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Extrude Ragu

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Everything posted by Extrude Ragu

  1. Bit of a bump but Inara Prey was talking about PBR development in LL viewer the other day What interests me the most is proper environment reflections, which means metals will be able to look metallic without baking on fake metallic effects and mirrors will look somewhat more mirrory - (although it remains to be seen if the viewer will reflect the avatar since it's using a map baked by the viewer). The image posted in the blog shows the propeller of a plane - But that makes me wonder, since this is using so-called probes with automatically generated environment maps within the viewer, how will the new viewer handle moving metallic objects such as a plane? Would it be generating a new environment map every single frame? Seems like a lot of new CPU load for the viewer. With that said, I find it somewhat confusing - There is talk of adding 'PBR support' to the viewer, but my understanding is that we already have a form of PBR support, specifically the Specular/Gloss workflow. We're able to modulate specularity using the RGB channels of the Specular image and Gloss using the Alpha channel of the Normal Map. From SecondLife Wiki - Material Data So I wonder therefor what they really mean when they say they are adding PBR support. Perhaps they just mean supporting the Roughness/Metallic Workflow? It would be interesting to see how they implement that. In theory, that would reduce the number of texture channels needed from 4 (Specular RGB Channels + Gloss Channel) to 2 (Roughness Channel/Metallic Channel). Implemented right, you could actually reduce the texture memory usage in the viewer, for example you could channel pack the Roughness into Diffuse Alpha and Metallic into Normal Alpha, and forfeit using a Specular map completely, achieving almost the same quality of materials in SecondLife, using only 2 textures instead of 3. It would mean that objects that use alpha have to use the old Specular workflow though, which I think is a good tradeoff honestly.
  2. I tried to upload to Sinespace in the past, it's even worse than that, once you figure out all the SDK stuff, it turns out that each and every item you upload to sinespace has to be approved by a member of Sinespace staff.
  3. Just looked at the Buy L$ page Instant Buy 240,759L$ is what you can buy with 999 USD - The price of an event region for a month once the introductory period is over. So to break even the event organizer alone needs to make ~7,766L$ per day every day for 31 days straight just to break even assuming a 31 day month. Obviously that number is not quite right as the price to buy L$ is not quite the same as the amount to sell it and a bunch of other stuff I won't get into, but just some glancing numbers. It seems to me that on a commercial level this offering therefor we can reasonably say is not for your average Joe, I just wonder how many SL Citizens are out there for which this is actually a worth while prospect.
  4. You can configure Media on a Prim to only allow access to specified URL patterns. I assume you already know how to edit the object select the face on the object that has media. Then carry out the following steps:- 1. On Texture Tab, from drop down pictured choose Media 2. On buttons that appear below, select Choose... 3. Under Media Settings, select Security. Check Only allow access to specified URL patterns Add a URL pattern for each site you want the browser to be able to visit. You can use wildcards. See this page for more info on patterns. Hope it helps!
  5. For me I like to be able to play different characters, kind of like in an MMO. They each have their own inventories, their own groups and their own appearances. Often I let people know it's just me on an alt, for ex. in my roleplay sim I might switch to my teacher alt whilst I'm teaching some things to a class just to be more immersive. Sure you could do that with different outfits, but then your name does not match the character you are playing. Alts are also useful for running multiple stores that have wildly different customer bases. For example on one of my alts I run a shop that sells mesh trees, and my main account sells adult clothing. Sure you could mix the two on one account but most people prefer to shop trees in a tree shop rather than a clothes shop.
  6. And I suppose you think that giving the worst labels your pea brain can imagine to the people who disagree with you is likely to get people to sympathize with you? Have you ever thought to look from eyes that aren't yours? Like, can you imagine what it's actually like being someone who disagrees with you and being tarred with those kinds of brushes? I'll tell you what it's like, it's patronizing. Who the hell are you to talk about other people like that? What prey tell exactly have you achieved in your life? Do your parents consider you a success? Are you a successful parent? What redeeming quality about you makes you think you can ride that high horse around? I'd suggest you dismount and return back to planet earth.
