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Rolig Loon

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Everything posted by Rolig Loon

  1. Well, fixable to a degree. Ankles in SL are basically ugly as sin, even on a good day. If your legs are too muscular, though, or if you have forgotten to take off a shoe base or if the sculpty foot prim of a new sandal has come unlinked somehow, they can look even worse than normal.
  2. Yes, the wording could have been polished a bit more. The writer of the piece admitted as much when she posted a reply earlier in this thread. Most of us who responded to the OP, however, have not been overly upset by it. It's fairly clear that the intent was not to say that we're slave labor ready to work for free, but that we have created this world as independent artisans, not employees of LL. I trust that the writer will take the comments in this thread to heart and make that even more obvious in her revisions.
  3. Verwenden Sie CTRL + P für "Einstellungen". Gehen Sie auf der Registerkarte Allgemein (es ist der erste Reiter in der Liste)> Set Sprache: Deutsch . Das wird Deutsch als Standardsprache für Chat einstellen.
  4. This sounds like another example of notorious SL fat ankles. That part of our anatomy wasn't designed very well. If your ankles have suddenly swollen, my first guess is that you have accidentally changed something in Appearance. It's worth checking, anyway. It's also possible that you have attached something (the "foot" part of one of those footie sandals, for example) that has been left behind while you detached the rest. Open your inventory and look under the WORN tab to see if you are wearing something that looks unfamiliar.
  5. Hmmm.. Edit isn't going to work on the avatar body, I'm afraid.
  6. Ah, well, then. That was my faulty assumption. If you are content with a system that involves dropping a script into the prims, the solution is quite simple. Use Ixia's solution, which is nicely done. If any of the prims you use it on already contain scripts that might interfere with it, be sure to set those scripts to not running while you make your measurement. Otherwise, their touch_start events may mess you up. I am still intrigued by the challenge of making a remote system, and frustrated that I haven't been able to create a system that gives reproducible, precise results. It would b
  7. Again, though, that works if you are putting a script into the things you are trying to measure, but not if you are designing a remote system.....something like a carpenter's laser ruler. If you want to stand in a room with some scripted device and point it at a couple of walls to find the distance between them, llGetLinkPrimitiveParams won't work. Also, in the general case you can't count on the prims being linked, and linking the prims may not always be an option, so you need a method that will work on unlinked prims too.
  8. Hehehe... Who knows why LL does anything? It's always been that way.
  9. Well, you could certainly add a timer event to your vehicle script that uses llRequestAgentData([DATA_ONLINE]) to see whether you are still logged in. If it finds that you are not logged in, it kills the vehicle with llDie(). That would be fairly simple. The only thing that would make it hard would be if some parts of your vehicle were actually attachments that you wear as you sit down, instead of being parts of the vehicle itself. The attachments would simply stay attached to you as you log out, so that's not an issue. However, those attachments would move with you if you stood up in the vehi
  10. Torley has a sandbox where you can rez Linden plants here: http://maps.secondlife.com/secondlife/Here/7/7/69 . Unless he's changed it recently, you ought to be able to rez there.
  11. Ah, yes. But that requires you to put a script into the prims that you are trying to measure.
  12. Hehehe.. It feels like just ... eh. I know that it shouldn't be hard, in theory. If you know that the two prims are parallel, so you don't need to test for that, and if they are not linked, then it IS simple (almost). You just create a scripted object that looks at one of the prims with a nice, narrow scan and senses its position with llGetPos. Then turn it around, look at the other prim and do the same thing. The disatnce between their centers is the sum of the two measurements. Then all you have to do is subtract half the thickness of each prim to get the distance between their faces ...
  13. I'm not really sure what you're asking. Is there a question? If you are looking for someone to write a script for you, the best place to ask is in the Inworld Employment section of the Commerce Forums (http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment). If you are looking for a script that already exists, try Marketplace or the LSL Scripting Library (http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary) or the Wanted section of the Commerce forums (http://community.secondlife.com/t5/Wanted/bd-p/Wanted).
  14. Hmmm.... That question would only make sense if the two faces were parallel to each other. Otherwise, you'd be asking for the distance between a point on one face and a point on the other one. If you want to know the precise distance between faces on a single prim, there's no magic at all. Just look at the prim's dimension in the direction perpendicular to the faces. That is, if you have a 1m cube and you want to know have far apart the faces are, the answer is ... tada!... one meter. The distance between the top and bottom faces on a cylinder that is 2m tall is 2m. And so forth. If you
  15. I'd suggest that you start small, learn some scripting basics, practice your building skills on easier projects, and work up to making the project that you're dreaming of. Even now, as I work on a large project I approach it in small steps, working on one aspect of the problem at a time and making adjustments as I go. There are some good tutorials to get you started on scripting, and you should read the beginning tutorial on scripting vehicles. I'd also suggest a visit in world to the Vehicle Laboratory at http://slurl.com/secondlife/Slate/192/86/2, where you can learn a lot about vehicle c
  16. Thanks, Innula. I wasn't aware of SVC-6686. I'm glad it's been opened. As I've reread the OP's latest post, it does seem like the problem is more complex than simply rezzing, but it's still a permissions issue. I'm not sure that there's an easy solution, although Void's suggestion of deeding the cart to the larger group sounds like the best one so far.
  17. Many of your basic questions are answered in THIS KNOWLEDGE BASE ARTICLE, which you really ought to read first. Then, as Peewee suggests, post any additional questions in the land forums.
  18. You're going to have to work it out with them, I'm afraid. LL doesn't get involved in personal disputes between residents.
  19. I don't think that crossing multiple parcel boundaries should be a problem. The issue is giving the script permission to rez the attachments that each rider will need to wear. I think that if the OP either sets the scripted cart to the group (or deeds it .... I still can't remember which), the rezzer should work. After that, there's no more rezzing to deal with. The rider just attaches the things and rides off into the sunset.
  20. This is a permissions issue. If you have permission (through group roles) to rez objects on a parcel, then your script only shares those permissions when you're online. That is, the script can not take advantage of group role abilities unless you are logged in. So, if your cart has to rez anything and you are not present, the rezzer fails to fire. You ought to be able to beat the problem by setting the cart to share with the group, but you may have to actually deed it to the group. I can't recall which at the moment.
  21. Take a look at THIS SITE for the best current list of educational instiutions in SL. It is far from complete, unfortunately, because many institutions prefer to set up on closed sims. Also, that's a wiki, so it really depends on who has bothered to add or remove places from it. Still, it's what we have.
  22. Did you remember to click the button that says Sync MarketPlace with Magic Boxes? You have to do that first, or the inventory management routine in Marketplace doesn't know where your item is.
  23. The Building forum is meant as a place for builders to learn from each other. If you are looking for someone to build something for you, the best place to ask is in the Inworld Employment section of the Commerce Forums (http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment). If you are looking for something that already exists, try Marketplace or the Wanted section of the Commerce forums (http://community.secondlife.com/t5/Wanted/bd-p/Wanted). You will have much better luck. :smileyhappy:
  24. It may be your translator. If it is turned on, the translator will echo anything that you type and any incoming message. If it is not translating to another language, you will see two copies of every message.
  25. I agree. It's a very simple idea. As I understand it, the texture isn't actually uploaded at all, but simply loaded into your own local cache so that your graphics card can render it. When you're tweaking a clothing design or whatever, that's all that you need.
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