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Extrude Ragu

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Everything posted by Extrude Ragu

  1. Or you know, you can stop bein a whiny baby and make your own things. Stop expecting everybody to make things just the way you want them. You're not a princess, this is not your castle, we are not your servants. Don't like what others choose to share? Make something yourself.
  2. I've noticed as well that we actually have 2 profile pictures, the web profile picture is often different to the profile picture shown in Firestorm. Same for the 1st life picture.. What a confusing mess
  3. I view it as a well-being issue. Ads have in the past contributed towards stress due to intrusive or distracting behavior, attempts to make me feel inadequate in some way or other or attempts to tamper with my computer and install malware. I won't pay for my services with my mental health or my computers health. They can find some other way to make money off me.
  4. Does the avatar have a 'petite' size? (ie, somewhere in between) For the Kemono I usually start with the Jiggle Puffs, which is the happy medium, a combination of shape keys, mesh deform modifiers and lattice deformations will generally then get the mesh to the larger and flat chest shape without too much texture deformation at either end, of course there will always be some if you want to share textures, but at least the effect is less noticable coming from a happy medium.
  5. Moral/Legal questions arise As a creator should I expect that any content I upload to SecondLife can be exported by the user and find it's way onto other platforms (legitimately). Would it really be moral to let players just export whatever assets they wear? How will that affect my business if a user is able to make their avatar in one world using my body, then port it to another? Has that prevented a future sale? Has my creation been given to another company without my permission? Obviously the video was written with Benefits to LL in mind, but I suspect this is a case of where one person gains another person loses. I could see a move like this creating a major trust issue / spooking creators.
  6. Is 1.25 fixed or is that tied to a graphics preset? In my own sim, due to the nature of being an anime sim people tend to have gaming computers, and my policy has always been to try to support Medium to Ultra Presets, I usually test my models at LOD 2, Draw Distance 64 as a 'worst case' scenario. (Mid in Firestorm being LOD 2, Draw distance 128)
  7. It looks like the weights on each breast have caused it to cross as the breasts have been made larger.. really what you'd want is that in the middle the weight influence is closer to equal forleft and right breast so they cancel each other out?
  8. One trap I fell into in my early days was thinking that arbitrarily breaking my model into smaller pieces in just two dimensions would reduce the LoD drop distance and indeed the LI. It turns out it's actually based on the bounding box radius. Which is to say that in whichever dimension the bounding box is biggest will be what is considered for LOD
  9. If it takes two adults to pay the bills then a single parent household would not be possible without someone else paying for it. In other words, by saying that it takes two parents to pay the bills you are stating that single parent households are not sustainable in our society. Even if both adults do work, the child would still find that the adults would have more time for the child, as household tasks carried out by the parents can be shared.
  10. No I do not think so. In some households, a child is lucky to have an exceptionally hard working single parent. No, in some households, a child is unlucky enough to have two exceptionally lazy parents. This really is not rocket science. An average child is far more likely to have a parent available to spend time with them throughout the day, in a house where two average adults are present, vs a house where one average adult is present. An adult has only so many hours in the day, many are consumed by work and household chores/maintenance. In general a household with two adults can split the work and generally have more time to spend on the child as a result.
  11. It's a simple question. Do you think that people who go around scamming people, stealing from them are generally people who have morals and self discipline?
  12. And you think that theft is generally committed by people with morals and self discipline?
  13. The story about the DA account does not make NFT's look good no, but art theft is not something unique to NFT's I think it's all just a symptom of a bigger problem. Too many people lacking creative skills in the world who simply just don't know how to make a decent living in an honest fashion, combined with too many people who grew up in single parent households without good morals or self discipline instilled in them.
  14. Does the viewer have any logic to detect that an object casts a shadow that can be seen? Or to put it another way - Is there any occlusion at all with Shadows enabled? I just had a read of that. Seems pretty interesting and a very welcome feature to be able to have it automatically adjust who is being rendered to maintain framerate. Will the floater allow you to view the render time of other users attachments or just your own? If the render time is as effective a metric as seems to be the case, perhaps in the future LL could be swayed to have the viewer report the ART metric to the sim periodically of avatars instead of the Render Weight, so that in-world scripts have access to the improved metric too. --- I was thinking about the issue of alpha slices the other day, one idea that came to my mind, forgive me if this is stupid I've never had to write software to render polygons in my life, but I can't help but wonder if from the viewer side it would be worth having some background thread go through attached/rigged objects and make optimized versions of them if their texture parameters have remained stable for say 20 seconds or so. The viewer would detect which faces have identical texture parameters, and then create an 'optimised' replacement version of the mesh in memory where it is rendered as though it was one texture face/one draw call. The viewer could use the non-optimised version until the background thread finished making the non-optimised version. If a texture parameter is changed, or the user starts editing the model the viewer could switch back to the non optimised version until the user stops editing/parameters remained stable for another 20s.
