Jump to content

Rolig Loon

Resident
  • Content Count

    40,261
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Rolig Loon

  1. No, that will let you add a color to the texture, but the OP wants top write letters and numbers on it. That's a very different challenge. :)
  2. As luck would have it, a friend and I have been working on a related problem. Teleporters that use the LSL functions llTeleportAgent or llTeleportAgentGlobalCoords should be able to control the direction that you face when you reach your destination. They usually do, if you script them carefully, but not always. And of course, those functions only work if they are used in scripts that are set to an Experience, which means that they have some very nice niche uses but aren't necessarily things you can just drop into the average region in world. The bottom line is that it is possible to create scripted teleporters that will face you in a predictable direction. Most teleporters you'll run across can't. That's fine if you are the one who owns a teleporter, but it doesn't do anything to help you personally if you are teleporting yourself with your viewer, or if you use a teleporter that isn't scripted to point you in a particular direction. In that case, it's hard to predict and probably impossible to control which way you will face.
  3. There's no way that you can modify a texture once it has been uploaded, so you can't add letters and numbers to the texture on your shirt itself. The only way I can think of to do what you are asking for is to create a new object -- something like a transparent billboard with a lot of letter-sized faces on it -- that would be worn on top of the shirt. Then script that object to display your letters, one on each face. You'll find some nice systems in Marketplace that you can use for that part of it. I like FURWARE, myself. It's easy to use and it's free! The big challenge with creating an attachable billboard like that is that it won't really look like the letters are on the shirt, except by accident. Now that I think of it, I suppose if you were very clever indeed, you could make the mesh shirt itself with a load of letter-sized faces built into the mesh. It might look pretty cool, but it would be a lot of work.
  4. I would be very surprised if your backup had a different script it in than the one that's giving you trouble. You really need to rewrite its logic. Otherwise, you're just living with a troublesome system that will be problematic if the region servers have a lot of other things on their minds. The busier the region, the more likely you'll have problems.
  5. Congratulations. At this point, it may not be important to figure out what was wrong before, unless you have time on your hands and are still vexed by it. In the end, the goal is to get a script that works, and it looks like you're there.
  6. Most regions restart on Tuesday morning (SLT), but the RC regions restart on Wednesday. It sounds like your region is on the standard schedule, Belinda.
  7. Rolig Loon

