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Nalates Urriah

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  1. Nalates Urriah

    AO Issues

    Aah... something in the FS files installed on your computer has messed up. The FS AO uses inventory-links. So, all your animations are still in inventory. The problem is FS isn't handling the links as it should. The Firestorm Support group should be able to give you a link to the fix in their wiki. I would try changing to a different animation set or deleting any animations sets and restarting. Next I would try a semi-clean install, delete all the files in the program folder and reinstall FS. This keeps chat and settings. If that fails, I would move on to a clean install, which I HATE doing. The HOPE is there is an easy solution that FS Support can give you.
  2. WELLL! I have no defense. All indications and know measures suggest you are right Yeah, I have my days too... I do try to be understanding and give people the benefit of the doubt. But, sometimes I am overwhelmed by people's stupidity or arrogance and go off. What do you mean by soul? If soul is just an idea in our minds without real world reality, since words can definitely destroy an idea, they can destroy a soul. It leaves people playing word and thought games. The fast wit tends to win. But, their is an objective reality. Psychology and philosophy both try to pin down what is real and what is imagined as people try to decide why to live their life one way or another. So, the word 'soul' has a significance in several areas of human thought and belief and especially in the philosophy of life. But, without knowing what is meant by the word, how does one decide or debate whether it exists or not? And whether it actually has any significant importance?
  3. You can control the position of your camera using Debug Settings. The information and how-to is here: Second Life Camera Position Tips. I think there are similar settings for mouse-look. But, I haven't tried. If you cannot find the mouse-look settings just adjust the third-person camera into a first person camera position. With Firestorm a Shift-Esc key press reverts the camera settings to their defaults. So, be warned. Resetting the camera gets tedious.
  4. Don't you have to have rez-rights to use it? We have a function labeled llCastRay in the LSL scripting language. I would think someone would make a measuring device if there was a general need. Without a demand, one would have to write their own.
  5. I am not sure why you think 25% use of the CPU means only one core is being used? My i5 quad core will run all 4 cores at 25% (varies from 15% to <50%) and say I am using 25% of CPU. The SL viewers use multiple cores. For the last several years the Lindens have been increasing the thread count to improve performance. In general core SPEED is more important than core count, number of cores. Using CPUID's Hardware Monitor you can watch the CPU core's firing up as a viewer starts. When I close the viewer I can watch some of my i5 cores drop to 0 or near 0 use. This indicates the viewer was dominating several of the cores. There are a number of threads here about multi-core use starting in 2011. Back then V2 was a problem as it was pretty much a single thread for most of the viewer activity. But, that has changed. I haven't dug deep enough into the viewer program analysis to see if the render process is multithreaded now or not. But, most of the other supporting processes have their own threads. The 4 cores you have will be used unless you have multithreading turned off in the viewer or your system controls. From the Debug Settings: CurlUseMultipleThreads PluginUseReadThread RunMultipleThreads Use the default settings for these Debug Settings. I have no idea about where the AMD CPU control settings are. Google. If you analyze the threads running on your system while the viewer is up you should see 20+/- 'viewer' threads running at any one time. If you are seeing just one core in use with the viewer, something is wrong. The viewers have the capability to use multiple cores. But, don't guess at what is happening from aggregated performance numbers. Look to see what is really happening. Your 2.2GHx CPU is going to slow you down. Actually your 5350 is spec'd at 2.05GHz. Your CPU uses the AM1 socket. I don't see any significantly faster CPU's for that socket. So, your bottleneck is a combination of CPU and motherboard. You are using old tech. SL is becoming dependent on newer tech while trying to support older systems. Yours is pretty old. But, it shouldn't be all that bad for use at Graphics Mid. AMD uses the idea more slower cores are better. Intel thinks fewer faster cores are better. Intel works better with SL. But, AMD vs Intel in SL is an old debate and the measured results provide no substantially clear winner. One's advantage over the other is marginal as best I can tell. I prefer Intel. I have a series of articles about hardware and Second Life here. Second Life Computer Specs.
