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Everything posted by SueWorthly
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Why do these places exist in SL?
SueWorthly replied to Carina Heartsong's topic in General Discussion Forum
Another place I like is Evergarden Equestrian: http://maps.secondlife.com/secondlife/Evergarden Equestrian/129/113/30 (It's [G] rated) It's several regions and it's also a community. They organize trail rides every Wednesday. Edit: I forgot to say that the organized rides are in different locations around SL, so by participating in their group rides you can also discover new places to ride your horse -
What do you think of the new Gacha policy changes?
SueWorthly replied to Love Zhaoying's topic in General Discussion Forum
From what I can understand, the policy is about gacha vendors. What you buy in the Markeplace, you know what is it and what you get, unlike with the gacha vendor, and I think it should be considered like any other no-copy & transfer item. -
What do you think of the new Gacha policy changes?
SueWorthly replied to Love Zhaoying's topic in General Discussion Forum
Ditto. I rarely ever played gacha machines, but I used to do the same thing you mentioned, and they were also nice for little gifts. It was nice to buy them and put them into a gift box to give to friends.- 381 replies
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The open source community is full of ideas. There are AI applications to sort and organize your files and folders. https://github.com/nazpins/naztech-automated-data-sorting-tools?tab=readme-ov-file#file-sorter--file-sorter-lite https://github.com/QiuYannnn/Local-File-Organizer Now I'd like one to organize my SL inventory 😄
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I resize the arbitrarily scaled vehicles to their RL sizes and my realistic sized avatar fits so well 🙂 If everything were scaled according to the inworld meter, life would be easier both to the item creators and users.
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Firestorm PBR Release Is Out
SueWorthly replied to Cristiano Midnight's topic in General Discussion Forum
Yes, I'm surprised by that little machine, but the Deck screen resolution is just 1280x800, that also counts, and the testing, as specified, were in a islet amid the sea (and therefore also with no other avatars around), to ensure the testing conditions were even. During normal usage, the framerate is of course lower, but generally still good enough. Testing instead some worst case scenario, like being inside a club full of people like Muddy's, for example, the Deck at mid graphic settings got about 35-40+ FPS, depending on the avatars and crowd there. Enabling shadows (not so important inside a club, maybe, but just for reference) it dropped to about 25 FPS and it's likely it would be even less in larger crowds; still not bad for this little and cheap machine, considering that you can carry it around as an handheld console too. -
Firestorm PBR Release Is Out
SueWorthly replied to Cristiano Midnight's topic in General Discussion Forum
I tried to test Firestorm 7.1.9 with two somewhat comparable (and not top notch) machines: a Steam Deck vs an old i7 laptop, both Linux machines having 16Gb RAM and about the same screen resolution (I resized the window on the laptop to mach the screen resolution of the Deck [P.S.: 1280x800]), on an islet amid the sea [P.S.: therefore with no other avatars etc around, to ensure testing at the same conditions]. Note: I don't normally use low, mid, high, ultra graphic settings, but a custom ones; however, in order to make the comparison easier, in this case I set them to mid and I manually add ALM and shadows. Results: The old laptop with an Nvidia card with Firestorm 6.x it gets 84-86 FPS (at mid graphic settings). Enabling ALM: 55. Adding also shadows: 42. With Firestorm 7.1.9 at mid it is 43 (vs 55 of FS 6.x with ALM) and by adding shadows 37 (vs 42). So 7.1.9 is slower, but not terribly so compared to 6.x with ALM. It's significantly slower than 6.x without ALM, though, so if you were used to have ALM disabled, that's quite a hit. The (same) old laptop, but using the integrated Intel card, instead of the discrete Nvidia, drops to 14 FPS with 7.1.9, though, and textures become really slow at loading. The Steam Deck, with 7.1.9 at mid, gets about 145 FPS. Adding shadows: about 120. At ultra: about 60. Also at mid+shadows it still works decently among trees with shadows enabled. To save battery, I limit the FPS and reduce the graphic settings, though. [P.S.: this at the condition specified above, with no avatars around etc. to ensure the same testing conditions. During normal usage it would be less, of course, but the Deck still performs well enough. Testing instead some worst case scenario, like being inside a club full of people like Muddy's, for example, the Deck at mid got about 35-40+ FPS, depending on the avatars and crowd there. With shadows enabled (not so important inside a club, though) it drops to about 25 and it would be even less in larger crowds; still not bad for this little machine] The Deck also works as a sort of mobile device, but better as it runs the actual desktop SL viewer. The only issues it has with Firestorm 7.1.9 is CEF not working, but it works with Firestorm 6 that has a previous version of CEF. -
Since you mention your skybox, I set mine to a 24 hour cycle, synchronized to my RL timezone. Outside my place, I manually set the time using Firestorm (search for "persist environment" in the Preferences window). I’ve noticed that it affects my circadian cycle. Generally, I prefer it to match my real-life time. However, if there’s a special sky (e.g., in a sci-fi location or at SLB), I use the shared one.
