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Laufiair Hexicola

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About Laufiair Hexicola

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  1. pity you folks aren't in opensim where I could help you out. Anyhow, good luck in your search
  2. Looks to be one of two types of store: Brick&Morter(yes, that's the company name) or something from Slum City(but doubt).
  3. while very oldskool, I fixed it using a script called menu that tells the other scripts general and halloween to turn on or off using llSetScriptState. To be honest I was not able to figure out how to set global variables so when I click the menu button for the theme it goes to that list. The script and display is for myself to control so I don't mind it being this way. When my fox mind stops being derpy long enough i'll probably return here to everything is one script but it works for now so i'm ok with it. Thanks Fenix for your input, Logan
  4. Morning everyone, I'm usually competent enough to figure out most scripting on my own but this one has me scratching my head. I took a slideshow script and added it to a menu so I could decide what list to use only for some reason it doesn't. If I choose halloween, it'll slide through the images then revert to images for general, not reslide the halloween images. I've played with index numbers, renaming the slides, putting the clauses itself in the button action... nothing seems to correct it so I figured I'd call out to others for a second look, see what I'm missing. Thanks in advance, Logan The script i'm using: list general = ["ec73e727-a351-c10f-924c-47f9c8a2a733", "26f73387-08fa-f712-60ac-02aa4e953571"]; list hween = ["bd24a835-db24-f6ff-1ef3-1c9c14b9ea38", "cddcce41-2f24-ebb6-0337-503572751714"]; integer index; string mainMenuDialog = "\nCommission Menu, choose a theme to display."; list mainMenuButtons = ["General", "Halloween", "Close"]; integer dialogChannel; integer dialogHandle; open_menu(key inputKey, string inputString, list inputList) { dialogChannel = (integer)llFrand(DEBUG_CHANNEL)*-1; dialogHandle = llListen(dialogChannel, "", inputKey, ""); llDialog(inputKey, inputString, inputList, dialogChannel); llSetTimerEvent(30.0); } close_menu() { llSetTimerEvent(0); llListenRemove(dialogHandle); } newSlide() { string texture = llList2String(general,0); llSetTexture(texture,1); index++; if(0>=llGetListLength(general) ) index = 0; } newSlide2() { string texture2 = llList2String(hween,1); llSetTexture(texture2,1); index++; if(1>=llGetListLength(hween) ) index = 0; } default { on_rez(integer start_param) { llResetScript(); } touch_start(integer total_number) { key id = llDetectedKey(0); close_menu(); open_menu(id, mainMenuDialog, mainMenuButtons); } listen(integer channel, string name, key id, string message) { if(channel != dialogChannel) return; close_menu(); if(message == "General") { llSetTimerEvent(10); index = 0; newSlide(); } else if(message == "Halloween") { llSetTimerEvent(10); index = 0; newSlide2(); } } timer() { close_menu(); newSlide(); newSlide2(); } }
  5. it went offline because Foxkin passed away.
  6. Afternoon everyone, I'm attempting to script a rent box that changes as the lindex rate changes(so if I define that the rentbox is say, $10usd/mo, what's displayed is that in L$ so the renter knows what the most up to date rate/price is). Scripting the rent box part is super easy, I just request assistance with querying the lindex data. -Logan
  7. Still searching - hoping forum readers that use to frequent the valleys will come forward with what i'm after, or send me to someone who has what i'm after. Thanks to those that've read this. -Logan
  8. Looking for any/all related images related to The Fur Valleys since they've been no more really after the passing of Foxkin. I'm mainly after group images, land images, etc... any/all would be helpful. Thanks, Logan
  9. I could probably spend the eons of time and seek one out but thought it'd be easier to ask here. I'm looking for a shop in a mall with a max of 30-50 prims. I'm not expecting a free shop so if you can, leave info here so I can check it out. Thanks everyone, Logan
  10. Morning everyone, hope ya'll had a safe weekend. Still here just been super busy.
  11. That is a start, because all it has to do is randomly select an amount of items, then remove the unselected items plus the script itself
  12. Evening everyone, curious if it's possible to have a script pick X amount of items out of a set of items, remember them, then remove the rest of the items? If so, how would it be done? I'm not a scipter or I would've figured this out already. Was thinking of using the random item vendor as a base but not sure where to go after that.
  13. Only one I know of is the Life2 Community has Mary Janes but you'll have to go through and get the hud and stuff.
  14. What sort of sim design are you looking to have done?
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