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Orwar

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Everything posted by Orwar

  1. Both have their strengths and weaknesses. In a 'live' chat, you don't have as much time to over-think things, and also if you get upset by something the other said, they can quickly tell you that they didn't mean it like that. On the forums, if you take offense to something, there's no telling how long it will be before the other party is back to clarify what they meant, by which time a bunch of people may already have jumped on the flame-train to spew acid all over. And whilst it's true that we can never control exactly how what we write is to be interpreted by a reader, the forums do give us more space for expression which means that we can do more to avoid it - but then, who can be bothered to be over-clear about it, especially when most people getting smurfed off by it are just cute. But we can smurf our way around it!
  2. ... ... ... You should know better than to ask to borrow a man's meat!
  3. The great thing about Sjömansbiff is that, being what we call 'Husmanskost' in Sweden, it's not actually very complex. It has the 'Swedish Holy Trinity of Not Starving' (i.e. Potatoes, onions and meat). The trick to the dish is doing it the right way! I thus give you ... Orwar's Sjömansbiff Ingredients: Potatoes (waxy or half-waxy, else they'll just turn into mush) Onions. Lots, and lots of onions. Meat. You'll want a fatty or marbled piece of beef, as a too lean cut will easily get dry. Thin slices! A bay leaf. Or two, if you're feeling adventurous. White pepper corns. Whole. Allspice corns, also whole. A little bit of plain wheat flour (to coat the potatoes). Optionally, you can add a little bit of leek, but that's much too fancy for most occasions. Most important of all: Dark ale, porter or stout. Butter (or, preferably, beef tallow). Salt & Pepper. And the secret Orwarian ingredient: bone marrow. Start off by searing the meat in beef tallow (or butter). Obviously salt and pepper. Put the seared meat in a dutch oven. Slice up the onions, and fry them in butter (or tallow) until soft and golden. Add to the dutch oven. Slice the potatoes into quarter-inch slices, coat with flour and fry them (in butter), before adding them to the dutch oven. Put a couple of white pepper and allspice corns into the pot, along with a bay leaf. Put the bone marrow in the pot (works best if you've got the bone sliced). Cover with your choice of brew - a common Carnegie's porter works fine (any leftover beer goes to the chef!). Put the dutch oven in your oven, and cook it for at least one hour, give it a gentle stir every now and then. Serve with salted or pickled gherkins. "But Orwar! You haven't put any weights or amounts in there, what do I do?!" - it depends on how hungry you are. And remember the #1 cooking rule - taste, taste, taste.
  4. Q: What time was your dentist's appointment? A: Tooth-hurty.
  5. Well, after a migraine-y weekend that messed up my circadian rhythm, I slept until 13.30. I didn't really mind, until I heard that lunch today was Sjömansbiff. Oh well. Toast isn't all bad though, I guess.
  6. You said that you wanted a man who could laugh and smile . . .
  7. It sounds like it's a waypoint arrow. Just click on it and it should disappear. It's where your 'cursor' is on the map, usually pointing to a landmark or your home position.
  8. Hm.. How about 'Miss Cake'? I may be a little traumatized by growing up in Sweden ...
  9. Saunters in to skim over the thread as it's once gain marked as 'HOT!'... Though it is nice to see that there's discourse on the topic of rhetoric, I guess. Perhaps not the most constructive, but ... Progress?
  10. Second Life still has a lot of potential for technical development, who's to say what the future brings? I'm not a creator of the caliber to understand, let alone create such complex things as mesh bodies, nor do I know what the exact technical limitations are and how they compare to other platforms - but remember how people used to say that N64's Goldeneye looked 'so very realistic' compared to many games before it, that some people couldn't believe that graphics in games could get better? Or when people said that the Internet would never get 'big' because they couldn't understand why 'normal people' would ever care to use it? I have an article in a tech magazine from the early years of the millennium, with an article about how 300 years worth of man-hours were put into the design of a single virtual character, rendering and giving every strand of hair its physics individually - look at the cut-scenes from RPGs and strategy games of the late 90's and early 2000's, how at the time they were technical marvels, but how today you can use modern programs to learn how to make something a lot more impressive in just a few days of learning. I agree that TMP isn't worth it, though that's just my personal opinion - but I'll never say never, when it comes to the development of new things. Second Life has been running for so many years, and the changes we've seen over time has been significant and amazing, and I expect that the future changes will continue to astound us. Perhaps one day we'll look back at the Lara the way we now look at the system bodies of old.
