Jump to content

Chic Aeon

Advisor
  • Posts

    11,854
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Chic Aeon

  1. I am thinking "no" on that. I see it from a lot of very good creators who have been around for a long while and who have very consistent styles. AND it is differently slightly between the creators but there are always some extra cubes in there, sometimes floating, sometimes attached like you might do if you needed an extra prim for an animation.
  2. Home and Garden (now you are smarter LOL). Nice guess but this is ONE SINGLE mesh .5 li for all four books. Other things were even less likely to be scripted (like a table). So I am guessing that it has something to do with the SOFTWARE that was used. Likely not Blender. So stay tuned as "someone" must know the answer
  3. I have been noticing these lately. Sure that they aren't a new thing, but what ARE they are why are they there? This is nothing that is scripted like a hinge on a door. They appear in all sorts of H and G items. Just wondering LOL. Thanks.
  4. The money you transferred out from Second Life to Paypal, stays at Palpay until you transfer from Paypal to your bank. So if that is your issue, just leave it at Paypal and use the money from there.
  5. Remember long ago with most items were TRANSFER and not COPY? Now most items (except gachas of course) are COPY. So I do agree that it is up to the consumers to set the standards. They hold the power. I personally don't by no mod items often. AND I am thrilled that I get the copy version of gachas and not the transfer in those blogger bags :D. MANY designers now are offering tinting huds for wearables so you have a pretty good choice of what you can do so far as color. Not the perfect solution of course, but it helps. That DOES pretty much negate that "they are only doing it so that they can sell more" argument.
  6. OK. I want to add a bit from a content creator's point of view; sort of the other side of this argument. Note that "I" sell my items as mod, but I can certainly understand why some creators will not. You make a lovely item. It has good textures, is reasonably sized, low prim, good LODs et al. You sell it mod. and THEN --- your customer takes it all apart, slaps on some textures from the LIBRARY (OMG), tints it hot pink and violet with yellow accents ----- are you getting the drift here? That would be FINE if no one but the customer SAW this new creation from your creation. But some do. And unfortunately they believe that the original creator ("you" in this scenario) made this atrocious item . The bottom line is that for some designers, the degrading their brand with cr***y mods is not something they are willing to deal with. I hear that. I just still sell myself mod anyway.
  7. The GOOD news is that this does get faster over time. I guess everything gets faster (and easier) the more we practice. I can remember at the beginning I had no idea about orientation and scale (OMG!) which are so very important. Now, when needed I switch out the actual texture to be used for a black and white grid so that scale becomes very obvious. Lots of times now though I can skip that part because I am getting better ^^. And since we often make our textures in the Cycles Render, woodgrain going the wrong way is easy to spot. Gotta think about realism (or at least I choose to!). Happily I really enjoy mapping --- and likely some folks enjoy weight painting. But getting there takes some time. And like you so rightly said, there IS a lot involved that we need to think about. But baby steps to start with. As far as I can tell we are all learning every day. And tricks that make our workflow faster are just part of that learning.
  8. Just in case you get stuck along they way (since it sounds a lot easier than it is when you are just starting) there is a video here that explains: https://www.slartist.com/lesson-1-crate-part-3-mapping-and-materials_c0dc56aba.html There are videos leading up to this one and many after so you could check those too if needed. Good luck.
  9. Odd really and I will go along with the wikis are SELDOM updated in so far as to be useless in some area. A couple of years ago the official rule was you could have as many as you wanted as long as they all played nice and possibly had a purpose. "I" read that as -- as long as you pay some money for premium accounts we are fine with the fact that you have more than five alts. That five alt rule WAS definitely in affect a decade ago and back then if you wanted a legal alt you paid the $9.95 per one of five. The wiki still seems to suggest that you could have more and not get in trouble. I know some folks have tons but I am not sure why except perhaps they are board :D. And if you made too many and were actually charged for one that wouldn't be the end of the world hopefully. You could always make alternate email accounts of course. But again, the wiki is almost never the actual current rule or practice ^^.
  10. Unless it has been re-instituted the long time upload test disappeared some months ago with something simple like a "yes, I know I am responsible" click though replacing it. NOT that the upload test got anyone's real attention of course --- and likely why it was given up. Someone not reading English could still pass just by clicking through a few times with the choices :D.
