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Callum Meriman

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Everything posted by Callum Meriman

  1. Ayesha Askham wrote: You may call me unreasonable or naiive, but while it is great that there is an experimental fix being trialled by Firestorm, the root problem remains completely unaddressed server-side. As you have been in SL for about 8 years you should know that this has been improved over the years, Back in 2006 we would rubber band half a region just walking over a boundary. In 2008-ish we could not teleport without our hair and shoes being lodged in our nether regions. Ah the joy of those days.  And now in 2016 we have mostly stable crossings with the ones causing the issue seeming to be those few crossings where you travel on a parallel but quite diverged path from your vehicle. I say this as if you do a journey with clean crossings all the way then most of the time your attachments survive, get just one messy and most will go. In my eyes, the root of this problem lays in technology, the limitations of UDP, and probably the original design from the a decade and a half ago. But to say the problem is "completely" unaddressed is incorrect. The problem exists, but it is significantly less than in past years. Sorry. Ayesha Askham wrote: The fact is that communication between servers is simply not good enough, and if the connection to the user is also less than optimal, the problem is made considerably worse. Technology and design rear their heads. UDP by nature is a protocol that does not guarantee delivery. Being a somewhat Oldbie you will know that the Lab have been slowly taking things away from the UDP channel. Bringing the in asset cache and also moving a lot of things to TCP/IP. One hopes this long and difficult retooling keeps happening in areas that would benefit. Ayesha Askham wrote: That there are several JIRAs both at FS and LL indicates this is not a single problem, but the wearing of a single attachment on a given point is neither a reliable fix nor is it practicable for many (not me I freely admit) in this day of mesh avatars. We have 32 attachment points. Rigged mesh can be placed on any one of those - as an example I wear my body on my upper left thigh and my feet on my upper right thigh. I have used applier on the mesh body rather than more mesh. Yes, this won't be suitable for everyone - especially complex avitars like dragons, horses, wolves and so on, and yes there is a problem with non-rigged - but some of the points are duplicated - neck and chin / mouth and nose / spine and pelvis - this can help in some cases. Avid vehicle users, and I am sure you are one, then take what they can attach and work hard to try and alter their costume to suit vehicle use, and this can mean sacrifices, as an example, losing collars is a big sacrifice for many but a huge boon to smoother crossings. Ayesha Askham wrote: It would be a great relief to hear that Linden Lab is making some effort to ameliorate this syndrome; <snip> They have been, a lot, a real lot. And one hopes they continue to. Ayesha Askham wrote: From what Whirly says there seems to be a serious flaw in the process by which one sim hands off to another. That is the nub of the issue and it is there that effort needs to be concentrated. I wouldn't exactly call it a flaw myself, more an unfortunate convergence of a lot of variable and sometimes uncontrollabe factors including network use by other people of our shared world and as you say at the start of your post even one's own network connection. Ayesha Askham wrote: I am by no means dissing FS, I have used it for years, but the issue is every bit as severe on the LL viewer and thus it is to LL that we must look for a solution. Personally I really appreciate and greatly value any attempt made by any developer to help lessen the problem. A lot of the best solutions to problems and a lot of fantastic advancements have come from people who are not employed by the lab. People in the open source community. Yes, there is a lot of back end work that the Lab can do, but the contribution of the unpaid, open source developers and all the people who assist them is incredible, and something every single person in our shared world needs to really say thanks for.
  2. In this game there are two definitions for frames and some people get confused. There is a server frame rate which is 45 frames per second - and shared amongst things like physics, scripts, object updates and so on. This has NOTHING to do with what you are asking. There is also a viewer frame rate, this has everything to do with what you want. My system is a pretty much direct copy of yours and I get from 20fps to 160fps depending on what I am looking at and how much I am asking to render. To see, Ctrl-Alt-F1 and up the top of the popup window is the Viewer FPS graph. (The verser frames are at the very bottom if you are interested) Fly up into the sky to 4000Meters and look straight up - that will give you the absolute maximum FPS you can get - there is nothing at all to draw but the skybox. Problem is that you will be drawing things, and unlike a conventional game where the contents of the screen are carefully controlled by skilled graphics artists SL is a hodgepodge of creation and triangles. The biggest hints to get the best viewer FPS you can get for your CPU and Video Card will be keeping your draw distance at a lowish level - in most cases I run at 128 meters, although when sailing I bump it up to 400 meters, when building and landscaping 300 meters. - for the rest on the graphics screen, crank it all up to maximum. I choose 128 meters for average use as it can also make shopping a lot faster - less to load. People with lesser CPUs will need a whole heap more changes. Maximum settings are only for the latest i7 processors and great video cards. Important to realise as well that unlike most games SL is not bottlenecked on the video card but the CPU. With future upgrades focus more on the raw GHz speed of the CPU as that is where the real bottleneck currently is.)
