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Bitsy Buccaneer

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Everything posted by Bitsy Buccaneer

  1. Are any of the thread participants advocating doing that sort of thing? Maybe I missed one but I don't recall any.
  2. The amount of traveling friends and I did in my early days is a big part of the reason why my default is IMs. I followed a RL friend who lives on another continent into SL so I came into a social setting. We did a lot of exploring, then a lot of hunting, then more hunting. We had his land group to use when there were more than two of us. So basically local didn't work because we were always leaving it behind And of course talking about hunt prize locations in local wasn't cool. My habit is that local is for group conversations in one place, and IM is for everything else. My friends and I are often in different locations, working on our various projects so IM just makes sense for it. That leaving local behind probably plays a bigger part in my default than anything generational.
  3. Are you using the shadow texture on mesh plane inworld or a prim? If it's a prim, have you made the four sides transparent? Also try changing the texture repeat slightly, to .98 or so and see if that improves the situation. SL has a bad habit of showing a line of pixels from the opposite side of the texture at the very edge. Depending on what your texture is, that can be a problem. These are the two issues I run into and they're easy to check, so worth ruling out if nothing else.
  4. Yeah, I'm in Scotland, where there's still a sense of community and just getting along. If the pushback is due to cultural differences, can those who disagree with me please help me understand what the attitudes behind it are and whether you think they're helping things in the U.S.? From an outside perspective, it looks like an insistence on mutual imposition of values onto each other, with that leading to increasing polarisation and every one just digging in even deeper. Is there no way out? Or is there simply little desire to find one?
  5. No I'm not saying that. But thank you for asking instead of dropping a hateful meme on me this time. For starters, I haven't used any "should" language at all. Please don't add it in. The Winchester is the ubiquitous traditional model so I thought it would be useful as an example. My apologies for not realising you wouldn't know it off hand. It's the biggest traditional. The front room is small but has three windows, two on the front and a double on the side. Whatever is put on the remaining wall can be quite visible from the street, especially if it's large. The back room is hardly hidden away, that's a bit of a leap you've made there. It's larger, with a big open doorway from the entry hall, two windows and a windowed double door to the outside. I used it as an illustration of how placement can change an object's potential impact and an example many in Bellisseria would be immediately familiar with and able to visualise easily. There's a bit of wall between the two front windows. Something placed there wouldn't be visible from the street either, but the positioning could be awkward aesthetically. A display of standing photo frames on a table in front of the window would be better for that space I think. Again, this isn't prescriptive. It is just an example of how doing something a bit differently can change how it might impact others. Put it on one wall, anyone walking by can see it. Put it somewhere else and they'll only see it if they work at it. You and your guests would be able to enjoy your tasteful nudes in the front room. Those passing by would have no idea they're there. Adding some landscaping is fairly common for the house dwellers, so the idea of putting something in the line of view (if the Linden landscaping isn't enough) for the back isn't wasting LI. It's just a variation on the point I've been trying to make throughout - changing the position of something can change who might see it. Again, none of this is prescriptive. No "shoulds" at all. No anti-nudity or anti-nude art. (I've been selling Roman antiquities for eight years after all ) It is simply putting forward the suggestion that we can choose to be aware of how what we do might impact neighbours and passersby and we can choose what we want to do with that awareness. You suggested before that this would stifle creativity. I'm saying a little creativity in how you organise a room can make it work well for everyone. That's all. Please don't read things into it that I haven't said.
  6. When I was back on RL dating sites around 5 years ago, I noticed a big change from when I'd used the same ones close to 13 years ago. The earlier time, paragraphs (and usually a few) were the norm, a little bit about the writer, some about what interested him in my profile (or vice versa), and an invitation to continue the conversation if you'd like. The later time, most went right into short back and forths, like texts rather than e-mail (even when it was nominally still an e-mail system on the site). I think it was the shift to phones, texts and constant notifications rather than computers and e-mail which was the biggest influence, more than social media, but it's all part of the same ecosystem. I'm not sure how that would play into local v IMs so I'm just throwing it into the pile for consideration. Inworld, I'd add group chat as a primary social avenue. It could be changes in which groups I belong to, or maybe even just changes in the interface, but it feels like group chat dominates in a way it didn't several years ago. What do others think on this? For me personally, I've never been great in large social environments and much prefer smaller conversations, both in RL and SL. Free-flowing local chat can be interesting to watch but I've never been quick enough to get my response thought out and typed. As my health worsens though, I struggle more and more with multiple streams of conversation going on. The frequent changes of focus just exhaust me even when I'm not trying to reply. (Time zones and US-centric scheduling doesn't help either.) The years before my surgery were like this too, and that's when I stopped trying to participate in larger social settings. Which is a long way of saying, I wonder how many of the IMers are simply more comfortable in smaller conversations for their own reasons?