  11. Also note that the Windows updates of last week were BIG updates that apparently addressed the Intel security leak issue. Mine does it all in the night, but a friend who has passwords on his machine noted that it took an hour and he is on a REALLY fast connection. So not a trivial thing and could definitely have messed up a machine -- especially an older one that had Win 10 added as an update. The TIMING of the problem when it wasn't a problem before suggests to me it was the update. Happily mine seems to have gone very smoothly; that hasn't ALWAYS been the case however. Agree that coffee money should be put in a tin can for a new machine :D.
  12. Well all those suggestions are good ones, you might as well know that there are griefers (and pervs) that hang out at the dressing rooms. Privacy unless you have a security orb or a whole island that you make private, isn't REALLY real :D. And while changing clothes out in the open was frowned on long, long, long ago ---- with mesh we show up pretty much naked a lot anyway as our clothes are loading (applier undies are good when they will work with your outfit or just alpha out the "bits" :D. You COULD if you really want privacy rent a very cheap place with a security orb. I have seen some for like 25 lindens a week which is less than a dime US and you can make that easily at the Realms. AND as someone suggested if you ADD rather than WEAR and then take off the previous garment, you will never be naked anyway. I change out on my building pad all the time and seldom actually get naked LOL.
  13. Some mesh bodies (both male and female and smaller brands) seem to have weighted close to either another brand OR the standard sizing legacy bodies so that quite a few standard sizing and sometimes other brands will work for them IF you have an "average" shaped body. It really would be great to have standarized clothing and I bet the folks making the clothes would like that too :D.
  14. It sounds like even IF possible, uploading would be against the terms of service since apparently you did not MAKE the mesh. It is not an easy process (one of the most difficult) so probably best to forget the idea -- again, read the TOS that you agreed to :D. ALWAYS a good idea.
  15. OK. I just went and checked as Blender is baking LOL. That is no longer a requirement it seems. As long as you have payment info on file it will create a Marketplace account. It doesn't care any longer if the accounts are the "same". So pretty easy and good to know. My alt now has a Marketplace account that she couldn't get in the past :D. Of course NOW she has no plans for it -- but still, good to know.
  16. I believe that NOW (not in the past) you need to have a different credit card to back up that second alt. Likely that will not be an issue for some folks. I haven't checked this in awhile, but if that has changed sure someone will pipe in here :D.
  17. Worst case scenario if unhide doesn't work (possibly a garment with auto hide built in that isn't quite right?) is unpack a copy of the body and start over. You can get a redelivery at Maitreya Isle at the terminal.
  18. I just wanted to add along with the creators should do what they D*** well feel like LOL, that after just finishing the Womens Stuff hunt which was all (or nearly all as I saw one that looked like original mesh) it seems like a lot of the full perm creators actually have kits now --- or some anyway as things for Maitreya definitely fit for Maitreya and things for eBody for the most part fit for eBody (those are the only two bodies I have to test with). SO we ARE making progress in that fake naming for a body thing. Thank goodness. I suspect that how many brands folks rig for has something to do with how much the designers enjoy rigging (yes, some actually DO!). There is so much out there I can't see any reason to complain. And if you buy a really off brand body, then you have appliers AND it was your choice to do so. Then again there is always that nudist colony RP thing LOL.
  19. I don't have an answer for you since like Pam I have no idea how your objects were made. :D. I actually had to smile at the title of your post because it illustrates a problem we see often here. Since Blender is such a VAST and COMPLEX program that covers so much there are actually not all that many people that actually "know Blender" other than some long time professionals who make big bucks (and good for them). Hence a ton of videos out there have nothing at all to do with what we need to know here to make game asset mesh for Second Life. Even if you get your lovely ring (and I am guessing it is impressive) uploaded somehow (and I will be interested to see if that can happen for you -- really, I want to know) there are OTHER issues you face like LODs and vertices count and the list goes on an on. I made some very beginning tutorials for folks just learning Blender Cycles. They are VERY simple at the beginning and likely go too slow for you but there might be a hint in there --- and you can see how the rest of us make mesh for SL. Mostly -- it all starts with a cube. That isn't really true, but often and it is a good tag line. Good luck on your quest. https://www.slartist.com/browse-the-tutorial-chic-videos-1-date.html The ones with the Blender icon and they are numbered.
