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About Muletta

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  1. Very quiet place next to abandonned land... Please have a look http://maps.secondlife.com/secondlife/Lumoli/141/180/40
  2. Waterfront. Nice land for very cheap sale. Peaceful and quiet place. Moderate region. Have a look here please and see for yourself: http://maps.secondlife.com/secondlife/Hardrada/182/90/22
  3. Peaceful and beautiful place http://maps.secondlife.com/secondlife/Hardrada/181/90/23
  4. Hi Boraboragirl, I am sorry for your loss, but as others already have mentioned, if he was still interested in you, he would find a way to contact you... It is surprising how many people here in SL, who "dies" or dissappear, and then again come back like some kind of the bird Phoenix, with new name and new look. It hurts, yes, but it is a part of SL, you have to accept... Do not waste your hart on a man, who preferes the hare's solution to things he cannot manage.
  5. There has always been people, walking around with signs saying: "The End Is Near!"...and there always will.
  6. Hi BonnieBeSavage Some boxes are made, so you do not need a sandbox to unpack them... You just R-click the box in your inventory, and click 'ADD', and then it will be attached to your body. - You can now click it, to deliver an unpacked folder to your inventory. Maybe this is such a box you have got here :matte-motes-smile:
  7. I spend a lot of time to copy and paste foreign languages in Google website to translate in IMs... and I would like to tell others, that they have this opportunity themselves too, so it is not always me who has 'this job', to translate from their language to English and back again. My question is: If I send a person a link to Google translate, will the instructions on this page be shown at my native language or theirs? - And are everybody able to use this page, no matter which country they are living in, in real life? In local chat, there is no problem, as I wear a translator which works fine... the IMs are the problem.
  8. ClariceRose wrote: Why are there so many "new" clubs opening in SL? There are so many already! There are not enough people on SL to frequent all of them. Are people power hungry, is that why so many ones are opening, do they just want to say "I own a club in SL" or ? I am not being sarcastic, just trying to understand. I think it would be better for clubs to merge, thoughts? I'm just venting, yes, but I also am curious to find out why there are so many clubs in SL. Same thing also happens in real life all the time. People try to fulfil a dream. Sometimes new clubs/shops/rentals push away older places, and all in all this makes the world dynamic and always changing. To merge is not always a good idea, if the parties do not know each other well ... You know, that if there were only 2 people left in the world, there would still be a risk of battle and war... (just have a look at some marriages) :matte-motes-wink:
  9. ClariceRose wrote: Even in places that you'd think would be "sex-free", there will always be someone who is a pervert. Not the sim's fault though. Here are some things that may help you get less "Hey baby, you're sexy" IMs... 1. Put in your profile "I do not have sl sex". The perverts who read profiles will hopefully figure to not waste their time. 2. Make your own group and have at least 2 people in it (any groups with less than 2 will be removed). Once you have formed the group, you can make your own group tags such as: "Do Not Disturb" "Read My Profile" etc and things like that. 3. Activate your auto response. This way you can weed out any perverted IMs and they will leave you alone most of the time when they get an auto response. Hopefully those three things will minimize perverted IMs. It sometime seems that these "Hi how r u" or "you look sexy" or tp-request-out-of-the-blue IM-guys, never read profiles, before they "attack"...unfortunately... Maybe they aren't even capable of understanding a "Do Not Disturb"-tag or an auto response? If I should be a bit cheeky, it also seems like they are not even capable of finding an AO in SL... not even a free one. Guess we just have to learn to shake our heads, ignore, and move on.... :matte-motes-sour:
  10. Muletta

    Hover text

    Rolig Loon wrote: But that's not what's in the script you posted. You wrote llSetText("My Text" ", <1.0,1.0,1.0>, 3); which is quite different. It does not include the string of \n characters at all, and it sets alpha to 3, which is an impossible value, AND it contains an extra " mark, which will generate an immediate syntax error. Thank you ...
  11. Muletta

    Hover text

    Rolig Loon wrote: Muletta wrote: Hi Rolig [ .... ] Where exactly is the right place to add the \n \n \n \n",<1,1,1>,1.0) ? [ .... ] Exactly where I put it. llSetText("Text here\n \n \n \n",<1,1,1>,1.0); It works like a dream. I copy-pasted the script to here, in the hope that you would show me... I keep getting a syntax error. A repetition of your answer, has not made it more clear to me, sorry. - But thank you for trying to help, anyway...
  12. Muletta

    Hover text

    Hi Artorius Yes, I could make an invisible cube with the hover text, and put over the item ... the problem is, that I cannot link this cube to the item, that I am wearing... I can only put the script in the attached item.
  13. Muletta

    Hover text

    Hi Rolig I am sorry, but I have now tried to copy your text, and put it in various places in the script ... It does not seem to make any difference. Where exactly is the right place to add the \n \n \n \n",<1,1,1>,1.0) ? The script looks like this: // Hovering Text Script // Written by and Comments by: Malaer Sunchaser // Very Simple Script that allows you to hover text over an object. // How The Script Works: // llSetText(); Specifies for the object to create text above it. // // Customizing the script: // Change the text inside of "TEXT GOES HERE" to whatever you please. // The <1.0,1.0,1.0> is the color the text will show in Float form, 1.0,1.0,1.0 // being WHITE while, 0.0, 0.0, 0.0 is BLACK this is all in RGB (Red, Green, Blue). // experiement with combinations to get different colors. // The 1 at the end sets the text's transparency, 1.0 being SOLID, while 0 would be clear, // and .5 would be half way between clear and solid. default { state_entry() { llSetText("My Text" ", <1.0,1.0,1.0>, 3); } }
  14. Muletta

    Hover text

    Is it possible to make the text in a hovering script flow even higher above the item, I put it in, than the standard hight does? If so, how to do it? Can someone tell me please?
  15. Rhonda Huntress wrote: Muletta wrote: Hi Benson You have put your question in the section for discussions, Is there something wrong with discussing his problem here? No, people can put their posts where they prefer. It is not up to me to decide. But if it is all about technical help, it would be better to ask either in one of the helping-sections, or in this case: ask in the FS-group, I think. Don't you think so too? Personally I think the FS-group inworld is amazing to guide people, who have some problems with the viewer. They give instant help and support... I have had a lot of help there once, so I can warmly recommend them.
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