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Extrude Ragu

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Everything posted by Extrude Ragu

  1. I find comfort that my country looks after its traditions and won't just throw away centuries of history and tradition for the sake of being 'modern'. When you take away royalty, what you are left with is a lack of dignity and a sense of great instability. Politicians that are only around for a few years become the only face of a country. Look at America.
  2. Whoops I stand corrected, Grandma* That just makes it all the more important though that he does I think
  3. The only thing Harry ought to be doing right now is heading home and supporting his grandma at a time like this. It's not about royalty, it is simply about looking out for your own grandmother.
  4. When you move an object into your avatar, your avatar is always pushed towards whichever side of the object it is closest to So one 'dumb' solution is to make a really thick prim where the paths connect so your avatar is always pushed upwards when it inevitably sinks into the ground at the sim crossing
  5. I keep trying to get to grips with Black Dragon, but I always end up quitting it feeling stressed. I feel like every task I try to complete using Black Dragon I am always encountering cognitive dissonance. Nothing is where you expect it to be, and things you expect to find just aren't there. For example, one of the first things I try to do in most viewers is change the Graphics settings. In Black Dragon, every single part of that process was a pain point. Finding the preferences was not intuitive, it was under a button called 'Dragon' (??) and then the Preferences window.. look for G
  6. The non-standard 'Ctrl+Q' shortcut in firestorm gets me all the time usually because I miss the shift key when typing.. wish we could turn it off
  7. Not long ago I created a JIRA to allow the upload form to autofill from _postfixes The feature was since implemented in Firestorm although curiously the notes didn't mention it, in a folder with the following files: Cube.dae Cube_LOD2.dae (Medium) Cube_LOD1.dae (Low) Cube_LOD0.dae (Lowest) Cube_PHYS.dae (Physics) If you select Cube.dae, the rest of the form is autofilled, you don't have to browse for each file. Since this makes it possible to fill out the entire form without filling it out at all, perhaps a utility to be able to quickly generate thos
  8. Uniformly new accounts 3 days to 2 weeks old tops keep showing up with names that all follow the same format, single name display name with a capitalized letter. No profile filled out, they seem to show up in batches of the same account age on a day.. For example today these three show up with the same age:- Just my sim? Seen quite a lot of these following this pattern now
  9. I made a JIRA outlining how bone rotation limits could be supported in the viewer in a backwards compatible way
  10. I wrote AnimHacker to try to get a better understanding of the internal SecondLife animation format and play around with it. So I'm messing with Blender, figuring out how a Blender plugin could be developed to extend Avastar to support SecondLife animation constraints Blender has it's own constraints system, but it is far more advanced than the constraints SecondLife has, but I think it could still be used to generate SecondLife constraint animations... So the IK constraint on the right here, it's taking the left wrist and targetting the left foot (I rotated the foot manua
  11. Yes that's a good idea, I'll add that in when I get some time
  12. I made a utility to edit .anim files! Wussis? Anim Hacker is an Open-Source program for Windows that can read and edit SecondLife/Opensim *.anim Animation files. Example uses Edit your animations and set per-joint priorities Add/remove/edit joint motions from your animation Add constraints to your animations Screenshots Disclaimers Anim hacker is in no way associated with Linden Lab, SecondLife or OpenSim. It is third party software. Anim hacker is not professional software. It is written by a hobbyist. It is provided "
  13. I had no idea about Speedlight, thank you@Glaznah Gassnerfor working on the app. App development is one of those thankless tasks, everyone wants a button on their screen for 0.99 but does not grasp the amount of work that goes into these things
  14. Sorry I missed your IM, it's nothing personal. Right now I'm just writing a very basic tool to hack .anim files which I will make available once I'm happy it's working OK. I think in the long term it would be better to get tools into Blender etc to use these. I've written Blender plugins before so I might have a go but not sure yet. In my ideal world it'd be in Avastar itself. I'm not sure if this is true, from my understanding of it after I wrote a parser for these files, each constraint has a specific defined time when they start and stop At least as I understand it,
  15. TLDR: SecondLife supports many of the advanced animation techniques of modern games - But we just don't take advantage of it. The Basics The majority of uploaded animations are in a format where each bone along a chain of bones has a fixed rotation value - This is commonly referred to as an FK animation. FK Animations are OK for single poses - But they have flaws with couple poses. For example when you want to hold hands with someone else, more often than not your hands will not line up with your partners, because the rotation of each bone needed for the hands to meet each other
  16. I don't think the partnership box in SL really has the gravity OP seems to think it has
  17. Here's an example of how you could get something close to an associative array in LSL. It uses a strided list for quick iteration of keys, but uses json to store the value to allow more complicated data structure:- list people; // Add a person to people // name: The person's name // details: JSON Encoded Object containing age, fav_food, shirt_color, description add_person(string name, string details) { people += [name, details]; } string get_person(string name) { integer i; integer num_people = llGetListLength(people); while (i < num_people) { if (name ==
  18. Depends on the type of sim you go to. I mean a lot of casual social sims people aren't looking to interact with your avatar they're looking to interact with you. Roleplay sims on the other hand will have people looking to interact with your avatar than you instead.
  19. ??? I do not think that your frame of mind surrounding how you talk to others will allow you to make progress towards helping your partner. Might I remind you that a human being is going to read what you wrote. It might help you to follow the principle of Hanlon's Razor, ie. "Assume ignorance before malice" - you might find people are more receptive of your concerns.
  20. To me it just sounds like negative reinforcement. Who would want to be a creator if you found yourself in a position where if you do something wrong you'd find yourself threatened with being put on some wall of shame, told how bad you are or worse harassed. There is enough performance anxiety at our real jobs. SecondLife is a place where we can try and fail repeatedly and feel like we are not risking our lives doing so. It gives us freedom to experiment. Why not do something positive that encourages positive behaviour? A creator rewards, reward people who do go above and beyond
  21. Is this actually true? I thought that if a prim cube occludes an object behind it, the object behind is excluded from being drawn. I know that Sinespace has this behaviour because if you clip your camera halfway into a wall objects disappear
  22. Sim Rent is by far the biggest expense at around 15k L$ a week... oof
  23. Has anyone else noticed that culture surrounding death seems to just suck. Like I mean, stopping 90 y/o Grandma seeing their kids in case Grandma dies. What do people think Grandma lives for, do they think she is planning to go skydiving? No the only company she gets is her family. What purpose does it serve to survive a virus if you're already on deaths door and just want to live and enjoy the last part of your life? And like the same with Hospitals where every death is treated as a preventable tragedy, where doctors would rather put people on deaths door through extreme pain/suffer
  24. There is an additional regression that OP doesn't mention Rezzed objects now have ~3 second delay before scripts start working. Was about 1/4 of a second before, it sounds like a small thing but it makes systems that rez objects such as pose systems etc very clunky, borks scripted weapons etc. There are multiple bug reports about it on the SL JIRA so it's not just me.
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