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Found 22 results

  1. Tracy finds her way into the Dark Grid much to Big Boss' surprise but that's not the only surprise about her. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine. See the whole series and subscribe at: https://www.youtube.com/channel/UC8BAyysd5AzMiJBjzNaz9nA
  2. With minimal sunlight recycling and food production technologies are tightly coupled and few realise the shocking implications. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine. See the whole series and subscribe at: https://www.youtube.com/channel/UC8BAyysd5AzMiJBjzNaz9nA
  3. Big Boss becomes aware of and intrigued by Tracy and orders surveillance to gain a better understanding of her. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine. See the whole series and subscribe at: https://www.youtube.com/channel/UC8BAyysd5AzMiJBjzNaz9nA
  4. Connor tries to catch a scutter to impress his new rebel friends with his technical and logistical skills. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine. See the whole series and subscribe at: https://www.youtube.com/channel/UC8BAyysd5AzMiJBjzNaz9nA
  5. With The State's total control over energy distribution Big Boss needs more inventive ways to power the rebellion. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine.
  6. ~.:Roleplay Survey:.~

    Me and Aii from the ugly & the beautiful have a survey to figure out what type of roleplay, setting's and type of systems people like the most. We want to learn as much as we can from each survey you do... so that we can make a decision on what we should make. We have learned in the past we can pump time, effort into a build. But if people don't enjoy that type of setting they won't roleplay there. SO this time we are going to let the populous decide! https://docs.google.com/forms/d/e/1FAIpQLScODu4Z8GdJm1w7UnD64nmBBp9py30-NpLloNwIz3gWZdTmBw/viewform
  7. Having located the Solar Net Lab the rebels try to break in and look for anything that will further their cause. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine.
  8. Introducing series 2 of Future Shock which covers the same time period as series 1 but from the rebels point of view. Future Shock series 2 continues the original cyberpunk SciFi machinima series by exploring the events of series 1 from the rebels point of view. It tells a story of a dark and terrifying dystopian future dominated by technology and where real life and virtual worlds intertwine.
  9. Just like the title reads lol! When I am on SL I am Keira Moraxo, I don't really care to deviate or explore other personalities atm lol. This has basically been my alter ego in my head for years and I am using SL to bring her to life. Part of my RP thing is that Keira is aware of and can interact with the rest of the grid. So I just love meeting other unique characters and learning about them and showing them my little world I'm building (and seeing theirs if possible!) So Keira is a 22 year old elven girl born in 2089 in New York City from the Shadowrun Universe. She enjoys hacking and modifiying anything she can from cyberware to vehicles. She also runs/is starting a gang and enjoys her fair share of illegal activities while still managing to enjoy the typical life of a 22 year old city girl. Attached is a picture of Keira in her dive bar with her robot tending the counter. If any of this sounds interesting to you feel free to message me on here or in world my name is Keira Moraxo or moraxo pretty much on everything SL/fb/twitter/etc
  10. Coming Up: SATURDAY, FEB. 17th 2018 11am-2pm USA Pacific / SLT Join us in Second Life at the virtual Autonomous Media Playground cinema for a brand-new mashup movie by Phineas Narco (Floydatar, Subgenius, National Cynical Network). NINT2 meshes the visuals of the film 'Terminator 2' with 'Nine Inch Nails' songs creating a very unique effect, along with special added effects inworld... Location: AUTONOMOUS MEDIA PLAYGROUND Sinfro (203, 239, 100) LIVE video simulcast online www (video link will be posted at start time) The movie will be running LIVE and in realtime. You will need to make sure you have the latest Flash player running on your computer. It's easy to update, only takes a minute: https://get.adobe.com/flashplayer/ The entire film runs approximately 1.5 hours + there will be a short intermission between parts one and two. Virtual snacks, popcorn and beverages available at the bar Bring your friends, cyborg and terminator-esque avatars welcome! **** Phineas Narco is a 53 year old media manipulation artist living in San Jose, California USA who has worked on audio and video collage since the early 90s and has performed with members of Negativland, Big City Orchestra and The Bran Flakes. http://www.nationalcynical.bandcamp.com/ http://mixcloud.com/pnarco Autonomous Media Playground is a virtual venue showcasing experimental art films and DIY independent films by artists around the world. AMP blog: https://autonomousmediaplayground.wordpress.com/ Sign up for the AMP group in SL and hit the 'like' button on our Facebook page for all event announcements.
  11. Coming Up: SATURDAY, FEB. 17th 2018 11am-2pm USA Pacific / SLT Join us in Second Life at the virtual Autonomous Media Playground cinema for a brand-new mashup movie by Phineas Narco (Floydatar, Subgenius, National Cynical Network). NINT2 meshes the visuals of the film 'Terminator 2' with 'Nine Inch Nails' songs creating a very unique effect, along with special added effects inworld... Location: AUTONOMOUS MEDIA PLAYGROUND Sinfro (215, 239, 99) LIVE video simulcast online www (video link will be posted at start time) The movie will be running LIVE and in realtime. You will need to make sure you have the latest Flash player running on your computer. It's easy to update, only takes a minute: https://get.adobe.com/flashplayer/ The entire film runs approximately 1.5 hours + there will be a short intermission between parts one and two. Virtual snacks, popcorn and beverages available at the bar Bring your friends, cyborg and terminator-esque avatars welcome! **** Phineas Narco is a 53 year old media manipulation artist living in San Jose, California USA who has worked on audio and video collage since the early 90s and has performed with members of Negativland, Big City Orchestra and The Bran Flakes. http://www.nationalcynical.bandcamp.com/ http://mixcloud.com/pnarco Autonomous Media Playground is a virtual venue showcasing experimental art films and DIY independent films by artists around the world. AMP blog: https://autonomousmediaplayground.wordpress.com/ Sign up for the AMP group in SL and hit the 'like' button on this page for all event announcements.
