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Abnor Mole

Moles
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Everything posted by Abnor Mole

  1. "Opened" isn't necessarily the term I would use. There is a place you can take off and land and it is "open" as in you can go there, but that whole area is still under construction. Keep that in mind.
  2. On Land. If the center of the parcel is land, it is On Land. If the center is water it is On Water. Edit: On Land Houses have stairs to the front door. On Water do not.
  3. If private parcel owners were able to cooperate and had set their land to allow for a pathway along the coast for travelers there wouldn't have been a need to bypass that area in the first place. They could have done that already when Bellisseria was connected to the mainland the south and they still can. They haven't done that because there is no guarantee that any one person along that route could not shut off access at any moment. Simply having a vestigial strip of protected coastline does not warrant adding 4, 2, or even one region at that location for the same reason. Sadly, such a connection would most likely only ever benefit the owners of the land directly bordering that region and them alone. Everyone along that edge can still can have open access to the water to the south if they can all agree, and there is nothing stopping you from approaching them to see if they are open to coming to a mutually beneficial agreement to do so. I wish you luck with that because all it takes is one person to say no.
  4. Hmmm. Considering that would essentially involve moving and redoing everything on at least half the region... including terraforming, parcels, infrastructure, and every bit of content squeezed by the widening of the waterway... AND another full QA pass... If the question is "Are we going to take a region that is completed, done and ready for release to make a water channel a few meters wider?" Let me see...
  5. 🤫 Shhhh... don't tell anyone about this new feature. 😉 (Choosing "Restrict gesture and objects sounds to this parcel" works both ways. It keeps the sounds on your parcel within your parcel, and it will also keep you from hearing any and and all sounds from outside your parcel as well.)
  6. The lost wallet thing was just my idea as a way to make something fun and interesting if residents stumble upon one. Not all the Moles may do it that way. It's up to the individual if/how/when they give out their trading cards.
  7. No one every said that being a paying customer excuses anyone from following the rules or that "the customer is always right" (because they most definitely are not). It's just a little thing called Hanlon's Razor. "Never attribute to malice that which can be adequately explained by neglect, ignorance or incompetence." It is probably one of the most powerful ideas you can keep in your mental toolbox. If you're working in customer service especially, it is something that can help you maintain your sanity and keep from becoming jaded and cynical as well as providing a better customer service experience.
  8. In my experience Governance always assumes ignorance before malice, so unless they are certain a person is aware of the rules and is still willfully flaunting them they generally just warn the person. That isn't necessarily taking it lightly. It's giving a resident (who is a paying customer after all, like most of us are) the benefit of the doubt. I think that's preferable to heavy handed ham fisted punishment under an "ignorance of the law is no excuse" policy. That means if they do find out they are doing it again they cannot play the "Sorry, I didn't know" card anymore, but I don't think there are enough hours in the day to do follow ups on every person they give a warning to and check up on them.
  9. Mole trading cards are a thing and they are something new. Each Mole makes their own (keep in mind not everyone has done one yet). Some Moles will make multiple ones or special ones or seasonal ones, and we can give them to residents. Think of them like Mole Bears, just easier to rez or wear (and lower LI). I usually keep one in my wallet... I just tend to keep misplacing it.
  10. I went surfing yesterday in Bellisseria when I took my lunch break and I can't find my wallet. If anyone finds it can you click on it and return it to me? Thanks.
  11. Horizons is part of the Zindra continent the way Bay City is part of the Sansara continent.
  12. Likely possible scenario: Sign was returned and resident was politely informed renting out a linden home is not allowed. Resident ignored the warning and put the sign back up. Governance figured the matter was closed because nobody reported it was back up.
  13. So.. something that is against the covenant and detrimental to the experience is happening... sooo... we should make it... easier? 🤔 If you have irrefutable proof I encourage you to abuse report the persons doing this. Yes, I know it's difficult to prove, but anyone caught renting out their Linden Home(s) as a business to make L$ runs the risk of serious consequences.
  14. I don't believe the Premium Plus perk of being able to request being assigned an unclaimed parcel location was ever intended for the purpose the OP is describing: i.e the trading of a specific Linden Home parcel between two residents. Nor do I personally think that is something that we really want to consider as a desirable function of the system for a very good reason. The random nature of parcel assignment does something very important in regard to Linden Homes, it prevents them from becoming a commodity that can be bought and sold between residents. The Premium Plus perk of being able to request an unclaimed parcel is a great benefit but there is not a guarantee that you will get that parcel, even if the person immediately releases it and the ticket is responded to in a timely manner (as the OP discovered). If there were an implied guarantee it now sets up the possibility that an exchange price could be agreed to beforehand, opening a back door for parcels to be bought and sold. I don't think that would be a good thing personally.