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As for the Firestorm Wiki saying 'A “broken” bridge can also affect movement', the bridge ( https://wiki.firestormviewer.org/fs_bridge ) affects your movement with the optional flight assist (it makes you avatar fly faster) and the movement lock (e.g. if trolls tries to push you, they can't). It can also listen for collar commands to turn off the built-in AO, but it don't think it controls or affects the built-in AO animations. Edit: I'd add that once I had a broken bridge, with the movement lock engaged, so I was more or less stuck in place until I recreated the bridge. I think this is what they meant with the "broken" bridge that can affect your movement wrongly.
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The new Second Life Community Exhibition
SueWorthly replied to Garnet Psaltery's topic in General Discussion Forum
A pity that they missed Drivers of SL in the video. There was a big announcement in the group. And we just had a wonderful and memorable winter camp in the week-end with two regions full of people. The exhibit was right at the entrance, the one with the blue globe. They only walked past it, heading to Boystown instead. However I see it has the same colors of the background building (blue/cyan and white), so I wonder if Strawberry took it as a sort of decoration? 😅 Anyways, I like the idea of showing some of the possibilities that SL offers. DSL can be pretty fun, it also shows new places and other things in SL. And even if SL it's not as good as a driving sim game, DSL it is one of the most lively things in Second Life, if you do that with the group or with friends (it's fine also by your own). I'm not sure how exactly good it could be for newbies, as the drives can be long and region crossing can still be an issue sometimes, but you get also a reward at the end (often a car). -
They use their own map, that is only partially similar to the original map, so if you use a classic skin it won't fit perfectly either. Still your point stands: new skins and makeup are released for EvoX now. And I agree that you can still get the old releases for the not longer supported products (you can still find stuff for the classic avatar here and there), unless you want the new things, take advantage of the current sales or have more availability in general.
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That's true. It would be useful to have a similar tool that also checks textures. Once the textures are loaded, they may be fine, but if they are many and large, they take longer to load (i.e. your objects stay gray longer) and use more memory, eventually resulting in blurred textures or crashes.
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Another pro is that, unlike many, they are mod 🤩, which opens more customization possibilities.
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That's right. To be fair, in the first hours the vendor didn't work that way: if you left-clicked on it, you would get the pay icon and the pay interaction. The vendor was knocked out already, though. Not a big issue for just 1L$, but Emma Krokus was right when she said "I suggest you don't try to get Noelle right now". The region was crowded and at first full and the vendor not working. Later the vendor worked, and in the way you described. 🙂
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Maitreya Lara vs LaraX comparison (animated)
SueWorthly replied to SueWorthly's topic in Your Avatar
Another difference is the breast. LaraX maintains a natural shape even when set at 100 and with more gravity.- 39 replies
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The blinking technique should help to highlight the differences. I'm using the same shape for both Lara and LaraX. Improved wrists: Hips and groin: Full body comparison. Notice the improved shoulders. Despite the name, Lara and LaraX are different bodies. Tight clothing for Lara won't fit LaraX. However, the feet and the hands remain the same; most of the leg seem the same too, so even the old over-knee boots for Lara are compatible as long as they aren't thigh-high.
