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Seba Serpente

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Everything posted by Seba Serpente

  1. You are welcomed to expess yourself with me privately, Abnor. I don't think is appropiate to throw punches at me here or in any in-world group.
  2. Yea, many people the first days were also thinking was one option and thats it... i actually let go various before hold onto one when i finally saw someone around somehow switching the home.... and touched the mailbox by chance.. and there it was, OPTIONS.... The process could be better in some ways... like for example... giving that info somehow.
  3. Wasn't aware of a conspiracy theory on that subject! Woudnt be a great idea to copy a section of bellisseria somewhere else and have it for employees? they could hop on the train too! actually, you guys have a whole continent over there at SSP just asking to be habbited! that could be the new employee dream land!
  4. The idea of employees and residents sharing virtual spaces and being part of the same community is actually great. Maybe that was part of the concept and some point but then got a turn when they realized the continent was a bigger success than expected, and naturally, those spaces were given to paying customers. Non the less, employees and contractors seems to be encouraged to live inworld, you can find both Mole and Linden employees home clusters/communities, and they are both quite interesting and nice places to visit.
  5. When I grabbed my home the very first day it went online I remember finding many lindens actually claiming homes for themselves. I had atleast 7 lindens that moved in arround me (they were set as land owners and lands had custom names and all that stuff), and I found it pretty curious... Is a bit sad but at the same time is good to see that later those homes were put back onto the market and given to residents to give more availability. I could be wrong... maybe they could just been checking them out or testing... I just know the 2nd day when it got all sold out, at some point they were not my neighbors anymore.
  6. I do, ive seen people being kicked out of linden homes for misunderstandings of the covenant, just like that. Basicly you are required to keep your exterior of the home tidy and somehow pleasing, in tone with the surrounding. A large hovering prim over the home does not fits well with that. They want to keep the neighborhoods looking good... can say... picture perfect... but yes, i have seen some pretty bad examples around but i would pretty much guess there are some things that they have to consider before returning something that is not exactly pretty.. public opinion is pretty important and people dont like when things gets returned "just cause".
  7. Pretty sure that still goes against the covenant as could either be not in theme or be a vissual disturbance. I don't feel the need to go onto that extreme neither.
  8. That will be very effective to summon a linden to get it returned!
  9. Hit me up if you want a mole signal projector inworld 😁 I don't give any guarantee that will actually summon moles.
  10. I don't have a kitchen, but I have a full liquour bar in the yard.
  11. you bet! Sending out a mole signal!
  12. For now what you can do is analize the colission to fix that.. but be aware that analizing brings up a bunch of other issues... will have to do a lot of trial and error to get decent colissions after analize.
  13. Thats the bug i am refering to. if you have a linked object that rotates, when it rotates it makes the mesh convex until you select it, then it reverts to the correct colission shape. here is the Jira for that that you mention: https://jira.secondlife.com/browse/BUG-225742
  14. Thats good, i did mentioned the region physics memory bugged out.
  15. exactly. i would have noticed right away if that is the case... but yes, it only happens with this specific house. I also checked for a known bug with linked objects rotation messing up the physics, thats not the case neither.
  16. if that was the case it would show on the 2nd picture, but there is no colission being registered there at all, from any object, terrain, etc
  17. Seems to be some bug unrelated to the model. I really don't know. But i did checked the collission data and transparent object, there is absolutely no reason for that to happen that i can see.
  18. Follow up: Roads has been set on 3 new regions, no road fix still in sight despite what was said by Patch. Curious enough, I found another "bug" with one of the tools they are using to build the regions. That was fixed right away...
  19. The orange and green area that i was betting would be downtown is gone from SSP. Either a change of plan or they camouflaged it somehow... Military inspired tactics to hide progress from world map is unlikely but is plausible non the less.
  20. The orange and green area that i was betting would be downtown is gone from SSP. Either a change of plan or they camouflaged it somehow... Military inspired tactics to hide progress from world map is unlikely but is plausible non the less.
  21. The orange and green area that i was betting would be downtown is gone from SSP. Either a change of plan or they camouflaged it somehow... Military inspired tactics to hide progress from world map is unlikely but is plausible non the less.
  22. The orange and green area that i was betting would be downtown is gone from SSP. Either a change of plan or they camouflaged it somehow... Military tactics to hide progress is unlikely but is plausible non the less.
  23. That's cause its a Go Lever... conspiracy theory.
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