  12. Star Wars: Talus

    The year is 260 ABY, in a tourist town called Little Star, on the planet Talus. A droid has somehow taken control of the government, but their rule was faced with a large hurdle as of late. A signal turned droids rabid before the source was taken out by a group of unlikely heroes, returning the droids with no memory of the incident. Can peace last? Or have the people been too shaken to accept the droids any longer. Star Wars: Talus is a diverse role playing experience offering several groups to cater to most if not all players and types of characters. Learn the ways of the Force with the Jedi or master its darker aspects as a Sith. Own the mean streets and make a stack of credits as a bounty hunter, or start your criminal career in our nightclubs. Step out of the norm and play as one of countless alien species, or as a member of one of Star Wars’ several different cultures. Talus is a world that thrives on trade and almost every species can find a home in its towering buildings. Partake in sim spanning RP’s alongside others as the sims story continues to develop. Influence the story by joining one of many factions. Factions are player ran and self moderated. Don’t play well with others? Then work as a freelance mercenary, merchant, smuggler...the list is endless. Take a slice of life as the sim is constantly IC, allowing anyone to live out the daily lives of their characters. Fight and talk to other players, grow your character from humble beginnings or, just relax and have a drink with some friends. We’re always open. Looking for: Story Tellers (DMs), Faction Leads, medical and bar staff, store owners, smugglers, bounty hunters, force users, organics supremacy movement, droid army supporters, etc. - Site: http://littlestar-talus.weebly.com/ - Most Recent Events: https://littlestar-talus.weebly.com/news-broadcast - Landmark: http://maps.secondlife.com/secondlife/Little%20Star/192/197/24 - Contact ShelKRiddle Resident, RyuneRiddle Resident or Salem Ames with questions!
  13. Seeking Open Sci-fi Rp sims

    Ive look at well over 20-ish something sims for scifi Rp and i cant find anything this is still alive, open and thriving. Most of the sims i find are either dead or just a sim i cant Rp on based upon my set standards. I Rp at Araxes, Botoany Bay, and few others that are open and im able to Rp my character ive been Rping for years. Im looking for a Scifi based sim that allows the following: 1. Open Scifi Rp (By open i mean able to see trek, Halo, and Star wars person rping toghter for example. Dosent even half to be that way as long im able to Rp my character mostly there.) 2. Able to rez ships or items on the sim temp for Rp 3. Rpers arnt bakkas and rp decently at least 4. Has to allow anime...Well Avatar 2.0 look/body Utilizator sells or Rikugou on "X" sim 5. I dont want to fit into a story and a specific role. -needs to be open- 6. No sim that is scifi Rp that is pure sex basicly 7. The community has to be nice and not bakkas again and the admins could care less of who ever comes there. ...thats pretty much my main concerns that most sims ive found are just eh. Dont get me wrong alot sims ive visited are great! but there not for me. I my self would like to Rp warping out of Fluid warp to scan a colony or some planet or scifi like stuff and land on the planet get out of my ship or land at a space station and RP having good time. I would like to Rp being hired as security or just to deliver supplies to who ever. Even thoe i come from a Merc group i myself dont rp as one unless in the group Rps. When im out by my self i just try to Rp as space explorer really. Making a story that goes with it. If anyone knows of any Scifi sims that are opening up in 2018 please send me an IM inworld or a NC to Stellar(TailBlue) Thanks, Stellar
  14. Hi everyone I'm Keira Moraxo and I'm a new SL resident! I've been polishing up my first AV and I think shes finally ready to explore the grid! I even got a little skyplot the other day! I am looking for people to show me around and show me the ropes as well as make friends. If you're an Elf-kin or super into cyberpunk like me we should totally be best friends but don't worry if not, I'm really accepting of just about everyone as long as you're respectful I am thinking of making a group to RP some black market deals out of my warehouse and possibly move to actually selling in game so if that interests you be sure to let me know and we can see about making a gang :3
  15. Series 2 of Future Shock. The ground breaking original SciFi machinima series filmed in Second Life is set in a dark and terrifying future where technology dominates and where real life and virtual worlds intertwine.See the whole of series 1 on YouTube at https://goo.gl/OLW7Za
  16. I already asked about this in the Avatar section of the forum, but I didn't get many responses so I figured I'd try my luck here instead. To quote my original question:
  17. Website: http://convergence.enjin.com -=What is Convergence?=- Opened in December of 2014, Convergence: The Lost City is an original, paragraph-oriented roleplay community that combines fantasy, sci-fi, supernatural and steampunk elements in a city magically preserved at the end of a recent near-apocalypse. 2023: In a world devastated by the engineered disease D-13, a disease which turned the bulk of the human population into psychopaths and cannibals, the city of Convergence appeared suddenly off of the Oregon coast. Like several other cities which survived the disease's ravages, Convergence is protected by strange forces. Unlike most others, though, this unique city is shrouded in mystery, and possessed of powerful magics. Supernaturals of many races, only recently having emerged from the shadows of myth, compete with stragglers from the cyborg death squads, robots, and the last remaining humans to survive, attempt to find meaning in the world in the wake of pandemic. -=What are the features?=- *Thirteen races and dozens of sub-races. Races include: Humans, Mages, Mutants, Cyborgs, Robots, Vampires, Shifters, Fae, Angels, Demons, Yokai, and Wraiths. Sub-races include: Imps, Merfolk, Drow, Duergar, Faun, Satyrs, Minotaurs, Centaurs and more. * Thirteen different factions, each with their own areas and spheres of influence on the sim. * Original, Multi-genre lore: Our compelling lore spans several genres, allowing you to decide if you want to focus on sci-fi aspects, go a bit more post-apoc, immerse yourself in steampunk or fantasy, or just be very modern and urban. *Magic: Over 25 different types of magic, with many "extras" to augment and specialize your character. Specialized mutations, augmentations, and powers. Human abilities on par with supernatural ones. A system is in place to request specialized and unique magics based on your character and creativity. *XP and HUD: Free optional XP system, allowing people to grow their characters, based on participation rather than on presence on the sim. Our optional HUD lets everyone know the "weather" on sim, as well as the phases of the moon, and provides tools such as titlers and post-order devices to help you RP. Please note: these are OPTIONAL and not at all required to roleplay in Convergence! *Numerous monthly events: We have several different events planned every week, from social gatherings, to quests, to combats, to plots run by our STs. Check out the calendar on our webpage for more! *Great community, friendly players: Convergence prides itself on being accepting, friendly, and overall a great community OOC. Our staff adheres to a strict ethics code. And we pride ourselves on listening to player suggestions and input, and letting the players "drive the story". We even have incentives in place to help promote RP with new players and new characters. *And Much, Much More! But not ducks. Except, maybe a duckmoose. -=Where can I learn more?