  6. It appears we have a majority voicing similar opinions. Yet, fuzzyPanda isn't making the connection. For me the question is whether Fuzzy is for real or trolling. I hope the later. I remember when one of the users came on trying to find out how to get their soul back after one of the vampire players said they took it. They were NOT asking about how to play the game. They had the idea that someone through this 'game' had reached through the screen and literally taken their soul... I can understand children not being well connected to reality and believing what they are told no matter how fantastic. They simply do not have the experience to have a well defined reality thus cannot separate the play, BS, and lies from real sincerity. They lack the understanding of science and human nature to cope realistically with the world around them. Obviously Fuzzy is not concerned with 'grammer' [sic] or 'spellchecks' [sic] or he/she is just being sarcastic and following the popular trend to attack the people disagreeing with them rather than the substance of their comments. (On an aside, has anyone heard of Forensic Statement Analysis?) Conflating RL hurricanes and crimes with RP in a game seems to be more about a 'I'm good therefore...' statement than an expression of a well adjusted person that can distinguish between play and serious behavior. Saying it is the little things that matter... OMG. Our society is so inundated with this propaganda people are losing site of the basic principles that form civilised societies. The fascists repeatedly tell us to do it their way and things will be better. Uselly in hope of getting things their way. Being narcissistic they actually think they know what is better. Most actually believe that and are totally unaware of how they are inflicting their beliefs on others. This whole thing is about someone deliberately annoying someone with a behavior they likely thought funny. Instead of going down the trail of how do I protect myself, being personally responsible, it goes off into how to a convince everyone to change and force a person to play as Fuzzy wants them to play so Fuzzy doesn't have to deal with an annoyance... Fuzzy then runs off to hide from those disagreeing with him/her. Society is currently encouraging this type of behavior. Many efforts are in progress to pull apart a society built over thousands of years of trial and error to go with untried ideas/ideals and proven failures. Avoiding rational discussion is a basic tactic. The idea to hold to what feels good, protect your cherished beliefs, attack those disagreeing with your thinking, stay within your group of believers and like minded and ignore history, science, and reality is the message. I seem to be seeing more and more people that accept the propaganda without question and exhibit strange ideas and behaviors. Basic divide and conquer. I consider SL a reflection of RL behaviors. Those preaching against hate often are the most hateful. Those preaching tolerance are often the most intolerant. Those claiming they are progressive are often the most regressive. Diversity... that can only be tolerated if it fits within a narrow range. Speach... well that obviously has to be controlled to protect to delicate... We see it all in SL.
  7. I thought the 'you guys" would indicate I was talking to more than the OP.
  8. Wow... you guys seem to be going to a lot of trouble to get things working. Most of the big brand bodies come with automated alpha controllers. You the end user can use a controller or the designer can include one in the product. I wear Slink Physique most of the time. Slink includes a alpha controller for designers in their design packs and one with the body for customers (Slink Auto-Alpha MiniHUD Clean (Copy me)). I prefer to use the customer side controller. The idea with the customer side controller is to wear A COPY of it. Also wear the body's HUD. In the Body HUD make sure automated alpha is enabled in the ALPHA section. Add clothes and see where the you need alpha to hide parts of the body. Once you have your alpha's set, click the controller. It reads the Body HUD and saves the information. Take off the controller, reset the body to ALL visible, no alpha. Wear the controller. It should set the alphas to what you had. If not, you made a mistake or the Body HUD is confused. I put a the controller copy in the folder with the dress or whatever needs those alpha settings. When I build an outfit, I include the Body HUD and the Alpha Controller as part of the outfit. There is a gotcha. The Body HUD has to be up and working before the Alpha Controller starts. SL does not maintain wear-in-this-order information. So, I sometimes the controller attaches ahead of the Body HUD then I have to detach and reattach the controller and sometimes the scrambled start order confuses the Body HUD. Clear that problem while the controller is off, not worn. Toggle the alphas so all parts are visible. Disable then enable the Auto-Alpha feature (this clears the Slink HUD's memory of alpha settings). Now wear the controller, which is showing in the Outfit's parts. The majority of the time the controller works well and the reset dance is NOT needed. I don't have to worry about filling my inventory with multiple copies of the body or be limited to however few memory slots the HUD has or which slot goes with which dress. I tend to include HUD's in my outfits. The HUD's that I may want to use, like nail color. I stopped saving multiple copies of my nails. I attach the Nail HUD I use with the Outfit as part of the Outfit and set nail color when I first put on the outfit. There are other HUD's I include in outfits when the dress or whatever has settings I will want to change. A dress with a single option is easier to use as multiple copies. But, a dress with 4 options and 6 choices in each has 4,000+ possible combinations... I save different basic versions of the dress as I create them and attach the HUD with them to tweak the options.
