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Raindrop Drinkwater

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Everything posted by Raindrop Drinkwater

  1. You're not disturbing. Although I'll never use these glasses, I find it nice that you came back to tell us how you solved your problem. It might help others.
  2. Oh no, Akasha! That really bites. I hope you'll manage to get all your stuff back. ?
  3. I don't know about the other brands, but as I understand it, Logo will soon change the way they sell their heads -- with the hud being bought separately and working with all the (same-gendered , I presume) heads. I only own one head, but I can definitely see the appeal for people who buy multiple heads.
  4. (Desolee d'avance si les traductions des menus ne sont pas correctes, mon interface est en anglais). Verifie que tu portes bien les quatre elements necessaires pour que ton avatar apparaisse: peau, yeux, cheveux (la base qui est en principe invisible) et la "shape" (forme ou apparence?). Parfois le client n'arrive pas a trouver ces elements, et dans ce cas tu apparais comme un nuage. Si ces elements manquent, essaye de remettre ta peau, yeux etc depuis ton inventaire. Si cela ne marche pas, essaye l'un des avatars defauts de Linden Lab. Cela devrait te faire reapparaitre.
  5. Via script, maybe? A bit like the way you can reposition houses that come in a rezbox.
  6. This is brilliant. I've been working on a low-poly mesh path, and I was grumbling to myself that I'd have to add edge loops because of this very issue. Kyrah, you just saved me from a polygonal headache. Before the fix: After the fix:
  7. A recreation of the Highlands, complete with Nessie. And kilts.
  8. Thanks for linking to this! I must give it a try.
  9. I recognise a few SLU posters over here (including myself -- I actually came from SLU to here), using the same forum name. I didn't *lower* myself to come over here -- I actually used to be active on the official forums years ago. As active as I ever am on forums, anyway, which isn't much. Then I left for SC and SLU when this place became somewhat toxic, although I'd be hard-pressed to remember the specifics. I came back here recently after finding an answer to a mesh question. I then read the current threads and it seemed a lot less hostile than what I remembered. I've been on SC, then on both SC and SLU, and I've never had any issue on either. Never felt attacked or trolled. On the contrary, I've made long-lasting friendships both in SL and in RL -- the same type of friendships that can be made over here, with the forum cartel, the daily threads, etc. Granted, I'm not confrontational, but some others on SLU are, and they disagree for pages and pages (so much for a hive mind, LOL). Same as here. You see threads where people disagree -- there's a couple of active ones at the moment -- and that's fine. As for the stats and awards, frankly, I don't give a flying toss if they're lost, and I'm pretty sure the vast majority of others won't either. The awards are super-silly and meant to be that way -- just a bit of fun. We just want not to lose a community that's years old now. I suspect people who've posted here for years would miss this place just as much if the official forums were closed, and would jump at the chance of keeping the community together on another forum. So, basically, my experience of SLU is very different than yours. I know forums tend to diss each other -- SC used to diss the official forums and SLU, SLU dissed both others, and the official forums did the same for SC and SLU, and I find this very silly, because all three forums are actually quite good.
  10. Ah ah! The little guy is a "Leandan". A Linden. Cute as a button and really grumpy. So, Linden homes? But so many of them?!
  11. Oh, do check them! The locations look great. Some of the games are finicky (I can't even survive the first Horizon mission, lol), but it's well worth a visit anyway. That's one of the reasons I like capturing glytches: the hud sends me to places I wouldn't have found out about otherwise. I gotta say, the "evil rocks" don't look like Patch's ones on my computer, but my graphic settings are pretty low.
  12. Soooo.... Is SSP a remake of Baywatch where the mission is to rescue Glytches from drowning, while dodging random volcanic explosions?
  13. That's... hmm, how can I put it nicely? ? Of all the things, that's one I wasn't expecting. I must've gotten lucky because I'm pretty sure I've given the brown horse (and AO) a whirl with Raindrop. I switched back to my good old prim' horse after a short while because I was missing the sounds -- so I must've fallen in the "short periods of time" timeframe. I really liked how it was modelled. A shame it can only be effectively used by one gender!
  14. There's also a brown horse in the male section -- and this one comes with an AO that allows you to ride either horse normally.
  15. Well, that's rather the point, innit? ?‍♂️ ?
  16. This forum is quite all right, actually! It seems much friendlier than the old forum I remember.
  17. Oh! Duh. I thought it was Neverwinter Nights.
  18. Good point. Looking at how I tend to unwrap human-shaped stuff, I avoid seams when I can but also use them to minimise distortions and prevent (unwanted) overlaps. Current piece I'm working on, I have a main front and back pieces with arms stitched on -- this, because I'm dealing with short sleeves, and that made it easier to avoid the arms/body seam without wasting space --, and the legs separate. But this means I have a seam on top and under each arm. With long sleeves, I'd separate them from the body... otherwise, that'd be a waste of space. However, I wouldn't have a top seam. So. hmm. I can see how tanned human-leather would be wasteful as well in terms of space. I remember remapping the SL avatar onto one map, back when I was doing system clothes, to match up the bottom and top layers, avoid "chest compression" etc... then rebaking the final texture onto the standard SL maps. I had the arms separate from the body, but I'm pretty sure I only had one seam lengthwise (at least for some of the length). The legs were separate as well, but the seam was at the crotch rather than at the waist. It worked well. I can't remember how I dealt with the fingers though.
  19. No, we really don't need so many seams.The SL UV map seems approachable (as in, you see where stuff goes where when you first learn to texture clothes, skins, etc), but it's actually terrible. Too many seams, too much distortion, some overlapping areas that shouldn't overlap (the fingers in particular are quite messy), not enough space in fiddly areas... Basically, gaaaaah. And your analogy with tanning leather is pretty good, actually. That'd be a nice UV map.
  20. Yep -- I wonder if a lot of Victorian/period clothes designers, especially hobbyists, found themselves in a similar situation to me: a bit unsure about learning how to rig, especially as Victorian outfits, my fav. time period, tend to be quite complex. Buying templates in this case isn't much of an option, because there's three templates or so that everyone's using. I stopped creating clothes for a while (a loooong while, actually, but the last couple of years was only because of computer issues). Sure, I'm back, but you won't see me doing super-complex Victorian gowns for a while (I'm more into dude or tomboy clothes anyway ?). There's plenty of choice for casual/modern clothes, so I'm hoping other designers will start thinking of other time periods. I've spotted Mycenaean outfits recently, which is great. Hotdog is awesome for gothic/steampunk. In the end, I think it boils down to sales figures. Casual and sexy sell to a broad range of customers. Anything that's niche will have, by definition, a smaller market... so will tend to attract hobbyists with a keen interest in the subject, but maybe not as much time or resources as the big brand names out there. On the plus side, rigged mesh has matured by now, so hopefully we'll start getting a bit more choice.
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