  7. I think we can take into account how our choices might impact others around us. As I suggested in my first post we can look to see if there are ways which let each of us have what we want while being aware of others, like how we position and arrange our items. Think of the Winchester house -- put a large nude on the big wall in the front room and it will be visible from the street (and perhaps the neighbour's front room) unless something's done with the windows. Put it on the big wall in the back room and it won't be. If there's a neighbour back there without sufficient Linden landscaping, maybe add some. That's all I'm really suggesting. Personally, I'd extend this to political and religious imagery too. I'm in no way saying don't have it, just suggesting that we might be aware of how much we have, how readily visible it is and also things like how controversial it might be. One campaign sign out front will carry a different impact than a "shrine". Just keeping this sort of thing in mind certainly doesn't have to lead to Stepford or stifle creativity. Far from it. My creativity is wacky, cheerful and abundantly colourful, so I'm careful how I use it. I want it to be inviting not an eyesore. In my mind it's like being careful to find flowers with a good LOD so they don't look like a heap to the neighbours. Ultimately, it's a good thing we can derender and it's better to derender than argue over a neighbour's decor choices, but there's room in that to give a thought to where we put things and whether or not it might impact on someone else. It's just being mindful of others.
  8. But sometimes, depending on style used and location, a person might unintentionally see in through a window, especially if they're moving about the region in an immersive fashion rather than TPing. The houseboats are jammed in so close together I think it's worth thinking about it from the point of view of the neighbours' windows and outside seating areas. What might fall into their field of view? I think it's worthwhile, in the interests of just being a good neighbour, to consider placement and perhaps something in a window to minimise what might be unintentionally seen from the outside. One-way blinds are an option, but even a plant in front of a window might do the trick without making it look closed-off. I think it's something to think about, like taking a look at it all in midnight settings to see if anything set to full bright is adversely affecting the neighbourhood.
  9. I think quantity and visibility from the path and from the neighbours' parcels matters. Some of your examples above show views through the windows with quite a few photos blacked out. How much will be visible from outside your parcel? Depending on which style houseboats your neighbours have chosen, it could be very little. Or perhaps not. This is in no means anti-nudity or anti-nude art. It is simply putting forward the suggestion that positioning within the house factors in. How much will the neighbours see? Is it mixed up with a lot of other art and visuals? Is there a way to arrange it that's pleasing to you, and allows you everything you want but offers more neutral views to passersby and those living next door?
  10. If it just became fashion and minigames, I'd be gone and so would at least a couple of my friends. Fashion and minigames might draw in new residents, but how many would be transient rather than lasting a decade and more?
  11. Is there a reason why you want to do it out of individual nano mesh pieces instead of incorporating them into a single mesh? The more pieces, the more data load.
  12. I hate to break it to you, but we're all going to die some day.
  13. It's a rest of my life kind of thing but thank you for your kindness x
  14. The friends who've stuck with me through the worst of my illness and disability are all in SL. They're what really keeps me here.
  15. Emphasising that bit about mesh bodies being made from all of those individual meshes.... A single mesh piece can have up to 8 areas which are set to allow different texturing. You can get an idea of how much data this is by going to the alpha cuts hud with your mesh body and counting up all of the groups of 8. That's how many individual 8-faced meshes are on ONE LAYER of your onion-skinned body. Now multiply that by the number of layers your particular onion-skinned body has. Every one of those meshes adds to the download and render weight for your body. Every face adds to the download and render weight of your body. BOM allows for the possibility of returning to a single custom alpha clothing layer and that allows for mesh bodies with enormously fewer individual mesh pieces and faces. And that means less strain on servers, downloaded data and your computer - every component of the pipeline of getting your appearance (and everyone else who switches) rendered on your computer.