    Name Change

    The way that the new name deal works, you can only choose last names from an approved list. See and then the more detailed information in https://lindenlab.freshdesk.com/support/solutions/articles/31000155068-changing-your-username-faq/ . BTW, we are all SL residents here, just like you. Lindens occasionally lurk here but very rarely participate in the forums.
  8. That's a very odd sort of graphics glitch, if that's what it is. Your script isn't doing anything that involves changing textures or alpha. It's just resizing and moving things, so I can't see how your viewer is ever being put in a position of having to "remember" what a closed or open blind looks like. The only scripted changes are all handled by the servers. The only thing can imagine is that somehow that odd blind is being resized and moved when it's not supposed to be. There's nothing in your script that should do that, but did you by any chance have a test object nearby when you were developing this thing? And if so, did you forget to pick it up? When I am working on a script like this, I tend to rez a prim nearby and stick a simple "Hello, Avatar!" script in it so that I can send trigger messages by just clicking on the thing. If you made something like that, with a timer in it, or if you left another test script in a child prim of the linkset somewhere, it could be triggering your odd blinds. Of course, that's never happened to me, but hypothetically it might happen..... 🙄
  9. Pssst It's Wednesday Yeah, rolling restarts on RC regions are scheduled for Wednesdays. In any case, this is part of routine maintenance. Welcome to SL.
  10. Sadly, this situation often has overtones of "blame the victim". Linden Lab really can't control what someone posts on a third party site, and can't use prior restraint to prevent someone from taking inappropriate photos. The best we can each do is to either be sure that we wear underwear or develop a thick skin about how much of our avatar is visible to the general public. It's our own "fault" if we don't take precautions to keep from being seen naked. I don't see much way around it. Personally, I have developed a thick skin over the years, but that's a personal decision. YMMV
  11. I don't see anything inherently wrong with the script ... at least nothing that would cause that odd behavior. Unless you are planning to be able to open the blinds individually (in which case, you will put a separate script in each set of blinds and will control them separately with "open" and "close" messages on different channels), it would be more efficient to link them all to the house and use one script to open/close them all at once. To do that, you'll first need to grab their link numbers in state_entry and then you'll need to modify your two user-defined functions to loop through all the blinds, one after the other. Or, more elegantly, create a slightly more complicated SLPPF command line that uses PRIM_LINK_TARGET to weld the commands for the separate blinds into a single long command. None of that will solve your immediate puzzling problem, but it will be a more efficient use of script resources.
  12. Open your editor (CTRL + 3) and left click on the scripted object (or simply right click on the object and select EDIT). Then open the Contents tab and locate the script. DOuble click to open it. Then ... Click that little box that says RUNNING. EDIT: You could also select the object and then select Edit >> Scripts >> Set Scripts To Running from the menu bar at the top of your viewer screen EDIT yet again: Please note that you cannot set a script to running while it is in your inventory. It has to be in an object, so rez a cube first and then drop it in (or just put it in whatever object you mean to use it in).
  13. http://wiki.secondlife.com/wiki/Creating_HUDs
  14. You're not the only one. In Horizons Polaris http://maps.secondlife.com/secondlife/Horizons Polaris/146/133/23
  15. default { state_entry() { integer random_number = 1 + (integer)llFrand(20.0); llSay(0, (string) random_number); } } That's about as simple a beginner script as you can ask for.
  16. I arrived early in 2007, went through Orientation Island, and then somehow ended up magically at a Japanese bus station. I must have clicked something. I have no idea. I do remember that it was quite a surprise, because I hadn't considered the possibility of teleporting. I logged out and logged back in again, expecting to be back at Orientation Island, but was still at the Japanese bus station. It took me quite a bit of experimentation to discover how to teleport on purpose, and then a bit longer to figure out how to predict where I would end up. Once I did that, I looked for a library, on the theory that librarians usually know which end is up and are friendly about answering stupid questions. I stayed at the library for a very long time -- until 2015, actually -- because they not only helped me find my way around but offered me a home base for experimenting with building, scripting, and other basic skills. I made some of my best SL friends there, people that I still dance and chat with several times a week. We've all moved on from the library now, except for trivia night once a month, but we still talk about the early years when we were all newbies. SL has matured dramatically in the past 13 years. I wouldn't want to go back to those primitive times again, but I am happy to have been here through them.
  17. That's not what Rolig Loon said. I never said anything at all about compression, so don't goad me into a fight with my friend Lindal. 😉 Read my post. The original question didn't ask about it either. I suspect that very few people upload images files as JPEG2000, because there's no particular advantage to doing that. The system will automatically reconvert the format anyway, so you don't gain anything by getting there first. Now, JPEG and JPEG2000 are lossy formats, so the automatic conversion from other formats will result in some compression. The whole idea behind those formats is to create images that save on file size by assuming that neighboring pixels with the same tonal value can be safely represented as a single larger "pseudopixel". It's done to decrease storage space and possibly improve rezzing time, although it can result in some image softening. That's different from what Lindal is talking about. In SL, all images must have pixel dimensions that are powers of 2 (so, 8, 16, 32, 64, 128, 256, 512, 1024). If you upload an image that has a dimension that is not a power of 2, the system will automatically adjust it by changing the dimension to the closest power of 2. So, a 564 x 512 image will become a 512 x 512 image, with some obvious "squishing". That's not "compression." It's redimensioning, with some inevitable distortion. That's why she's recommending that you always make your images with power of 2 dimensions before you upload them, regardless of what file format you use.
  18. I agree. In fact, I feel the same way about hearing a person's RL voice. I have a mental image of each person I meet in SL. My mind fills in characteristics that the person's avatar appearance does not provide, much the same way that my mind fills in characteristics of characters in novels i read. I "know" what each person sounds like, and it's terribly jarring to hear a completely different voice than the one my mind created for someone. It's like suddenly learning that Snow White's voice really sounds like Donald Duck. For that reason, I avoid ever using Voice in SL unless I have absolutely no choice, and I have been fortunate to have no close friends who use it. I don't care to know what my SL friends look like in RL either, and I won't share my image with them.
  19. I'm glad everything's settled. As Lil says, you can't delete a post. In fact, we strongly discourage you from trying to edit it out of existence too. You never know how many other people may later have exactly the same question and can benefit from yours.
  20. See the second check box at the top in this image from Preferences? Check it to use WASD for movement.
  21. I doubt that your "ruined" avatar is preventing you from entering SL. The servers and your viewer do not care which body you are using when you try to log in. I suggest: 1. Try to log in to a different region in SL. 2. Download and install a different viewer. Then try to log in with the new one. (Try the Radegast viewer , which does not download any graphics information at all. Because it does not even try to display your avatar, you will not be able to see anything in SL, but you should at least be able to log in.) 3. If you can log in, detach the Maitreya body and start again.
  22. Not only do you have PIOF, you have used it at least once, so your status in the system is PIU . Don't worry about it. You know that you have a registered payment method, and any script that asks can verify that (as I just did), so you're fine.
×
×
  • Create New...