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Abnor Mole

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Everything posted by Abnor Mole

  1. The Eastern Loop has rez zones at every station. The Western side has zone mostly at community regions and places where the line ends.
  2. Wiser words have never been said
  3. No color. Wait until the region is released (no border and not named with SSP at the beginning). https://lindenlab.freshdesk.com/support/solutions/articles/31000167487-premium-plus-faq#I-heard-that-Premium-Plus-members-can-request-specific-Linden-Homes-for-themselves.-Is-this-true? "Premium Plus members can request a specific Linden Home, as long as the home is not occupied, the region is released (if a Linden Home region begins with "SSP", it is still unreleased), and they do not currently have another Linden Home."
  4. The Winchester and Westminster Trad Houses have all just been updated with the original door swing on the upper floor double doors. Re-rezzing the house will give you the updated version.
  5. We are looking into it. Since much of the Lab is off for the holidays the soonest we could address the issue would be next week.
  6. As a side note, we periodically go through regions at random looking for incorrectly set security devices. A large majority we find are indeed incorrect and get returned. The Covenant outlines the requirement if you use security other than the one we provide for residents. It states: "*Security devices are only allowed if they comply with the following restrictions: -Minimum of 15 seconds warning time (no shorter) -Eject from parcel only (not teleport them home) -Effective range cannot include the airspace between 400m and 2000m (to allow for people to fly overhead but not in the air space where skyboxes are allowed) -Does not add names of ejected persons to the parcel ban list automatically" Anyone can view and read the Linden Homes Covenant in its entirety by going to World > About Land > Covenant anywhere in the Bellisseria continent. You can also find it here: Linden Homes Covenant
  7. To make it easier you don't have to get the security system by unpacking it from the content pack anymore. You can just get the security system by itself from the controller menu.
  8. Alwin is correct. You can find the Forum Participation Guidelines here. What you are describing would likely fall under the category of Interpersonal Disputes or Personal Negative Commentary.
  9. There are a variety of waterways in Bellisseria. Some are deep and wide, others are shallow and narrow or have low bridges. Some might only be suitable for medium or small boats, or boats without a tall mast (if it has physics). I try to make waterways as navigable as I can, but I can't make every boat fit every waterway. I once saw where someone tried to rez a huge warship in a tiny little creek. Just like in the real world you have to pick your craft accordingly.
  10. Linden Homes don't count against your parcel LI because they have a root that is anchored outside of the parcel. With houseboats, if the house was flipped or rotated the root would likely be on your parcel and the house would either get returned, overflow the parcel or use up most of your parcel's LI.
  11. AFAIK the new houseboats are not at the Expo (at least I know I did not set any up there). The new houseboats are an upgrade to an existing theme rather than a theme reveal. Every houseboat parcel (new and old) has them as an option now. If anyone wants to see them "in the wild" I rerezed all the houseboats on some of the regions around SSPSteelhead Shoal.
  12. It only means the house controller update allows us the ability to mix more themes together when we build regions. Previously certain themes did not work well from a technical standpoint in the same region as certain others because of subtle differences in the controller scripting. Now they all play nice with each other (with the exception of Fantasy due to the bioluminescence scripts). Each parcel still only can rez homes from that theme. It doesn't mean we would put a Sakura house right next to a Traditional or Camper (and we very likely wouldn't for aesthetic reasons). It only means that we could... if they were separated by enough distance it made sense even though they are both in the same region.
  13. It was an April Fools joke yes... and the joke really was how at first it seemed like "Oh, that's really cool" until you walk around it and really start to think about how it would (or more accurately how it wouldn't) work. People saw for themselves what many of us have been saying from the beginning. An urban apartment environment does not really work well for Linden Homes. Many many many people didn't believe us until we actually showed them something along those lines. It looks cool from a long distance, but people wouldn't want to actually live in one.
  14. We've sent out an update fix to all the house controllers. Hopefully that will fix the issues people have been reporting with it not recognizing them as the parcel owner and make them able to once again switch house models and receive content packs and security systems from the controller.
  15. Just for clarification, it is not a problem with the status of your account. It is with the script recognizing the person touching it as the same person who owns the parcel. We are working on a fix but in the meantime touching and holding the controller for a few seconds and letting go will reset the script. That seems to help when it comes to being able to switch house models or rerezzing the house.
  16. Terraforming down would also lead to unwanted consequences like people digging their whole parcel down as far as it would go. Even if that is only 3 meters, that is still a lot. There is no mechanism for reverting a parcel after it is abandoned or changes hands. It is a manual process. I can easily see how a system for reverting land when it changes ownership would have many disastrous consequences as well, so you'd have people getting houses that were previously abandoned with watery holes dug in them and they may not know how to flatten it again. Plus the fact that sharp terrain level changes could pull part of the terrain outside their parcels down or make it jagged and bumpy... creating walls, fenceposts or plants floating above the actual terrain. Add to that complaints that they want to make a pool 2m deep, but the region water level is 1m below grade in their location, not enough to make a pool using Linden water, but deep enough it interferes with their pool.