  20. You should be able to right click on your no copy item and choose Move To Default Folder. For COPY items that you have made yourself (this is for other folks) you can COPY from that Marketplace folder and Paste back into your regular inventory should you lose something.
  21. Along with the other comments it should be noted for ALL the new folks that: EACH designer decides how to package there goods so there is NO ONE WAY (would be nice, but nope). Some will have you attach a hud (a picture that shows up on your screen that you click) to open the box. Some will have your WEAR an item (it could be a shopping bag or an owl on your shoulder -- almost anything). Some will want you to REZ the item in a sandbox. And a very few old timers like me who spend WAY too much time opening boxes and typically are selling just ONE item not a collection -- will actually just give you a copy of the item in a folder in your inventory OR the item will appear in your OBJECTS folder. Some "rules" to think about: Best not to WEAR (which can easily take off another garment you are wearing) but to ADD the item. If it is a chair from my place (insert smile here) then you can DETACH said chair but do not DROP it (littering is a bad idea as mentioned). If the item is a box or a crate or something that doesn't open automatically, then you need to rez it somewhere like a sandbox. THEN you can open it. The bad news is that often you have NO idea which of these choices is thee right one. Some creators (clapping here) actually put (rez) or (add) in the description. So for ALL of us, it is a guessing game. Some scripts that are supposed to give you the items will not give out some items depending on the permissions set and so you can ONLY get all the items by rezzing --- even if it is a one sided photo hud (messy). That's pretty much the whole story. Welcome. Stick with it. It does get easier over time!
  22. And I haven't seen the report post option in ages ^^; was wondering where it had gone :D. And NOW of course I see it again LOL. Geeeeez.
  23. And we have seen over and over again on the forums here that these "games" often do NOT pay out. So as soon as you have enough to cash in, I suggest you try. If that doesn't work, don't be too surprised. Head over to Linden Realms where the lindens DO go directly into your linden balance as soon as you run over the appropriate colored pay out pad. Good luck.
  24. So the OP said "recently" for the body and it hasn't been updated since Bento hands so I don't think that is it. Looking up the dress (assuming this is the dress, it appears to be mesh, sculpt and appliers. From the listing: Strapless Chain-Ray Dress. Sexy Sparkly Clubwear Dress with Chains. Includes: - Strapless Chain-Ray Dress in 8 Colors - Sculpted Skirt Prim with Seamless Texture - Fitted Mesh Skirt in 5 Standard SIzes (XXS / XS / S / M / L) - Bangles (Left & Right) - Includes Appliers for OMEGA Applier System - Includes Appliers for Slink Physique - Includes Installer for The Mesh Project (TMP) - Includes Appliers for Maitreya Mesh Body Since the reviews on this are from 2012 and there is a SCULPT, we can assume it is OLD. There is a possibility that it just won't work with a body made five years later. It might actually be "defective". Note to the OP since we say this often. THERE SHOULD BE A DEMO. If their isn't a DEMO with mesh clothing you are taking a big risk. That being said, if in fact it is a product that will no longer work --- the demo would have been faulty too LOL. Now and then, things DO go wrong and it isn't "our" fault. Happens. So starting over with a "clean" out of the box body might be the only thing to do. If needed you can always get a redelivery at the Maitreya store.
  25. As Rolig stated the 8 materials (in your description "colors") is a Second Life limit, not the limitation of the prim to mesh program. So if Program B links the object together (joined in Blender) on export you will have a mesh that when uploaded will come APART again (and often in a very VERY messy way) when it is imported into SL via uploader. Linking into one object is not a solution by any means. ALSO and very importantly -- and discussed many times on these forums so there should be plenty of info in the archives -- the prim to mesh "solution" is no solution at all. It exports VERY messy mesh with too many vertices (a cube has way more vertices than a simple mesh prim) that take a LOT of clean up if you want any kind of realistically low poly mesh -- which is what we need in SL. You still need to learn how to make physics models and perhaps your own custom LODs along with cleaning up the mesh. Realistically it is faster to model from scratch. So the whole prim to mesh system was always a work around when mesh was very new and aimed at folks who wanted to be able to say that the "made mesh" when in fact, they did not :D. Do some searches here on the forums and you will likely see why you would be better of to A. Just build with prims or B. Learn how to model mesh from scratch.
×
×
  • Create New...