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That's a good reason. Add to this that Genus Strong, according to Lucia Nightifire's today stats, is only 7.2% of the heads (females and males) and the sum of all the Genus heads is < 10%, while the sum of all the Lelutka heads is definitively more, about 44% (the rest is 13% Catwa and a bunch of various, less popular, brands: Akeruka, Logo, Vista, etc). Still, they aren't few, also Lelutka has an Evo-mode too, that's somewhat compatible with other old skins; but costumers would likely buy skins and makeups for their new heads. Another example is the female Meshbody Classic (that's basically Legacy with a different shape and it's free): according to Lucia's stats, it is the 4th most popular female body, it's not so far from the female Meshbody Legacy, and yet almost nobody makes outfits for it, but few: #1 : Maitreya - Lara : 149834 : 31.3% #2 : Signature - Gianni : 33286 : 6.9% #3 : Belleza - Jake : 26618 : 5.5% #4 : eBODY - Reborn : 24538 : 5.1% #5 : MeshBody - Legacy (Female) : 23408 : 4.9% #6 : MeshBody - Classic (Female) : 18132 : 3.7% #7 : MeshBody - Legacy (Athletic Male) : 16066 : 3.3% #8 : MeshBody - Legacy (Male) : 14530 : 3.0% #9 : Inithium - Kupra : 14053 : 2.9% #10 : LucyBody - Atenea : 12451 : 2.6% #11 : MeshBody - Classic (Male) : 11244 : 2.3% #12 : MeshBody - Legacy Perky : 9492 : 1.9% #13 : Niramyth - Aesthetic Mesh Body : 7515 : 1.5% #14 : Belleza - Freya : 6992 : 1.4% To be fair, though, Lara X for free is going to be delivered to whom purchased Maitreya Lara (as a free "update"), so they aren't necessarily people who only look for freebies.
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Self-Actualization In Second Life
SueWorthly replied to Luna Bliss's topic in General Discussion Forum
As for the activities / groups that facilitate a better life for me and those around me, aside for traveling together with friends and sharing the experiences, I've been in meditation places, where I also volunteered for a while. They are usually small communities though, and some of them eventually close down. -
Self-Actualization In Second Life
SueWorthly replied to Luna Bliss's topic in General Discussion Forum
It's like Leeward Cruising Club cruises, but topless. Usually, you get a Tom-Tom like HUD that tells you the direction to take to the next way-point. WP to WP, you sail with many other people and boats, until you eventually reach the destination and have a party. In the notices of their group (Topless Cruisers) you can get a notecard with the map, a list of the waypoints and instructions. -
International Women's Day in SL?
SueWorthly replied to Ingrid Ingersoll's topic in General Discussion Forum
I've never seen an official LL event and each year there are only few events (and stores) in SL that celebrate the IWD. My understanding is that the IWD on March 8th isn't so much a thing in the USA, and other countries as well, were a bunch of SL residents come from, but there are countries that celebrate it: https://en.wikipedia.org/wiki/International_Women's_Day#Around_the_world As an Italian, I celebrate it every year in SL too, with our traditional mimosa flowers. This year there was a big party also at Artsville, though. I'd like an International Women's Day officially supported by Linden Lab for sure. -
I'm not sure if there is art to be fixed. Some item isn't just an item. And with a photo you can just plainly shows something, or it can be art. A SL "photo", too, and your profile picture can be a form of art, if they have a meaning, communicate something or an emotion. Else they simply are just screenshots. My own profile picture isn't a photo-ID or a look at me, for example, but it's the humble attempt to share an emotion and joy that I feel, that probably my fellow aviators and blue skies lovers understands better, immersed inside this amazing virtual world and its freedom, under a serene blue sky. Some computer game can be a form of art, too, and be quite emotionally involving, because of the story (those that have one) or the scenes. Some are also artistic in their own style and gameplay. So art doesn't depends on the medium or the tools. Nor the style from others: after Caravaggio, there have been several caravaggisti, producing art in the style of Caravaggio, and they were absolutely stunning, amazing artists. AI is just another tool, for now. You can quickly produce a not so meaningful pretty postcard, or you can spend hours fine-tuning the prompt until it produces something close to the evocative, artistic idea that you, the artist, have in mind. They are still primitive and messy and they can't even draw hands properly, but you get the idea. Here is something I tried to do:
