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About Me

Found 4 results

  1. After three teleport failures earlier today, I started to look at the Sim Statistics of where I was arriving. This was Space region, approximately 8 hours ago. No wonder I couldn't move!
  2. Recently read, from one of the major land owners' information about their rental parcels, was this:- "SL announced there are no more class server anymore from a hardware point of view. The regions are routinely examined by Linden engineers and heavier use regions are moved to more robust hardware. This happens behind the scenes automatically." "Routine examinations".... "automatically".... ? Does anyone have any information or comments about this? Its the first time I've heard anything like this.
  3. Hi,It seems that even with my high-speed broadband of 100 mbps, I try to login to SL, I get kicked out after 3-4 minutes. It happens independent of me being in any location in SL. What I have observed is the ping rate from firestrom/ SL viewer says it is above 600ms. But from Terminal is says the ping time is around 300ms all the time Please refer to the screenshots attached. Do you have any idea how to get it to work it back. Below are the ping statistics from terminal. I can see sometimes it takes more than 300ms server to respond. ping sim10291.agni.lindenlab.com PING sim10291.agni.lindenlab.com ( 56 data bytes 64 bytes from icmp_seq=0 ttl=49 time=287.109 ms 64 bytes from icmp_seq=1 ttl=49 time=286.667 ms 64 bytes from icmp_seq=2 ttl=49 time=286.923 ms 64 bytes from icmp_seq=3 ttl=49 time=286.980 ms 64 bytes from icmp_seq=4 ttl=49 time=286.245 ms 64 bytes from icmp_seq=5 ttl=49 time=280.403 ms 64 bytes from icmp_seq=6 ttl=49 time=280.701 ms 64 bytes from icmp_seq=7 ttl=49 time=280.199 ms 64 bytes from icmp_seq=8 ttl=49 time=280.649 ms 64 bytes from icmp_seq=9 ttl=49 time=341.514 ms 64 bytes from icmp_seq=10 ttl=49 time=280.515 ms 64 bytes from icmp_seq=11 ttl=49 time=280.682 ms 64 bytes from icmp_seq=12 ttl=49 time=280.575 ms 64 bytes from icmp_seq=13 ttl=49 time=279.830 ms 64 bytes from icmp_seq=14 ttl=49 time=281.090 ms 64 bytes from icmp_seq=15 ttl=49 time=284.893 ms 64 bytes from icmp_seq=16 ttl=49 time=280.493 ms 64 bytes from icmp_seq=17 ttl=49 time=281.629 ms 64 bytes from icmp_seq=18 ttl=49 time=280.869 ms 64 bytes from icmp_seq=19 ttl=49 time=280.672 ms 64 bytes from icmp_seq=20 ttl=49 time=280.135 ms ^C
  4. I don't really know just how widespread this issue is, but from Tuesday onwards many people, from various parts on the RL globe have been reporting sim freezes and far more lag-spikes than normal. I have observed these "freezes" on my home sim, and while such phenomena are more often than not a result of issues with a client ISP, this issue appears to be different. For one thing many people are seeing them, from several region of the globe and on multiple sims. While it may actually NOT be a Second Life issue as such, it is likely to be an issue with one of LL's service providers. I am curious to know just how many more folk have encountered this. I did a little monitoring of the issue and when the sim-freezes occur the downstream connection to SL is not failing, which is what often occurs when the client ISP is at fault.
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