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Ipecac Burnham

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Everything posted by Ipecac Burnham

  1. There was never mention of, or wanting for special circumstance, however at 100~bucks a year for something I'm not sure I can even use within the first few months seems very counter productive.
  2. I'm one of the "On the fence" types, after the tier cuts, I'm quite tempted to pony up for a year of premium. Yet reading these forums brings so much confusion I'm not so sure it's a very wise move, people who've been playing with tier for a decade still don't understand tier, most of the info I can find is either very very old, so overly convoluted I can't make it through the x-many pages of bullet points written in legalese or Outright wrong. The premise of the tier cut is great, but I'm still left at the whim of some random who has stuck an unfeasible pricetag on the rotting dead plots?. Then there's the horror stories of people accidentally bumping up a tier level and I kinda want to run for the hills. Being in Australia I'm paying more by default due to exchange rates, and it kinda seems like I'm paying for something I can't access without months of land hunting, and saving up to buy the land I find, just to use the tier I was encouraged to get premium for?. I'd also maybe have to wait if getting a Linden home just for the theme I want to cycle in, then I can't pick the no mod home preplaced in the plot that llFrand() puts me in. I've very little use for the extra group slots. I've no use at all for premium sandboxes, and am not interested in premium only sims and events. I'm sure I'm missing something, but I've no idea what anymore... I just wanted somewhere to rez a prim, but it seems like an awful lot of hassle when I can just rent in world.
  3. Better is entirely subjective, the only person who can answer that is you after you demo them, and decide for yourself which you like most. Feature sets at this stage are all very similar, pricing isn't too different between setups given recent changes by places like slink. I'm a fan of Maitreya, but then I've a very regular figure and I can still wear a lot of system S/M sizing on it. I'm also wearing Maitreya for me and not for other people, so what they think of my proportions isn't my concern, what I think, is!
  4. LSL doesn't have arrays. You could perhaps use strided lists. http://wiki.secondlife.com/wiki/Category:LSL_List#Strided_lists
  5. No mod, High Complexity and Gacha mean I'll pass. Otherwise if it's cute? it's working!
  6. I can sadly no longer recommend the college in Horsa, as after the first floor it's very much a display of the owners personal agenda and beliefs. However, everything I know from lsl, from writing hud's to learning basic practices, from dabbling in Trigonometry and Properties calls, to learning how to write my own declared functions and using states came from one place. The Particle Lab in Teal @ http://maps.secondlife.com/secondlife/Teal/227/53/296 Every function in LSL more or less works entirely the same way as llParticleSystem and its sister llLinkParticleSystem. function(target, [listOfParametersYouWantToAccesOrEdit]); Jopsy Pendragon who maintains it has provided countless examples of working and commented scripts to view, and learn from, or to use as is. Being as you get visual feedback of whats going on from a particle system, I found it to be a great way to learn, as I could see what I was effecting, and how. The Wiki @ http://wiki.secondlife.com/wiki/LSL_Portal is also brimming with information, some not so great, others simply Amazing. The Script Editor in the viewer can also take you directly to it using the Help menu, Not sure on the LL viewer, but if so, you can highlight any function, hit help... and pick "keyword help..." to be given the corresponding functions wiki page, with examples and tips, it can also be used to find info for constants such as PI or RAD_TO_DEG.
  7. if it's a simple conditional check of... if(x == y) { llOwnerSay((string)x+" and "+(string)y); userMethod(); } then the formatting seems okay, you remembered your ; 's on the ends and have braced it being more than one function call. I'd check the formatting of your original, unedited script, make sure they all end;, and make sure the function calls fall within a {braced block} to avoid any lines being skipped if using in-line conditionals such as if(!x)doStuff(); adding a function call on its own shouldn't be effecting anything other than the time it takes to run through the blocks executing them. if no syntax errors, and you compile fine, I have to wonder if maybe a call is "out of scope" from your {}'s, and being skipped as an in-line (which can only contain 1 call).
  8. I'm currently learning how to use llCos(f); and llSin(f); for making motion paths and using... http://wiki.secondlife.com/wiki/Wanderer for spaceships to roam around my rental As Akasha points out, a lot of residents have a one track mind when venturing into clubs and RP venues, but we're still purely at the mercy of our own imaginations!
  9. Yes, white sections are visible, the grey/darker areas are the alpha'd sections.
  10. I'm glad you brought this up, a month or so ago I was exploring the old "colour sims" around Teal and Slate, where I found a tiny little plot for C.O.R.E with a little building made from Philips Pants... I need to learn more about C.O.R.E...
