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About Me

Found 7 results

  1. TAVOR Team looking to expand it staff Crew! We are looking for a dedicated Scripter / Mesh Builder for projects! Abit About TAVOR, We create Offroad Vehicles such as Side by Side , ATVs , Utility vehicles , Gears and Accessories alll for the offroad world . we make side projects such as RP vehicles and Custom works for users. If this fits for you? then your place is with us ! All new Staff member will be signed a contract they work with cant use anything they create assosiated with us for other uses or selling. Salary is based of our selling ( Staff member with be given distrebution % part of our already published projects ) for more info and contact : Dianna Aura revochen Mayne TAVOR Team
  2. Alright, lets talk about Bellisseria roads and road vehicles for a second. We all have seen nicely done boat rez zones conveniently placed around the continent. They all have reazonable space and are clearly marked to let everyone know you can rez your water vehicle there. We have also seen couple air strips appearing in the area, each one with their own dedicated rez zone for aircrafts (not clearly maked but atleast they are there), but lets talk about Road vehicles and road rez zones... Bellisseria has a problem with road vehicles rez zones. Current road rez zones seems to be placeholder or temporary solutions. They are all currenly found on undeveloped regions arround the developed areas, nothing in between. They are also lacking any kind of marking to let people know of their existance. Newly developed areas seems to also not take vehicle rez zones in consideration as there is none to be found to the date of this post. I am personally hoping that these rez zones has their own space on the developers list of things to have as road vehicles are certainly important when the continent has so much space dedicated to roads alone, and a large community with big interest for road vehicles. Let's make sure they are not forgotten shall we? Is not lag, or your bad driving... the roads are actually broken. Maybe you have noticed that driving around Bellisseria is not exactly a smooth experience. You are not crazy... roads has some issues you can't really see. Bellisseria roads seems to be the first road by the LDPW made out of mesh pieces and they aren't exactly perfect. After some driving, I noticed my vehicles were pretty bouncy, specially on curves. I also had many issues with my vehicles simply refusing to move, randomly, in some areas.. just revving the engine without moving. Upon closer inspection I realized that the road custom colission shapes had various problems that caused various types of issues with the vehicles. These problems has been properly reported and we hope to see them fixed soon. More on that: https://jira.secondlife.com/browse/BUG-227210 Bellisseria is a great place to take a drive! The continent is without doubt one of the top mainland areas to take a scenic drive. Let's support improvements like these to help polish that experience!
  3. Hello everyone! Fairly new to scripting but I do have some experience and I am wanting to challenge myself with a bigger project. I am wanting to create a rideable surfboard that will interact of course float on typical SL water but then also be compatible with user created waves i.e. when you paddle onto the wave you stand up and can ride and then when you've left the wave you move back into the paddle position. There would be some keyed maneuvers, so like pressing "e/pgup" would perform a specific animation. Then other things like, arrows to turn, speed up, slow down, jump releasing the speed up key etc etc. I don't want someone to write this script for me so I am really just asking for a direction and things I might read/consider when scripting this. Where is my starting point and maybe some first steps. I'm eager to learn and would be willing to talk inworld too to someone. Thanks!
  4. Second Life vehicles stop and stick when they hit a ban line. It turns out they can escape by scripting. Beach ball vs. parcel with object entry prohibited, security orb, red line, and barbed wire fence. Beach ball wins, and rolls around unharmed outside the parcel. When a physical object hits a ban line, or an object-entry-prohibited area, STATUS_PHYSICS turns off. Scripts continue to run and can detect this. Scripts can then use llSetPos to get the object clear of the troublesome parcel, then turn STATUS_PHYSICS back on and go on moving. To test this, I put code in the classic Linden beach ball. Works fine on both ban lines and invisible no-object-entry parcels. You get the usual popups about not being allowed to move into a parcel, but they don't stop you from leaving the parcel. No-script parcels that allow object entry are still a problem. I put this on Marketplace as "Beach Ball Ban Line Tester" for a nominal L$10, with full perms, so others can play with this. I'll be putting this in our motorcycles. I encourage boat builders to try this. This is exactly what's needed in narrow waterways with invisible no-entry areas. Others must have discovered this. It's very simple. Why isn't it known, documented, and widely used?
  5. The forums here could use a "vehicles" section. SL has active sailing, flying, and driving communities, but they're not on here. Comments?
  6. We are looking to sell our land which is a great location, off of the blake sea, and right on Route 8. Did not want to sell this land, but unfortunately we are looking to move near a friend. We paid much more than we are asking for this great land. -Already has BUILT UP TRAFFIC, perfect for commercial -Blake Sea Sky Access, -Blake Sea Water Access (very close to the water,through NHA) -Roadside Access to ROUTE 8 -Connected to SL's Famous Airport (New Horizons Airport) -GTFO Aircraft & Ground Vehicles Location 17792 SQM 6,108 Land Impact (prims) continent: Satori Priced to sell! Any questions, please IM Jimbo Seoung http://maps.secondlife.com/secondlife/Bietschhorn/137/61/56
  7. I have been helping behind the scenes build rp communities for years. be it simple cars, textures, trains, some of the best custom building or sim layouts, racetracks, housing communities, and so much more. My waiting list is finally short enough to begin advertising again. https://www.flickr.com/photos/rprides/ find me on flickr to find my work. theres virtually nothing impossible in sl. let me help make your dream a reality.
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