Jump to content

Raindrop Drinkwater

Resident
  • Posts

    78
  • Joined

  • Last visited

Everything posted by Raindrop Drinkwater

  1. (Desolee d'avance si les traductions des menus ne sont pas correctes, mon interface est en anglais). Verifie que tu portes bien les quatre elements necessaires pour que ton avatar apparaisse: peau, yeux, cheveux (la base qui est en principe invisible) et la "shape" (forme ou apparence?). Parfois le client n'arrive pas a trouver ces elements, et dans ce cas tu apparais comme un nuage. Si ces elements manquent, essaye de remettre ta peau, yeux etc depuis ton inventaire. Si cela ne marche pas, essaye l'un des avatars defauts de Linden Lab. Cela devrait te faire reapparaitre.
  2. Via script, maybe? A bit like the way you can reposition houses that come in a rezbox.
  3. This is brilliant. I've been working on a low-poly mesh path, and I was grumbling to myself that I'd have to add edge loops because of this very issue. Kyrah, you just saved me from a polygonal headache. Before the fix: After the fix:
  4. A recreation of the Highlands, complete with Nessie. And kilts.
  5. Thanks for linking to this! I must give it a try.
  6. I recognise a few SLU posters over here (including myself -- I actually came from SLU to here), using the same forum name. I didn't *lower* myself to come over here -- I actually used to be active on the official forums years ago. As active as I ever am on forums, anyway, which isn't much. Then I left for SC and SLU when this place became somewhat toxic, although I'd be hard-pressed to remember the specifics. I came back here recently after finding an answer to a mesh question. I then read the current threads and it seemed a lot less hostile than what I remembered. I've been on SC, then on both SC and SLU, and I've never had any issue on either. Never felt attacked or trolled. On the contrary, I've made long-lasting friendships both in SL and in RL -- the same type of friendships that can be made over here, with the forum cartel, the daily threads, etc. Granted, I'm not confrontational, but some others on SLU are, and they disagree for pages and pages (so much for a hive mind, LOL). Same as here. You see threads where people disagree -- there's a couple of active ones at the moment -- and that's fine. As for the stats and awards, frankly, I don't give a flying toss if they're lost, and I'm pretty sure the vast majority of others won't either. The awards are super-silly and meant to be that way -- just a bit of fun. We just want not to lose a community that's years old now. I suspect people who've posted here for years would miss this place just as much if the official forums were closed, and would jump at the chance of keeping the community together on another forum. So, basically, my experience of SLU is very different than yours. I know forums tend to diss each other -- SC used to diss the official forums and SLU, SLU dissed both others, and the official forums did the same for SC and SLU, and I find this very silly, because all three forums are actually quite good.
  7. Ah ah! The little guy is a "Leandan". A Linden. Cute as a button and really grumpy. So, Linden homes? But so many of them?!
  8. Oh, do check them! The locations look great. Some of the games are finicky (I can't even survive the first Horizon mission, lol), but it's well worth a visit anyway. That's one of the reasons I like capturing glytches: the hud sends me to places I wouldn't have found out about otherwise. I gotta say, the "evil rocks" don't look like Patch's ones on my computer, but my graphic settings are pretty low.
  9. Soooo.... Is SSP a remake of Baywatch where the mission is to rescue Glytches from drowning, while dodging random volcanic explosions?
  10. That's... hmm, how can I put it nicely? ? Of all the things, that's one I wasn't expecting. I must've gotten lucky because I'm pretty sure I've given the brown horse (and AO) a whirl with Raindrop. I switched back to my good old prim' horse after a short while because I was missing the sounds -- so I must've fallen in the "short periods of time" timeframe. I really liked how it was modelled. A shame it can only be effectively used by one gender!
  11. There's also a brown horse in the male section -- and this one comes with an AO that allows you to ride either horse normally.
  12. This forum is quite all right, actually! It seems much friendlier than the old forum I remember.
  13. Oh! Duh. I thought it was Neverwinter Nights.
  14. Good point. Looking at how I tend to unwrap human-shaped stuff, I avoid seams when I can but also use them to minimise distortions and prevent (unwanted) overlaps. Current piece I'm working on, I have a main front and back pieces with arms stitched on -- this, because I'm dealing with short sleeves, and that made it easier to avoid the arms/body seam without wasting space --, and the legs separate. But this means I have a seam on top and under each arm. With long sleeves, I'd separate them from the body... otherwise, that'd be a waste of space. However, I wouldn't have a top seam. So. hmm. I can see how tanned human-leather would be wasteful as well in terms of space. I remember remapping the SL avatar onto one map, back when I was doing system clothes, to match up the bottom and top layers, avoid "chest compression" etc... then rebaking the final texture onto the standard SL maps. I had the arms separate from the body, but I'm pretty sure I only had one seam lengthwise (at least for some of the length). The legs were separate as well, but the seam was at the crotch rather than at the waist. It worked well. I can't remember how I dealt with the fingers though.
  15. No, we really don't need so many seams.The SL UV map seems approachable (as in, you see where stuff goes where when you first learn to texture clothes, skins, etc), but it's actually terrible. Too many seams, too much distortion, some overlapping areas that shouldn't overlap (the fingers in particular are quite messy), not enough space in fiddly areas... Basically, gaaaaah. And your analogy with tanning leather is pretty good, actually. That'd be a nice UV map.
  16. I'm not sure if this is a bug, a feature, or a me-being-dumb issue (always a possibility!) ? I've just updated an item that only fitted classic avatars to a Slink + Classic version. When editing the listing, I ticked "Clothing works with: Classic Avatars", but this disabled the "Custom Avatar Brand" box. So I unticked the Classic Avatars box, filled in the Custom Avatar Brand, and tried re-ticking the Classic Avatars box. Nope, still no go. Eventually I listed the classic avatar sizes along with Slink, in the Custom Avatar Brand box... Not efficient. I couldn't find anything in the Jira about this, so I first wanted to check if it was only me who had an issue there.
  17. Looks like it's not rigged. When importing into SL, make sure to tick include skin weights (under the Upload options Tab): https://avastar.guru/helpd/upload-rigged-mesh/ If that doesn't fix it, you may need to import the Collada into Blender/Maya and rig it to the SL skeleton... but tha'ts beyond the scope of a post. If you want more info on the whole process (basically creating rigged mesh from scratch), have a look through the avastar tutorials.
  18. I'm using the Animesh RC as my default viewer, and I've noticed it gives me a warning about the bind pose rotation. I export rigged mesh with Avastar version 2.4.1, but I don't have access to the daily releases unless I buy a year of support. Does 2.4.1 deal with the issue, or is there something else we can do?
  19. I once met a robot who only spoke in binary. I found a translator and had a short chat with it.
×
×
  • Create New...