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Chic Aeon

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Everything posted by Chic Aeon

  1. Since there area ZILLION clubs I am guessing that they don't add them readily as there are simply too many and MOST don't last very long. If you enhanced your club in some way you might be able to list it under another category. So I would look at those categories and see if anything else does or could fit (with some extra work).
  2. It would probably help if you uploaded a screenshot of your map, but yes, in MOST cases "SmartUV" ain't that smart and really doesn't do the best of things. That being said I am having a hard time with your "isolate your materials for baking" comment. Maybe you really aren't thinking about your UV mapping in the best way? If you mark your seams by hand and you assign materials, the ISLANDS can be anywhere on the UV map mixed in with all the other materials -- this using Cycles which I understand you are using most of the time. IF you want something that looks much like a photo of one of your 8 sides, then perhaps "project from view" would be a starting place. That will NOT of course map anything correctly that isn't visible; you would need to go back and map those pieces separately. I actually really enjoy UV mapping -- it is like a puzzle but it does take both logic and practice. Below is a screenshot of a very complex UV map that I did today. I can't show you the object *wink* but you can see that the materials are scattered hither and yon IN THE ISLANDS THAT I MARKED. It doesn't matter WHERE they are on the map if you are baking. Even if you are using tiling textures the pieces can be anywhere as long as they are aligned correctly. Any brick pieces -- while they do not need to be contiguous, DO need to line up of course, but you can test that in the 3D viewport by looking at the object in MATERIALS view (I am pretty sure you know that just putting it in here anyway :D). I am personally questioning the 512 texture choice unless this is JUST for the brick area? I can't imagine a clean and semi-clear bake for that big whole panel on a 512 for the finished texture. But maybe I am just unclear about what you are trying to do. It is almost always faster and easier to just remake an old build, but I redo anyway from time to time as we can certainly see (easily) how far we have progressed. Good luck and have fun. And let us know how it turns out!
  3. Also note that the security questions (three when I tried for my alt) had to ALL be answered and on my list I had to know the last name of someone on my friends list LOL which I did NOT :D. Since it is unlikely you would want a ton of stuff you had in 2014 you might just want to start over :D. If "exclusion" means you were banned you might not be able to do that unless you have a new computer / IP. Apparently it depends on the level of "banning" :D. No official info; just what has been written here.
  4. Just a thought. Have you tried turning the prim (I am guessing it is a prim chair at 15 li) to CONVEX HULL in the features tab of the build menu? I have no idea if this would solve your issue, but it will likely turn the chair from 15 to 8 li and if it is prim it may still do the job as you need it. I don't work with physics other than when I upload mesh -- and then mostly for houses, so certainly not an expert here. Just a possible temporary option. Good lcuk.
  5. Also to the OP, many times people will leave THEIR house on the land but it isn't transfer (most are not) so you can USE "their" house as yours but you can't actually do anything to it or move it. BUT if you have "the parts" then it is more likely it ended up in your trash as mentioned. There will be as many sections of the house as there are parts in your inventory. BUT those parts could be made up of more parts. If you have little or no building experience it is unlikely that you can put it back together. So you may just need to chalk it up to lesson learned (we all have a big list of those). There are lots of great houses out there, many very reasonable so perhaps you will find one you like even better. The owner might come back and rez another one for you, or they may not
  6. Nope. Just tested. Same as for years "owner doesn't allow -- yada yada". It WILL work on full sims AND on islands owner "may" have taken that corner and turned it into group land so that the feature might work (seems doable; haven't tested).
  7. Abandon your existing house and pick another. You will not be able to go BACK to the place you have now however if you don't find one you like better. I think you can try five times a day. And not all styles are available at all times.
  8. Chic Aeon

    neon signs

    And I bet you didn't even get over to the diner which seemed to be in the thick of it all. Now -- again to be fair -- you COULD make something like the neon sign shown that would work just fine and be low land impact and not terribly glutty on tris. I didn't inspect THAT once since I could hardly move. And no, I don't need a hardware upgrade either. LOL.
