Grumpity Linden

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About Grumpity Linden

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  1. Today I learned ...

    that escalated quickly...
  2. Today I learned ...

    also that hand logo... oddly evocative...
  3. Today I learned ...

    You figured us out, Phil! Release scheduled for 4/1/18. Watch this space...
  4. Today I learned ...

    Oz Linden often says that not a week goes by when he doesn't learn something new about Second Life. I first heard him say this ...certainly more than 5 years ago... and it's true for me to this day. Courtesy of Patch Linden, this week's TIL: Stipends are paid out on Tuesday because .... "I'll gladly pay you Tuesday for a hamburger today." And there you have it.
  5. That was a straight-up stupid bug. Oops. Fixed.
  6. This release presents a nice drop in crash rates as well as a smooth aftertaste of an assortment of improvements and bug fixes. You can always get the latest stable release from Maintenance: Martini - Shaken and not stirred According to Wikipedia, The martini is a cocktail made with gin and vermouth, and garnished with an olive or a lemon twist. Over the years, the martini has become one of the best-known mixed alcoholic beverages. H. L. Mencken called the martini "the only American invention as perfect as the sonnet" and E. B. White called it "the elixir of quietude". New Features We know that when you block someone, you really don’t want to hear from them. So now, even if they pay you, the accompanying message will not be displayed. Viewer-side changes to support only sending Offline IM to email for accounts with Verified email address. Why sit in front of a blank teleport screen? Read the Message of the Day instead! Because now we’ll actually show it on teleport. Inventory floater -> Recent tab -> Search -> link will now open Search Filters for Inventory. Marketplace No more unlisting active Marketplace listings before the inventory is fully fetched. What a bad idea that was. Marketplace listings that are cached will actually load from cache instead of constantly fetching. Inventory / Appearance / Outfits Detaching worn items isn’t gonna make Inventory jump anymore. Sit still, inventory. Save a screenshot -> Save As -> pick the name, not have one assigned to you. Avatar physics will now be more consistent regardless of framerates. Notecards inside notecards with full perms are back to being copyable… it’s turtles all the way down. Assigning snapshot to Outfit had a bug that’s now gone. Editing Quick fix to light projector Fixed Ping interpolate object position. Ready, aim, fire! Unbroke Materials texture selection When editing a prim, the “Use Texture” option will not appear where it’s not wanted. Logging in and going places Maps link wasn’t setting the start location in the viewer sometimes. Go where you’re told, viewer! When we tell you it’s time to update, the download link will open in an external browser. Stability & Performance Fixes and crash fixes in texture cache, memory allocation, rendering. Crash fixes in LLScriptFloaterManager, LLGroupMgr, LLProfile, LLEventPump Assorted UI fixes Chat history will display again for all groups, regardless of their name. High-rez screens will no longer have hard-to-catch cursor targets Sometimes, a floater would drift (float, even) across logins, but will now stay put. Minor UI fixes and regressions (Appearance floater, TOS floater, Delete confirmation toast) Translations update. You can go on to read the full release notes with a list of all fixed issues. A list of all Release Candidates and other viewer projects in the works is on the wiki. Of course, as always, we welcome your bug reports in Jira!
  7. New Web User Group meetings coming soon!

    Marianne, the best way to get your ideas heard is to tell us in Jira. Bug reports are triaged daily, and Feature Requests weekly. Please put each discrete idea/suggestion into a separate jira, so that they're easier to triage. We look forward to seeing them!
  8. Sim FPS and Physics FPS

    I've got nothing useful to contribute and can't remember that far back anyway. I just thought this was funny:
  9. Deploy Plans for the week of 2017-11-06

    That's (fortunately!) got nothing to do with server rolls, but it's due to the handy scheduling feature in the GS blog, which stops being handy when you re-schedule the downtime - it kicked on automatically anyway ... The _actual_ downtime should be tomorrow.
  10. Deploy Plans for the week of 2017-11-06