=- Come by and visit: http://maps.secondlife.com/secondlife/Wasteland/170/224/1203 For info on our races, magics, skills, and how to apply to Convergence: The Lost City, stop by our website: http://convergence.enjin.com Alternately, drop in to our sim and chat with any of our mentors - they're happy to help you get started and answer questions about the application process! Just slap the "Contact Mentors" button in the Landing Zone, or ask for one on our OOC group. Or check out our New Player's Guide. Want to see CV? Take a look at our Flickr Group. Let me know if you have questions!
  18. Who created this building? I want it.

    I was on Flickr and came across this photo. I have written to the one to took the photo a long time ago but no replies... It was supposedly found somewhere in April 2017 at the Sci-fi Convention at the Relay For Life event or so.... I had gone to the place and asked for help and I guess the place had changed... I want this building soooo bad! So please if anyone knows, let me know! T___T Thanks so much in advance!
  19. Seeking Angel Players for Convergence City. Hello all! I am seeking some players for the Elohim (angel) faction of Convergence city. Convergence is a dark urban sim with modern themes based in the time line of 2024. Its a diverse sim that welcomes all kinds of races, however I am seeking to expand the angel faction and trying to encourage more angel players to come join. The Elohim (angels) are not your typical heroes, in fact they could very well be called the enemy, it all depends on perspective. They are an intense sometimes zealot like race, fully committed to their God and reason for existence. In this world, the Elohim race covet humans and the faithful, those who still worship who is the one true god in their eyes. They are probably liked even less than their counterparts the Nephilim (demon) faction. This race has allot of deep history but can be very rewarding to play as they have lots of facets, and many have fallen to vices that would normally be considered sin for any human, which is fun! If your interested, I encourage you to read the racial lore HERE Slurl HERE to Convergence City Apply to play HERE any questions please contact me Seralath Resident, I am acting as present faction lead of the Elohim.
  20. District 18 [Roleplay Community]

    A New Cyber Punk/Sci Fi Role Play in the making. With a build and concept like no other. The sim is still under construction, but it's close to completion. You can see the beautiful grand design of District 18 here http://maps.secondlife.com/secondlife/7 Nights/158/193/2705 or check it out for your self by searching 7 Nights in-world. You don't want to miss out on the opportunity to engage in this immaculate story that's coming to Second Life. The place is free for exploration and even some preemptive role-play if you just can't wait until the official opening after seeing this new superior build Skula and Abraham have to offer the SL Community! There's much to explore and so much life to the build. It's truly something any true role player or explorer could revel in. Adventure awaits! [Synopsis] (So far...) The year 2139, World War III began. A war which ravaged that once flourishing Earth we called home. That home we so foolishly took for granted. It's unclear how exactly the war began. Stories circulate around from our progenitors like a misleading virus falsely plaguing most who seek the truth. It's merely a grim legend lost to time, though we surely know of it's humbling end. This legend was no mythical tale, it's our somber lineage which carried us into the dystopian civilization with which our corporately bureaucratize society cradles us today. But let's not get ahead of our selves... The war, it raged on for only 6 years before we'd completely scourged our planet. In those 6 years, relations between what we called countries fell apart. Allies became enemies and enemies only became even more sown in discontent with one and other. Nations fell apart as bombs rained from the sky disrupting civilians with every quaking shower of metal and fire. None of these weapons of mass destruction could have pared with that of the ELF-HAND(Extremely Low Frequency - High Frequency Activated Nuclear Device) a nuclear powered bomb which had the ability to release enough energy to alter the planet's weather on a global scale. Legend has it the device was created through the reverse engineering of something known as the High Frequency Active Auroral Research Project, a program that was working on manipulating the ionosphere in the 21st century, and ultimately as a result the planet's weather. As such, the device was given a name to wave off it's predecessor, the ELF-HAND. The true science behind the device and how it functioned was lost in the chaos of it's affect, yet the outcome was grave and we lost our home to it's authority. Dropped on the year of 2145, the ELF-HAND release a high frequency wave into the adjacent environment, ultimately breaking down into extremely low frequency waves which would completely convex the ionosphere and spawn drastic results. The effects of the bomb were almost immediately noticeable globally. Weather patterns became more sporadic and more violent. Tsunamis crashed against shores swallowing the coasts. Raging storms ripped through cities, bringing along with them tornadoes like none ever having been scaled on Earth's surface. Blizzards covered the planet almost bringing with them another ice age. Seasons became more harsh, and ultimately living conditions began to dwindle into a state of disarray. When the storms ended and the shore lines finally receded to the sea, then came the droughts. Crops failed, animals died, and as a result, many of us died with them. Entire countries became barren starting with the already existing deserts. Pockets of radiation brought with them fallout which washed over the planet in dark ambient clouds, only aiding in the loss of life. Eventually, all life on Earth was threatened. The war having long since faded with the seasons, only left a sense of unity between those few struggling nations which remained. Though the ELF-HAND may have stripped life below, it had created a potential for it above. With the ionosphere having been stretch, it left a partial bubble in our planets atmosphere for where life could thrive once again. With advancements in technology