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Extrude Ragu

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Everything posted by Extrude Ragu

  1. I think the issue goes a little deeper than you think. For example, I run a bot account that lives in my clothes store, it's there to let customers preview various outfits I sell in my store. Just because my bot isn't interacting with the world doesn't mean it's not providing a useful service or doesn't have a reason to be there. Bots are also used to automate certain things like group notices, group invites, product deliveries etc. There is value in those bots being online, you wouldn't want to find that your product delivery fails for example. Most bots including mine run on Servers as a 'service' which means that usually if a bot gets logged out for any reason, the service simply restarts itself and the bot logs back in. There's a lot of bot software out there that behaves exactly like this, and it would involve a lot of programming effort both from bot operators and LL to come up with a different arrangement - Effort that might not actually be available in the form of time which would lead to a degradation of service on SL. We have the ability to mark our accounts as bots (scripted agents) in our account settings already - What if LL simply had a seperate safehub for bots and sent accounts marked as scripted agents there when the bots normal region goes offline, instead of a regular safehub for humans?
  2. Markdown support would be perfect IMO. It could just be a checkbox to turn on to maintain backwards compatibility. My reasoning being: The majority of Notecards most consumers on SL deal with are product notecards they receive after purchasing products. What do product notecards contain? Structured information, instructions, FAQ's, different sections.. The easier it is for the consumer to consume structured information (readability) the faster they are enjoying their product and the less mental stress that comes with parsing a wall of text with their brain. Enjoyable shopping experience = more sales, healthier SL economy /tedtalk
  3. If a lack of precision is acceptable and you don't want avatars to sit:- llMoveToTarget calls from an attachment will move the wearers avatar to about the desired position so long as it's not too far away.. llApplyImpulse and llSetForce I believe both work on avatars if called from an attachment... don't quote me on that. You'd have to build a more advanced mechanism to use these though with some sort of feedback loop. Rotating the avatar is not really possible via LSL alone (afaik) but can be done via RLV (with the usual imprecision)
  4. Is the land set to allow users to set home here? It is also a group permission if the land has group. It could be the case that it really is teleporting them home, except their 'home' is your sim. In which case the only way to rid them is estate (not parcel) ban
  5. How 2 get 20 FPS in ultra on Intel Integrated Graphics *pulls out liquid nitrogen*
  6. https://en.wikipedia.org/wiki/Average_human_height_by_country Even if you sort by tallest male avg height, the tallest is 1.85m and most countries are more like around 1.75 or so.. In SL many men are abnormal ~2m tall towers. Of course the reason can be attributed to many things, peer pressure, default camera height, the built environment not being to scale etc
  7. I think the notion that people will dismiss SecondLife simply for being an old name is wrong - There are many brands that manage to appeal to new audiences without changing their name, McDonalds comes to mind. I think that in order to attract a new audience, we should first believe in our own product and know our own strengths compared to the social media youth spend their time on. Here are some of the things that I think are SecondLife's biggest strengths We are social but we are not social media Unlike other platforms, SecondLife is not full of algorithms designed to pull on your strings and keep you on an emotional roller coaster. SecondLife generally aims to let you have a good time, rather than to manipulate you emotionally into staying here a long time. Additionally, it's very easy to experiment and change in SecondLife. Since there's no algorithm dictating what you see, and it's easy to surface content that isn't what an algorithm thinks you like, it's very easy to try new things. In SecondLife you do not have to be a people pleaser or worry about stepping on the toes of the entire planet. SecondLife doesn't put every passing thought you have on a soap box for the entire world to hear, which means that not every thought you have gets turned into a rallying cry for one group or another, ideas generally go through a much longer thought process on SecondLife and discussed in a much more relaxed way. SecondLife's 'Magic' I don't know how to explain this, but there is so much magic to be found in SecondLife, all of the user created content, the surprises to be found at every corner, there's so much unexpected and fun stuff to find and do in SecondLife. In SecondLife, you are not treated like a child Unlike other platforms, SecondLife doesn't molly coddle you and try to protect you like an over-protective mum. It also doesn't try to protect the world from you. There's no automatic censorship, speech control or anything like that. You don't feel like you are living in someone else's control freak fantasy, it's very open to ideas and exchanges, which I think would be refreshing for anyone coming from a social media platform. In SecondLife you can talk to people who have views that oppose yours and still have a good time, because again we don't have that social media popularity contest effect. Your world, your imagination In SecondLife, there is a lot of creative freedom and tonnes of tools to create and share that simply cannot be found on other platforms. There are so many things that SecondLife can offer to the new generation that TikTok, Facebook, Twitter etc never will and I think that rather than trying to become like these platforms, we should focus on showing the youth why you would want to leave those platforms and come to SecondLife, for many of the reasons I outlined above. Of course, there are changes and new things that SecondLife could also be implementing to show a younger audience that SecondLife is interested in them:- Mainland that appeals to the next generations ideals In RL, there is what I perceive to be a big social movement that recognises a societal over-reliance on cars. People IRL are craving to move to places where the primary mode of transport are Walking, Bicycles, Buses and Trains. Many of the new generation view cars not as items of freedom, but as a necessary evil in a poorly designed and dehumanising suburban sprawl. They don't want to live in McMansions with huge yards, they want to live in lively European style towns. Much of the mainland today is perceivably a wasteland, and I think that building new mainland where the primary way of getting around is walking, cycling and public transit would appeal to the next generation and show them that SecondLife is also thinking about the future and would like to participate in it with them. Better Communication Tools The next generation is used to having some of the best communication tools the world has ever known, look at things like Discord where people share their screens with each other like it's nothing. I think there must be a huge culture shock coming into SecondLife and finding that even basic communication in SecondLife doesn't really work very well (think: group chats). Of course there are many other things SecondLife can do, for example SecondLife's pricing model makes it hard for someone young to own land as land is very expensive in SecondLife. These are just some of my thoughts, in general I don't think SecondLife should rebrand or change its core principles, because they are in my opinion a selling point rather than technical debt, what SecondLife should do is focus on communication and accomodation.