  9. Chic Aeon

    neon signs

    Nope. I went over too and my FPS changed from 107 to 12 (that was NOT a typo). Edit: to be fair it wasn't JUST the sign, but things got worse the closer I got to the diner. I haven't seen a sim this slow for me in a VERY long time. It reminds me of my old computer LOL. NOT a good memory. And to the OP. SINCE the learning curve in Blender is steep and making a neon sign is NOT "making a crate" *wink*. I suggest working with pings with transparent backgrounds and adding the glow feature inworld.
  10. I did some tests not long ago as I was wondering how my store logo texture (MANY YEARS OLD) had disappeared -- not just from MY inventory, but from my alts and also from the inventory of a venue owner who I had just a couple of days beforesent it to (THAT was a confusing sentence but I am tired, sorry). Copying the TEXTURE kept the UUID. Yes, I just tested that again and it is so. BUT there is also a way for The Lab to find all copies of an object -- since they can delete them all with a DMCA (or at least delete a LOT of them, I have no idea if ALL occurrences disappear during a takedown). RIGHT NOW I can't copy the UUID from any item in my inventory, even something mine. So not sure what is going on there.
  11. Yes and why it is good in big full sim builds to reuse things. I have seen it help. Hence while I was GOING to make two new versions of the medium store for the small stores of Fantasy Faire, I found that I could just resize the medium store (all one object and very organic so textures aren't an issue) and rearrange to get the same effect that I was after. Most of the time (so far) the build is around 107 fps which I am very happy with (my benchmark of course). I have one big building to make (waiting on that) and some "outside decor". But it should be very easy to move around in for folks as well as mysteriously calm and "hauntingly beautiful" (well "I" like it LOL). So we'll see. There is one outdoor tree and decor maker whose sim always brings me to a halt (for many years). While her items are lovely I would never buy any for that reason. Some folks must have MUCH better computers than mine LOL.
  12. And I didn't blame YOUR trees sweetie. I blamed the ones that were planted in the 5fps second sims where I visited MANY times over MANY days -- again all by myself and the only one on the sim --- and got consistent can't move ratings (this was last year on my current computer). And for the record I am THRILLED that you got those fps at my shop at ground level on mainland LOL. Also, and I am just asking this as I really don't know --- isn't "instancing" in play with the fps? So a forest of the same tree with the same textures will be much easier for the viewer to handle than a forest of different trees (or a bunch of different objects of any kind)? That is certainly the way it worked at Cloud Party where we were only charged for the FIRST object we put out and all the others were "free" (not taken from our total limit of use).
  13. I absolutely love this new release (not shown for obvious reasons) but I cannot in good conscience feature it on my blog. I may be blogging a lot less in the future and that might be OK too :D. The extremely creative item completely falls apart at 3 meters with the SL viewer, 6 with FS. It is a meter by almost a meter so not a size issue. VERY SAD. I can't ever remember having the medium level less than half of the high level on any of my things. We all make choices of course and for the folks running on LOD4 this will likely work. They WILL be able to see it up close and personal. Before our new tools I could only see the numbers up top in build and just going by the information on the "more info" tab -- I assumed (ASSUMED) that the creator simply used the SL defaults which actually work quite well for small house sized objects, but not for small things. Well now I know they actually chose these settings and somehow that makes it harder for me to be a fan. No blog post today :D. One in the queue. We will see how it goes. Getting to 5000 posts might be a bit slower than I suspected LOL.
  14. Remember that your neighbors can change AT ANY TIME LOL. It isn't the LAND that is the issue. Still I agree that when moving some carefully looking at how things are at that time is a VERY GOOD PLAN.
