it's current belongings will sit idle and if in the future you ever decided to peek back in, you won't start wholly from scratch. I get it if you need for personal reasons to make that hard line account closure to reduce/eliminate temptation in the short run, but for me personally I've come to appreciate the ability to go visit some old haunting grounds after years of being away and have been very glad that my accounts/persona's have remained. Sometimes I'll only drop in, say hi, remember why it was I left and go away gain. Sometimes though, I go back and find it was time to pick it up again making a new chapter in that particular experience. In any event, I do wish you safe travels away from here and may y our path lead to you what you need or seek and with luck both are the same.
  15. I"m not discounting that. The first recorded usage for the term is from 1887. However, the fact that the Harley stock ticker symbol is HOG, and in relation to motor cycles specifically the word hog has a very strong association with the Harley-Davidson brand specifically -- coming from multiple angles. Right or wrong, the usage of the term might be one of the flags for which that claim is being applied. That is all I'm saying as a point of conversation and contribution. I could very well be in error, but it's something to at least consider.
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