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Coby Foden

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Everything posted by Coby Foden

  1. Ready for partying in new mesh dress. Waiting for friends to come. :smileyhappy: Going to take a fast boat as the party will be in a remote island. I have the honour of being the captain this time :matte-motes-big-grin:
  2. My guess it that the dress is not so well weighted as it could be. I made one rigged miniskirt to fit my exact shape. No need to wear alpha under it. What ever I do the body does not poke through. Well, miniskirt is failry easy to rig properly. Dress surely is more difficult one.
  3. Toysoldier Thor wrote: . . . Blender is powerful - that surely does not make it EASIEST! Which it is not. THE UI SUCKS! I would love to learn more of Blender because it's so powerful. So far I know just some basics. I watch some tutorials, everything seem to be very smooth and easy. Then when I try to do the same thing as in the tutorial, because of the terribIe alien UI, I have forgotten half of the commands and mouse movements where to get something to work. After a while I get this terrible frustration and stop, once again. Arghhh... I have used many design programs and I have had no difficulties nor pain in learning them. But in trying to learn Blender I'm struggling a lot. Maybe one day, when I have calmed down, I will try again to learn something more..
  4. Ceka Cianci wrote: i'm outside in mah moderate sim with no clothes on sittin on my sex couch eatin all my popsicles .. really erotically!! . . . stay put Ceka, must get some photos . . . for the afternoon newspaper . . . :smileytongue:
  5. River Abonwood wrote: CPU: AMD Phenom II N970 Quad-Core Processor (2194.52 MHz) Memory: 3839 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: ATI Mobility Radeon HD 4200 Series Windows Graphics Driver Version: 8.17.0010.1119 OpenGL Version: 3.3.11554 Compatibility Profile Context For comparison, here are my specs: CPU: Intel® Core i7-2600K CPU @ 3.40GHz (3411.15 MHz) Memory: 8169 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 560 Ti/PCI/SSE2 Windows Graphics Driver Version: 8.17.0012.8562 OpenGL Version: 4.2.0 All V3 based viewers run excellently (naturally so do V1 based viewers). High frame rates with high graphics settings. Crashes are almost non existent. Interesting thing is that for me the frame rates in V1 (even in non mesh enabled V1 viewers) and V3 viewers are very similar, no big difference between them. Only thing what I can think of is that mesh enabled viewers indeed do have higher demands for the GPU than non-mesh enabled ones. When the demands are met, then the mesh viewers run well. I have no idea could the mesh code be tweaked so that it would be fast also in lower spec computers. Maybe not? Oh, by the way, have you tried different driver versions for your graphics card? Sometimes it can be so that the latest driver is not the fastest one.
  6. I used Google Sketchup (the free version) to make a plan of my RL apartment; I modelled also all my furniture with it. Then I went on to place all the furniture in the plan. Now I can try out different furniture arrangements without actually having to go on arranging the physical furniture in the real apartment. Sketchup is very easy to learn, there are lots of tutorials to learn the essentials. It's very suitable for making houses and furniture. For more complex organic forms one would want to use something else. I was interested to see how Sketchup works with SL. So I went and exported one of my chairs as collada file. Then I imported this file into SL. To my pleasant surprise I saw the chair coming into SL perfectly. The scale was exactly as designed and it included also the textures what I had put on it in Sketchup.
  7. Phil Deakins wrote: Er... nope. On the other hand, maybe would could farm ourselves out as brother and sister Yay Phil! I was confident that you will find a solution for the benefit of both parties.
  8. Griffin Ceawlin wrote: On the subject of near: since from my childhood I have seen this over and over again from different sources. :smileylol: :smileyfrustrated: Makes me wonder - how near is this NEAR? It never seem to get any nearer...