  15. Not really. Sounds more like a nightmare really. Like being told to mate the back half of a school bus with a Ferrari "but make it look really cool or people won't want to buy it."
  16. When you build a continent encompassing a couple thousand regions you can tell me just how quick and easy it all is.
  17. integer Count; string Max; integer prims; integer warn = 750; integer cutoff = 500; string maxmsg = "Max deco LI for this region is "; string premsg = "\n \n Deco Budget left on main parcel\n \n"; check() { Count = llGetParcelPrimCount(llGetPos(),PARCEL_COUNT_TOTAL,FALSE); Max = llGetObjectDesc(); prims = (integer)Max - Count; if (prims < cutoff) { llSetText( maxmsg + (string)Max + premsg + (string)prims,<1.0,0.0,0.0>,1.0);} else if ((prims >= cutoff) && (prims < warn)) { llSetText( maxmsg + (string)Max + premsg + (string)prims,<1.0,1.0,0.0>,1.0);} else if (prims >= warn) { llSetText( maxmsg + (string)Max + premsg + (string)prims,<0.0,1.0,0.0>,1.0);} } default { state_entry() { llSetTimerEvent(1.0); } touch_start(integer total_number) { check(); llResetScript(); } timer() { check(); } }
  18. We'd have to call them "Linden Homesteads" and that would be at a whole different price point. Edit: No, that is not a thing
  19. The color codes on borders are a communication tool for Moles to know what the status of a region is and yes, it changes or we sometimes have added others. What is important is that we know what they mean. From a resident standpoint the take away should be that if it has a border of any color the region is unreleased and still requires more work before that can happen.
  20. That is indeed the recommended method for building or setting up a skybox. I would add that a good rule of thumb is to make the temporary platform the same size as your parcel and aligned with its borders so once it is up in the sky you know where your parcel boundaries are. The scripty/edity tricks are something that is meant to help if during step #4 (Edit the platform, change its location to your desired height...) your "desired height" was not quite enough to be within the Covenant and now you have a fully decked out skybox with painstakingly adjusted nick-knacks and paddy-whacks that all need to be raised higher in the sky. We hate having to tell residents with a beautifully done skybox that while it is great looking... it needs to be far more than 500m in the air. 😢
  21. Here is a script for that. It moves the object 30m vertically for 5 minutes or until it is touched. //Moves object 30m into the sky for 5 minutes when dropped into its contents. Deletes itself after returning to original position. vector originalPosition; vector currentPosition; default { state_entry() { llSetTimerEvent(300); originalPosition = llGetPos(); llSetRegionPos(originalPosition + <0,0,30>); } touch_start(integer total_number) { llSetRegionPos(originalPosition); llRemoveInventory(llGetScriptName()); } timer() { if (currentPosition != originalPosition) llSetRegionPos(originalPosition); llRemoveInventory(llGetScriptName()); } }
  22. As many of us know (or should know if you have read the Covenant in Bellisseria) skyboxes and building platforms in Bellisseria should be kept above 2000m in the sky. If you or a friend already have a skybox or are building one and it is too low but you don't know how to move it that high, here is a very simple script that might help. default { state_entry() { llOwnerSay("Moving to current position + 2000m"); llSleep(1.0); llSetRegionPos(llGetPos() + <0,0,2000>); llRemoveInventory(llGetScriptName()); } } Dropping this script in any object (as long as you can modify the object) will send the object 2000m directly up from it's current position and then delete the script from the object's contents. It is very handy if you already have your skybox all set up but neglected to place it at an altitude that is compliant with the Covenant. You can even sit on a prim or other object (like a chair) and drop the script in it and it will take you to with it. From there you can save a landmark or set up a teleporter for yourself to reach your skybox from ground level. For objects you cannot use this script to move, the simplest way to move an existing skybox is to select and edit the object, look under the Object tab, and manually change the Z value by adding 2000 to the number. In this case, change 53.98655 to 2053.98655 and the object will move to that altitude. You will have to do this with each object individually. If you do this with all the objects in the skybox when you are finished the skybox will be exactly the same as it was, only at a higher altitude and in compliance with the Covenant. Please feel free to share this tip with your fellow residents who may not be as adept at setting up or moving a skybox as others.
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