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"New" player wanting to start this game proper
SueWorthly replied to AeriTyaelaria's topic in Make Friends
What vanettda Lassard wrote is true (and I added my like too). I won't call SL exactly a game either (if you have a classic game in mind), but rather a sort of shared lucid-dream. However, I must admit that the definition of game is no longer Super Mario. It has became a lot blurred and games have became something more. Flight Simulator is a game that has no narrative, no programed events that moves the story along and you can play it with other real breathing and feeling people. You enter the world and you ask yourself "where I'm going to fly today?" There is no winning and losing or defeating a boss level. The point of Flight Simulator is you choosing what, where and when to fly. You fly, you enjoy flying. That's it. There are optional mini games inside, though, as there are inside SL. Also a lot of people in SL roleplay, casually or in dedicated regions, sometimes even with a story-teller with a story through events, combat, monsters, zombies, etc. Even Drivers of SL has bot NPCs. Minecraft is used for education as well and educational games do exist (mammals learn by playing, actually). As other people told, there is who uses online games and MMORPGs as hanging out places or as a chat with a game around it. They know they are with other people, that can become friends, sometimes real life friends (or even lovers). SL, however, is a creative platform where you can do, make and create anything. Fun things and serious things. Dress up your avatar and taking pictures in various places, as many do now, can be creative too. You can also visit virtual museums or you can even go to a guided meditation. Other platforms offer similar things too. However, unlike other platforms, when you fly with your airplane in SL, it's not a single isolated space/room/experience: there are also other people sailing beneath you. Or mermaids. And neko girls and furries (you can express yourself in any possible way). And other people doing their own entirely different business. It feels more like a world. And the plane, the boats, the avatars, the virtual dance clubs and almost everything else has been made by other users like you. SL slogan used to be "your world, your imagination". Indeed, it's true the escapism too, which was also mentioned in the old website home page: "Escape to the Internet's largest user-created, 3D virtual world community". And it's also true (aside the aforementioned furry, anime, mermaid avatars, etc) that almost "everyone appears 19 and athletic in SL", like a top model, and maybe with a fabulous villa and a private yacht, or a castle. Because in SL you can dream to be super pretty, still in your 20s; or not disabled; or to be the woman you are, if you are a trans woman (or vice-versa if you are a trans man); or to be among a bunch of people from all over the world, when in real life you live in a small, remote town; and so on. Or even dance in the sky with your airplane as I do sometimes. LOL. Or when there were the lock-downs because of the pandemic, you could still go out in the virtual world with your SL friends, in a beach or the Mt. Everest or in Venice, anywhere. SL can help you feel better in many ways. So, in a way, you can kind of make your dreams "true" and live them in a second life. That's why I say it's a sort of virtual dream that we share it with other people. You can enjoy SL in so many different ways. -
Looking for a supported body like Slink Original Redux.