  9. Phil Deakins wrote: I'm game for being adopted. Would you like to meet up to discuss my weekly pocket money? :matte-motes-sunglasses-1: Phil, would you consider doing it other way around? I'm interested in some pocket money too.. :matte-motes-big-grin:
  10. In one other thread I have suggested this: Two alternative ways to login: 1. • Login normally (and appear online) 2. • Login and appear offline It would be great also when we have logged in if there was a toggle: • Appear online • Appear offline The default message one gets, if one IMs somebody who is offline, should be changed: - from: " Second Life: User not online - message will be stored and delivered later." - to: "Second Life: User not available at this time - your message has been stored for the user for their later handling." This message would be sent when the user is offline, and also when the user is online but has chosen to appear offline. Thus this message would not reveal the online status of the user. The user is just "Unavailable". So the message sender has no knowledge is the user really offline or is the user online and has chosen to appear offline. This way we would have a choice not to broadcast our login status to the world if we so choose to. I really don't get it why when logging in into virtual world we are at once forced to appear online. :smileyindifferent: PS. I wonder why the online status and last login is shown in groups for group members? It should be removed. So also all other true online status indicators (scripts). The question is: Is Linden Lab really interested to give us free choise about our online status..?
  11. DYNASTY Clip wrote: first of all to the one who made the comment about the one who said if ll did my idia it would make it a game instaed of what it is i do'nt want it to be just a game and what i said they could do and still keep it what it is a vurtial world platform. i did not know the trick about the water. yes users have made thing to alter stuff true but think of it this way you do'nt want it to be a game and your right it is not. like in rl do people in rl? creat things to make your clothes drip or your skin after you get out of the shower? so why should sl be any diffrent. it is more torwds rl right? and in rl dose anyone creat huds to make you bleed? it's life. sl to an extent is life too so it should not be treated any diffrently. i mean yes users can creat other things but sl should just take care of the main thing like the problems you all mentionned and the sl envionment. the outer space thing i think is feesable maybe not right now but ll i belieave could find away. and i'm not talking about just your avatar bleeding if it gets hurt i'm talking about like say you have someone who is pissing you off really bad like a greifer sure you can use spell huds to battle them and all but would'nt it be great if you could hit them with something and they explode i mean blood and guts everywhere and what it dose is dose not kill them of course cause you can't die in sl that is a good thing but it sends them home and by that time they are all in one peace again. but this idia would be good and i know no users have even created anything close to this yet. but it would be good being able to do something like that or even drowning a greifer cause the humiliation on their part well it would cut down on greifers i think. Dynasty, please.. ever heard of capital letters in the beginning of a sentence? And how about paragraphs? Those things were invented to make the text easy and interesting to read. Long block of text without any of those readability aids makes the text very hard to read. You had some interesting ideas, which would have been a lot easier to read with those aids in your text. Just a kind note, no offence intended. Thank you for your attention. :smileyhappy:
  12. Luc Starsider wrote: ETA: There is a bug attached to tattoo layers which cause an issue like you describe. Removing the tattoos helps. Doing a Character test essentially removes the tattoo layers, as well as any other item you're wearing, and will fix things for that reason. Jira filed here: https://jira.secondlife.com/browse/SH-3025 Exactly, the multiple items worn on tattoo layer causes this skin problem. I have seen this problem on myself few times, the skin texture on the head does not show. Instead the default ugly Linden skin shows. Rebake does not work. By the way, it's useless to clear the cache or re-install the viewer, those actions do not fix this issue. What always works (for me at least) is to remove the items on tattoo layer, then rebake (Ctrl-Alt-R). After the skin shows properly one can put the items back on the tattoo layer. Because this is a bug, the problem is sure to occur again, until the bug is fixed. Anyway, the above method will solve the issue temporarily again.
  13. Seven Overdrive wrote: I think LL should do a better job at providing support to new users for their viewer. They would get far better results with new user retention if they did. Indeed, that they should do. In general Linden Lab should do a lot more in guiding new users. What there is to do in Second Life, where to go, provide a nice interesting place for new users to learn the basics of Second Life. Those kinds of things. I'm surprised to see lots of "born today" users totally lost roaming in various places where they certainly should not be as new borns without any knowledge of the basics of Second Life. How to navigate, how to control the avatar, how to change clothes, how to sit, how to fly, etc. One often hears also "I'm new, logged in today for the first time. So, tell me, what is there to do in this game? I'm totally confused about this place. Can anybody help me?"
  14. MoiselleErin Teardrop wrote: In my case, i didn't care if my name shows or not so I just used a pic I like. Badges are nice. It would be great too if the name is easy to see, without going into the picture and higlighting the text there to see the name properly. Surely it is interesting to know who the poster is, so why to make the name hard to read?