  11. Oh I get it, believe me, I don't wear the brand for very good reasons, the gorefest isn't what stops me buying it. Although to be entirely fair, I average 40-60k complexity for a quite modern Avatar, most sit around the 80-120k at the moment which for 2018 is pretty darn good, some events are kicking for 50k perversely but in almost every single scenario those heads always rez last, and usually not for a long time on my system as they are pretty darn dense even with "single tri face" lod's. While sure those verts, tri's and texture maps are 100% waste that should never ever be visible on an internal organ we should never ever see, there's far FAR greater evils on the lag stakes than they, yet in terms of "decency" we blur that stuff on our televisions, for science, and learning documentaries, because it's far, far creepier than an Avatar who forgot a layer. And turns more stomachs.
  12. You said you had a panty layer on, so why were you even approached? Did you have on an attached Object? Is your AO very fidgety making you always bend down to fix a lace or stocking? My biggest worry in a sim of 70+ people is all the floating brains turning them into horror scenes from some weird Medical documentary because we're all okay with blood and gore but not the imagery of a Human Beings outwards anatomy. I'd never know if you had panties on or not as the brains usually irk me out enough to leave pretty darn quick.
  13. Same guy doing it for the last year is in there now, crashing people, was in there as soon as it changed. Will be in there tomorrow, and the day after, and this time next year. The only way I can see to one up them, is to scrub the bad UUID's crashing us from the asset servers, and remove the instigators. But that hasn't happened and should we hold our breath?
  14. For what it's worth, I'm interested in the story. The Glytches took far more of my playtime than the realms ever have, and hopefully will take more... I'd hate to guess how many Glytches are in my Inventory. Getting messages about "Tyrah" as the code in Horizons was NEAT! The whole premise of Ruth's Revenge is FUN! Sure a few L's for a texture upload here and there is great, but not at the cost it comes at when a select few are quite literally ruining it for "everyone" because noone's slapping them on the wrists anymore even. It's the players pushing me away, not the content, I'm really enjoying the content, and hoping it pans out to something much more in-depth and involving. After 8-11 years in SL on and off, Portal Park and the games within it to me are Amazing, I all but quit SL and started learning Unity instead until I started seeing more stuff happening, The Realms, if anything, show us the Lab DO care, they made us games, toys, gave us a way to find L's without all the "strings", in essence it's the answer to newer people not having a stipend while also having nothing to do between the periods of spending it. It should be a win win, We get some fun, and a little help, LL gets involvement, Investment, feedback and a really well deserved pat on the back for sharing their toys again... I hope it still can be.
  15. and if we can't even get into the door because of the crashers in portal park?
  16. Lately I spend a lot of time in Portal Park, scripting and in blender, coz it's pretty quiet, and looks great. Every single crash I've had in any of the LL stuff out there has come because of "Dragonball Z" named avatars in matching ripped meshes, and the "Cat AV with the broken tail" from the group of thieves. For what I can tell people got a corrupted mesh uploaded... sometime... so when they want you gone, they simply crash you, for 0.02cents USD. They ramp up to well over tens of billions of complexity, you simply don't stand a chance to not crash as it maxes all ram used on nearly all systems within a minute. Some are using 20+ accounts, all named exactly the same, wearing the same thing, just incrementing a digit on the end, Some have been doing it every day for well over a year, why? Linden Lab is literally paying them to crash you. AR's are clearly useless and falling to deaf ears, so it's in their best interests to crash as many of you as possible. I love the ideas in Portal Park, it's great to see the things from the Lindens and the Moles, but it's such a nasty horrible experience because they've let us trash it for others with no fear of reprise, and for profit. The "Unofficial" group out there is full of people doing the same thing, calling themselves "Protectors", as they crash people who crashed them, for 0.02USD. As an edit, as I type this, I've just been crashed twice, by 2 of them fighting over crystals. They get booted out by the clouds, and instantly hit the TP to Portal Park while still wearing the junk. Fun, isn't it? for another edit... Three times in 10 minutes.
  17. to expand on it as you asked for the how to write, not find a premade one, llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION); placed into a touch event, on a rezzed prim you're wearing would do it, you could also scan for nearby avatars using a sensor event, present yourself a list, and pick the agent's key by name. Though to be reliable you'd want your animation calls after requesting permissions in a run time event. There's also plenty of free examples on the wiki. http://wiki.secondlife.com/wiki/Run_time_permissions has a very, very simple example, you just need to pass in a key somehow, of an AV you have selected via touch, or sensor, or... something!. http://wiki.secondlife.com/wiki/LlStartAnimation has a few more in-depth examples including touch. Positioning however gets funny without poseballs on couples animations, as lsl can't rotate an Avatar(as far as I know), RLV/a can I'm told, but not something I'm versed enough in to recommend for a simple dance script. The 2 systems Innula points out work well and and while reinventing the wheel is never wise, learning can always be fun.
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