  17. I only installed those at the airstrips after conferring with the creator (who gave me an unbranded version). If we did put any out at LDPW locations it needed to be as universal as possible (not limited to only the creators planes). The way the pumps work they should already be compatible with many other brands the system "knows" https://shergoodaviation.com/aircraft.php The creator also made the fuel protocols open and provides a method for creators to add their custom channel when configuring an aircraft type in the database and has updated their documentation to include a link to a page for creators with the fuel pump protocol description for the pump. https://shergoodaviation.com/wiki/index.php?title=KellyFuel TL/DR: The pump we used is free of branding, can be used by many other brands already and is open for other creators to make their planes compatible with it if they wish at no cost.
  18. We call that "Mainland"
  19. As far as terraforming an entire region yourself goes... (as someone who has literally done thousands of them) I can offer a few quick tips for those who want to try their hand at it on a homestead: Always start with the lower size and strength settings for the terraforming tool and gradually move higher. Don't try it the other way by cranking them up to 11 right off the bat unless you want huge pits or giants spikes reaching up to the sky. You may notice a button under them called "Apply". Forget that is even there. It does just what it says it does, applies the current tool at its current settings across the entire parcel. If your parcel is a whole region and you have Flatten at Maximum Strength selected your entire region will be instantly flat. I highly recommend NOT getting in the habit of using this button or you could easily find yourself wiping out hours or days of fastidious work with one click. And there is no ctrl-z undo. You've been warned. As the region owner you will be able to Bake the terrain and save it as a RAW file. DO this. That is your version of a "save". If the terrain is baked then you can use the revert tool if you make a mistake. And if you saved the RAW file you can use that to return the terrain to a previous state even if you baked it afterward. You'll have access to the Region/Estate > Terrain options. Play with the water levels. No one says you can't Also experiment with the terrain textures and their levels. Drastic changes in those numbers from corner to opposing corner will give you things like a green island with a sandy beach to one side. Overly stretched land textures always look ugly. If you want vertical cliffs use mesh ones and support them with terrain. If you want to avoid people getting stuck under/inside meshes or behind walls bring the terrain up underneath it. The way to avoid visible stretched land textures is to remember that the Smooth tool is your friend. Work the land to make hills and valleys, then use the Smooth to even them out. Then go back and flatten out parts again using a lighter touch each time. That is the best way to work in general. Make your big features to start and rough them in. Then make gradual passes getting finer and finer with each pass, smoothing rough areas to help avoid those areas where the land is *almost* flat but you can't just can't seem to get rid of the bumpiness. Working underwater: There are two methods for terraforming underwater. One is Ctrl+Alt+Shift+7. That toggles water on/off so you can see what you are doing. If you have a 256x256 megaprim rez it on the region, set it to a high transparency at the water level and hide the water. The prim will show you where the water level is but still let you see the sea floor. The other is to use the Region/Estate options to lower the water on the region to general the depth you want and then terraforming the underwater parts of the terrain to the new water level. Then change the water level back up. I see so many regions where it looks like a lovely beach but as soon as you take a few steps into the water you sink 20m to the bottom and it makes me cry. Perfectly flat land is boring. A natural flow of dips and hills makes SL look so much more immersive. Blend terrain into rocks, remembering that the rocks are there to give the idea there are more rocks underneath supporting the grass or sand or soil on top rather than someone dropped a huge rock on top of the land. And if you're lucky enough to have your region connect to another, remember this about region crossings... solid objects are only solid on their side of the border.. If you want a walkable crossing you need something solid on BOTH sides that extends into the next region for support during crossings. The closer to the physics of the object on the other side the better. For something simple like a road a flat plane or another section of the same road turned invisible usually will suffice. For more complex objects you can use this trick (assuming you can build on both sides): Drag copy the object Ctrl-Z it back to the original spot (now you have two of the same object) Rez a prim in the same region Link one of the objects to that prim, making the prim the root Turn on Edit Linked and grab JUST the prim root. Move just the root over the border to the other region (and inside the object) Turn the whole linkset fully transparent Now you have an object with the exact same physics on both sides of the border to support an avatar during a region border crossing.
  20. We wanted some of the different areas of the live built regions to be... well... different. We could have made them all like the houseboats in the "squishy pickle" but where is the fun in that? If we can mash things up a bit we can come up with areas that are new and unique.
  21. The numbers are the x,y coordinates of the controller (rounded). So 182114 would be located at approximately <182,144> (region name).
  22. This is what is meant by a "sky sign". It is two prims linked together. One is yellow. The other is blue. There is no texture on the surface, just a color tint on the top with the remaining sides set to fully transparent. It must be below 400m in the air to display on the world map. These sort of objects are not allowed under the Bellisseria covenant, but are allowed on Mainland. For SLB last year the Lindens were able to put a graphic of the SLB logo on a map tile over a void region. That may be one way to do it, but I cannot say if they are open to that idea for continent names or not. However, that would probably be a preferable method over any sort of floating prims above the land or sea.
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