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Barkbark Rover

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  1. The solution I came up with is dividing my sim into 1 parcel per sandbox and sticking a phantom prim around it that changes color based on occupancy and scans every half a second or so to make sure no other avatars have entered. It seems to be working pretty well and I haven't figured out a way to break or grief it yet so I'm fairly happy with it.
  2. Thanks When LL finally added the ability to change your name, I logged in and saw Rover in the last name list and I couldn't resist the opportunity to meme. I'm okay with this. My plan is to monetize the sim with the shops and connected music venue. What I'm interested in is feedback on how the stalls work; and I forgot to post a link in my OP. They're designed to be 100% private and moreover, grief-proof. At least in the sense that you'd need to grief the sim in order to grief the person inside the stall. Link: http://maps.secondlife.com/secondlife/Petoria/184/24/28
  3. I'm working on a concept for secure and private sandboxes that can be used as dressing rooms or to build small items. 6 128m2 stalls and 2 1024m2 stalls. I'd love some feedback, and maybe tell me what I can do to improve the process.
  4. is it possible to send a key across the linked message instead of a string?
  5. Otherwise how would I communicate with neighboring prims?
  6. I'm looking to get information about avatars that are detected with the collision_start() event. I understand that llGetObjectDetails() is a thing but I'm only interested in avatar collisions, not object collisions.
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