  15. Yes in a way they are two opposing desires - See into a shop window to allow window shopping, but also not render the inside of the shop. I suppose what I really mean is that beyond a certain distance it should not render the inside of the shop, only when the user is near enough for it to matter. This is useful to know. I wonder if there is somewhere in the viewer that will show me which objects are currently being culled from rendering. It would be interesting to get to know the guts of what culling is already in the viewer so far, especially with mesh as whilst I could put prims into the walls of buildings to occlude other objects those prims would also have a load on the scene themselves not to mention a land impact. I wonder for example if the viewer's occlusion logic factors in LOD Models. One idea that comes to my mind is to use mesh windows where the higher LOD uses a semi-transparent material, whilst the lower LOD uses an opaque texture
  16. I am in the midst of planning a fairly large custom mesh town build in my sim. There is a desire to allow users to see into the windows of buildings in the town to enable window shopping, so unlike my previous builds I don't want to use sky boxes. Obviously fully decorated shops etc is going to have performance implications, their will be many unique textures and meshes to render, which could max out the VRAM and cause objects to blur and framerate to chug if not mitigated against effectively. I recently made a Firestorm JIRA requesting the ability to 'cloak' entire areas from rendering unless the Camera is inside them to try to mitigate against this issue. I did it for the Firestorm JIRA as the majority of my visitors use Firestorm. However I wonder if any of the viewers including the default viewer and TPV's have any optimizations to avoid unnecessary things being loaded/rendered I should know of/can be taking advantage of? For example, is there any logic to occlude an object from rendering under certain conditions? Perhaps if it behind a solid prim?
  17. The same could be said about paper money. It only has value if people think it has value and are therefor willing to trade it for material wealth. I'm not a fan of Crypto because of the amount of power and electronics that gets used on it, but to say it has nothing of value I do not think is true. It might have nothing of value to you, but as long as there are people willing to trade it for material wealth, it has value. Another thing is with paper money, your government can make you poor at any time, by simply printing more money until your money becomes worthless. They can devalue your stored effort at any time. This didn't used to be the case when Currency was backed by gold. It took work in the form of mining to generate currency. Paper money today that isn't backed by gold might seem normal but it is only 'yesterday' in terms of the history of money and could arguably be seen as an ongoing experiment. I think having a currency that is decentralised and difficult to regulate is a good back up, for a regulated system. Whilst a regulated system can provide stability and safety, it also takes power away from you and puts you at the whim of whoever is your leader in year xxxx eggs in many baskets and all that. Not that I follow my own advice.
  18. Yeah alright keep your panties on. I was only saying someone should actually define how this is supposed to be used, because it doesn't match how I'd expect it to be used.
  19. I want to know what constitutes an 'event' in the context of the Events Calendar , because this to me is not what I'd think of as an event. When I think of an event, I think of something that has had time put into planning and organizing, it is a significant, unique occurrence. This user seems to think an 'event' occurs every hour of the day, which I disagree with, this to me is not an event, it is just the daily schedule of a club. There's no big event here, these are the things they're doing every day. I get why a club owner would want to put as much as they can on the events Calendar, for promotion sake but I feel like these sorts of promotions belong elsewhere personally.
  20. Although not possible with a script, I made a tool, AnimHacker which can view properties of any animation including the duration, loop in and loop out points. Tip: Some unofficial viewers let you export animations as .animatn files which AnimHacker can read, if the extension is renamed .anim. Don't use it for things against TOS.
  21. Daily reminder that the stuff we do on Linux Servers is not at all friendly to avg user. Actually I wouldn't want to spend time on something like that myself, even being someone who deals with this stuff every day simply because I know that the instructions I am given will never just work and I'm going to have to diagnose someone else's software problem myself.
  22. Stupid suggestion - Try putting triangulate modifier on the model itself and exporting with triangulate turned off. If the triangulate modifier does not place triangles in the way you want, you might just want to go in there with the knife tool and force them into the right direction that way.
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