  3. https://marketplace.secondlife.com/p/LandMap-Change-your-ground-texture-without-land-powers/236734 Watch the video very closely, maybe ask the person selling it to demo as well. (I have nothing to do with this product, I am just a happy user - there are also 265 mostly positive reviews you can read there)
  4. Whirly Fizzle wrote: If you are using Firestorm, try the Firestorm Bento Alpha viewer. Awesome, as an avid sailor who experiences this problem so much (and I have one attach per point for my sailing outfit) I will look forward to trying it. I promise I will try double hard to improve my Jira quality too ~~~
  5. Christin73 wrote: The other day I desided to take action and show the owners of a sim that I am not the only one having trouble with a certain RP group that is on that sim Although you mention you do understand this, it's worth repeating. It's their region. They pay real US$ funds for it. They can do anything, including showing favour to that certain RP group. Christin73 wrote: To do that I sent out a patitian to people on sim wich got a few "signatures". The owner of that sim is taking the RP groups side and claiming that sending out a patitian is against LLs TOS. I understand I don't have to be on sim and that owners can practicly do as they choose. However, my question is, is patitians against LLs TOS? This could be seen as two TOS/CS violations in my eyes 1. Spam / Nusience 2. Harrasment As a little story recently a region owner in my community was warned by the Lab for spam - for sending out 2 notices in his own region's land group. The Lab can take a very hardline approach, including banning people for trivial things without recourse. They are really mean, and nasty. Please take my advice, stop causing drama. Just leave the region and find a new one, or you may end up joining the ranks of the executed.
  6. It's a common way to sanitise funds in other games, it really sounds like they are trying it here too. The scammers gather all the gold to a central account then pay out moderate amounts to a fairly big number of random people, including alts linked to them. The thought is that the game operator seeing all these people who are likely innocent - as you are - give up the chase in the crowd and contorted path of the gold. Thing is it's a long running method and many game companies have worked out a defense to it, because the Lab are dealing in game tokens that can be exchanged for cash one images they follow the paper trail right to cashout.
  7. and just in case you do luck out and the sweater is non-fitted but the jacket fitted, just quickly fiddle with the torso muscles to check. It's likely not going to work, but as it's such an easy test it won't hurt.
  8. Mew! I am annoyed I never created an Alt with the last name Catnap :3 Same here, my tail and eats and fangs are not really that heavy. Most of my ARC comes from my really heavy Gos feet. They are very high poly and wearing them pushes me up to 60K - but they do look so nice, so I allow myself that one sin. As penance for obscene counts on my feet I removed almost all my jewellry.
  9. That sounds like the Lab's "Behind Closed Doors" policy regarding adult items in Mature sims. Locked down parcel, vision turned off, and so on. I think from memory it also says Private use. It's in the community standards documents. I don't know enough details on the event to know if they are stretching this policy.
  10. Rolig Loon wrote: Callum Meriman wrote: Rolig Loon wrote: no responsible person here will tell you how to do that Question becomes, is advising that the Lab condone texture lifting in LSL responsible? 1 line of script to get the UUID and 1 line of script to add it back - using official Linden Lab sanctioned scripting. Definitely not. And you can only use LSL to get the UUID of a texture on an object if you already have the full perm texture in the object's inventory. If you look for llGetTexture or related LSL functions in the wiki, you will find that they all say something like NULL_KEY is returned when the owner does not have full permissions to the object and the texture is not in the prim's inventory. Ahha, goes to show I'be only ever tried it with my textures then. Thanks for clearing up my misunderstanding I recall back to the time Torley did a show about Ctrl-Alt-Shift-T and we all cried out "Nuuuuuu!"
  11. If you have a friend in real life see if you can borrow their computer and install Firestorm there.
  12. There is a device on the marketplace called "Landmap Pro" that allows you to retexture mainland. It actually creates sculpts that hug the surface and to which you can apply any texture you like. I've used it with great sucess for many years now. It does take skill and patience to use, and you do get the typical sculpty blobs as they load, but I still think it's the best possible solution. There are a few places that use it along the Heterocetera train tracks if you ever get bored and spend a day travelling the railroads there.
  13. Rolig Loon wrote: no responsible person here will tell you how to do that Question becomes, is advising that the Lab condone texture lifting in LSL responsible? 1 line of script to get the UUID and 1 line of script to add it back - using official Linden Lab sanctioned scripting.
  14. Chaser Zaks wrote: Maybe I can get one of the Lindens to dump the name database for me? Of course I'd have to let them know the information would be public in the end. You probably mean a dump of the lastnames database? A dump of the names database would make it trivial to see who had been banned. That would be an invasion of privacy.
  15. They will be baked textures and unavailble, so it's really not of any use. Using the LibOpenMetaVerse documention will elucidate it, but it's really a dead end. Send them to /dev/null.
