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Extrude Ragu

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Everything posted by Extrude Ragu

  1. Basically SL behaves more like a platform rather than a publisher. What I mean by that is that there is no upfront enforcement, they aren't reviewing everything you upload to check it's copyright free. But of course if the copyright holder complains in the form of a DMCA Takedown request and LL deems it genuine your content will get taken down and if its bad enough possibly account suspension too. In general best to stay away from copyrighted material.
  2. I have written my own JIRA feature request. https://jira.secondlife.com/browse/BUG-234331 I am proposing that the dialog message presented to users when they attempt to enter a region that does not allow scripted agents is changed to reflect the real reason they are unable to enter the region, to prevent hard feelings/misunderstandings amongst residents.
  3. Actually this raises some serious concerns. For example region owners have the option to disallow scripted agents in their region,and would reasonably assume the setting only bans those who have set their account to scripted agent. This means region owners (myself included) could unwittingly be banning genuine guests. Said guests also have no way to know this is the reason they can't access the sim and assume they are banned by the sim owner manually. In effect it becomes a 'shadow ban' where neither the region owner is aware they've banned a genuine user or the user is aware the region owner didn't specifically ban them from entering the sim. This is bad.
  4. Yes this issue is particularly annoying. In my sim we issue some rlv restrictions from our HUD so not only does the Hud get stuck on the screen but so do the restrictions when leaving the sim. We have a 'workaround' in my sim which is that I added a 'safe exit' button to my Hud that causes the Hud to detach and another script in the region to teleport the user home after detach from which they can then continue their journey, but it is very clunky user experience and shouldn't really be necessary.
  5. Maybe a hybrid approach would suit LL better, in retrospective. Ie. the majority of what resources LL use today in their own data center, and use AWS for quick growth space.
  6. That feeling when you have already done exactly this 😏 My conclusions on my science experiment: Don't use chatgpt itself, too censored and dishonest. Use an open source model and host it yourself. They are useful for bouncing thoughts and feelings around, since they basically have all of humanities thoughts and feelings bundled up inside them. But they can't replace human contact. It is extremely entertaining making and designing bashful npc's and then getting them to kiss guests.
  7. The technical reason is that LL are still using the same login protocol where your login session is not handled by a central server but rather whatever simulator you're connected to. Thus, a hand over is not fail safe, and despite what people may claim about 'it hardly ever happens' this is because network conditions are vastly different around the world. The political reason is that LL just hasn't had the motivation to fix it. What will mobilize them, I don't know. Maybe their mobile viewer will get them to finally consider making login sessions float independently of simulator connection - This would make sense since mobile phones roam and change IP as you move around between towers or wifi routers, which would currently cause you to lose your login session, whereas under a roaming login session you would remain logged in.
  8. I'm not so keen to knock the blur as Henri. Whilst I agree the screenshots are not the prettiest, the general concept is something SL needs and I imagine that we can get it looking better and the blur may well be useful for objects in the distance to obscure the fact it was rendered off a lower lod level. One could perhaps use alpha masking to achieve hard edges of buildings etc, to make the visuals seem more natural at a glance, whilst still leaving the content itself blurred to obscure any weirdness in the rendering. Also, for people like me, having a draw distance +300m is achievable and normal, so it might be the case that rather than the next sim over, it's the sim after that that's drawn like this, making the transition much less noticeable.
  9. I like the general concept, some ideas not mentioned might be to use a depth map and a normal map, to give the impression of depth of items in the distance. I imagine a technical challenge is getting some service going to take these images. Since SL seems to be a bit shy about making their simulators do 3D work and getting peoples viewers to make them would become a griefing vector (ie. My modified viewer sends to the simulator the 'bake result' of the sim next door for other users to see, but it's just an image of a fallus).
  10. https://i.gyazo.com/b570a3aeaefc5d4f38395ccd47b47b28.mp4 It got pretty busy in the end~ https://i.gyazo.com/3fd497f84a15412d5249b8ae2eadab2a.mp4 Akina and Yuki came along and had fun too, but we winding down for the night now. Was grinning the whole time~
  11. https://i.gyazo.com/53f4d43d139c450a588164e05aa48941.mp4
  12. An improved/updated MP is in the works, although at this stage not much info about it is published. SecondLife is in the process of developing its own mobile app. SecondLife has been working on the New User Experience (NUX) which aims to address some of these problems. They released a new set of Avatars called Senra like... yesterday. Note also the new avatar creation screen which I imagine could be ported inworld eventually. Inventory Icons were added recently inworld which will also eventually make inworld avatar editing easier. The betagrid will automatically update 12 hours after the last time you logged into the Beta grid normally. I have done this recently. In general I think that LL do care about SecondLife - However they also often do make less than optimal decisions that come back to bite us in the ass. But not everything in SecondLife is done incompetently either. There's a lot of great technology in the works. PBR Team and SL mobile are both looking like very promising projects. I'm also looking forward to the fruits of Puppetry.