  8. I wonder if you really mean what you think you do when you make this statement. I've encountered a lot of residents in my time who think that because you are able to walk/teleport into a sim/parcel that it is 'public' - But the vast majority of (developed) land in SecondLife is privately owned by Residents, people like you and me. Especially things like shops as the majority of SL is user created. So I mean lets put you in the store owners boots here - You've been building up your in-world store and lots of people visit and shop in it. You pay idk 1,000L$ every week to rent your shop floor. One day people start loitering in your shop in avatars that makes you and your customers uncomfortable, but you are not allowed to remove them. How do you think you would feel? I guess the point I am trying to make is that the road to hell is paved with good intentions. In an effort to include everybody you actually end up alienating a large amount of the population from the platform. Listen that's not to say I'm trying to bring you down, it's just to say that I think that your approach to solving the problem you perceive will do more harm than good. In my opinion if you really wanted to help bridge gaps in the SL community and get people more comfortable around each other, the solution would be to focus on building new communities with the culture you want to foster at their heart, rather than try to force existing ones to change. Many users in SL will venture out of their comfort zones at least a few times a year and try new things, and they will often bring home their new understanding of the world with them.
  9. When their model actually has hand made LOD Models, so it doesn't break the moment you move more than 10 meters away from it.
  10. If Linden Labs considers Social Justice Issues inflammatory, why is it that they post about those topics on their blog every week? This strikes me as a case of 'do as we say, not as we do' or perhaps 'rules for thee, not for me'
  11. SmartScreen is a component of Windows Defender Here's what I think is happening, when you launch the Application, Windows is trying to show you this:- SmartScreen dialog But something on your Windows installation causes SmartScreen to crash (Third party AV, OS tweak, something corrupt?). I don't know if that gives you any clues, as I honestly could not tell you how to fix the issue beyond that, sorry
  12. Yes the CPU is admittedly quite old I brought it back in 2015, although I would have thought at 4GHZ clock speed per core it would not be that much slower, maybe I am wrong though I am not a hardware expert How far back do you recommend with GPU drivers?
