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Rolig Loon

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Everything posted by Rolig Loon

  1. Ishtara Rothschild wrote: (But now I had the "invalid HTML" error again. It seems that the </blockquote> tag always ends up at the wrong spot in the automatically generated HTML code. That's probably also why you see so many messages where the text under a quote is italicized and appears to be part of the quote, like in Rolig's message above). Hmmmm... That might be it, but if so it's not consistent. I haven't messed with the HTML in this post, for example, and my text is showing up as roman (not italic) despite the quote. The software got it right without intervention this time.
  2. Check the master sound panel (upper right corner of your screen in V2, I believe) to be sure that you haven't inadvertently moved the slider all the way to the left. I have done that by mistake a couple of times and then thought that I'd gone deaf.
  3. Ishtara Rothschild wrote: PS: I also frequently get the error message "Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied." when I hit the Post button, even if I only typed one line of text with no formatting or links at all. This is very annoying. I can understand getting that message when I have messed with the HTML (as I did yesterday when removing part of a table from a post before submitting it). It's annoying to get it when I haven't touched the HTML
  4. You can't. You do not have the power to remove an owner from the group. The smartest thing to do is to sell the land to yourself (or an alt), and then dissolve the group. You can do that by ejecting everyone from the group except your co-owner and then leaving the group yourself. That will leave your co-wner as the group's sole member. LL will collapse the group within 48 hours, since it will no longer meet the minimum size requirement.
  5. Whew! I was afraid it was just me, Peewee. I was looking all over for a chrono text and a brief gantry. ;-)
  6. SL uses a lot of bandwidth, so if you are staying in a busy hotel where every travelling businessman is on the Internet, it wouldn't be surprising to find that there's no room left in the pipeline for you. Also, Internet connections in hotels are almost always wireless these days -- not the best way to access SL. Several of my colleagues have had bad experiences accessing SL to make presentations at professional meetings in big city hotels.
  7. What a lovely simile! You've captured the image exactly, Squashy. "Like a deceased parachute ....... " :smileytongue:
  8. Yes, I think that change from SLT to PST/PDT was in late 2009, but most of us who were around before then continue to use the label SLT. It's hard to break a habit, I guess. I agree that the label can be confusing, especially for those who are new to SL. My personal solution (when I remember) is to write SLT/PST so I'm covering all bases. Still, regardless of what you call it, the standard time zone for SL has always been West Coast US time.
  9. No. Not unless they tell you. This is a VERY good thing. The last thing we need to do is make it easier for stalkers.
  10. Hehehe.... I tried that myself and couldn't find it even with his name.
  11. Oh, good! You found it. I ran up against a dead link to the old blogs when I was searching. Nice work, Peewee.
  12. That's wierd. When you look at the item in your inventory, does it have a little blue icon that looks like a pair of pants or does it have a pink icon that looks like a skirt? If it's the blue icon, it's supposed to be a pair of pants. Just to be clear..... Designers will usually sell a skirt with a matching pair of "glitch" pants that are meant to be worn under the skirt. It's important to do that for two reasons. First and most important, it can be more than a little embarrassing to fly around SL without glitch pants or underwear. Second, parts of your body usually poke through skirts
  13. Nothing, unfortunately. Unless they respond to a friendly request, there's not a thing you can do. On the bright side, as long as the objects are actually on their side of the line, they won't affect your prim allowance. (If they are on your side, you can return them.)
  14. You should be fine. You're just having a bit of trouble with the Internet connection between your client viewer and SL's servers. Changes to your appearance are made on your own computer and then uploaded to SL so that others can see them. If the connection between the two spots is interrupted, you may be able to see the changes but others won't. There's a very nice and exhaustive set of suggestions for how to cure the problem HERE. It is on the Phoenix web site but it really applies to any SL viewer.
  15. Payant a qui? Vous pouvez certainement gagner de l'argent dans SL, mais il est très difficile de gagner suffisamment pour vivre, si c'est ce que vous voulez dire. Quelques personnes ont très bien réussi dans les affaires SL, mais la plupart d'entre nous sont satisfaits de gagner une petite quantité. Il s'agit d'un loisir pour la plupart des gens, pas une carrière.