  7. I'd say it's up to the consumer to make a conscious decision about which stores they reward with their hard earned money. With that said I do agree that there has been a rise in creators who seem to be only motivated by profit (or perhaps a dip in creators with a genuine passion?) - Which I think is unfortunate, because creators who are only profit motivated tend to make less and charge more - Ironically often causing them to make less profit than if they had a genuine passion for what they do.
  8. If it's a stranger in the same sim as me, or worse standing near me sending me an IM stating "hi", it simply gets the clicked In my experience it's never a good sign when somebody who is in the same space as you chooses not to make the effort to come over to you to talk to you face to face. To me it's kind of like how it's difficult to trust somebody to be being sincere with you when they won't look you in the eyes. Only once I already trust a person am I likely to socialize in IM.
  9. I've thought about contributing towards TPV's but the issue is mostly one of time. A full time job, managing all 3 of my SL stores, the community in my sim and of course personal life my hands are always pretty full. Not to mention my background is in higher level languages like C#, Java, PHP, Python etc rather than anything closer to the metal, I imagine learning to deal with all the things that are usually handled for you at my language level is not trivial, not to mention getting to grips with the code base itself...
  10. I do not see how my description of these terms is dishonest. To me they seem to match the dictionary definitions pretty well.
  11. Well OK, lets have a look at the first quote in this article that is supposedly trans-phobic and see if it is so. I'll put forward my arguments in the most logical way I possibly can. Is this Transphobia? To have a phobia of something is to have an irrational fear or dislike of something. To be irrational is to feel or act without reason. JK Rowling here you could describe as having a dislike of the term 'People who menstruate' but it is not without reason - The reason is implied when she says "I’m sure there used to be a word for those people." - She is describing the erasure/invalidation of the term 'woman' - In other words she has a reason for her dislike and therefor it is rational. Because she is able to rationalize her dislike of the term, it is not a phobia but rather a genuine justified dislike of the subject matter. Rationally, we can say that she dislikes what trans people are doing, because they are making her feel like something 'less than' and making people refer to her in a way that is not the title that she has always had. For example, I do not like cars in city streets because they are noisy and pollute causing unnecessary stress and people to have unhealthy habits. That is not car-phobia as I have a rational reason to dislike cars.
  12. I'd be interested in some direct quotes of what you consider as such, because in my experience usage of terms that end in -phobic or -ist tend to be a snooty attempt to dismiss a serious matter that is causing harm to ordinary peoples families as 'hate'. It's gotten to the point in recent years where once I would take such accusations seriously, today I would roll my eyes - So it would be good to see that these terms are being used to discuss real issues and not just whatever some lobby does not like.
  13. I think it's good that ordinary people will no longer be suppressed by city dwelling people who've become out of touch with the nature they rely on for their own survival. With that said, I came to a conclusion many years ago that social media platforms in general mess with peoples brains and turn ordinary people into narcissists. The world was a better place many years ago when such platforms didn't exist and you really had to work to get heard on the world stage. As such, I won't get a twitter account. Unless of course Elon adds some tumblr like functionality so it can behave more like a personal blog and less like whatever you'd call what it is now.
  14. If you're not averse to fiddling about with technical things there is a way:- You'd need an unofficial viewer that can export your .animatn files or a techy friend who can do that for you. You can rename said files to .anim and open it in anim hacker edit the ease in/ease out values. Finally you'd upload the animation and replace it in your AO Be careful not to break the TOS
  15. Not sure if the nature of your land is a private sim or a mainland parcel, or if your visitors are likely to be new users on the default viewer or experienced users. On my private sim, I provide privacy to my guests using a technical solution that limits how far users can cam and how they can move. It's a combination of RLV / Experience Permissions. I use Experience Permissions to temp-attach a HUD to the visitor as they enter a special miniature parcel in the sim. Once the HUD has attached, confirmed RLV is enabled, it issues the @camdistmax command to prevent guests camming into private spaces far away, along with some other commands to prevent sit tp and flight. The parcel has TP routing also so it's not possible to TP command yourself into someones private space. Of course a really determined user can probably find some way to circumvent such measures, but see the measure like a fence - It keeps honest people honest and gives you day to day privacy, of course there are hooligans who can break your fence or climb it, but it's a much less common problem.