  15. valerie Inshan wrote: I will probably not post much for a while. One my collegues reported me to the boss yesterday for spending time on SL forums during office hours. :smileysad: Ah valerie, now I understand how you have been able to make thousands and thousands of posts as you revealed your secret. :smileysurprised: :smileytongue: /me hugs you, we will miss your posts Here's a greeting to your collegue ...
  16. Saraya Starr wrote: LenAmaterasu wrote: my turn Well, all I can say is..wow :smileyvery-happy: I will add this one . . . . . . stunning! Enough said. :matte-motes-big-grin:
  17. Saraya Starr wrote: I used to take my little boat out sailing, but with Coby roaming the open seas, I think I will be staying home :smileyvery-happy: Lol, no worries Saraya, I can be gentle and kind too. :smileywink:
  18. Me after successful capture of pirate's small sail boat. :smileylol:
  19. Recently almost at every login I've been getting the "Attempt to Rez Object Failed" message. And the other thing is that the inventory is never fully loaded at login, even though it was when I logged off. So, I have to wait till the inventory is fully loaded again and then look at myself to see what object failed to rez (I wonder why the message does not tell in plain words exactly what object failed to rez!). After finding what failed to rez I try to attach it. Sometimes it works, sometimes not. I have noticed that if I change to some other region and attach there, the attaching always works. Interestingly this failure to rez an object does not happen in one particular region, it can happen anywhere where I might have chosen to log in. Really annoying thing.
  20. valerie Inshan wrote: Oh my! I want that behind to stun the guys. :smileyvery-happy:
  21. Ry0ta Exonar wrote: You might be using a viewer which doesn't support multiple layers. Indeed, there are viewers which allow multiple prim attachments on same point, but which do not support multiple textures on a layer. Thus such a viewer does not have the "Add" feature for alphas, nor tattoos, for example.
  22. CraigArroyo wrote: Have the same problem here, stuck with one pair of nasty standard creps and nothing will replace them even though it indicates they have changed, the visual does not, basically whatever shoes I try I still have the same crappy ones on my avatar. I had similar problem recently. One necklace always came on when I logged in in spite of that I had removed it before logging on. I finally got rid of it doing the following: 1. I detached everything, clothes, prim attachments, then logged off and cleared the cache folder manually using Windows explorer. 2. I logged in (the necklace still came on). I let the inventory load fully. 3. Again I detached everything (well this time I had only the necklace on to be detached) 4. I cleared the cache again, this time using the viewer's cache clearing function. 5. I logged off and then I logged back in. Woot, the necklace didn't come on anymore! 6. I let the inventory load fully. Then I put clothes and some prim attachments on. 7. As a final test I logged off and back in to check was everything ok. Everything was ok, the nasty necklace finally didn't come on.
  23. Hello and welcome. :smileyhappy: What kind of people you will meet depends a lot where you go and hang about. There are some jerks, but there are also lots of ever so wonderful and helpful people to chat with. When meeting the bad ones, just move on and find some other place. I'm sure you will encounter the nice ones too. Sadly it is true, in the internet, behind the computer, it's easy to be a jerk without any manners. But luckily the majority with whom I've had some contact have been the nice ones. Yes, it's nice to be nice in this social platform.
  24. I love that SL has themed regions with strict dress codes. It's great! It adds to the richness and variety of SL. For example, it's wonderful to go to a gorgeous ball room for a dance where everybody is dressed elegantly. That creates the atmosphere. Going to "explore" the place without minding the dress code is unrespectful towards others there. Special theme, special clothes. That shouldn't be too difficult to understand. It's not that some people are taking SL "too seriously". They create a theme and they want to enjoy the theme created. Just like in real life, we dress appropriately for the occasion and environment. If one does not like the strict dress codes there are lots of places where one can go wearing whatever one wishes. SL has something for every imaginable taste. Which is one of the fascinations of SL. . . . just my thoughts.
  25. Tazmrb1928 wrote: i tried not to btw.. You didn't try hard enough. You saw it as your "right" to start defending yourself against the accusations and stayed there. You said that you continued arguing for TWO hours with them! It never works, you cannot win an argument in virtual world. It's total waste of time and effort. Why didn't you just TP away right at the moment when you saw argument arising? It's an excellent and efficient way to avoid the all the drama, heartache and sorrow what useless arguing can cause. Don't ever start defending your "rights". TP away, TP away, TP away.. that always works in avoiding conflicts.
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