  13. From what I understand the license is there primarily to ensure the quality and consistency of the new user experience. Do we anticipate that there will come a point where the kit will be made available to the general public without license? Or is it the desire to keep Senra under this license indefinitely? If the latter case is true - Is perhaps the reason the license will remain indefinite because of things like the marketplace? Perhaps therefor a discussion to be had would be some sort of 'linden stamp of quality' seal for products on the MP, to differentiate LL curated products from those made by the general populace which do not adhere to the same set of standards LL want new users to experience.
  14. I know over the years I've had problems with the beta group. Namely people would join bots to it, then spam everyone in the group. I eventually left the group because of spam. Maybe they locked the group because of the spammers.
  15. This is actually a good point. If I signed up for a game that advertised itself as a creators platform, and I started buying clothes for a body, thinking I'd later be able to make my own, this would kill my trust in said company when I found out the avatar I invested money in I can't create things for without signing a very controlling license agreement. I'd have no idea about third party support either - I'd just assume it just has it. When I would find out that the body I just spent money on has all these problems, I would very likely feel that I was intentionally led astray.
  16. CopyPasta, but just so my opinions on this are available here. The most charitable explanation I can come up with is that since it was part of the 'nux' (New User eXperience project) that these decisions were made through the eyes of improving the experience for a new user - Wanting to deliver a consistent quality of content, and a predictable unpacking experience for new users and that's why we end up with all these rules. Then someone at LL has passed their desires along to a legal department and legal people just haven't yet learnt how to be compatible with laymen for some reason. So I mean the way I see it is like it's a conflict of interests, LL want consistent new user experience and we just want to make whatever we feel like for the body, regardless of our skill level or w/e. But maybe we could find a middle ground that let's LL deliver a consistent new user experience whilst still letting us mess with the new body. Like for example, instead of just outright banning people who won't sign documents and meet standards, how about rewarding the people who do go the extra mile by promoting their content in the new user area or on the mp with a big quality LL approved stamp and free listing boosting. And then for everyone else just let them do what they like regardless of how good or bad it is but just don't offer the same promotion.
  17. the west is too obsessed with copyright/individualism, it leads to daft discussions like this one
  18. The answer to this question boils down to three options Become a very talented programmer who has a lot of free time Find a very talented programmer who has a lot of free time Find a very talented programmer who doesn't have a lot of free time, and then pay them a whole load of money, so that they have a lot of free time. 😉
  19. Consider me a conspiracy theorist, I have to wonder if there is a reason that they decided to launch a product like this now - Think about it, in terms of SecondLife's long term business interests, a lifetime membership is not a continuously paying customer. Although it might seem like a lot of money, in the long term it is actually a loss for SecondLife after a few years. I feel that the reason they capped how many people could make this purchase was because they know this themselves. Consider me a conspiracy theorist, but I wonder if there was perhaps some motivation that caused LL to decide to trade some long term business money for short term capital. Why would they be trying to raise funds for something so rapidly? Short on cash? Trying to fund some project?
  20. I happen to have a high end consumer machine, not bought so much for SL but AI/Rendering. RTX 4090 TI (24gb VRAM), 64gb of RAM, i9, nVME SSD's I was at the opening ceremony and was managing about 15-20fps in ultra. For reference it's usually about 250fps in my own sim. There must have been about 200+ people there, but I found that moving the max avatars slider around didn't seem to affect performance, as though it were the mere fact the avatars were present, regardless of if they were being impostered or not, that was lagging me.
  21. I'm not sure where your interests lie, but since you mentioned you were shopping for Kemono items somewhere elsewhere moar Kemono items! Copy/Mod items Traditional Japanese outfits (Think miko, geisha) More lolita/cute outfits? Roleplay outfits (keisatsu?) Honestly if I had another 6 more arms I'd be spamming the MP with these myself but creating for my sim eats a lot of my time recently
  22. I hope the mobile viewer will be open source, largely because my sim relies on RLV functionality not present in the base sl experience, and I'm sure if it was opensource someone will probably make a version with RLV.
  23. I would go a step further and say that in a game that we designed, ideally the distance at which banlines become visible would be aware of factors such as Are you in your own garden? Are you walking on foot, or hurtling along at 120 knots in a Cessna? The game is aware of what land we own, and how fast we're travelling, and how long we've been on an individual parcel. We could design something that is pleasant to use and 'just works'
  24. The reason I think that you are having this reaction is because you are seeing things through the status quo where orbs are the only way to get privacy. I'm not advocating for the removal of your privacy or your ability to prevent trespassers, actually I'm arguing for the opposite. But my whole argument is to change the status quo and give residents much better privacy tools so that they don't need orbs, whilst simultaneously making the experience much more predictable and pleasant for explorers who would otherwise accidentally encroach on your land. There's no reason why LL couldn't make your banlines work much better.
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