being at their peak for the Age of Lander Dwellers, a global effort was conformed to in order to erect a hovering city above. All of the world powers invested their resources into raising this grand district. This sudden race for the skies created a vast opportunity for researchers and corporations to place their stake in what would become the new world. With their being no central government of old to push forwards the one of new, those with the most funding placed into the project found themselves in control of our future. This would only form a global government fueled by commerce and economy alone. The government which once held a globalized peace on this new venture slowly faded into the background as the grand sky city rose into prominence. Corporations and investors became the key figures of rule upon this ark of ours. Some gaining more control than others as these corporations found themselves eventually resourced and funded by the nations which they had once helped to raise into the sky. Some say it was the worlds way of paying back what was given, other's believe the corporations simply took advantage of their investment and turned our society into one large collection of stocks. In time, one corporation rose above all others as it brought forth an age of technological advancement. And age of complacent acceptance and conformity in something that distracted the land dwellers of old from their harsh transition Bio-robotics. That company, the largest funding element of them all was Biological Robotics Incorporated. With B.R.I ushering in a new grand regime of self enhancement, it distracted the masses from the grip that was slowly reaching around their lives. Cybernetics and genetic modification became a trend and aspiration for those who sought to harbor a better life, and a better self. As B.R.I grew so did their advancement in such technologies. Eventually they'd have become the pariah of our future. People unquestionably threw themselves into the reign of B.R.I, accepting it as the new power of their city known as District 18. B.R.I had control and soon the functionality of government and the resources it provided were retrofitted to it's own needs. The social structure remained such as police, civil services, and the military, yet it was fueled and retained by that of a corporation now. That same corporation which grew to become the one so many of our citizens praise and now swear by as their commander and chief of all civil and foreign affairs. Even with the government and it's structure becoming the prize puppet of B.R.I that did not leave the corporation with out it's own devices and operations for dealing with matters of negative affect. Finding it to be unwise to leave their true companies power to that of a global government, they'd use most of their internal resources to fund their own high society sort of structure, leaving none of the true power to the people. Though this was never something they'd outwardly make obvious. They had created their own information department for investigating and policing matters directly related to the infrastructure of what they deemed the "internal affairs" of B.R.I. This division is known as the Bio-Intelligence Department. This department was used for top classified matters pertaining to B.R.I and it's genetic operations and consequently anything the conflicted the corporation directly. Most of their work is done in secret, and the true purpose of their function never outwardly administered to the public. In terms of public knowledge, the BID are here to investigate matters which were related to unsanctioned Bio-robotics Operations and Applications, their agents being coined Inquisitors. It wasn't long until the police became a para-military and the military itself became a special operations division used for direct action conflict purposed to engaged and thwart threats of up rise against District 18 and B.R.I. This overwhelming dominance created by B.R.I was seen as a service by the middle-upper class sectors of society, while the down trodden dissidents of the lower levels found the oppressive nature of B.R.I to be something of a strangle hold on their libertarian way of life. This would bring forth the incarnation of the Rogue Resistance, a body of lower class citizens and deviants seeking to break that grasp of totalitarianism and gain independence from the bureaucratic empire that loomed over them. By the year 2502 riots and full scale conflicts would find their way into the heart of District 18. This vigilant agenda was a swift means to begin recruiting any who were brave enough to take on the corporate power which controlled their way of life. Unwelcome by the high society, those of lesser standing found themselves with out a say in the new regime, and quickly found themselves under the care and protection of the Rogue Resistance's representation. As time went on, the rebels grew in number and increased through the influence of the poor. The rich grew tired of the lingering threat of such opposition and B.R.I declared a sanction for the military to engage and eradicate the threat, leaving the rebels to loom in the shadows and plan out their war against B.R.I and the globalization effort they'd brought forth. The lower levels became a dangerous place for any peace keeper trying to police the populace down below. As a result of the tension District 18 became engaged in a civil war of sorts, as B.R.I attempted to silence the rebel propaganda and remove the threat of opposition. Now the year 2517, B.R.I and it's technologies prevalence are at an all time high. Most consider the corporation to be the sole power to guide them in their new era of prosperity, while their remain those forgotten which the company who wish to gain a foothold in this new world they are force to remain in. Life and the hope for prosperity still tread on as the populace thrives within the grungy midst of hardship and conflict. Small business still strives for capital gain and the civilians endorse the idea of a corporate empire in the sky. Many flock to the idea and concept of how B.R.I came to power, and even aspire to gain a precedence in the same manner. It remains the constant fuel of commerce and economy to aspire to live in the image B.R.I and the upper class which live among their finest. District 18 pushes the idea that any man can rise to the top to gain a standing in society. A city where the ones below look up to the ones above with the faith that they will one day find themselves living among the high rise above. Even with B.R.I being the leading power of society, it still remains just a corporation and business. Competition is high in District 18, and it's always glorified that a hard worker can find themselves in the CEO chair of B.R.I. Will you fight your way to the top? Earn your way their through business? Or gain the connection you need to became the boss of District 18? Though keep in mind, you always need to watch out for who's toes you step on trying to get to their, there's another hopeful just as cut throat looking to stake their claim in the grand floating city of District 18.
