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Rolig Loon

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Everything posted by Rolig Loon

  1. Sion Pearl wrote: I tried it, and it doesn't work - SL tells me there's a syntax error in the line that goes: }while (--1); Yeah. Get rid of the curly bracket at the start of the line. It duplicates the one on the previous line. :smileywink: ETA: Ooops. Never mind. Misread the brackets. The error is here >>> it should be while (--i);
  2. Void Singer wrote: yup.... I had a feeling that it might go farther, and that it would be kept simple for OP (good things), so I didn't want to rush in before there was something to solid to build on. (I did that recently to Rolig, and I feel kinda bad about it, because it might leave the impression that I was trying to "one up" her) Nah. Don't give that a second thought, Void. I can have a thin skin sometimes, but not when I get a good constructive comment and certainly not when there's something cool to learn. I don't know whether it shows to anyone else, but my scripting feels l
  3. The one I have is by PantzerHamster Petshop, who sell it at Two Roses >> http://slurl.com/secondlife/Jorah/61/124/399. Here's the description .. Panorama RealView Backgrounds System with 48 scenes each! Currently we have 3 versions: - The Panorama RealView LandScapes System - The Panorama RealView CityScapes System - The Panorama RealView BeachScapes System All work alike and are totally compatible, meaning that if you use more then 1 of the systems, you only need to have one background and you can project all scenes on it, whether coming from the LandScapes, CityScapes or BeachSc
  4. Unless I misremember, Void, that one of Chip's was for horizontal stripes, which are a LOT easier. I don't recall seeing one for vertical stripes. I wish I had. :smileyindifferent:
  5. I see nothing wrong with overwriting a variable, but then I'm not an IT pro. So long as you remember that it's been changed, I don't see anything to worry about. It saves memory too.
  6. Nice. :smileywink: I wouldn't have thought of using the channel parameter like that. That's a good compact way to handle the switch options. /me makes a mental note to save that one.
  7. thesandboss wrote: Thanks guys. I checked on the computers in the computer lab and sure enough their graphics was set to low. From what I'm gathering from the rest of the conversation is that the objects actually have the glow. I'm guessing I'm going to have to go in and change each specific objects properties so they don't do that. This sounds like a fun point and click project. That happens. People who work on computers with a low graphics setting overdo glow because they can't see it. It's like deaf people shouting because they can't hear themselves. Unless you really want the rad
  8. George Orellana wrote: It might be what she wants and it might not. If she is building something for a university I am assuming she wants to see what most people will see while building. I remember when I was a newbie and I built my first thing in SL I was happy about my first made thing, it all went crashing down when a friend told me she couldn't see anything all she saw was a very bright glowing object, that is the day I learned there were other graphics settings, lol. Yeah, that's true. In a great many cases, though, the truly annoying glow happens when some bozo has turned on glo
  9. Go to your Advanced (CTRL+Alt+D) menu and choose Debug Settings. From the pulldown menu, select RenderGlow and set it to FALSE. That will turn off all glow anywhere. It will only affect what you see in your own viewer, but that's what you want.
  10. Take a look at THIS JIRA REPORT. If the images there look like what you are seeing, it's a driver issue with your ATI graphics card. Download the latest Catalyst driver (11.2) and it should clear up.
  11. Cloey Langer wrote: i must maby explaine more the grey area will be a open hole so i see throw it Either one of Dilbert's suggestions will do that. If you create a texture with an alpha channel, there won't be a physical hole, but the piece will have a transparent spot that looks like a hole, which is just fine. It's the same thing as making a wall texture with an alpha window in it. If you really want a hole, though, make a sculpty that starts with a torus stitching type. It should be easy to flatten and stretch a simple torus to the shape you want.