    This morning’s SLS roll went sideways and so changes were rolled back. However, there was an estate-level fix on Mainland that we needed to bring in, so all mainland regions, including those on RC, were restarted. We do apologize for the unexpected disturbance due to those restarts - we should have communicated them better. In other news, there will be no RC roll tomorrow.
  11. Hi Violaine! As you may know, we don't usually commit to release dates . That said... within a month is a reasonable estimate. It's your call on whether you want to wait that long... Wish I could give you a quicker turnaround.
  12. Turns out we got ahead of ourselves. The web DMCA form will go back up soon, but in the meantime, please continue to use the old creaky mail & fax way. Apologies for the confusion.
  13. After a bit of a protracted battle with crashes, the Maintenance: Moonshine viewer has finally been promoted from RC to default release today. You can always get the latest stable release from And yes, we do like the naming theme we've chosen. Moonshine was originally a slang term used to describe high-proof distilled spirits usually produced illicitly, without government authorization. In recent years, however, moonshine has been legalized in various countries and has become a term of art. Legal in the United States since 2010, moonshine is defined as "clear, unaged whiskey". This deploy is filled with a jigger of crash fixes, a splash of translation fixes and a kick that will make you say "I can't feel my face anymore!" New Features: Better information on animations: Develop->Avatar->Animation Info all '0000' cases don't happen for own avatar (it is fine for others) inventory animations display animation name in-world animations marked as such Expanded Inventory: Added Worn tab with option to show selection in Main panel My Inventory > Gear menu > Show filters: Created by me, Created by others Search by Name, Description, Creator, UUID Ongoing infrastructure work: Increased minimum & default cache size. Added cache version guard. Additional work on viewer caches is ongoing. Viewer will no longer hammer login during an outage. Logging changes & cleanup. Odd UI behaviors fixed: If SLVoice process crashes, we’ll now disable the Speak button, so that you’re not laboring under false pretext. Typing a slash in the internal browser no longer moves focus to the chat window. You were not able to save login credentials on clean install, but now you are, thanks to Nicky Dasmijn. Inventory & Marketplace Listings floaters had oddly small scroll zones. System information was truncated in JIRA issues filed through "Help -> Report bug" when viewer language is not set to English. We like and use that information, so that’s fixed now. Correctly display time & date in all languages in About Second Life. Other odd behaviors made less odd: Avatar used to stop near the region's border when crossing it with autopilot, but now it will boldly go where you told it to go. In the past, local viewer wouldn’t show seated avatar following the seat object when object would move. Now everything moves smoothly as it should. Changing avatar sex while sitting used to break animations until relogging. No longer! If you cut an item and delete it, it will actually delete. Flexi-prims used to flap wildly in a high-fps viewer, but will now flap no more than 60fps. We now won’t allow you to add your own avatar to rendering exceptions list. Apparently, that makes you invisible. Bucket of Bug fixes : Videos will no longer keep playing in the internal browser after you’ve closed the browser window. If you log in on a dev grid, you get that grid’s search. Auto-open debug console if any "Info to Debug Console" operations are picked Unicode install path FTL & other bugfixes. Crash report was not generated/sent if appdata path contains unicode symbols. That’s bad, we want all the crashes. Various crash fixes and speculative crash fixes. Outfit Gallery was leaking memory. Now we give it back when done with it. Outfit gallery would duplicate photos for an outfit in some cases. No more of that annoying behavior. The "Confirm before deleting filtered items" notification no longer appears when deleting Marketplace listings Several fixes to Avatar picker floater to better pick avatars with. Search Places checkbox was not showing correctly to non-land-owners. That was weird. Added missing translations. You can go on to read the full release notes with a list of all fixed issues. A list of all Release Candidates and other viewer projects in the works is on the wiki. Of course, as always, we welcome your bug reports in Jira!
  14. 0xc0000020 bad image

    Hi Darodarai! Would you please try to install the SL release viewer from and run that for a few times to see if we can get the problem to reproduce? It would go a long way towards helping us diagnose the issue if we can get a repro on our viewer. Thanks!
  15. We’re happy to say the Maintenance: Margarita viewer has been promoted from RC to default release today. You can always get the latest stable release from Some highlights of this release … Maintenance: Margarita is like a blender full of ice and goodness. Shaker of assorted bugfixes: Various weird regressions fixed when the install path is unicode UI fix to not make it seem like anyone can change estate access settings (no one could, but the viewer didn’t reflect that.) Crash fixes (Accordion tab in outfits, Changing outfits - thanks Cinder!, Saving snapshot, saving texture to desktop or inventory - thanks Sovereign Engineer!, Highlighting an item with SLURL, unpackVolumeFaces and other memory allocation, receiving unrecognized messages) More crash fixes for your crash fixes UI fix to sync right-click menus in Conversations Fix for keyboard focus Fix for freezing in About Second Life Fix for slurl appearing instead of avatar name in chat. URLs in group name won’t be clickable anymore. You can Spin and Lift your objects all at the same time now! Annoying selection bug in Group abilities is fixed now. Teleport routing override via “Create Landmark” had been broken by recent changes, and we unbroke it now. Didn’t know this was a thing? That’s why you should read release notes! Other concoctions to help you hang on: Permission request notification is now sticking around until you take action on it. When your disk was too full to save a snapshot, we would save an empty one. Now we tell you that your disk is full and you need to clean up. Images were showing improper proportions when unconstrained. Proprietary restored. Images opened from inventory would sometimes not load completely. That’s silly and fixed. Updated viewer login failure message with more accurate info on contacting support. Localization update Changes to make sure getting Wasted away is intentional: Fix for number of items in Trash calculation Trash is full floater wasn’t showing in some conditions when it should have been. It will do as it should now. Fix for when Trash version gets out of synch A delete warning will now show up once every session to cut down on accidents Trash purge message will include number of items deleted Added a warning when deleting filtered content - thanks Kitty Barnett! You can go on to read the full release notes with a list of all fixed issues. A list of all Release Candidates and other viewer projects in the works is on the wiki. Of course, as always, we welcome your bug reports in Jira!