  15. This page is old but has some good info with photos: http://nakedmesh.blogspot.com/p/mesh-faqs.html Basically you add textures to EITHER the Ambient Maps or the UV maps (sometimes both are supplied, sometimes not so read the description of what you are buying. You can add textures you make or buy and yes, you then link them inworld. You cannot link them any other way unless you are making the mesh yourself (hence your combined object will likely be higher land impact than a combined object joined in a 3D program and THEN uploaded. It looks the same however so that's the good part. You should add a "creator prim" (often a shadow but could just be an invisible prim that is the root prim ) so that your name is on the object rather than the full perm creators name. This is NOT cheating, this saves the full perm creators a lot of hassle as folks that want to know about the item will see by inspecting that they bought it from you. If you don't know how to link objects, then you will want to learn about prims and how to manipulate basic objects in world. For that there are schools which are listed in the official destination guide or you could type in something like "building classes" in search. Hope that helps some.
  16. Framerates certainly differ from computer to computer and day to day and sim to sim. I have seen up to 270 fps (OMG) on a good day. Today wasn't one of those (hate Wednesdays) and my computer while I believe is better than yours is now almost two years old so not as spiffy as it once was for sure. Still I HAVE on THIS computer had reoccurring times with 5fps on the same sim when I was the ONLY one in the sim. And in that sim (so not going to say what big event) it was ALL TREES. Almost nothing BUT trees. And when I had a bunch of trees at MOSP 2.0 it got below 15fps (older computer) and THAT isn't good. I am most always running three avatars too which sort of evens the playing field a bit. Happy that I can do that now with LOD2 settings LOL. So I am very careful of trees. Since most of my installations NOW are my stuff, I know exactly what is going out. And if there are items from other creators and they are outdoors I carefully watch what happens to the framerate on placing and taking back up a few times. For things inside it doesn't matter so much as less in the scene. I just checked three places -- the screenshot, the Fantasy Faire Build and my building pad and the best I can do now is 80 and there are no trees at all (really not all that much of anything. So an up and down journey.
  17. LOL. It's all relative but the places where I have seen 5fps were all VERY TREED. Agree that some are better than others. Happily I like minimalism. Oh this IS with shadows on, I just forgot to change my "building lighting" to something prettier :D.
  18. We forget how horrible the Linden trees were (and are since they are still in the library and I doubt that they fixed them). I can remember all the triangle trunks and also how they would "tip" for some reason (still don't understand that part). So we have made progress. ********************************* I have only one tree I am using at MOSP. It has excellent LODs and is OLD (I bought it for the last MOSP LOL). I am going over to see what's up with it. This is an example of how things can get confusing even with the new tools. This tree's mesh info doesn't look all that impressive, but they apparently used the "impostor" technique for the mid distance. You can see the shift inside my full sim surround but the tree still holds together nicely. I have bare ones down on the ground that work well too. For me, this is the best "full sim installation" tree that I have seen. It also is animated and tintable and comes in a pack with Fall Winter and Spring versions. Anyone who wants to see and inspect it can at : http://maps.secondlife.com/secondlife/LEA6/148/82/1002 There are three styles of the trees and some are more land impact but still very reasonable. Trees are the framerate killers and so I have very few in this instance of MOSP and will have NONE at Fantasy Faire. For SL14B I made some stylized topiary and will likely do that this next year (perhaps more impressively).
