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SueWorthly

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  1. The open source community is full of ideas. There are AI applications to sort and organize your files and folders. https://github.com/nazpins/naztech-automated-data-sorting-tools?tab=readme-ov-file#file-sorter--file-sorter-lite https://github.com/QiuYannnn/Local-File-Organizer Now I'd like one to organize my SL inventory 😄
  2. I resize the arbitrarily scaled vehicles to their RL sizes and my realistic sized avatar fits so well 🙂 If everything were scaled according to the inworld meter, life would be easier both to the item creators and users.
  3. Yes, I'm surprised by that little machine, but the Deck screen resolution is just 1280x800, that also counts, and the testing, as specified, were in a islet amid the sea (and therefore also with no other avatars around), to ensure the testing conditions were even. During normal usage, the framerate is of course lower, but generally still good enough. Testing instead some worst case scenario, like being inside a club full of people like Muddy's, for example, the Deck at mid graphic settings got about 35-40+ FPS, depending on the avatars and crowd there. Enabling shadows (not so important inside a club, maybe, but just for reference) it dropped to about 25 FPS and it's likely it would be even less in larger crowds; still not bad for this little and cheap machine, considering that you can carry it around as an handheld console too.
  4. I tried to test Firestorm 7.1.9 with two somewhat comparable (and not top notch) machines: a Steam Deck vs an old i7 laptop, both Linux machines having 16Gb RAM and about the same screen resolution (I resized the window on the laptop to mach the screen resolution of the Deck [P.S.: 1280x800]), on an islet amid the sea [P.S.: therefore with no other avatars etc around, to ensure testing at the same conditions]. Note: I don't normally use low, mid, high, ultra graphic settings, but a custom ones; however, in order to make the comparison easier, in this case I set them to mid and I manually add ALM and shadows. Results: The old laptop with an Nvidia card with Firestorm 6.x it gets 84-86 FPS (at mid graphic settings). Enabling ALM: 55. Adding also shadows: 42. With Firestorm 7.1.9 at mid it is 43 (vs 55 of FS 6.x with ALM) and by adding shadows 37 (vs 42). So 7.1.9 is slower, but not terribly so compared to 6.x with ALM. It's significantly slower than 6.x without ALM, though, so if you were used to have ALM disabled, that's quite a hit. The (same) old laptop, but using the integrated Intel card, instead of the discrete Nvidia, drops to 14 FPS with 7.1.9, though, and textures become really slow at loading. The Steam Deck, with 7.1.9 at mid, gets about 145 FPS. Adding shadows: about 120. At ultra: about 60. Also at mid+shadows it still works decently among trees with shadows enabled. To save battery, I limit the FPS and reduce the graphic settings, though. [P.S.: this at the condition specified above, with no avatars around etc. to ensure the same testing conditions. During normal usage it would be less, of course, but the Deck still performs well enough. Testing instead some worst case scenario, like being inside a club full of people like Muddy's, for example, the Deck at mid got about 35-40+ FPS, depending on the avatars and crowd there. With shadows enabled (not so important inside a club, though) it drops to about 25 and it would be even less in larger crowds; still not bad for this little machine] The Deck also works as a sort of mobile device, but better as it runs the actual desktop SL viewer. The only issues it has with Firestorm 7.1.9 is CEF not working, but it works with Firestorm 6 that has a previous version of CEF.
  5. Since you mention your skybox, I set mine to a 24 hour cycle, synchronized to my RL timezone. Outside my place, I manually set the time using Firestorm (search for "persist environment" in the Preferences window). I’ve noticed that it affects my circadian cycle. Generally, I prefer it to match my real-life time. However, if there’s a special sky (e.g., in a sci-fi location or at SLB), I use the shared one.
  6. As for the Firestorm Wiki saying 'A “broken” bridge can also affect movement', the bridge ( https://wiki.firestormviewer.org/fs_bridge ) affects your movement with the optional flight assist (it makes you avatar fly faster) and the movement lock (e.g. if trolls tries to push you, they can't). It can also listen for collar commands to turn off the built-in AO, but it don't think it controls or affects the built-in AO animations. Edit: I'd add that once I had a broken bridge, with the movement lock engaged, so I was more or less stuck in place until I recreated the bridge. I think this is what they meant with the "broken" bridge that can affect your movement wrongly.