  16. I'd disagree with you but I honestly can't. I recall the 'White Lives Matter' Banner being towed by a plane and it was only allowed to be called racist and white supremacist by the people who are supposedly inclusive. Women who feel excluded from sports now, because men must be allowed to compete with them lest they be called transphobic. Every corporation on earth now supports LGBTQ+ and flies rainbow banners everywhere. The rainbows basically are the mainstream. I also notice how the idea of an LGTBQ+ place is advocated as a place for the young and vulnerable, but to me that sounds just ripe for abuse in itself, as the vulnerable are more easily groomed by people who want them to join their group and won't hear a second opinion. The young should simply not be engaging sexually with strangers on the internet, that is between them and their parents. In fact, they should not be on the SecondLife forums to begin with - Isn't there a minimum age requirement to play SecondLife?
  17. Welcome to SecondLife inworld shopping: A social experience First, please derender all nearby avatars, wouldn't want to talk to them! Secondly, do not move an inch, your physical presence in this space has no meaning other than to allow your camera to zoom around. Thirdly, please lower your graphics settings Finally, you want to be in and out of there as fast as possible - Because it's certainly not an experience you'll want to linger in! - Strawberry
  18. Think she was referring to the fact that the render time for all of her attachments was zero in her screenshot Actually just noticed this happen on my viewer, my friends render time are both showing zero
  19. I found the floater pretty helpful. I was surprised that my HUD's alone account for 6% of my render time. I followed Beq's advice and ALT-SHIFT-H to hide my HUDS. Using the floater I also realized that the creator of my anime head had made a bunch of unnecessary glowing parts inside my eyes with a random texture that would never be seen. It also points out that my hair is the laggiest but I couldn't find any way to improve my hair. In my sim, even with several people around the majority of render time was the scene. Guessing that's because we're in Kemono's which are low poly/low alpha slice compared to mainstream human bodies. My personal wishlist:- As a sim owner who would like to do their best to optimize the sim, a scene tab showing render time of items currently visible in the scene. A toolbar button to toggle HUD visibility, to make hiding/showing HUD's more practical (I forget shortcuts + It's an awkward keyboard combo, would prefer to just click a button) All in all however, it's a really insightful tool and I'm glad it's in the viewer.
  20. The trouble is that I can't really justify a premium membership for what I do. If I used flickr all the time maybe, but I only use it really as somewhere to share store products and maybe the odd sim pic. What worries me more than anything is that I genuinely can't think of a decent alternative at this time. I don't like the way the internet is moving towards this 'social media' type experience. I've long since stopped using Twitter, Facebook et-al because they make me unhappy and unhealthy. Seems like every year that goes by, a community platform disappears and a new Twitterbook-esque platform pops up in its place with 100 manipulative algorithms designed to slowly lul you into a very bad place, to make you more emotional, sleepless, phone dependent and give you an inferiority complex. All I want is a place to share my hobbies with others.
  21. Yes I am already making use of such commands, although it occurred to me whilst messing with RLV that it would be possible for a user to spoof having RLV with enough technical knowledge, which is why I wondered if camera info was server side. Obviously beyond the lengths a typical SL user would go to but there's always the possibility with the demand that someone would create and share such a thing. Interesting. I wonder if that is just centered around the camera though, rather than all objects in the region? If it were all objects in the region, a user could with a modified viewer falsely report the camera location to the simulator, and still be able to view the things where there camera really is.
  22. I've been working on a simple script to compliment an RLV setup that checks if the user has alt-cammed further than a certain distance from the owner. I notice that llGetCameraPos will return my camera's position, even when 'Look at targets' are turned off. What I wonder about is the guts of the viewer-simulator relationship. Does the simulator require the viewer to tell the sim where the Camera is, in order to receive information/updates about objects near the camera? IE. I'm trying to figure out if in theory it would be possible for a user to 'cheat' a system that relies on detecting the camera position, by getting the viewer to lie about their true camera position to the simulator, whilst still viewing objects and avatars far off in the distance.
  23. Or you know, you can stop bein a whiny baby and make your own things. Stop expecting everybody to make things just the way you want them. You're not a princess, this is not your castle, we are not your servants. Don't like what others choose to share? Make something yourself.
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