  21. The Pride [Planet][Population: 23,000,000] Common Religion: Gaia The belief that a Divine Entity known as Gaia the Harbinger predestined that the people of Pride were a holy race. Due to this understanding of them being holy, it is believed that Gaia brought forth the creation of the Pride race of humans., carry them forth upon herself and planting them on Pride. The first of these humans was known as the Director a godly figure lost to time. To remain in his stead were his three bodies of creation The Envoy, The Engineer, and The Baron. Each ethnicity and culture is believed to descend from one of these holy bodies, creating the three regions. All brought forth by Gaia through the Director, and all descended from there on. Gaia is god, The Director is god’s son and savior of bloodlines, and the three holy bodies that fall from him are the life. Gaia The Harbinger, The Bringer of Life. The Director, The Savior. The Trinity or The Three Saints. -Envoy of Diplomacy and Order -Engineer of Crafting and Labor -Baron of Trade and Resource – The Broken Saint Regions: Interior: Missus 15-12 Ipsum 11-5 Baro 4-3 Lacum Inferos / The Underworld 2-0 Exterior: Dusk Desert Badlands The Evercold Abyss In Game Locations: DECK 15 – Norther Most Point of the mountain/spire. [The Overwatch] {Small Size Location} (Windowed/Open Area overlooking a decline into a misty mountainous surrounding. Along with the desert leading into a dark misty back drop. Above being the pale green sky filled with ominous clouds hanging over the continent.) DECK 14- The Capital [The Citadel] {Small Size Location} (An ethereal interior of The Spire surrounding a luminous wall donning the colors of the URC and original Missus Empire. Royal Blue-White) - The Ministry Hall (UCR Territory) - The Citadel Military Base (UCR Base) DECK 10- Commercial Area [Pax Square] {Medium Size Location} (A city scape metropolis filled with various night clubs/bars, restaurants, and social locations. High Grade Housing Rentals Applicable.) - Silver Minx Nightclub (Syndicate 43 Territory) - Sovereign Saint Pub (UCR Territory) - Ace of Spades Casino (Syndicate 43 Territory) - Regent Point Luxury Apartments (Rentals) - Laguna Grande Fine Dining - Bravado Theater DECK 5- Industrial Area [Eastern Quarter Bluffs] {Large Size Location} (A muggy area filled with thin layers of smog that surround the drab metal complexity of the area. Pipes, rafters, and many other various cracks and crevices for people to venture through. Mostly construction sites and mining/drilling locations for drawing Mana. This would be a part of the main RP area in the project build. This location would lead directly into the slums. Mid-Grade Housing Rentals Applicable.) - Quest-Mart Shopping - Yum-Yom’s Diner - Eastern Quarter Apartments (Rentals) - Construction Site - Mana Drilling Site - Mana Reactor - Babylon Hospital DECK 4- Baro Pits {Medium Size Location} (A slum ridden location taken by poverty and crime. Mostly shacks and low grade housing. Vendors and outdoor markets being the primary source of supply. Bars/Crime locations.) - Loveless Saloon (Syndicate 43 Faction Base) - Cold Steel Firearms - Slo-gain Bazaar (Market) ( Baro Stukas Territory) - Favela Housing – Slum Shacks (Rentals) - Hope of Solace Hostel and Free Clinic (Feign Alliance Territory) DECK 2- Lacum Infernos (A dark ominous cavern location with low lighting and nearly no housing locations for the common Pridian. Unfinished drilling projects. Left behind construction. And nearly non-inhabited. The Feign Empire houses a secret HQ in this area.) - Sanctuary ( Feign Alliance Base) Badlands- [Open Territory] {Large Size Location} (Desert Wasteland with little to no builds. Scraps of junk being the most common presence in the area. Ridden with dangerous wild life and deadly creatures. There being one major complex in the region, that being the Badlands Raiders Base.) - Hangman Haven (The Dusk Raider Base) _ Unified Continental Republic of Pride [UCR ] -New Continental Army- Continental Guard – Internal Police/Para-Military[80,000+ Strong in Total] [Army Size] Law Enforcement, Internal Security, and Civil Rescue Service. The Continental Guard serves as the military police force within the Continental Republic. Its purpose is to provide law enforcement, infrastructural security, and aid as an emergency rescue element be it a para-medical, fire, or a search and rescue situation. They are the first line of defense against threats to the Republic. Often considered a Para-Military due to the nature at which it doesn't particularly pertain to the common standards of a public service. Their service is to The Ministry and they apply their policing methods in tandem with its will. AND Royal Ranger Regiment [2,000 Strong] [Regiment Size] Direct Action Conflict, Foreign Defense, Counter-Insurgency/Terrorism, Hostage Rescue, Special Operations, Reconnaissance, Non-Conventional Warfare. Often considered the brutes of the UCR War Machine. These are professional soldiers, trained in advanced applications of combat which make them a devastating foe to any who is to make an enemy of the Republic. The Rangers are a very selective unit; though once a Ranger, always a Ranger. A true brotherhood of warriors, serving under the direct orders from The Ministey of Defense. When a conflict arises that needs a heavy hand and a trained set of operators, the Royal Rangers are called in. Advanced Weapons, Advanced Equipment, for Advanced Soldiers. 