  16. It was annoying when someone spread an outfit out over three stores in a hunt, and hunts are all about traveling around and having to search things out. The hunt organisation put in a rule saying only one store per person too so it wasn't just us feeling that way. It made us cross with the creator, even though we liked her stuff and the only price was the effort. If it was for sale though, and involved getting demos from different events and searching out all of the pieces, more than getting annoyed, I'd probably just lose whatever interest I may have had.
  17. Long ago a very dear friend gave me a Romani name. As part of a long involved joke, I needed a name and Anglicised part of the Romani one. It fit. The original Bitsy was supposed to be a foil for him to bounce off of but he didn't take to it. Instead, another friend picked it up and oh my goodness he ran with it . Then this second friend got caught up in this thing called Second Life so when I followed him in here, there was really only one choice. Buccaneer cause it made me laugh. From that came many delightful years of nominative determinism in which I utterly refused to be a pirate the way others expected me to. Tricorn yes! Sword yes! Skulls no! Japanese steampunk airship and flapper dresses, but of course! During all that we evolved a constantly meandering back story which involved time travel as an "explanation" for my shop of ancient art and mixed sartorial endeavours. In the Japanese steampunk air ship of course, with a velvet covered cannon planted with hanging geraniums. Sometimes people look down on me because it's a silly name and it does sometimes seem to colour the way some people see me. On occasion individuals have treated me badly for it, using it as a focus for their negativity. Perhaps it would be useful to have something more neutral sometimes and to be less of a target. But it was always meant to be a humourous name and it comes from the love of dear friends.
  18. The technique Aquila describes used to be common for things like sculpted jewelery components. A sculpt which was smaller (visibly) than the .01 was called a nano, and the process was known as nanoing. Just in case you ever have a reason to look it up
  19. --. --- --- -.. / -- --- .-. -. .. -. --. / -- --- .-. ... . .-.. .. -. --. ... -.-.-- / ---... -.--.- --- --- .--. ... / .. / -.-. ..- - / .- -. -.. / .--. .- ... - . -.. / ..-. .-. --- -- / - .... . / .-- .-. --- -. --. / -... --- -..- / .- -. -.. / .- .-.. -- --- ... - / --. .- ...- . / - .... . / --. .- -- . / .- .-- .- -.-- / ---.. -....- ---
  20. -.-- .- -.-- / .-- . / .... .- ...- . / .- / -. . .-- / - --- -.-- -.-.-- / ---... -.--.- / .-- .- ...- . ... / .... . .-.. .-.. --- / - --- / .-.. .. -. -.. .- .-.. --..-- / -- .- -.. -.. -.-- / .- -. -.. / -- .. ... - .-- .- .-.. -.- . .-.
  21. Lots to learn, preferably before you start putting money in. In SL there is a "system body" (also known as "classic"). You'll have that no matter what. It's popular in SL to make the system body transparent and wear an object on top known as a "mesh body". There are several brands, each with their own strengths and shortcomings. For many, a mesh body has become the default approach. Your first avatar seems to be covered up though, so unless you're going to spend much time undressed, a mesh body is just extra expense and extra data for your computer to render. Others will urge you to get a mesh body; I'm putting a word in for the merits of not bothering with one. The market has become very fragmented because of all of these different bodies. If you want very specific clothing, it might be helpful to search out stores who make the kinds of things you're after and see which bodies they support. ALWAYS DEMO everything and examine it carefully. Your second avatar looks to be a furry. Utilizator's Kemono body is very popular amongst furries and anime, with a lot of community support for mods. Without a full picture of your avatar though, it's hard to guess if a Kemono body would be useful to you for that. I suspect that your preferences in clothing will decide that one for you. Don't rely just on Marketplace to find stores. Use inworld search for suitable stores, groups and RP environments, then ask for recommendations. You could also try asking here in the forums, but it will help to be more specific in your thread title. With a general title, you're more like to get views from people who have more generalist knowledge and what you need is specific. Of the top of my head, some stores to try inworld are Tamiron Forge, The White Armory, Silvan Moon and Cog & Fleur. I don't know if any of them are quite right, but it's a start. And remember, ALWAYS DEMO Welcome to SecondLife. The learning curve is steep, but it's a pretty amazing place.
  22. But why waste the energy if it's not actually being used for anything?
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