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Raspberry Crystal

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    Neurodivergent Oldie

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  1. Forum tip, read the thread title. If you know that you are likely get 'aerated' by feedback threads it makes it easier to avoid those kind of upsets rather than trying to police general humanity with their various opinions which you may not agree with.
  2. That's a lovely photo @Evangeline Arcadia ! I guess people like the fun of starting a journey from their own front door. @diamond Marchant Bollards, exactly! That is the real world solution to indicating whether a road-like area is driveable or not. It is quite a while since I got my first stilt on pier, and in the rush and lag of the release I really wasn't sure what the problem was. It isn't really an issue, but it seemed unkind for Abnor to assume that people 'ought to know' when it really isn't that obvious, and Pier has a lot of different meanings which don't necessarily correspond to 'boardwalk', at least in UK english.
  3. They are actually called "Stilt Home on Pier" on the selection page so really it is Abnor calling these boardwalks, which he is allowed to. I sometimes think that there is something of a gap between whoever chooses the names on the selection page and the way the moles & other sl staff think about each design.
  4. I have written, and rewritten this post a few times and am about to give up now. I know it is the hardest thing for someone who is familiar with a certain concept, to imagine how another person might see the same thing and vice versa. Sometimes things really do get lost in translation. These things are called boardwalks. You can't drive on a boardwalk. This probably means that in real life, there are boardwalks, that people do not expect to drive on. This is probably an american thing. Just because something looks like a road, it isn't necessarily.
  5. I have read through almost all of this thread to see if anyone mentioned the issues flagged up by the mods on reddit sl sub. They are being contacted by multiple long term account holders who have been banned for age-play related issues, and who claim they have been targetted unfairly. Of course even those who are guilty as charged would also claim innocence but this has the feel of the net being set incorrectly to include some already marginalised people.
  6. I have found that the Stilt homes which are partly on water have a much higher occupancy rate than the regular stilt on land homes, so it would make sense that they don't come up that often. I actually did land an edge of sim, unobstructed view stilt on water with decent neighbours and I couldn't force myself to decorate it. Some people really want a garden, or a land connection, despite also wanting somewhere to rez their boat.
  7. I am definitely not a programmer, but this situation does remind me of encounters I have had with other games and software, where either a utility has been 'bought in', or was designed by someone who no longer works for the company. In the cases I have met before the supposedly time-saving decision to buy in results in a facility that doesn't quite work as intended but which is not really robust enough to be altered, and would need a complete rewrite. In the case where people leave, it can be hard to interpret their work, maybe they don't write good notes etc etc. I suspect if tweaking the program were an option they would have done it by now, and the complete redo must be the only option. I have also been told, in the past, that dealing with very large databases is akin to sourcery, and things that would work with no problem on a small scale will throw up utterly bizarre and unpredictable errors.
  8. I think it would take too much tme and effort for staff to manually patrol empty homes and assess whether they are the best plots or not. The suggestions posted elsewhere seem more likely, that the website is optimised by only making a limited number of the available plots to choose from, and that recently abandoned plots, for whatever reason seem to get put back in the 'choosing pile'. The usual reason that things like this don't get fixed is lack of time, and concern about breaking something and ending up with facility not working at all (or taking a long time to put right). In that circumstance, the best time to go home shopping is when new themes are released, because some people usually abandon old homes and the piles get shuffled that way.
  9. I have found that SL has allowed me to get to know some people who I would have hesitated to approach in real life, and I am glad of that. I do get deterred by certain kinds of avatar though, which does get in my way at times. When someone is tricked out in all the latest gear and looks too perfect, I find it intimidating. The other instance are those avatars who wear overtly sexual clothing, or next to no clothing, in neutral spaces, I find it very off-putting. All the rest, including no-mesh avatars, tinies etc and so on aren't really an issue for me.
  10. That's what I have noticed too, and the patterns of green dots seem quite natural too, mostly singles with a significant number of couples mixed in. There are a fair few empty but occupied homes as well, or empty save for a pose stand and some other essential items.
  11. I can't help feeling there ought to be ribbon cutting and fireworks set off when the connection finally gets made. Next we need a special guide for we permanently befuddled so we can get our brains around the underlying geology, climate and weather patterns of the new continents. Maybe Professor Lawrence Ruddkisser presents a lecture series explaining how the permanent high pressure zone above the arid med region works in conjunction with nearby moister regions?
  12. Back in the distant past, my ancient alt wore herself down to the knobbly knees helping to organise big events with partial Linden backing. I can say what we were looking for in participants were, People with a proven track record of producing the goods they promised. People who were community minded and tended to think beyond their own self-interest. People who were able to take an even handed approach when things went wrong, and didn't tend to create excess drama. People who had a good background knowledge of SL, its strength and limitations. People who could make an honest assessment of their own skill levels and what they were able to contribute. Even so, things always went horribly wrong in one way or another, but the show still went on, with some cost to the organisers' sanity on the way. If someone wants to spend the time and work making an exhibition for me to trot round as an idle spectator then thank you very much.
  13. https://secondlife.com/destination/zzr-zany-zen-railway Another second life 'destination guide' pick, and this one will take me more than one visit to absorb. The build is spread over four sims and it feels like more. It is such a delight to find something which both looks familiar and is so well done.
  14. The big win for the Linden homes from my point of view is the stable LOD at distance, there are so many houses available to buy commerically which collapse into 'triangles' at quite a short distance away. Anything which tries to cram too much detail into not really enough prims is particularly prone to this unfortunately. This factor has got to be a factor in the aesthetic. The moles had a mission statement that they wanted to create a whole environment that looked good even for those with lower powered PCs and at smaller LOD settings.
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