  19. So we have spent a lot of time talking about things that AREN'T good as "Best Practices", but I think we should also be explaining what "we" think (sure there are some variances in opinions there :D) can be done to work towards making low lag, long LOD meshes. What I uploaded just now is about as good as I can do at the moment -- or perhaps it would be more correct to say "the choices that I am MAKING at the moment" , so wanted to post with a bit of explanation for new mesh makers and maybe NOT so new ones that just haven't tried to make "game asset" meshes. This is a fairly large with LOTS of surface wall unit. It will have two partner units with one being larger and one smaller and I am guessing (depending on the number of shelves and such) that I will need to use two textures on the larger one (some can overflow into the texture for the narrow one so that there will be two textures for two items that will in theory be used together). I really can't make myself lower the texture clarity any more. This is pushing it for me, but trying :D. My personal goal is to make low poly (and yes I do go over to the dark side now and then although after this thread I think maybe it is just "dusk" but whatever) items that hold their LODs very well and still look PRETTY and not flat. I DO have a tenancy to use large textures as I love details and DO cam in close to things ALL the time. Just who I am. BUT I am getting much better with that, especially on things like houses. Others of course will make different choices. Hopefully not too many along the lines of what we have discovered here this week Most of the poly count is in the handles even though I went for pretty darn simple. Without the handles the unit is 250. In this case I used the same area of the texture plane for ALL the handles. Sometimes that works and sometimes not so much and I give them separate places in the layout. And this is my UV bake at 400. And with that I am heading back to bed :D.
  20. You can find out a lot with the new Firestorm Tools. This is an ongoing (hijacked) thread which is pretty technical but has lots of info in there. You might love reading it or just have your eyes go in circles, I know not :D. Basically you can look at the vertex count in either the new edit window or in the inspect panel. Only on Firestorm at the moment but I can't believe they wouldn't incorporate into the Linden viewer. Scroll through the first comments to get to the parts about the new features :D.
  21. You can give away some items via groups to get you name know (It only really helps a tiny bit with sales in my experience) -- places like TeleportHub that advertise gifts and things for free. Give away something on the Marketplace. Have some promo items (like $10 on the Marketplace). IT TAKES TIME. I have been here ten years so don't expect to get well-known in a week :D. Just have fun and enjoy the "shopkeeper" experience. You could also join in some hunt and the RFL Home Expo is coming along and I suspect you would fit in there OK. A search via Google should get you their page with info and application. Just a bit at a time.
  22. I remember when mesh was VERY new. I went to a then very popular full perm mesh creator (furniture) and got one of the monthly group gifts. It was -- let's say a chair as I don't really remember and never used it. It came with something like FIVE 1024 alpha maps (likely AOs too but I don't really remember clearly) and ONE of them was the SMALL LEG of the chair. OMG! And because this was THE most "popular" Full Perm H and G guy I assumed (oh my) that this was the right way. I am not sure I ever did anything like that -- at least if I did I have blocked it out. But it has taken me a long while to learn all the tricks to packing that 1024 texture full. AND (to be fair again) I could have NEVER done what I now do without a hefty computer. So there actually ARE issues related to hardware. MEANWHILE and what I came here to mention is the new (I believe) INSPECT pane. I noted that it was bigger and wider the other day but didn't really look all that closely until this evening. There seems to be a lot of extra info added. I am not sure how it all translates though ^^. While this IMHO is one of the better mesh creators around (not a huge name) and a small 1 meter object -- I decided to go check out my new Fantasy Faire Medium building. This is 35 x37 in all (insides are the official size :D). My aim as always when I make a sim for a busy location is to have the highest framerate, no lag square in the area LOL. Lots of other tricks of course go along with that. VERY happy I am able to do this! It is looking good and been much enjoyment. As depressing as all this new info has been, I am feeling good about MY stuff -- so maybe that was the point -- for ME LOL.
  23. Two other ideas. First check to see if your mesh scale is "heavy mesh" or even if it IS mesh (assuming you didn't make it) as we can make assumptions that it things are mesh when they are not. You can check the vertices count using the new Firestorm Tools in the build menu. Lots on that in the MESH forum these days ^^. Other idea would be to add a pause at the beginning of the animation.
  24. I SO didn't want to know that. I use 1024 textures but I DO put a lot of info on them normally -- sometimes a complete house exterior. Now and then I go to the dark side (on textures more than polycount ):D. Yesterday with that potting bench "clutter" I TRIED to get all those textures on one texture plane. I DID actually. But they looked SO BAD (to me) that I couldn't deal with it and redid all the mapping and baking -- a FEW TIMES. We all have our faults. LOL.
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