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Coffee Pancake

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Everything posted by Coffee Pancake

  1. Don't we have to say his name three times .. or am i thinking of someone else ?
  2. What's more rewarding .. a lower ARC or LI score, or a product that sells.
  3. Yeah, that's obviously what's really happening. It's a conspiracy to withhold top secret tools from users so teh ebil LL can make a few cents on the dollar with sales of security orbs.
  4. He just learnt not to brag about it on the forums and lost an account for his trouble. Doesn't for one second mean he didn't come right back or that there is some secret sauce to keep people out.
  5. No. You don't get it. It is IMPOSSIBLE to reliably prevent one person / computer from connecting to SL over the open internet. VPN's are not required. A tiny amount of knowledge (that I can't divulge on the forums or in SL as that would get me a ban) is all it takes to circumvent the very best LL can do. IT IS TRIVIAL Case in point, there is one guy who gets banned for posting pedo messages to groups, he gets banned by LL over and over, and he is always back. He never has an account older than 3days. He has made thousands of accounts and been banned thousands of times. There is no way to actually block him that wont random block other entirely unconnected people. IP bans DO NOT WORK and ARE INEFFECTIVE as they are TRIVIAL to circumvent and can apply the ban to any number of other random people. No VPN required. (You would be seriously annoyed if you were banned from anything because at some point in the past, some random jerk had been naughty while using the IP now assigned to you). Likewise .. there is no way for LL to identify what a script will do till it does it, and even then .. there is no way to tell the difference between a griefer script and a regular script because there is no way to determine context. What the script is doing is less important than WHY, and that is entirely subjective. (Every single script based grief you can dream up, I can provide you with a 100% legitimate use case for the same LSL functions). At the end of the day, griefers (and whatever tricks they use) are edge cases, and making policy based on edge cases is always terrible policy. Take what steps you can to minimize your attackers ability to make a mess, speed the clean up and don't ever let them know they are getting to you ... like posting about it on the forums with your main account. Make the act of griefing you a pointless waste of time with no payback.
  6. Focusing on "bad content" is a bit of a witch hunt that is only half the picture. Yes, we could all make better content with better LOD and fewer textures. but this is not the end of the story. Due to SL's dynamic nature, a lot of the math that games get to do in advance of the level ever being rendered can not be done. This includes lighting and occlusion. The biggest rendering defacit in SL locations is lighting. A few real time point lights can not compete with pre-calculated global illumination. So we over compensate a little baking a little lighting into textures for slightly higher vram usage. Every notice how almost all SL furniture now has the same neutrally shaded off-white style - this is why. The viewer attempts to do do a little shading of faces too, but it's limited. Disable advanced lighting and all this extra workload goes away, your frame rate skyrockets .. for the exact same content with the exact same model and texture detail. Next up Occlusion (don't render things behind things).. Games get to calculate occlusion an advance by building a map of the level calculating what can be seen from every point the player camera is likely to be. SL can't do this as the scene isn't static and we can stuff the cam everywhere. So again, we're back to real time calculations which aren't as thorough or aggressive as games get to do when execution time doesn't matter. So as such, object occlusion in SL is limited and tends to only really help when not rending avatars you can't actually see. Yes, we could all make better content with better LOD and fewer textures or better single object atlasing (omg this .. 1x1024 for your object is WAY better than 4x512, heck, I'd advocate 2048 maps for this purpose). Better building and scene layout is way more important than the never ending subjective assault on content creators who are entirely beholden to market forces. We all buy mesh content and onion skinned mesh bodies (etc..etc), we are in no position to grumble. However, better scene construction is something we can ALL do. VRAM is only an issue when you run out .. so put less stuff in one scene and many of the problems caused by object density go away.
  7. You need at least 8GB memory, preferably 16. This will make the single biggest impact to everything you do on your PC, not just SL. Buy more ram today.
  8. Random "Hi How ru?" isn't technically harassment .... but it damn well should be. Especially when it's followed by silence.
  9. Correlation is not causation ... So unless you can actually demonstrate proof, maybe you should...
  10. *Citation needed. L's published position that sharing ANY chat logs captured in SL without the express consent of everyone involved, inside SL, is a clear ToS violation. They have been pretty unequivocal concerning this. It's seeming to me, that you would rather we be attacking Gregory than attempting to correct your misinformed understanding of ToS. Is this correct? Are you advocating this thread "gets back to bashing on Greg" ? Personally, I can't help feel this entire mess rests squarely on NCI's staffs shoulders, Gregory is new to Second Life and you should all know how to resolve an interpersonal conflict better than escalating to the point the disaffected party feels the need to question staff judgement, and then continue escalating till Gregory posts about it here! AND THEN to add insult to injury, piling on and attempting to defend your actions with a few friends, managing only to demonstrate a clear and fundamental ignorance concerning the rules of the very platform the organisation you represent purports to provide education on. Well done.
  11. Ironic ... as so much of Second Life is still textured with maps ripped from HL2
  12. Under homepage on the web profile interface.
  13. Breaking up lines makes the forum easier to read. It might not be wordprecessor perfect, but that's because this isn't a wordprocessor.
  14. Being forced to leave an area to "escape" is harassment.
  15. We all get that materials on BoM would be a good thing, but you're preaching to the choir. Go to LL. Go to the meetings. Make a JIRA. .... and try really hard to come up with a use case that isn't fetish wear or bodily fluids, because at the end of the day, your shiny ass isn't going to sell this.
  16. Since when ? IMO that is terrible advice. We all have an RL, we all do the RL things, we all have hobbies, eat foods, good days and bad days. Bonding over an interesting conversation is literally the basis of every friendship ever. Friendships that cross over aren't limited to staying on SL and talking about SL things, your SL friends end up being being your Telegram/Discord friends, Steam / gaming / WoW friends, sit on skype and watch netflix friends. The same goes for meeting people from SL in RL. If you get to know someone online. Why the hell not.
  17. Two things you can do to get a quick boost, reduce your draw distance and disable shadows. A little more info would help, what viewer? make and model of GPU ?
  18. But to be clear, dumping a private chat log (be it IM or a local conversation) onto a blog does make you pretty damn scummy. I think it's more due to the verification and validation overhead.
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