  7. A pity that they missed Drivers of SL in the video. There was a big announcement in the group. And we just had a wonderful and memorable winter camp in the week-end with two regions full of people. The exhibit was right at the entrance, the one with the blue globe. They only walked past it, heading to Boystown instead. However I see it has the same colors of the background building (blue/cyan and white), so I wonder if Strawberry took it as a sort of decoration? 😅 Anyways, I like the idea of showing some of the possibilities that SL offers. DSL can be pretty fun, it also shows new places and other things in SL. And even if SL it's not as good as a driving sim game, DSL it is one of the most lively things in Second Life, if you do that with the group or with friends (it's fine also by your own). I'm not sure how exactly good it could be for newbies, as the drives can be long and region crossing can still be an issue sometimes, but you get also a reward at the end (often a car).
  8. They use their own map, that is only partially similar to the original map, so if you use a classic skin it won't fit perfectly either. Still your point stands: new skins and makeup are released for EvoX now. And I agree that you can still get the old releases for the not longer supported products (you can still find stuff for the classic avatar here and there), unless you want the new things, take advantage of the current sales or have more availability in general.
  9. That's true. It would be useful to have a similar tool that also checks textures. Once the textures are loaded, they may be fine, but if they are many and large, they take longer to load (i.e. your objects stay gray longer) and use more memory, eventually resulting in blurred textures or crashes.
  10. Another pro is that, unlike many, they are mod 🤩, which opens more customization possibilities.
  11. That's right. To be fair, in the first hours the vendor didn't work that way: if you left-clicked on it, you would get the pay icon and the pay interaction. The vendor was knocked out already, though. Not a big issue for just 1L$, but Emma Krokus was right when she said "I suggest you don't try to get Noelle right now". The region was crowded and at first full and the vendor not working. Later the vendor worked, and in the way you described. 🙂
  12. Another difference is the breast. LaraX maintains a natural shape even when set at 100 and with more gravity.
  13. The blinking technique should help to highlight the differences. I'm using the same shape for both Lara and LaraX. Improved wrists: Hips and groin: Full body comparison. Notice the improved shoulders. Despite the name, Lara and LaraX are different bodies. Tight clothing for Lara won't fit LaraX. However, the feet and the hands remain the same; most of the leg seem the same too, so even the old over-knee boots for Lara are compatible as long as they aren't thigh-high.
  14. That's a good reason. Add to this that Genus Strong, according to Lucia Nightifire's today stats, is only 7.2% of the heads (females and males) and the sum of all the Genus heads is < 10%, while the sum of all the Lelutka heads is definitively more, about 44% (the rest is 13% Catwa and a bunch of various, less popular, brands: Akeruka, Logo, Vista, etc). Still, they aren't few, also Lelutka has an Evo-mode too, that's somewhat compatible with other old skins; but costumers would likely buy skins and makeups for their new heads. Another example is the female Meshbody Classic (that's basically Legacy with a different shape and it's free): according to Lucia's stats, it is the 4th most popular female body, it's not so far from the female Meshbody Legacy, and yet almost nobody makes outfits for it, but few: #1 : Maitreya - Lara : 149834 : 31.3% #2 : Signature - Gianni : 33286 : 6.9% #3 : Belleza - Jake : 26618 : 5.5% #4 : eBODY - Reborn : 24538 : 5.1% #5 : MeshBody - Legacy (Female) : 23408 : 4.9% #6 : MeshBody - Classic (Female) : 18132 : 3.7% #7 : MeshBody - Legacy (Athletic Male) : 16066 : 3.3% #8 : MeshBody - Legacy (Male) : 14530 : 3.0% #9 : Inithium - Kupra : 14053 : 2.9% #10 : LucyBody - Atenea : 12451 : 2.6% #11 : MeshBody - Classic (Male) : 11244 : 2.3% #12 : MeshBody - Legacy Perky : 9492 : 1.9% #13 : Niramyth - Aesthetic Mesh Body : 7515 : 1.5% #14 : Belleza - Freya : 6992 : 1.4% To be fair, though, Lara X for free is going to be delivered to whom purchased Maitreya Lara (as a free "update"), so they aren't necessarily people who only look for freebies.
  15. As for the activities / groups that facilitate a better life for me and those around me, aside for traveling together with friends and sharing the experiences, I've been in meditation places, where I also volunteered for a while. They are usually small communities though, and some of them eventually close down.
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