  12. Geez, you guys have been busy while I was sleeping. :smileytongue: Sion, as you've discovered, there's nothing magical about standing that makes a pose stand work. You can trigger the poses any way you like. Darkie's got it working here. If you want to add dialogs, one of the best tutorials to get you up to speed is THIS ONE. I also recommend learning how to fly Void's Multipage Dialog system, which makes it easy to daisy chain one dialog into another and keep the buttons organized. @Darkie ... The line that says llSetObjectName("") is there to suppress the object's name in chat. You'l
  13. It's also possible that you are buying boxed items and have been wearing the boxes instead of unpacking them. Find a nice sandbox or somewhere else where you are allowed to rez objects, drag your purchase from inventory to the ground, right click on it, and select OPEN. When you do that, the object's contents will be transferred or copied to folders in your inventory, ready to wear. Remember to take or delete the box when you are finished, instead of leaving it around. Oh .... To find a sandbox, use your Search function (upper right corner of the screen if you are using the V2 viewer) to loo
  14. It sounds as if something you did with the Debug Settings has screwed up your client, but I don't have a clue what it was. If it were my own machine, I'd be inclined to save the trouble of finding out by cleaning things out and reinstalling SL from scratch.
  15. I hate it when that happens. Usually it's when there's something else running on my computer, competing for the hard drive or for bandwidth. It will happen sometimes if Microsoft or my Anti-Virus routine starts downloading an upgrade, or when some program starts a scheduled scan. Sometimes, though, it happens for no discernible reason. Like most of the problems that people have with SL, it happens because something in or close to your own computer is competing for SL's attention, and SL is a real attention hog.
  16. I was caged once about 3 years ago, but by a very dumb cager. I TP'd out, came back around the corner a few seconds later and scared the wits out of him. Other than that, I've seen a few lame self-replicator griefings but nothing to write home about. The bad guys aren't in my neighborhood, I guess.
  17. It's a fairly simple matter to write a script that will look for any SL resident and tell you whether s/he is in world, so there's really no foolproof way to hide. You can uncheck the "LookAtMe" box next to anyone in your friends list, so that they can easily see when you have logged in, and of course nobody can tell where you are, even if they do know that you're in SL at the moment. That's usually enough to keep all but your most persistent friends away. The only other solution is to create an alt and don't tell anyone her name.
  18. I'm afraid it's gone forever. Even before they were ejected, the only way for you to get the full list of names would have been to copy them out laboriously by hand. You can't cut and paste from the group member list, and there's no way to export it. On the positive side, that makes it really hard for some spammer to grab the list. On the negative side.... well, you've seen the negative side. :smileysad: Looking ahead .....There are ways to build a list of group members by having them enroll by clicking on a prim that is specially scripted for that purpose. You could dump that list to chat
  19. At the risk of giving too much information, I'm going to cut and paste a lovely, complete answer that was posted by the vastly knowledgeable Irene Muni a while ago: :smileyhappy: - 1 - If you want acces to Adult lands an content IS NOT necessary be Age Verfied, it's enough be Account Verified. See http://wiki.secondlife.com/wiki/Linden_Lab_Official:What_are_the_different_types_of_Account_Verifica... That document explain the differences. Extract: In order to access Adult Content in Second Life, your account needs to be verified. You may have heard the terms "Account Verification" and "Ag
  20. What? You aren't going to offer a plywood box too?
  21. You may find a friend who is willing to let you rez a booth or vendor panel in her/his shop, but in general it's a bad idea to try and do it on land that that you don't own or rent. For one thing, rezzed prims count against the land owner's prim allowance, and for another, you are making a profit without paying appropriate rent. If you are lucky, you will just have your booth returned. If not, you'll find yourself banned and AR'd.
  22. There is no "group account," except as a transient bookkeeping entity. Any money that is credited to a group is immediately split evenly among group members, provided that their roles allow them to share assets. It's been my experience that "immediately" means "within a few minutes, at most." If a transfer appears to take longer than that, I'd guess it's because some other step in the process is slow. For example, group liabilities and dividends are figured on a weekly basis.
  23. When that happens it's usually because you have included a script, a texture, a sound, or some other component that is non-transferable.
  24. I haven't bothered to read any of his posts in the new forums. Now that the moderators dispose of them quickly, they aren't even much of a nuisance any more. It's sort of pitiful, really, that he hasn't figured out that nobody cares about his delusional ramblings.
  25. The parameters you have written should give you the result you wanted. You might set CAMERA_BEHINDNESS_LAG to 0.0 so that there's absolutely no delay in response as you move. Other than that, the only thing I can suggest is that the parameter list really should be in a run_time_permissions event instead of your touch_start event.. That is ... run_time_permissions(integer perm) { if (perm & PERMISSION_CONTROL_CAMERA) { //Do stuff} } In practice, it shouldn't make any difference since permission is granted automatically when you sit on or attach the scripted object. Stil
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