  11. You can find the in-world location here: http://maps.secondlife.com/secondlife/Premium Morph Services/128/126/22 Haven't tried them, so I don't know how they work, but I'm sure you'll figure it out if you look around.
  12. I went to my sister's club. Beach party theme. I did not abide to the dress code, but I did build a prim sand castle.
  13. Hm ... No idea, but that's an interesting question ... Goes off to dig around in the Firestorm wikis.
  14. Stealthic is, by far, my favourite hair creator in SL. My photo alt gets all the hairs from them. Their male hairs work, but I've kind of used the same one hair for something like 3 years now - I'm not as adventurous with hair on my male avatar, I guess!
  15. Granted, but they instead have a tendency to cause painful flatulence. I wish there was perpetual night and winter in all of the world.
  16. It reduces your lag, and potentially the response time of scripts around you. When sailing, for example, people are generally told to remove all things scripted, as the vehicles' scripts plus a bunch of avatar scripts can cause all sorts of problems. Having a receiver script in your hair when clubbing probably won't be a huge thing though (as the script basically just says 'Hi, I'm X - if you run a script aimed at X, I will react to it). Resizing scripts and such can be more intense however. I don't generally care to remove all my scripts when out and about, unless I'm going to an event or a club, in which case I will create a copy of the items in my outfit that I want to remove the scripts from, and put them in a folder for that particular outfit. Neph's event-going getup contains no scripts aside from her body and head, using the Firestorm AO, and has a complexity of less than 25,000.
  17. There is a better way. Instead of putting the button's texture on the button itself, meaning it has to be a separate face with a separate texture, you make a HUD with just -one- texture, which in it has all the buttons painted on it. Then, when you put the HUD together, you just put invisible prims on top of each button, with a script connecting it to the HUD itself and carrying out whichever command you want it to do (i.e. 'Apply <insert UUID> to <insert item, and which face if applicable>). That way, a HUD only needs one single texture (unless it has several pages). The amount of scripts, well, you'll need one for each button regardless - but they're usually fairly short, and it might be good practice (and manners) to put together your outfit, select the colours, apply your alphas, and so forth, and then detach any HUDs before actually heading out to crowded places (which may be slightly off-topic, but it can't be repeated enough apparently, judging by how people are running around with enough script memory on them to accommodate the Skynet). More often than not, poor optimization in SL is largely due to ignorance or laziness of the creator, rather than 'SL is too limited'. Like, how do some of the really popular creators in SL get away with meshed lemon slices with 2,000 triangles in them, each, individually? No wonder people are having lag problems when there's junk like that strewn across the grid. I sit quite cozily on 180 FPS in my skybox, with all settings cranked to 11 - because I'm picky with what goes in there.
  18. A stubble applier may help with that! Just look at this magnificent sonuva gentleman. Beard maketh man. Nods.
  19. I take it we shouldn't become pen pals then ... Those squares are 5 mm (roughly 5 squares per inch, for those across the pond!). The x-height is 1.5 mm, and it's written with a mechanical pencil with a 0.3 mm gauge. ... But think of all the paper I save!
  20. And what's with creators making HUDs that use separate textures for each and every button (especially colouring HUDs for apparel and such), all of course in much higher resolution than necessary, rather than just making a single texture with all of the components in it? HUD texture memory over-usage happens much too often. Or creators who still, in this day and age, use unpacking scripts that include the script itself, or require you to wear a bag which will break your AO and then copies the pose itself into your inventory when there are free scripts that with one click unpacks everything except the script itself, and works whether you wear the box on your HUD, avatar or rez it?! // Rant
  21. Meanwhile, Tati was off goofing around in the snow.
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