  13. Running off an SSD too It's not that I don't believe you it's just bizarre to me that my experience is so different
  14. Just so you can see what I'm experiencing.. I do show my settings here and tried to match them up to yours. It's strange to me because I don't think our hardware is that dissimilar in capability, you can see that my frame rate totally tanks whenever the camera gets moved and stays tanked for a long time, with the scene taking a long time to load (Especially noticeable at 5:00 to 6:30)
  15. I'd love to know what you're doing to get 220fps in Cool VL Viewer. I just tried this same test, went to Port Babbage on a fresh install of Cool VL Viewer Graphics preset ultra... I did change ALM to Sun/Moon only,, I'm getting 20fps max. Running windowed. Window size 1858 x 1057 Hardware info and all that: Cool VL Viewer v1.30.0.8, 64 bits, Jul 16 2022 11:01:42 RestrainedLove viewer v2.09.29.27 Release notes You are at 161863.2, 257451.3, 105.8 in Port Babbage located at simhost-01f3ee741ab37953e.agni.secondlife.io (35.86.162.11:13002) Alias: ec2-35-86-162-11.us-west-2.compute.amazonaws.com Second Life Server 2022-07-06.573149 Release notes CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (3997.69 MHz) Memory: 16317MB OS version: Microsoft Windows 10 64 bits v10.0 (build 10586.1826) Memory manager: OS native Graphics card vendor: NVIDIA Corporation Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 Windows graphics driver version: 30.00.0015.1109 OpenGL version: 4.6.0 NVIDIA 511.09 Detected VRAM: 6144MB J2C decoder: OpenJPEG: 1.4.0.635f Audio driver: FMOD Studio v2.02.07 Networking backend: libcurl 7.47.0/OpenSSL 1.0.2u/zlib 1.2.11.zlib-ng Embedded browser: Dullahan 1.12.3/CEF 91.1.21/Chromium 91.0.4472.114 Packets lost: 657/601147 (0.1%) Built with: MSVC v1916 Compiler-generated maths: SSE2. Compile flags used for this build: /O2 /Oi /DNDEBUG /D_SECURE_SCL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /std:c++14 /EHs /fp:fast /MP /TP /W2 /c /nologo /GS- /Zc:threadSafeInit- /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0601 /D_WIN32_WINNT=0x0601 /DLL_PHMAP=1 /DLL_NETBIOS=1 /DBOOST_ALL_NO_LIB /DLL_FMOD=1 /DAPR_DECLARE_STATIC /DAPU_DECLARE_STATIC /DXML_STATIC /DCURL_STATICLIB=1
  16. See Title. Does SL run on it? What does it perform like? What graphics settings can you get away with?
  17. Another possibility that comes to my mind is that an antivirus program may be blocking it. I'm not rich enough to afford a code signing certificate so some third party anti-viruses might not trust the software and block it, if you have a third party AV installed check it's not blocking it from running
  18. I honestly could not tell you what's going on there, I am also running Windows 10 64bit and runs OK. Maybe the error is being logged. Try running AnimHacker.exe (I know it will fail to launch) but then immediately after: Open Event Viewer (Press Start, type 'Event Viewer' to search. Open Event Viewer in the results) In the left hand panel, navigate to Windows Logs > Application See if any errors are reported around the time you launched the application If there are please post them as it will give me an idea of what is going wrong
  19. Just sat here imagining the poor moles having to maintain these sims whilst people are 'doing the deed in their front garden' 🤭
  20. My suggestion to deal with the else-if's would be to use a strided list of current_menu_items where the first element is the button name and the 2nd is what it maps to. i.e. ["1","Carameldansen", "2", "She wants revenge"]; Then in your listen you'd do llListFindList(current_menu_items,[message]) this will give you the index of the button or -1 on not found, the item selected would be the index + 1
  21. @Dreamscaped Dagger I've put up a new version on my site, 0.5 which is compiled as a 64 bit program and I fixed the console window coming up, it didn't think it was a Windows Application but rather a Console application. Try and see if this version launches? https://aiaicapta.in/anim-hacker-v0-5/
  22. People are always going to want to wear different brands of bodies and there will always be creators who do not want to share a creators kit. What about this? A solution I could see working (with limitations) is to allow the clothing shape to be edited independently of the body shape. Here's how I think it would work Rigged mesh would have a 'use clothing shape' checkbox. This indicates that it should use the Clothing shape instead of the normal shape. We could then adjust the clothing shape independently of the body. This probably has issues, I have no idea the performance impact of the avatar essentially having two armatures, and if you have two items you want to resize independently it's not possible unless you had like a third shape....
  23. To be honest if someone wants to see your avatar naked on their computer they will see it naked, at the end of the day they have control over what shows up (or doesn't) on their computer monitor Just think of the billions spent on trying to defeat adblockers. Pretty much completely ineffective. Even on YouTube I have a segue blocker to skip those Skillshare/Shave/Nebula/all the rest that came in after creators couldn't cash in on YouTube ads because they were blocked. If people don't want to see it someone will make the tool for it to not be seen. It's very hard to control what shows up on someone's monitor.
  24. The Firestorm LSL Bridge has code specific to two inworld products as far as I can see - Specifically to ZHAO and OpenCollar. Since the bridge is designed to 'bridge' between the viewer and LSL, one can assume that these products can do some tricks with the Firestorm viewer that a competing product that was unaware of the functionality could not. I would like to know what ZHAO and OpenCollar specific functions the viewer has, so that in case I am making something that could take advantage of these functions I am not at a competitive disadvantage and also just to make the best use of the viewers functionality in general. So I suppose my questions are Are the ZHAO Commands and what the firestorm viewer does with them documented anywhere? Are the OpenCollar Commands and what the firestorm viewer does with them documented anywhere? If not, what can we do to retrieve this information?
  25. Hrmm.. I wonder if that might be related to what I was experiencing with console window popping up, mystery 🤔 I'm a bit tight for time this week but I may have a poke at it at some point if I get the chance
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