1. Private (Beginner) 2. Lance Corporal (Novice) 3. Corporal (Novice) _ RR3. Specialist (Able to join RR) (Experienced) 4. Sergeant - Can Apply for Lancers or Officer. (Experienced) _ [RR](Advanced) 5. Ensign {Not for RR} 6. Lieutenant (Advanced) _[RR](Expert) 7. Captain(Expert) _ RR5. Commander (Veteran) 8. Major (Veteran) 9. Colonel (Legend) 10. General (Champion) [Ares Kraft] The Ministry 11. Minister - Minister of Defense – Continental Guard General of the Defense Department -- Sageous Cerulean – Prior [Lancer Representative] Minister of Civil Affairs – Ambassador from the Civil Affairs Department Minister of Development – Director of the Research and Development Department Minister of Science - Lead Professor of the Science Department 12. Prime Minister [Regius D. Cerulean III] -- Chief Inquisitor [Inquisitor Representative] Lancers - Elite Mana expending soldiers. [800 Strong] [Battalion Size] Diplomatic Relations, Extreme Priority Operations, Specialized Deployment, Classified Operations. The Lancers are a contingent of diplomatic soldiers, purposed in serving The Ministry and it's interests. In a matter which requires absolute perseverance, these are the operators to call on. Often considered the Royal Officers of the Military, they serve as an example for all other Guardsman hoping to show true loyalty and commitment to The UCR. They have each earned the right to hold a lance; a powerful Mana transferring conduit, expelling all use of other weapons in honor of the Republic. The lance is not merely a weapon of their trade, but a tool of their craft. Each Lance is matched with a Mana Sigil that is specific to each individual Lancer. Such as in the case Sir Sageous Cerulean the Immaculate Lancer, some Lancers learn to superiorly master the use of their Sigil in order to channel enough Mana to do without the weapon, and still be effective in the use of Mana Based Combat applications. 0. Squire (Advanced) 1. Knight - Gamma Grade – Sergeant > Lieutenant (Expert) 2. Templar - Beta Grade – Lieutenant > Captain (Veteran) 3. Paladin - Alpha Grade - Captain > Colonel (Legend) 4. Prior - Omega Grade – General (Ultimate) [Sageous Cerulean] Royal Armored Crusading Brigade- [RAC-B / Crusaders][Colonel Marek Craven] [2,000+ Strong] Armored Vehicle Transport(Ground), Heavy Armored Transport, Heavy Armored Vehicles, Heavy Ground Artillery. Aerial Dragoons (Cutlass) [Colonel Cristobel Lavey] [400+ Strong(Aerial Vehicles)] [Battalion Size] Armor Vehicle Transport(Air), Air Support, Aviation Operations, Para-Troopers. Inquisition [Inquisitors] – Secret Police Intelligence, Counter-Intelligence, Espionage, Infiltration, Surveillance, Black Operations The Inquisition is a highly secretive and classified agency within the Republic. They serve not merely the Republic’s Interest, yet the Prime Minister himself, Regius D. Cerulean. Commonly only known by their disguises and covers, there are few who may be close enough to know them for who they truly are, but even then, merely a code name is all The Ministry grants them the privilege to reveal, such as in the case of Mr. 23. 1. Inquisitor (Advanced) 2. Special Inquisitor(Expert) [Mr. 23- Solomon Snowden- (Cover) Leopold Sharp] 3. Chief Inquisitor(Veteran) [Chief] - _ Feign Alliance [20,000+ Strong] Feign Independent Militia [Freedom Fighters] 1. Dicentes – Initiate (Beginner) 2. Munifex – Full Rebel (Novice) 3. Evocati – Veteran [I,II,III,IV,V] Five Generations (Experienced-Legend) Legion of Vanguard Feign [The Feign] 4. Immunes – Apprentice in Mana Application (Experienced) 5. Decanus – Journeyman in Mana Application (Advanced) 6. Optio – Adept in Mana Application (Expert) 7. Centurion – Master of Mana Arts (Veteran) The Coven- Masters of Mana Secrets / Council 8. Augurs – Grandmaster of Mana Arts [ Shadar Khan] (Veteran) 9. Legatus- Commander of the Legion [ Strum ] (Legend) 10. Princep Pontifex Maximus [Dr. Elric Zweihander/The Magus] (Champion) - _ Minor Factions: The Dusk Raiders {Territory: Dusk Desert Badlands} -The Savage King Krieger [The Savage King’s Brood] (Champion) -Other Various Raider Clans under the Savage King. Syndicate 43 – Lower Pride Crime Syndicate -Don [Don House/ The House] {Champion) The Baro Stukas -Leader [Crew] (Champion) Titans [Nephilim/72 Mana Giants] (Legend – Champion) 13 STILL ALIVE =Timeline= ----------Prologue---------- 2068 eBI - Trace amounts of Mana are found in a meteorite that struck the planet Earth. (Purgatory to Pridians) - Earth Federation (Arth Federation) estimates the chance of survival post global catastrophe to be minimal. Preparations to find a new home world are set in place. - Gaia Project begins with the founding of the Gaia Federation. - Plans for Gaia Ark are set in place to traverse the galaxy in search of a new home world. 2062 eBI - Gaia Ark is completed. - Pride is located and determined to be the most viable location for colonization. 2057 eBI - Apocalyptic estimations prove to be valid and those chosen for the Gaia Project are chosen in preparation to launch for Pride. - Gaia Ark is launched. 2037 eBI - Gaia Ark crash lands on Pride after calculations for entry being incorrect. Mana Storms violently take down the Gaia Ark. A Space Craft with 250,000 passenger’s losses 34% of all life onboard, including the lead of the project Director Victor Seth. - 165,000 passengers prepare for colonization. - Three project leads remain only recalled to as The Envoy, The Engineer, and The Baron. Each having their own objective and goal. 2035 eBI - Relations break down between project leads after disagreements in what the Director’s original plans meant to implement. 