  9. I suspect you may be confused by SL jargon and tradition. Not your fault. In some cases things are misleading. In inventory, the 'box' looking icon is not representative of a 'box' that needs to be opened. I can see why one would be likely to think that. It is the icon for an object. It represents a PRIM... primitive, like a cube or sphere. The standard thing thought of for a prim is the default primitive selected in the build panel which is a cube, thus the icon. This is a holdover from the early days when most things were made from cubes. Cubes can have inventories (contents) of their own. Merchants tend to pack things in cubes as a handy package container. There is no way I know of to tell whether something needs to be unpacked or worn from the appearance in inventory. Some merchants add either the word 'open' or 'wear' in the item name to give us a clue. More and more merchants assume the package will be worn, whether it is meant to be worn or unpacked (opened). So, the better bet is to assume all object things in the clothes category are meant to be worn. So, 'wear' or 'add' those things. If you wear a box... well, you are in good company as most of us have put on a box numerous times. But, it should automatically open and unpack creating a folder in your inventory. Many designers still allow their creations to attach to the right hand, the default attachment point. So, I use ADD for every new thing I try on. I got tired of replacing my right hand because I used WEAR. I can then decide if I want to remove it and attach it to a more appropriate attachment point. I hope this helps...
  10. @tagtoteach This thread is complicated because of the up and down voting... sheese... To get a HUD out where you can get to it, right-click any HUD you can see. Select EDIT. Then zoom out, usually mouse-wheel. Once you can see the problem HUD, select it. Then you can move it to a place inside the viewable area. When it is where you want it, exit EDIT mode and the screen will snap out of the zoom. HUD's are meant to be attached to a specific screen location. Some can be attached to different attachment points and work well. Others won't. Some hide by sliding outside the viewable area. Those usually have to remain on a specific attachment point. You have to experiment to know which are which.
  11. These disconnections are almost always caused be a poor Internet connection to the SL Servers. Having a generally good Internet connection does NOT guarantee a good connection to the SL servers. So, test that specific connection. Instructions here: http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ The Internet runs on millions of components. Any one of the can fail at any time. The connections are channeled over wire, fiber optics, microwave, satellite... but not carrier pigeon. All of which are subject to damage, aging, and interference. The number of people using a specific pathway at any moment is constantly changing. Components automatically shift the load as they reach capacity. Their fall back may already be overloaded and we get a cascade effect. All these things happen in computer time, nanoseconds. A problem can arise and cause you a problem then self correct before you can say, 'Oh!' Or it may require a tech go replace a failed (burned out) or damaged (cable dug up accidentally) component and take days. Often things are fixed by the time you can relog. So, just because things were fine yesterday...