  16. Chic Aeon wrote: LOL. I pretty much agree with all of that except that --- Even though I have a fairly new and pretty smoking desktop and can run lots of programs all at once and multiple avatars I turned down my LODs to 2 last year. And my computer -- hefty as it is -- seems thrilled . Hehe, I would, but my planes and ships almost all become unseeable flying triangles - and sailing/flying is most of my time in SL now. Stripping out those lowest three LODS reduces the LI and gives a huge amount of saving for the vehicle maker to use on other things. Quality/Number of scripts and LI are very important for a vehicle crossing a sim border. The lower LI is, the better the changeover happens, especially over 15 knots. Over 15 knots and especially over 30 knots a higher LI vehicle could crash you, needing you to relog and restart from scratch. That's a lost race. Mind you, I love sailing my 512 LI Frigate, but she tops at 12 knots and is so large that you don't see the rubberband. 
  17. As you mention Ctrl+Click then delete does work.
  18. I always run on LOD4, never even thinking about the lower ones. My PC is fine with that - and 500K ARC people in a busy sim, with ALS and shadows and 400M draw distances and 30+ fps - to be able to do this. But I know a lot of people still run on potatos. So the mesh I make though I have always tried to build as LOD sensative as my meagre skills allow, but importantly and more on topic than my meagre blender skills... I don't buy items thinking of others, I buy it for style. And that is my sole determining factor. But... will the Lab's premise of "hey guise, use these to up your lower lods for the good of the potato users" hold? Nope. People will still move to the lower LI items, and jam more in. A GTX1050 is less than US$150, potato users need to start upgrading.
  19. Nalytha wrote: Maybe it's because I don't actually create in Second Life, so I'm not afraid of competition? I don't know. It's a sad attitude. I sort of get it, but I think it's something better left unspoken if it exists at all. Maybe it's just because we have tried it, and sunk a lot of money into those ventures for a decade and know the nature of most people in our shared world. We might stay afloat for a while, but in 99% of cases the the guests drop off outside of a small core number. Good luck to the OP if she thinks she can do this, and it would be wonderful to be proven wrong. She certainly has a lot of optomism to carry it a long way. Ultimately though, people are people. People will not donate, so there must be a decent and popular shop on the region (or behind it) paying the way/or a few rentals that are always full/or the artists own work available for sale (like how Bryn Oh or Cica Ghost does it - who both make the most amazing Art sims)/or it's backed with RP that works, similar to Insilico or the amazing Revenland (check out revenland on Brei Vaukia region if you havnt already) Of course, if the OPs sim is good, why not seek a patron? Let them put their home/club in the sim, and you get to decorate it for free. There is one sim in my community like this, it's been going for about 6 years - just swapping owners.
  20. Dolly - you will have more luck going to https://support.secondlife.com/create-case/ and asking the Lindens themselves. They rarely come here to the forums.
  21. Alwin Alcott wrote: they don't rent prims, they rent land, so for the size nothing changes. My residentials rent by the prim because they are on 1,7x or 4x land. My shops - in fact almost all shops - rent by the prim, and I think Prok's thoughts will hit the shops the most. Will the people renting a 100 prim shop in some empty mall want to put out more Caspervends, or will they ask for less land - because after all, they only rez one Caspervend and 95 prims are wasted already. Some are going to move to find better deals, but that is the market. For me it's less of an issue because all my sims are 1,7 or 4x (Prok thinks temp-on-rez makes prim counting hard, try auditing a sim at 4x ), In both cases I might adjust the sim bonus downwards so that their parcels remain the same number of prims and I can put the extra into the surrounds. Or I might just pass it on, on the understanding there is no rent reduction. I don't look forward to the math or the chance of returning half the sim if I get the new factors wrong, but I do look forward to improving the sim. On the other side of this for me. I have my own little rental in the Blake Sea, it's on 4x land. I will be curious if I get 500 extra LI to play with, I hope so because then i can rez my N&K Brigatine out the front, it will be wonderful. (appologies to every sailor who will go past and suffer the extra load of a 400 odd LI ship ) As far as Prok's comments about Temp-On-Rez I can confirm that all that happens is you get a region full mesage if you try too much, I've pushed one of my regions in all directions to find those things out. Region full, or insufficient resources messages are there to block /most/ problems.
  22. Well, there was no info on this build in today's blog post, I guess we wait and see! I know the Lab will explain it professionally and without causing any confusion when the time is right ...
  23. The video was... at the level of something from lower high school media studies. It's so weird that the Lab chose that method and outlet for delivery. Almost like they didn't want people to see the biggest news in 4-ish years.
  24. Phoebe Avro wrote: I will be more likely to spend my money on a new grid that will be online some time in the future who knows! heh, I can spend 8000, lindens (US$30) in a day on new hair and a few plants. Paying it as teir to the lab to double my full to 30k is nothing. I would also happily pay it to take my homesteads up from 5K to 10K.
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