2030 eBI - The Project leads decide to send an excavation and exploration team down into the deeper levels of the planet upon determining an unknown frequency below (Gaia Federation had already known of Mana deposits.) The hollow chambers of Pride proved to be viable for life. Each level was quartered off for living space. Called Divided Environmental Coordinates of our Kingdom. DECKs - The Envoy establishes a capitol upon the upper decks, claiming DECK 15 to 12 to be bureaucratic territory. It was dubbed Missus. - The Engineer and his large contingent of the project citizenry and staff descend to DECKs 11 to 5. The Region was known as Ipsum. - After finding the lower level to be too dangerous for colonization at the time, the lowest DECKs were deemed uninhabitable. Going against the council of the other leading figures in Missus, The Baron descended to the lowest levels with his department. From DECK 4-1 It became known as Baro. 2020 eBI - Baro discovers Mana, beginning study on its affects and potential applicability as a resourceful commodity. - Missus decided along with Ipsum to disavow Baro as a part of the Federation. - Mana is deemed dangerous, costly, and invaluable by Missus. Trade of Mana is rendered illegal. 2019 eBI - Baro discovers value in Mana continuing study if its effects. - Trade embargo is placed against Baro. 2010 eBI - Skirmishes between Baro and Ipsum breakout due to illegal trade between smugglers supported by Baro. 2008 eBI - Mana Wars begin. - Missus and Ipsum forge an alliance to remove the supposed threat of Baro and its ever growing industrial economy. 2000 eBI -Baro proves to have developed weapons of mass destruction. 605 eBI - Mana Wars End - Baro Rangers are imprisoned, majority of them were ordered to serve the Missus-Ipsum Alliance Forces. “Mostly” Non-Officers. 604 eBI - Lacum Inferos is sealed off to non-work related traffic and slowly begins evacuation to higher DECKs. - Missus and Ipsum clear operations in Baro for Mana drilling. 595 eBI - Unified Continental Republic of Pride is formed upon signing of treaty. - Majority of the “Baro Rogue Rangers” are integrated into the UCF Military Forces as direct action combatants that were highly functional in war time, yet without spilling Missiish or Ipsuman blood. 589 eBI - The Riots of Unity Square, where Baro and Ipsum are adjacent result in mass civilian casualties after the Baro Rogue Rangers were used as the primary contingent for subduing the uprise. As a result of this ill action by native Baro soldiers it permanently hindered relations between Baro and the upper DECKs, Missus decreed the Reformation Act of 589. In this decreed it was determined that the Rogue Rangers needed to be under the direct command of Guard Officers to ensure that the capital’s best interests were kept. 587 eBI - 77 Baro Rogue Rangers revolt against the Continental Guard Officer in charge, resulting in 48 Ranger deaths before a surrender was forced. All Rangers are arrested on war crimes against the capital, the revolted being sentence to exile in the Badlands. - 2 Months after the Rogue Revolt, the Baro Rogue Rangers are released under orders to strictly service the UCR’s interests. New Continental Guard Officers were assigned to trained and reform the Baro Rogue Rangers, renaming the detachment, the Royal Rangers. Non-Baro citizenry was then officially allowed to join the Royal Rangers, with the hope that the new populace would dilute the pre-war aggressions and instill a new reformed element of specialized war fighters. 559 eBI - The Badlands form an alliance between prisoners. The survivalists were kept and recruited, and the weak were disposed of. - Raiders find alternative ways back into UCR territory. 403 eBI - First Raider attacks on the UCR are implemented. - Raider attacks continue for 332 days. - “Royal Rangers” are used for the first time against the Raider threat. 402 - The location of the Raider's primary entry is discovered. - Raider attacks on the UCR cease after 332 days. - Baro is left a war ravaged Ruin. 400 - Project Stimuli is created with conditions to restore the Baro region. 361 - Baro creates conflict in form of protest after not finding the results Missus promised to have been fully implemented. 359 - Baro Act is set in place to thwart all violent resistance in Baro. Imprisonment of suspicious individuals of resistance nature are to be arrested. - First sign of aggressive resistance from the New Baro people is encountered in the UCR. 30 eBI - Regius D. Cerulian I is elected Prime Minister. - Inquisitor Program is formed to investigate and thwart any rising threats against the republic, primarily counter insurgency. - The Ministry is established in the Capital City, serving as the governing body of Pride. 32 eBI - Syndicate 43 smuggles various commodities through decks 3-4. Weapons and Technology being a major trade. - Plans for Mana Based weapons are created using schematics and technology from Baro. 34 eBI - Heavy Mana Operated weapons are produced as prototypes. 9eBI - First contact with the first Titans results in ill relations due to increased Mana Operations. - Lacum Inferos is rendered a dead zone and all operations are ceased below DECK 3. 0 eBI - First Titan Incursion takes place in Baro. - UCR Forces are devastated and vastly diminished, being pushed out of Baro by Titans. Civilians in Baro being left behind. - Regius D. Cerulean II is elected at age 45. 1 ePI - New Era (era Post Incursion) begins with the intent of forging a powerful war economy that will be able to dismantle any given threat. 3 ePI - Extreme preparation for another incursion is set in place. 6 ePI - Project Lancer begins. - Crusader Class Heavy Armored vehicles are placed into service along with the Aerial Cutlass. - Royal Crusaders and Royal Rangers are trained in uniformed tactics to fight as a single team. The Rangers serving as the ground force of the Crusaders, while the Royal Crusade Division severe as the Heavy Armored vehicles to delivery and support long term war efforts. - Aerial Dragoons are trained and placed into service. - Sageous Cerulean is born. 8 ePI - Aeon Godrick is born. 12 ePI - First Lancers are Knighted. - Leon Godrick in Knighted as one of the first lancers. 