  12. They’re right. I missed that command's limit and forgot the HUD’s are a privacy issue thing. So, one can only get the name or UUID of a HUD if the HUD is designed to hand out that information. For privacy’s sake, we can’t get the list of HUD’s one is wearing Many game HUD’s do have a component that is worn by the avatar. Usually the worn part is a hit detector. That will be detectable by any script. If there is no ‘worn’ component, the Game Meter maker can tell you if the HUD is detectable by scripted prims. There are games were access to an area is controlled by whether you are wearing the required HUD or not. We see that in older games like Lost Kingdom that does not use the Experience Tools and the newer Experiences that do. So, detecting the offending meter-wearing people may require cooperation from the meter maker. A more tedious process would be listening for the meter communications. But, with 4 million channels that could take some time. Not all meters communicate via chat channels. But, many do. They often allow meter reset, game master calls, and other game management tasks to be initiated by chat commands. One could get a meter, they are usually cheap or free. Then look to see if there is some aspect of its behavior one could detect or control via a chat channel. I can think of a few things I might do with that information to make wearing the meter in a region unpleasant without having to know who was wearing it. They verge on griefing, so you might want to talk over the issue with one of the Lindens. You could file a JIRA feature request explaining the problem and frame the solution request as a way to protect your region. The Lindens are sympathetic to such pleas. Most combat requires weapons. SL weapons generally make heavy use of chat commands. Those are detectable. Plus, weapons are attachments and they are detectable. Assuming your club is a weapons free zone, you could eject anyone coming in with a weapon. The scripting detection would get complex but it is doable.
  13. You'll get better help from the experienced support people in Firestorm Support Group in-world. Look through this to see if it provides a solution. http://wiki.phoenixviewer.com/mesh_issues
  14. The problem is HD Graphics 4600... As this is an Alienware unit showing only HD Graphics, something isn't right. If this is a laptop, it is common for them to use a Power Saving mode over the Performance mode, which turns off the video chip making it invisible to Windows. Both NVIDIA and AMD/ATI have a control panels that will let you make settings for individual apps. Create one for SL and set it for Max Performance. For help with making a game profile Google for your brand of video card and 'how to' make a game profile. You may have to look up up your computer at Dell and read the specs to verify which video card you have. There will be a service ID somewhere on the unit. Get that ID to get not just the model's general specs but your specific computer's specs as they sold it.
  15. Good. But, the missing information is the video card or ship. Open the viewer and click HELP->ABOUT... that is the information to copy and paste when asking for help here. The i7 is a 4th gen CPU and should have good graphics processing support. But, Alienware units almost always have a dedicated video card/chip.
  16. If the HUD is not completely rendering, there is a problem. In general HUD's should render ahead of the scene as they get classed as part of the UI. That isn't always the case. There is a problem where the asset pipeline stalls. If it does, your HUD won't render fully. That is usually cleared up by teleporting or restarting. Sometimes it self corrects in 5 to 10 minutes. So, waiting may solve the problem. But, it is more likely a connection or video memory issue. You could try logging into a deserted region, no other avatars. An empty, deserted region is even better. Pooley, Furball... look on the map while in world to find other regions in the area. You'll see large ocean areas. Pick one of those regions that is deserted. You might try clearing your Inventory Cache, which is NOT the viewer cache. To delete just your Inventory Cache: · Look in: Preferences → Advanced. · Do NOT click Clear Cache. · Find the cache location, hover your cursor over the field titled: Cache Location. · Default Location is: C:\Users\[Win_Login_ID]\AppData\Local\SecondLife\ This can vary if you use an alternate cache location · Navigate to that location using Windows Explorer. · Find files that end in: .inv.gz and delete, rename, or move them to another folder. · Now start the viewer and log into a deserted region; Pooley, Furball, etc. · Open inventory and type a letter into Inventory Search. · The inventory should reload and build a new cache.
