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Cinos Field

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Everything posted by Cinos Field

  1. Investment groups are typically parasites that contribute very little while sucking companies dry. I at least will be more careful about spending money on SL until these ones prove they aren't.
  2. If I had to guess, based on what other companies do, I'd say they have one or two people monitoring the grid at any given time, and those people are now trying to wake up the tech specialists for some fun surprise overtime.
  3. Quite the unfortunate time for this to happen. Somewhere deep in the US a few sleeping Lindens are receiving panicked phone calls.
  4. Anti rez scripts in items. Here is a friendly hint, creators: the "Temporary" setting doesn't affect items while worn, works in no script zones, and accomplishes the same thing. And it doesn't use script time.
  5. I would, possibly, if it fulfilled a series of stringent criteria. 1) moddable 2) loads of color styles that I personally enjoy 3) perfect fit on my head But for the average hair 500 or so is the most I'd pay. Usually I just buy single packs (mainly ombre ones) which are some 250 and don't like the others enough to pay more than double that for all the options.
  6. I personally found that the regions were largely acceptable in the early access period, which suggests to me that the problem is other avatars. It's not uncommon to see people with several megabytes of scripts. Sure, the regions themselves might not be optimally set up, but all of that rather pales when the crowds roll in with 8 mb in color change scripts and 3 million triangles (I'm not kidding, by the way - it's also common to see 1m polygon bodies, heads, and wardrobes all on one avatar). The better, crowd-sourced solution to the lag does seem, to me, to simply remove avatars over certain levels of resource usage. That way the seemingly overworked moles don't have to do all of it, but the visitors themselves do. A sidenote: I actually far prefer the mall approach for shopping. I like the focus; in this region, I shop, and there's nothing else to do. For Fantasy Faire and such I only managed to get through one sim because everything was so needlessly ornamental
  7. What is the company named if not TMP? "Legacy" is the name of the body, the other one is "Classic" and both are horribly non-descriptive. Without looking into it actively, I'd imagine it's either "Meshbody" or "The Shops"? But you can't really call it "legacy/classic meshbody" though because that makes it sound like you're referring to the original Linden avatar, which is usually called either legacy or classic... look up Grice's Maxims if you want the sociological explanation as to why nobody uses that name. The other option would be "The Shops Legacy/classic"? That's a mouthful. I'd recommend a second rebranding if the TMP name isn't acceptable anymore. And then hire a PR expert.
  8. Subscription dialogs in demos. At least friggin' wait until I buy the actual product. Or alternatively don't do it at all because it's incredibly obnoxious when you accidentally click yes and then have to hunt for the subscription box at their store.
  9. The only kind of "copybotting" I've seen since 2007 or so is ripping textures. And there are actually quite a few valid reasons to do that. A lot of furry creators in particular expect people to rip copies of their purchased textures for personal use/editing. They can't distribute them full perm since that makes sharing allowed. As for actually ripping entire objects I've only seen that exactly once ever. Someone cloned my avatar, and it was actually kind of neat seeing them become a copy of me. I felt like Agent Smith from The Matrix...
  10. I know, right? It's because you never ever see them in world! I miss the days when our mostly benevolent overlords interacted with us!
  11. I also own the ones I want (Regalia, Maitreya, both Slinks) so that leaves... Probably the Belleza Freya, for photography? Legacy would have to be more than free.
  12. For what it's worth, nostalgia aside, I think the new logo is a pretty solid upgrade. It stands out more, is more invigorating, and the eye is more clearly visible. Feels more modern, will absolutely appeal to newcomers more. But quite a few of the backgrounds and banners will have to be changed out to look nicer behind the blue.
  13. I wish. So often, I politely request modifiable releases, saying I'd happily pay fatpack prizes for them, and never ever do the creators change their minds on it. Not once in 14 years. I've not even managed to convince anyone to make their scripts deletable! I don't know why people are so stubborn about it, but it's just the way of SL things.
  14. I seriously don't understand why so few stores mark if their clothes are modifiable in-world. Often I find myself having to browse their marketplace store to make sure, which entirely eliminates the chance of impulse purchases. Good for my wallet, perhaps, but annoying. All it takes is three letters on the vendor. M, C and T, and you color those or circle them or anything really - put in at least that little bit of extra effort.
  15. I love arcades too, the atmosphere is amazing. Sadly, all the real ones died and faded away. There are two great ones that I know of in SL that aren't gambling. One is at Flotsam Beach, the same place as the 7seas fishing game. The other is at Palmwood, as Joysticks. It's a furry sim but everyone is quite welcome. I believe Madpea might have an arcade too, but don't quote me on that. As for worlds like SL - yes. I've been dreaming of various virtual worlds since childhood.
  16. I'm tempted to make a bingo sheet for SL events. Crop top. Waist-high jeans. Micro-kini. Micro-skirt. Generic cocktail dress. Corset. Yet another pack of basic eye colors. Butt-shorts (I don't know what you call them, but it's those shorts that are so short that your rump is entirely bare) I don't know if I've been spoiled or if the inspiration really is at an all-time low for SL fashion.
  17. Well, my apologies then? I've clearly lost track of what's even being discussed. Sorry!
  18. Not at all, that's not what I'm saying. But I do remember a few shops where they have private homes next to the shop, and the buildings look exactly the same from the outside. I can't name any names here, but when I shop there, I see people wander to the wrong one all the time. Also, coincidentally, in real life - if a shop owner lives on the same property as the shop is on, there's typically a sign reading "private" or similar on the home part of it, because otherwise people might assume there's more shop there. It is, of course, also entirely possible that your sim just happens to attract an inordinate amount of terribly rude people, but it's not an experience I've ever really had in our virtual wonderworld.
  19. Well, I've personally never had a stranger visit when living in a house-like house, like the linden homes, for example. They only tend to arrive when your home isn't entirely recognisable as one, in my experience. Or course, our social groups and living sims are probably entirely different, but I can't imagine that unwelcome visitors are that common in white-picket-fence style homes or apartments.
  20. The problem is that you're expecting people to follow real life norms in a space where almost none of the symbolism and patterns of real life are present. We recognize a home in real life, generally. But in SL it could be anything from a forest clearing (public access in real life!) to a cruise ship (where you're implicitly invited onboard in exchange for money). I'm really not trying to say that you're wrong, I'm trying to say how you can avoid a lot of frustration. I'd imagine that if you get a lot of unwelcome visitors, your home doesn't look like what one would expect a home to look like in reality. So you have to compensate for it, or use the tools SL has provided you with. Assuming that every area is private unless personally invited would be the death of social spaces in SL. A barn? A warehouse? A space station? I wouldn't enter any of those in real life, but that's how most clubs and lounges in SL look.
  21. It's often impossible to tell what space in SL is a personal residence and what isn't. You really might want to use said tools, or perhaps put up one of those angry signs about trespassers.
  22. I wouldn't mind, unless they disrupted whatever I was doing at the moment. They can't mess anything up, so as long as they don't actively bother me otherwise, it doesn't really matter to me. While I'm offline, I typically encourage friends to just pretend my home is theirs if they want to use it for any kind of activities. I wouldn't mind strangers doing the same, as long as they clear out when I actually do get on. And if not, then I kick them.
  23. Oh, that's pretty interesting. It does make sense from that perspective.
  24. Here's a thing. Why do human heads in SL come with built-in necks? Surely the neck should be part of the body rather than the head? That's how furry heads have always worked. It's an excellent way to avoid neck seams too (granted, by hiding them somewhere less obvious, but still!) Sure, you get used to it, and if everyone does it, it works. But it's nonsense, I tell you.
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