arabellajones Posted January 20, 2020 Share Posted January 20, 2020 Look, I know the number for avatar complexity isn't a perfect measure, and might change with Project ArcTan and can vary enormously depending on whether an item is attached or rigged, but why does it never get mentioned? You can't search for a low-complexity version of an item, and hardly anyone bothers to mention a number in the item page they create. Oh, and I know it's not the same as memory usage, which matters rather a lot for vehicles and smooth sim crossings. Some high-complexity components, such as flexiprims, can be pretty memory-efficient, but there's no way out of having both high complexity and high memory use from a mesh with a high triangle count. High-complexity outfits can be a nuisance for other users, but we can set the complexity limit in the viewer, and it can make a huge difference (I don't have such a slow system. but it doesn't take many avatars with over 200k complexity to slow things down). Anyway, it's our choice there. But why do the Marketplace and the sellers make it so difficult for customers to choose? Link to comment Share on other sites More sharing options...
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