  17. A couple of days ago a new version of Blender was released. I cover it here. There are only a few things that will interest SL users. But, the changes in Collada allow better transfer between Maya and Blender. So, for those playing with SL and Sansar that is a big thing. The official announcement is here: Blender 2.79 Released
  18. Hard to see... really!?! Try changing your Windlight next time then take the picture.
  19. I agree with Rolig on the inventory structure. I disagree on the numbers. from what I've seen the MAXIMUM number of items you can have in a folder depends on your connection and the server load at the moment you log in. At one point in SL History people with 5,000+/- items in a folder were having problems logging in. The Lindens wrote a script that support uses to move those items in smaller groups into subfolders. So, we know the upper limit is around 5k. Rolig's advice to keep it to a few hundred items per folder is my practice and I think a good idea. But, having a thousand or two in a folder with a decent connection should not be a problem. And there are places where that is necessary. Builders with thousands of textures have cause to have large numbers of items in a folder.
  20. The answer is depends... yes in some cases no in others. I made a bra and shortie panties for my classic avatar body years ago, still in the marketplace. Not long ago I converted the set for use with my Slink Mesh Body. I could do that because I have access to the original textures. I put those textures in an Applier. Pesto, converted. Could you have converted my bra and panty set? No. As the the textures were no copy. You could have hacked the system and stolen them, but you would have no legal or normal way to convert the set. So, it depends on what you have access to.
  21. Wow, genitals that actually are part of the body... Yeah, some of us know. I keep meaning to update...
  22. I get this message in Firestorm when I put on my Slink Body HUD. It only pops up for a few seconds. AFAIK, there is no way to turn it off. But, being it is FS, there is probably a way. The warning is to tell you your HUD has a lot of textures. As HUD textures are retained in video memory as part of the User Interface, they eat up memory you'll need to render the the scene. Such HUD's push people into 'Texture Thrashing', where textures making up the scene load and render sharp and crisp then go blurry and repeat the cycle. No matter how much video memory you have on your card, the viewers can only use about 2GB of it. So, high texture HUD's tend to be a problem by eating up that memory for something you may not use all that much. I wear my Slink Body HUD when dressing and building outfits. Once dressed I remove it to free up texture memory and lighten my script load.
  23. Animations in SL do not scale with the avatar. You'll find some of those that make animations make them in various versions; small, medium, and large or variations of this idea. Also, there is the problem of avatar proportions. If the body is tall or short and arms short or long, no animation is going to look right. So, you have to get your shape set to correct proportions and get the animation that fits.
  24. @mQQnie The 'What's She Wearing' HUD shows that attachments can be detected. So... contact one of the people that make the privacy orbs and devices. Those things that kick people out of a parcel or region if they are not on an approved visitor list. Ask if they will build you a device that detects the combat/RP meter. I would suggest that you ask that it remember names of those wearing a meter for some period, 30 minutes or an hour. Design it to warn them when they first come in and give them 5 minutes to take the HUD off. If after 5 minutes it is still on, it will eject them. On any return during the next 30 min or hour, it will immediately eject them. I suggest that because if you give them any window of opportunity, the 5 minutes, they will plan an attack/raid to work inside that window. Think flash mob. This won't be a total deterrent, but hopefully enough to keep them out. If not and the device can print a list of those that came in with the HUD, you can ban them at your leisure. You have some hard decisions to consider. If you fire the DJ or DJ's you may simply be playing into the one team of combatants hands. Their goal could be to get a DJ fired. We have vigilante groups that devise sophisticated plans for getting people ejected from SL.Some of us have experience with them. I suspect many of us have experience with combat RP. Some of the teams I played with had well thought out strategies for their battles and raids. While you may think of them as engaging in childish drama, I'll suggest that is likely to lead you to under estimate them. Doing so will prolong your misery.
  25. File a support ticket. Also look for the JIRA and had the information you have. DO NOT just wait for them to fix it. This is not happening everywhere. So, those that run into it have to speak up. The problem comes from a unique set of circumstances. The timing of the restart, when the region is assigned to a server, where the server is in its restart sequence... So, the Lindens need as much information as they can get to help figure out what fails.
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