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Seba Serpente

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Everything posted by Seba Serpente

  1. Some are awaiting some sort of setup (most likely to link the lots to the website system) and also quality assurace, someone needs to make sure everything is working properly and set properly, on the entire region. May also just be waiting on the release queue, since the plan is to release one region at a time, there might be several ready but for timing purposes, they are just waiting their turn.
  2. Wearable items limits usability: You cannot sit on something someone is wearing, you cannot collide with something someone is wearing and you won't always see what someone is wearing (cause avatar complexity settings). Added bonus is that many givers uses temp-attach, you need rez for that to work too, making the area even less limiting on what you can do.
  3. this doesnt applies for all the regions, there are many regions with plenty of available prims (mostly coastline regions), is all about planning, but prims is certainly not an excuse.
  4. I actually have suggested before the ablility to rez on some common areas like parks, pools, beaches, etc. Technically there is no difference between doing this and having public rez zones, as they would operate the exact same way. That would be a great idea indeed. Imagine being able to go to the beach, rez your own chair or towel, and sit on it. Of course, if you unsit it will return. Same case for parks. Being able to rez a lawn chair, a picnic cloth, maybe a tent for camping out, a BBQ Grill... of course and again, would have to sit on them as long as you are using them, but is better than nothing. Patch, i know you read all this stuff, please consider this ideas, it would be engine for nice pictures by residents (free marketing *wink wink*). Plus... It allows informal gatherings and events, making these areas more usefull and active. Residents wont be required to go all the way to request an use of space for every single thing, they can simply plan something by their own and make it happen.
  5. If you mean the circular wooden building (that on the Squishy Pickle is named "The Squishy Pickle"), is just a building on their catalog that they will likely give another use/name. This new area they are releasing one sim at a time is not named "Squishy Pickle", is actually named "Squishy Squid". With that in mind...... my suggestion is... SQUID ON A STICK
  6. I once got myself 2 horses of those, just out of curiocity to see whats up with the, what's so special about them and what makes them so blody horrid for sim performance... I ended up giving them away for free... later I realized I could have just deleted them and purged them into emptyness. I was dumb.
  7. I would go with city life. Very urban city with many urban features like a subway, automated busses or perhaps a tram like san francisco, parks.. Something completely out of the ordinary atleast for mainland. Instead of houses have walk-ups next to each other, have some filler buldings from time to time, have some animesh NPC's around, basicly a display of the latest tech Second Life has to offer on an enviroment that really contrasts with the emptyness that covers the mainland... a packed up city full of life, with a diferent attitude.
  8. UPDATE: Patch just mentioned during the Meet the Moles that the problem with the road collission has been confirmed and has just recently been fixed on a first step (which is to create the fixed parts I will assume). I can confirm the Jira report has been accepted and closed. No information on what would be the next actions taken and when. I can just guess that the roads to be placed on infrastructure from this point forward would include the fix, but the previously and already set roads won't be fixed until later time, which to me is understandable and seems to be a similar plan on another unrelated issue I am aware of, that also has been fixed on recent work but has stayed the same on previous for now.
  9. Many reports seems to come from free vehicles but others has also confirmed that it also happens with more expensive and "fancy" vehicles, just that they have a different problem with this (raycast fails to detect road surface), wich is their script stopping them from moving rather than the road phisical obstacle. That same raycast problem is linked also to the problem of being unable to rez over these road pieces, I beleive the system, internally, does a similar process to rez your things. But yes, is great that they did addressed the first point on this post, rather fast in fact! They do listen and work on issues.
  10. I certainly not aim to be miss popularity. My intentions here are to get things done. You can follow the Jira if you want: https://jira.secondlife.com/browse/BUG-227210
  11. Simply not a fan boy looking blindly at the possitive things. I do am glad Patch and his team are doing so much great work, but, in the real world negative things also has to be pointed out and adressed. Is not all just giving houses to people, there is much more into it.
  12. That is a pretty ignorant way to look at it. Moles are contractors and they get paid by the hour. Ideally, their time should be efficiently managed, no matter the desire of the public. Using broken objects across a large project and not fixing it soon enough leads to even more time invested on fixing it later. If is fixed now, and they use fixed objects after this point of time, the only required work would be fix whatever is already done before this time, not the whole project. It is a substantial difference.
  13. Should take those horses outside and shoot them in the head.
  14. Lag is not fully related to your hardware, a region can lag on the server side and there is nothing your computer can do about it.
  15. UPDATE: An "automobile rez zone" has also appeared for the first time on the currenly being worked on areas in the center of Bellisseria. It has a pretty nice size too for vehicle gatherings, well done! The rest of the temporary rez zones are still untouched, would guess due to them being that, temporary. We will likely see some more official automobile rezzing areas popping up as the project grows, some good news for sure. Thank you to the moles, and Patch, once again! Here is this first Automobile Rez Zone: http://maps.secondlife.com/secondlife/SSPE138/164/214/23 Regarding the road pieces bugs: There is nothing I can find related to the road pieces fix, they are all still the bug ones. For the first time thanks to this new rez zone, I was able to try to rez something over these bugged pieces, and as expected, you can't rez anything over them, objects goes straight under the road, confirming again the defects. If the plan is to use these roundabouts as rez areas, I highly recommend to fix these pieces collission shape to enable users to properly rez vehicles over them. Will keep posted if I find any progress on this issue.
  16. UPDATE: The moles has reacted and the aircraft rez zones has been properly identified. Thank you! One thing done, some more to go.
  17. I think is a good plan. Instead of keeping ready to release houses and region on hold-up, release finished regions as they go sounds good to me. Wonder if this will affect the design and planning aspect. Is not the same to plan and create a whole large area than plan and create piece by piece. Is easy to miss important design and planning elements when you are not creating something as a whole. I would guess there has to be a larger plan created and work small areas according to it.
  18. Right, this is not a trailer park concept, this is a camping ground theme. Is about being out in the nature. Trailer parks are pretty urban and is all about low costs.
  19. Wearables arent really vehicles, they are more a clothing pice than anything. They don't interact with the road in any way, as you are basicly just walking around all this time. However, this has been an extremely popular option around. Your problem with the roundabouts has to do with your car not detecting the road piece uder and thinking is flying (vehicle raycast fails to detect road colission). This makes the vehicle stop moving, waiting to be back on ground to resume movement. Cars stop moving when they jump so they can go back to the ground fast and in a controlled way. If they dont stop moving they would basicly move in the air like planes.
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