Aishagain

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About Aishagain

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  1. SL Server problems -2107-07-10?

    Rachel Good that it has cleared up for you but that sounds far more like an ISP issue that went away than anything else. I had no changes to my experience over the recent past days.
  2. SL Server problems -2107-07-10?

    OK Rachel I see nothing amiss in your system, but I would say that mesh is slower to rez for me too on 5.0.7 but the symptoms you are reporting sound more like a problem with the simulator/region you are in. Or: Your graphics system is not great the x30M GPU is a weak one (the second digit (3) is the important one really together with the M suffix), especially with a 240m draw distance. Try reducing it to 160 or even 96m see if anything improves. I find LOD of 3.5 works better for me with mesh especially. I am guessing that you have a dual graphics set up from the Windows graphics driver listed...make sure that Firestorm IS using the Nvidia GPU and hasn't reverted to the on-board graphics of the CPU after a Windows update (it can happen). Some of your symptoms suggest your PC is also running slowly...time for a scan perhaps? Outside of this, are you WiFi or hard-wired? If you are WiFi, a bandwidth of 1450kbps is way too high. It needs to be around 500 kbps for WiFi. Check and reboot your router. The reason for a low bandwidth requirement for SL is due to the slow packet delivery capability of all WiFi systems (I was told this by someone who ought to know, an ISP engineer).
  3. SL Server problems -2107-07-10?

    Rachel Under normal conditions your ping of 19ms is clearly not to the Tucson server farm (unless you happen to live in AZ) or your ping sim would not be 200-220ms. If it WAS, I'd say that the server was having a problem and needs to be restarted. Contact the sim owner about that. We need more information about your computer system before anyone can give any meaningful advice.
  4. Deploy Plans for the week of 2017-06-19

    So the Url BUG was not fixed on the initially rolled software and Magnum and Cake were rolled back. The only way I found out about this is the post Whirly made in the thread on that issue: ""Just to note for those testing this, Magnum & Cake are being rolled back again. https://status.secondlifegrid.net/incidents/z6c6kk0h07hz"" You have a QA process. It does not need a whole RC channel to test the fix. Are LL no longer competent to test their own software updates without messing up their users? Also, it would have been polite to post SOME explanation for the roll-back in here.
  5. Deploy Plans for the week of 2017-06-19

    OK for the second week running Magnum and Cake are being rolled a second time. What broke this time? Don't you guys have a beta testing grid to winkle these bugs out prior to perpetrating them on us? I know these are "Release Candidate" channels but the recent mess suggests your QA is distinctly below par.
  6. Deploy Plans for the week of 2017-06-12

    My misinterpretation. It is the release notes for LeTigre that has the date wrong. There are two entries for last week. You'd think someone would have noticed by now!
  7. Deploy Plans for the week of 2017-06-12

    Now maybe I'm missing something, but the release notes for LeTigre point to last week's software, NOT this week's. Magnum is correct and Bluesteel is apparently TBD, so what is actually being rolled to LeTigre tomorrow?
  8. Freezes and Lagspikes

    *sigh* After all these years and folk still think "Workingonit" Linden actually does something. I have lost count of the times when the Linden Lab way of "working on" a problem actually makes it worse.
  9. Deploy Plans for the week of 2017-06-05

    D'oh! Me dim and cannot tell the time. You are the font of all common sense, clearly
  10. Deploy Plans for the week of 2017-06-05

    I second Lucia's comment. Updated implies something changed. The Release notes before and after are identical. So what changed...the font size?
  11. Freezes and Lagspikes

    This is fascinating. Despite the persistent reports of related phenomena (Alwin we don't need your unhelpful sarcasm here), this issue, in various forms continues to plague SL. SOME of the issues are almost certainly client-side and may be ISP issues. Some are most definitely NOT. Following yesterday's Main Server Roll, performance on our homestead was distinctly better until the evening, when my partner and I both suffered silent disconnects simultaneously. That was NOT ISP related,(we use different ISPs) and it had more in common with the sort of phenomenon we used to see at the time of the "Time-Warp" BUG a few years ago. Now I noticed from the release notes that yesterday's roll was to introduce new "safeguards" against capability failure. THAT causes me to wonder if it is related to the issue?
  12. Problems Rezzing

    Interestingly yes, I have noticed that rezzing is slow today especially for mesh objects. I also noticed MP and other inworld HUD interactions to be slow so I assumed it was my ISP at first, but I have heard a lot of folk complaining in the past hour or so. I wonder if it is connected with today's Main Server Roll (since most complaints were from folk on Main Server sims). Oh I love being a newbie again...to clarify this is an "Alt" and I've been in SL since 2008!