13 ePI - Second Incursion takes place. - Titan threat is thwarted. All Titans are pushed back into the lowest depths of Lacum Inferos. - Leon Godrick dies fighting the Titans in Lacum Inferos. 23 ePI - Rebel Resistance on Pride begins to rise. - Regius D. Cerulean II is assassinated. - Regius D. Cerulean III is elected 23rd Prime Minister of the UCR. - “Static Conflict” Begins. (Between Rebel Resistance and the UCR.) - The UCR sends the Crusaders along with the Royal Rangers into the Badlands to colonize and eradicate the Raiders. Primary objective was to scout for an alternative source of Mana. “Operation Holy Grail” begins. 32 ePI - Sageous becomes the first Omega Grade Lancer, retaining the rank of General at age 27. ----------Chapter 1---------- 33 ePI - The Task Well is found by Doctor Zweihander. - First excavation into Lacum Inferos takes place after 42 years of inactivity. - Doctor Zweihander disappears with his excavation team. - “Mass Disappearance” takes place. - Feign Empire forms. - Rebel resistance joins up with Feign Legion as Feign Independent Militia. - Feign War begins. 34 ePI - Sageous deserts the UCR. - Titans resurface on Pride. Combat System: Dice Based At the third week of each month an Activity Attendance Report is sent out in a notice via “your character’s faction”. This is done in order to track progress and activity between characters. Each report given to the players will be granted a week before level rewards are given out. At the beginning of each month the level rewards requests will be sent to the GMs for review, and then the Faction Leaders will post the level rewards for that month. Internal faction promotions do not coincide with Combat Rank, though it is a common rule of thumb that most ranks are to be aligned with an average level for each rank. Promotions are granted bi-weekly, whereas combat system ranks are granted monthly. Name: Date: Faction (if any): 1. [Faction Name] (If any) Character: 1. [Character Name] Levels: Base Level Set (Beginner)1- [HP:2] [DEF:11] [MP:1] (+1 Ability Point) [Standard] (Novice)2- [HP:2] [DEF:11] [MP:2] (+1 Ability Point) [ 3 Events Completed or 1 Months Active] (Experienced)3- [HP:3] [DEF:11] [MP:2] (+1 Ability Point) [ 4 Events Completed or 2 Months Active] (Advanced)4- [HP:3] [DEF:12] [MP:2] (+1 Ability Point) [6 Events Completed or 4 Months Active] (Expert)5- [HP:3] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [ 15 Events Completed or 7 Months Active] (Veteran)6- [HP:4] [DEF:12] [MP:3] [ATK:+1] (+1 Ability Point) [25 Events Completed or 11 Months Active] (Legend)7- [HP:4] [DEF:13] [MP:3] [ATK:+2] (+1 Ability Point) [ 35 Events Completed or 15 Months Active] (Champion) {Boss}- [HP:6] [DEF:15] [MP:5] [ATK:+3] {NPC Only} (Ultimate) {Final Boss}- [HP:10] [DEF:15] [MP:5] [ATK:+4] {NPC Only} [HP] Health Points- This determines how many points you can lose during a roll that lands above your DEF score; before your character has been defeated. Once you reach zero, your character has been defeated. --- [DEF] Defense- This determines how high someone must roll in order to beat your defense score, in order to land a successful hit. Ex: If you have a defense score of 12, someone must roll a 12 or above in order to beat your DEF and decrease a point from your HP. --- [ATK] Attack- Your attack determines what modifiers you get towards your roll. Ex: If you have an [ATK:+2] and roll a 13 on a d20, you would instead have rolled a 15 with modifiers applied. --- [MP] Mana Points- Mana Points are special ability points. Each time you use a mana point, it increased your AT by +2 to increase the success of each roll. When you run out of action points, you can no longer use them to enhance your roll with modifiers. Attributes: Each attributed ability can earn up to 3 points/stars in each category. With each level you earn, you also gain an addition ability point to add to any one of the categories below. These stats determine additional success in situations. Strength- This is a measure of your raw physical power. It affects the damage of melee attacks. *Tier1= +1 ATK when using Melee **Tier2= +2 ATK when using Melee *** Tier3= +3 ATK when using Melee Perception- This is your environmental awareness; it affects your weapon accuracy. *Tier1= +1ATK when using Range **Tier2= +2ATK when using Range ***Tier3= +3ATK when using Range Vitality- This is a measure of your overall physical endurance. *Tier1= +1DEF **Tier2= +2DEF ***Tier3= Additional +1HP Charisma- This determines just how much charm you have. Granting bonuses to various stats. *Tier1= +1MP **Tier2= +Additional +1ATK ***Tier3= Additional +1DEF Intelligence- This is a measure of your overall acuity. *Tier1= +1MP **Tier2= +2MP ***Tier3= +3MP Dexterity- This is a measure of your overall finesse. *Tier1= +1ATK Additional when using MP **Tier2= +2ATK Additional when using MP ***Tier3= +3ATK Additional when using MP Luck- This is a measure of your general good fortune. This is a skill which can only be used once per turn. The user may take the re-roll, and chose the best out of their two rolls to go with. *Tier1= +1 Re-Roll **Tier2= +2 Re-Roll ***Tier3= +3 Re-Roll : Needed Staff: Game Masters- Admins- Story Tellers- Builders- Community Support- : Needed Investments: -SIM Main Build -SIM Upkeep/Rent -Faction Weapons/Equipment -Faction Locations/Architectures
  22. Future Shock is a ground breaking original SciFi machinima series set in a dark and terrifying future where technology dominates and where real life and virtual worlds intertwine. This trailer recaps series 1 and provides a glimpse of series 2. See the whole of series 1 on YouTube: https://goo.gl/OLW7Za