SueWorthly replied to Anna Nova's topic in Your Avatar
Back in 2012 and for a few years thereafter, every mesh outfit you purchased for the classic avatar included an alpha layer. That was the norm. Now I'm seeing alphas being packed again in the new outfit boxes to support Kupra. In 2021 Kupra was the 3rd most popular female body after Maitreya and Legacy. See also Lucia Nightfire's stats: Slink popularity was waning since a while when BOM came out in 2019, only few brands were still supporting Physique (I still use it, though): Maitreya Lara became and remained super dominant in the market and Physique was competing in the same product range. Same happened to Belleza Isis and Venus. Slink Hourglass and Freya, instead, lasted a little longer because they were in a different product range: the curvier bodies. Also SLink still kept the alpha-cuts version available. Considering that and that Kupra bloomed instead, is likely their problem is elsewhere: for Legacy there has been a serious marketing campaign, someone also likes the anatomy of that body better than Slink HG and Legacy has options to wear Maitreya outfits too; Kupra may be liked better if you want a super curvy body, and so on. Then, as new curvy bodies have been made and became more popular, the support for HG has been dropped, same it is happening to Belleza Freya now. It was everything Maitreya, Belleza and SLink for ages. It looks like BOM helped other brands to emerge. Of course everyone is different, with different tastes, nothing is perfect and there are pros and cons. There are many advantages with BOM and alphas that other people covered already. I'm happy to not have to fiddle with the many cuts in the HUDs, nor cuts that cannot be saved in your outfits or to make extra copies of my body as a workaround, or auto-alpha scripts that sometimes fail when you switch to another saved outfit. Another advantage is for creators: with alpha layers you aren't limited to the specific cuts: you can draw the alpha however you like and so make your outfits. More freedom and creativity. The situation isn't the same for every body. #1. If you have a body that is meant to be without alpha cuts since the very beginning (e.g. Kupra) then the clothes for it are made with that in mind: they are either made to fit without alphas or the alpha layer is provided already when you buy the clothing. Unless the provided alpha layer isn't well made, usually you won't have too many issues here. Same if including an alpha layer in the boxes would become the norm again (I'm not counting on it, but it would be nice). But what about those peculiar cases when having alpha cuts would help? You can have them, with this: #2. If you have a body that was meant to use alpha-cuts, then outfits for it were likely made with alpha cuts in mind instead. You can still use alpha layers and mostly forget about alpha-cuts, but you can expect some caveat here. I personally no longer use alpha-cuts and I never uploaded any alpha so far even if I have literally hundreds of outfits, including those meant for alpha-cuts, but: except for a few extra alphas provided by SLink, I had a load of alphas already from the old days - they don't have to be so precise: covering the parts that would glitch is fine, e.g. just the elbows - also my inventory is well organized (e.g. my capri pants are in the pants / capri sub-folder, same for open jackets, etc), so I know where to look at. Else it would be less easy. Still, sometimes it can be a little complicated (e.g. you need to add 2-3 alphas together). When the alpha is provided it's easier, but in general it's pretty doable. There are only a few edge cases that require alpha-cuts, but for those there are the old versions of the bodies. I'd gladly welcome an optional BOM-ready Maitreya Lara without alpha-cuts. I think is the costumer who should decide what's good for themselves, not the merchant to impose anything: if you have all the options available it's better. ~ o ~ As for the alternatives, it's difficult to compete with Maitreya Lara directly, so there isn't so much around AFAIK. However, RuthToo RC3 is somewhat compatible with Maitreya (set the bum size between 28-30 and boobs to 50 for better results, also change the alpha mode to masking). It's free, mod and very lightweight. MP: https://marketplace.secondlife.com/p/RuthTooRC3-Bakes-On-Mesh-Female-Body/18174055 Inworld: http://maps.secondlife.com/secondlife/Blumfield/106/167/27 (there are extras there too). There is also a v4, that looks a little more polished, but it's less compatible. It's not the ideal, though, and it's better if you are okay with editing (so you can set the materials too), but I use Ruth sometimes when the outfit is covering enough parts of the body anyway and you would hardly notice that it's not Maitreya. And if the only visible thing is the neck and little more around it, I use just the torso (you can unlink if from the body). -
I could be wrong, but more than not wanting because they are this and that, what she wrote sounds like not wanting to be upset / hurt again and again (a "certain behavior" from folks taking "themselves too seriously" and thus being judgemental to you). Therefore not so much about people that judge in general, but rather being you their target. I mean, you say you had Stalinists and Neo-Nazi friends; maybe you don't care whatever they say, drunk or not, or some joke they throw at you. But if you are seriously the target of a Neo-Nazi's toxic or abusive behavior, and they discriminate, harass and blame you just because you are you, they deny your culture or identity, at the same time they want it to sound like you are the baddie, while bragging how great they are, and telling you are trash, a petty, despicable being that shouldn't even exist in first place, and wanting you erased from existence... I'm not sure if that's the relationship everyone wants. Letting alone Stalin, Nazi, narcissists and whatever, it's still pretty understandable wishing better interactions, than someone a bit too full of themselves, always ready to point a finger at you with an arrogant judgemental attitude.
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