  16. Are you using THIS SCRIPT that was posted in the old Scripting Forum archives? If not, take a look and see if it works for you. EDIT: Oh, crap. The link in that thread points to the old blogs and is dead. Sorry about that.
  17. Well, you can avoid unnecessary messages easily enough, but you can't avoid at least some lag. It's just a question of what is creating the lag. You can try using a completely different approach from what I suggested before to see. Put a tiny script with a timer in Object 2 that checks the object's position periodically and llRegionSay(-12345, (string) llGetPos()) whenever it moves to a new spot. Then write your main script to listen for the message and if (llGetPos() != my_own_old_stored_position) { llOwnerSay("Object 2 is " + (string)llVecDist(llGetPos() - object_2_stored_posit
  18. When that happens it's usually a connection issue of some kind. Changes to your avatar's appearance always take place on your client viewer and then are uploaded to SL's servers so that other people can see them. It's a process called "baking." If the connection between your client and SL is wonky, you can have incomplete baking. Depending on when the transmission error happens, changes might be visible only to you or only to other people. Visit THIS SITE to see a rather exhaustive set of options for curing the problem. It's written for Phoenix users but really has nothing to do with Phoe
  19. SLT/PST is the standard for anything that is generated by LL, but individual people or groups may decide to post times in GMT or whatever zone is handy for most of their members and friends. As a rule, any time that is displayed in a regular heading on your screen should be SLT/PST. Any time reported in the body of a message or in a message heading that is created by a person (like the heading in a group message) could be in any time zone.
  20. When you write your script, use llSensorRepeat to drive a sensor that looks for the second object. Then in your sensor event all you need to write is llOwnerSay("Object 2 is " + (string) llVecDist(llGetPos() - llDetectedPos(0)) + "m away."); If you only want the message when the distance between the objects changes, then store the result each time the sensor fires and compare it with the new result the next time it fires. Incidentally, this will only work if the objects are within 96m of each other, but there are other ways of getting the position of a more distant object.
  21. Maybe I'm not seeing some obvious complexity, but couldn't you just script an object with llWater to detect whether it is above or below the sim's water table? Trigger a fast timer event when you sit on the object, then if (llWater(ZERO_VECTOR) < 0.0) {llStartAnumation("I'm_swimming");} else {llStartAnimation("I'm flying");} Use a control event to handle movement of the object. If you're trying to swim in a pool or if you want to swim under water, you'll need to feed it an offset vector, but that shouldn't be all that hard. Or am I missing something?
  22. If you get a message saying that it can't resolve the host name, it's probably not your system at fault. That's a connection issue. It may be a problem with your own router or modem. Reboot them by unplugging both of them and going out for a cup of coffee. Then come back, plug them in, and let them re-establish an IP address. If that's not th problem, then it's either your ISP with server issues or it's LL's servers (or something in between). Usually all you can do is wait and try again later.
  23. The Second Life installer executes automatically as soon as you download it, the same way most programs do these days. It's just a matter of clicking a couple of dialog buttons. You do need to be sure that your system meets LL's minimum standards. If it does not, you may be able to install the viewer but you will almost certainly have lower performance than you might hope for. Now, if you have a system that meets the standards, and you have downloaded the viewer and clicked the dialogs and it doesn't install, what IS it doing? ============== Your computer must meet these REQUIREMENTS, or
  24. You'll need to be sure that it's not just the viewer that's on your removeable drive. SL stores a mess of XML files that contain information about your avatar, your chat history, your preference settings, and many other things, as well as your cache. If it can't find those files, it will be dead in the water.
  25. It all depends on what you want your skirt to look like, so there's no formula to follow. Watch THIS VIDEO by the amazing Torley Linden to see how to make a flexi prim if you have never done it. Most of the time, you'll want to start with a cylinder. I have used cubes too, for pleated skirts. I tend to start without being very careful about the length or proportions of the prim, because I always change my mind as I work anyway. A flexi prim is always attached at its -Z (that is, DOWN) end and it's flexible at the other end, so whatever shape you choose will be upside down from the way you w
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